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    Curious Artila

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  1. If you side with the Watchers: I did not take any deals from the Nisse, can't help there.
  2. I think the relevant question is less "are people dissatisfied with the Watchers" (obviously yes, and for good reason) than it is "is there an active resistance with a plan for filling the power vacuum that results from deposing them" to which the answer is no because, as you point out, everyone is scared shitless of the Watchers to the point where they're even reluctant to talk about them. With the Ukat and the Vol, regime change can be effected by Haven simply by backing an already well-established and powerful faction in the region. In this case it's Haven taking the side of a bunch of scar
  3. While I, the player, completely agree, my Haven noble was of the opinion that upending the traditional social order of the region in favor of a bunch of angry slaves who have never had power or experience ruling would only lead to purges, chaos, and delayed shipments of that nice stone we need. And, if I'm being completely honest, finding the evidence of what really happened in the castle Dorothy Lee sends you to enraged and terrified her. Voluntarily giving power to a group that has shown it is completely comfortable murdering nobles to get what they want is not perhaps in the best interest o
  4. It's interesting you say this because I felt that siding with the Brokk was the choice that would lead to the Ukat abandoning tradition. The Borgen may have adopted some of the external trappings of outside culture but it's Lady Brokk who promises to try to lead the Ukat out of their traditional hatred and resentment when you finish her quest. I sided with them for that reason, because my princess felt that having a vassal state less consumed by grudges would make them easier to rule. I also instructed them to go easy on the Borgen for that reason, to try to lessen the inevitable resentment th
  5. I'm afraid this is a known issue and will not be fixed because Jeff is a giant troll. http://spiderwebforums.ipbhost.com/topic/24267-how-do-i-finish-these-friggin-bounty-quests/
  6. I think it's probably hard to balance endgame content bearing in mind that not everyone is a completionist. Probably most of the people who go post on a game's official forum are going to be the people who care about finding every secret, optimizing everything, etc., but not everyone is like that and I think it's quite possible to blast through this game on the required path and finish it with a much lower level and less sweet lootz than you or I had at that point. There are whole swathes of continent that I explored just because it was there and I wanted to, the game's main plot never sent me
  7. Welp, I guess I absolutely did pick the crystal up too late and got all the Bunker residents killed for nothing. I'm a monster! Yeah what happens is the crystal souls go nuts on you, summoning an insane amount of tough critters and blasting you with magic, and you get all geared up for an Epic Battle, and then one of the souls in the crystal telepathically says "yeah I dunno, I was thinking about it, and... maybe we SHOULDN'T follow this deranged vengeance plan and kill all the humans??" and you're like "so maybe stop trying to kill me right now, then?" and the soul is like "eh I m
  8. When I fought the 4 Crystal Souls, I had a telepathic conversation with one of them and it told me it was having second thoughts and that I should run away. So I did that. Is that what the thought crystal does? Lets you communicate with them?
  9. Well, I finally finished the game to the final fight (haven't waited around for the Tower of Magi "fun event" yet; I just mean the Rentar Irhno fight). I brought with me two special items which I had twigged as important to that fight: Erika's amulet and a "thought crystal" which was prepared for me apparently at the cost of the lives of most of the people in the Bunker, though they never explain exactly how or why. RIP. Erika's amulet activated to quite obvious and devastating effect. Also RIP. But I can't figure out what this thought crystal did, if anything. I picked the though
  10. It's also possible for the bounty quests to ask for a Drake... they are moderately common foes but it would still be helpful if anyone knows where a guaranteed respawn is.
  11. It looks like there are a few spellbooks for which the Sage Lore trait does not count to help you understand them, and this is one of them (http://spiderwebforums.ipbhost.com/topic/24076-a3rw-spell-books-spoilers/). So I'm guessing that's the issue. It doesn't seem very cool that it works that way, really.
  12. Yes, they will threaten and attack if you have just a slith. They say that "non-humans" aren't welcome and you better leave, and so you do, and then like 40 hours of gameplay later you come back having forgotten about it, and blunder into them, and make everyone in town hostile for no reason. It happened to... my FRIEND. Yes. >__>
  13. The monks in the southern island monastery use a death curse-like ability but it's called something else, I believe. On topic: I agree that the Dread Curses are given out a little too freely in this game. I'd never gotten one in an Avernum game before simply because I play Nice Adventurers who don't steal from citizens and the like. In this game all you have to do is read a spell tome or kill some threatening man-eating beasts and boom, you're cursed. The fact that apparently the one and only person in the game who can cure them can be made permanently hostile is an extra kick in t
  14. All up to and including the golems. I've just trashed the alien beast factory, actually, but I haven't swung back through Recalcitrant Unicorn Valley since then. I'll give it a shot later.
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