Isaiah
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Posts posted by Isaiah
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For singletons, probably Protection, followed by Antimagic Cloud. Avatar looks nice on paper, but the invuln doesn't last very long, and it is quite expensive. The problem with singletons, though, is that they can only do one thing at a time. Even Minor Bless is astonishingly powerful, when you have all six PCs casting it on only one of their number. Edit: I happen to like small parties though, due to logistics (and characterization!) being easier.
I like singletons -- huge parties are too much hassle. Btw, Avatar costs 12 sp; protection costs 10 sp, so I don't get why you think avatar is expensive when its only a 2 sp difference despite a multitude of extra effects. Does protection last longer, because the win32 code (probably the CBoE code for Windows) sets invulnerability to 8?
That is definitely not true in original BoE, as I explained when going through the code here: http://spiderwebforums.ipbhost.com/index.php?/topic/13484-code-dissection-munchkin-style/#entry165138This is looking at the CBoE code (specifically, the old win32 branch which I'm pretty sure is CBoE).
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well, invincible against physical attacks, anyway. it doesn't do much of anything against elemental damage
Actually, it's not: there's a cap on the amount of blessing you can get from Avatar, but no cap on the amount you can get from certain other blessing spells (at least in the old Mac version; I don't know what its status is in the current version of OBoE.)
Avatar does have a cap of a static 8 for Bless, but anything past 8 only increases duration. Trust me, bless already lasts for a long time.
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I realize this is mildly scenario-dependent, but Capture Soul and Simulacrum give you some pretty incredible options -- nearly free high level magic users, meatshields that don't die easily, basilisks, null bugs (easily the best solution to rakshasas), and so on. I can see an argument for Major Blessing too. Shockwave probably should not be on that list.
Also, I didn't mark "Other", but the actual strongest spell is not on the list. It's "Bless". No, really, it is, since it doesn't cap bless levels, so enough layerings will make you quasi-invincible (and give you supercharged attacks) for essentially forever.
Try Avatar. It better than bless!
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This implies you're not using my experimental build, as neither Can't Enter nor Secret Passage exist by those names in it. What you describe is essentially equivalent to what I described, and would convert to that when importing into the new BoE.
What do you mean by "worked on images"? What do you mean by "not showing up properly"? A screenshot could be useful (you can upload it to an image-sharing site such as imgur, imageshack, photobucket, tinypic).
No, I'm using CBoE, not one of your builds.
Anyway, how do you take screenshots on Windows 7?
Edit: See
The opening sequence for OBoE itself btw is the only thing that looks decent.
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You're wrong - shockwave deals unblockable damage (what you're calling "darkness" damage).
Of the summoning spells, Capture Soul and Simulacrum probably have the greatest potential. With luck, you can get them to summon monsters that would never be summoned by any of the other summoning spells.
Invulnerable monsters take one-tenth damage, and Wound does at most 7d4 damage, so technically it can if your level and intelligence is sufficiently high; however, it won't be very effective (that's a maximum of 2 damage per hit!).
Divine Thud does magic damage. Your confusion is understandable though, as magic, unblockable, and cold damage all used the same animation. (However, I believe I changed magic explosions to be yellow at some point.)
At your last point:
Magic Damage sometimes uses the Shock animation (See Wall of Shock for instance). Perhaps we could use that for magic attacks?
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I tried something different:
First Node: Secret Passage
Second Node: Checks for Woodsman
If Woodsman do nothing
Else goto Third Node
Third Node: Can't Enter (1)
As to your most recent experimental build -- Have you worked on images, because if so, they definitely aren't showing up properly for me.
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Why don't we have an ai improvement that considers ALL stats and abilities.
Currently, the ai can be represented by these instructions:
1a. If enemy has mage spell >= 3 goto 2.
1b. If enemy has mage or priest spell >= 1 && < 3 goto 3.
1c. Else gito 4
2a. If turn #1: Caste hasting spell
2b. Else cast summoning spell or slow group/slow or poison spell
3a. If mage spell > 1: goto 5
3b. If priest spell > 1 and mage spell == 0 cast minor bless
4a. If ranged ability goto 6
4b. If breath ability goto 7
4c. Else get in range and melee target
5a. If turn one cast haste spell
5b. Else cast slow, minor poison, or flame
6a. If outside melee range, use ranged ability
6b. Else use melee attack
7a. If outside melee range, use breath weapon
7b. Else use melee attack
Okay, maybe not exactly, but I think you get the point. The thing is, the ai should behave in a less repetitive, more effective way. Spellcasters especially --- They love to spam summoning spells and will do so 8/10 times.
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What about avatar?
For the casting pc, Avatar provides:
- Heals 200 hp (pretty much revive unless you have critically low hp)
- 2-3 Turns triple ap, tons more double ap
- Provides high blessing
- Completely invulnerable to attacks for 4 or so turns
- Martyr's Shield for 5-8 turns
Avatar I'd say is the most powerful one and definitely my favorite!
Granted, it does take 12 sp and only works for the caster, but it does literally make you like a god for a 4 or so turns.
Wound is great since it is darkness damage.
Shockwave can be used effectively against large groups of monsters provided they don't have immunity to magic (think x wound (magic damage not darkness though) spells for the price of 3 where x is the number of enemies hit).
Mindduel is useless imo which is why I did not include it in the poll for the first question.
Revive is very useful -- Cures all poison and fully heals the target.
Revive All heals like 150+ hp to the entire party, so that's great.
Summoning is more annoying than effective. Especially those enemy spellcasters who spam Major Summoning and Daemon when they could just cast avatar every few turns making them far more dangerous! Although, casting avatar even every 4 turns is op -- Monsters have so many spell points and don't have to fight multiple fights. Speaking of which --- Does Wound work on temporarily invulnerable monsters?
