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Mab

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Posts posted by Mab

  1. Destroy Items is buggy, but it still works for 1-tile spots, just make sure you input correctly the required coordinates. For example, for location 20,42, it wold be Top 42, Left 20, Bottom 42, Right 20.

    Item Class on Space? (and take), on the other hand, works fine IIRC. If still doubtful, you can always search in any of the "reported bugs" lists in the community. Most ancient ones are Spiderweb's Scenario Editor Bugs Page and Things That Don\'t Work at The Lyceum.

  2. I'd say Erika had been working on underground flora from long before being exiled, or, if not, she knew something about it. Maybe she did it alone, maybe she had help from some other archmages.

    Why so? There was an Erika in the Quartet (not Triad here) of Skylark Vale School of Magery. Just see the signs at the NE corner of the Lecture Halls in the VoDT scenario (town #12). And there are cave trees in the caves under the Vale, which isn't a part of Exile.

  3. Ah, I mean they appear twice, with different values each time, like this:

     

    Code:
     begindefineitem 362;	import = 148; 	it_full_name = "Giantish Gauntlets";	it_bonus = 6;	it_ability_1 = 50;	it_ability_str_1 = 3;	it_ability_1 = 51;	it_ability_str_1 = 3;	it_value = 3000;	it_magic = 1; 
  4. coresdendata.txt

    * Pixie (#65): cr_species undefined, being 0 (human) the default.

    * Centaur (#102): cr_start_item_2 & cr_start_item chance_2, both have two different values.

     

    coresdendata2.txt

    * item #74 (Cursed Halberd): it_cursed = 1, then it_cursed = 0. So, it's not cursed.

    * #75 (Bronze Halberd): if the above is corrected, it will need its own "it_cursed = 0".

    * #270 (Shield Ring): imported from item #264 (Ring of Vulnerability), it keeps the it_protection value to -3, and with this every other ring except the Armor Ring (it_protection = 12) and Quicksilver Ring (it_protection = 3).

    * #353 (Bolts of Life): though magic, their assigned value is the same as for the common version (it_value = 40)

    * #354 (Arrows of Light): as with the Bolts of Life, above (here: (it_value = 20)

    * #361 (Ogrish Gauntlets): two different values for both it_ability_1 and it_ability_str_1.

    * #362 (Giantish Gauntlets), #365 (Micah's Gloves) & #441 (Archer's Bow): as with the Ogrish Gauntlets, two different values for both it_ability_1 and it_ability_str_1.

    * #390 (Rough Diamond): maybe not an error, this bauble is a missile, and more damaging than common Rocks.

  5. Pyrulen:

    Geocities adds javascript of its own to my simple FrontPage compositions. The site doesn't rely on cookies ... that I know.

     

    'Scads of Gold' are lots of gold coins, packed in thick heaps along with other treasure. Good for dragons' troves or peregrination temples' vaults. laugh

     

    Lenar Labs:

    I've often thought of The Louvre, but the pics I once sent as JPGs didn't work well, and converting my workies into 256-colors-GIFs kinda of breaks my heart. shocked

  6. AC3 uses 83 outdoor sections of a total of 100 (10*10). And 154 towns, if I counted them well.

    Exile 3 uses 81 outdoor sections of a total of 90 (9*10: Valorim takes 70, and the different sections of Exile 11), and 166 towns, no less.

    And there are larger scenarios out there ... wink

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