By the way, is Divine Thud suppose to be magic damage? The animation has always made me think it was cold damage.
- Heals 200 hp (pretty much revive unless you have critically low hp)
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What is the most powerful spell in BoE in your opinion and why?
Please try to vote in the poll. It isn't hard, and can give me an overview of this stuff while your posts give me a good analysis. I can tell right now that the BoE community is extremely small.
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The best way to do this is usually with a Block Entry node: put it on a version of the desired terrain type that's normally walkable, check for the relevant trait and then silently block the party's entry if it's lacking.
I'm sure this idea has been done to death, but I've created an outdoors toll gate. It wouldn't be good if the player knew where the secret passage is... which is basically what would happen if I used a terrain that can be walked on.... Any other suggestions?
@Celtic -- The docs were in the /docs folder of the source code from about 5 days ago.
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Well, I was just looking at the new documentation for the updated game and want to ask a few things:
1.) Secret Passage currently cannot be chained/must be the first in a chain. I would like to be able to do stuff like check for Woodsman/Cave Lore before allowing a secret passage
2) The editor docs links are broken -- for some reason, each one adds an extra /appendix/ to the url before the page name.
3. Is there any chance you will release a beta of this new and improved game? It sounds super neat!
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Well, couldn't get Boost to compile the filesystem library, and SFML doesn'tseem to work properly on my os, so I've given up.Nonetheless, I'm working on a scenaro (that probably won't meet your quality standards) that I hope will be atleast interesting.And yes, syntax errors even with std=c++11
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I see. Well, if you do manage to fix any bugs, I'd like to see how you did it, at least. Also, if you want to make and distribute your own separate version of BoE with different features, I would request that you change the following line in scen.fileio.cpp:
data.PushElement("type", "oboe");Just replace oboe with something else. That way, if someone tries to load a scenario created with your version, it'll show an error message instead of trying to load things it doesn't know about (or worse, silently ignoring them). You only really need to do this if you've changed other stuff in the same file, mind you.
If you only know the standard C library, you might have a bit of difficulty, since I use the C library almost nowhere.
You should definitely learn the standard C++ library as well.I'm self-taght, so yeah, I probably should learn more....
A few things I ran into:
1. Boost has horrible install/linking directions. Can you put that in English for me?
2. When I did get Boost somewhat linked and tried to compile src/game, I got a ton of syntax errors. Is the src directory not completely stable?
3. Can you explain how the custom dialog engine works? I know Jeff had a note on that, but I still don't understand.
4. Meanwhile, I've been looking at the win32 source. I noticed that changing the size of fields will screw up scenarios in the old format. I'm guessing you took this in account?
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Oh! There might be another option for you! It's very possible that Code::Blocks has an option somewhere to import a Visual Studio solution. If you can find such a thing and import the existing solution, that might get you started a lot quicker. As mentioned before, if you save make a folder called "BoE.cbproj" in the "src" directory and save your Code::Blocks project there, I'll even consider including your project in the official repo.
I plan on doing development on my own, plus I only know the bare basics of C and C++ (mainly syntax and the standard C library). Still, thanks for the advice!
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I'm not quite sure, but that does sound like it might be wrong.
How do you open a non-existent BoE scenario file? Launching from the command-line or something?
With the scenario editor by typing in a name of a file that doesn't exist.
And, the stable, linked to CBoE version of Martyr's shield is glitched -- I had a monster with 2500 hp do 2499 dmg when hit.
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Necroing, I know, but it is a sticky and seems better than a new thread:
1. Should Martyr's Shield on monsters be dealing the monster's remaining health, because that's the current behavior and seems overpowered.
2. Using the linked-to CBoE on Windows 7, the scenario editor crashes with a memory error if you try to open a non-existent BoE Scenario File.
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What's this big massive update, and if I could have a way to compile the current src in CodeBlocks, that would be appreaciated (I'm no Unix guru which is what the Makefile is for). Oh, Win32 is my os.
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What's the difference between the current src and the win32 src? I can get the win32 src to compile but not the current src.
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How do you compile the original sourc with gcc.exe?
Please write it in text.
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idk, same problem in Exile 3; im using the fully registered version directly off the site if you click our games -> older games -> Blades of Exile (Windows 32 bit version)
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Sonewhat, i started playing Blades like last year; I havent done all the scenarios (to be truthful, just Vally of the Dying Things --- A Small Rebellion was fairly boring imo). Despite my attempts to make a scenario in the past (where i spend most of my times on Blades), I've yet to make one I'm sastisfied with, but right now, Im working on one that is probably boring, but maybe I finish.
As far as Exile 3 goes, I have completed the game once (like May 2013 or so) with extensive use of the char editor to heal in addition to easier monsters --- partially due to the difficulty of the final dungeon (Those vahnatai are EXTREMELY ANNOYING, never thought a level 7 vahn warrior was so powerful even against maxed out stats of a party of 6 about lv 30 with superior wweapons --- i cheated huge time)
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Its a compatibility issue; if u use fewer sounds, it only lower the number of random crashes. Technically, i turn off all soubds, graphic frills, terrain animations,etc.
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on Windows 7 (and presumably vista), if you turn off all sounds, you'll have solvedall your random crashes (i think).
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I started playing 3 years ago when I got an ancient disk having the trial version of Exile III on it. I loved it and want to know how you started playing and who is still active in the Exile community.

Finally, some progress!
in Blades of Exile
Posted
I think I know the prob. I experienced earlier. Looking through some files, apparently shaders (atleast for this game) do not seem to work on my computer and that caused the lack of graphics as it just skipped anything it didn't require.