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Gorthaur

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. the secret door finally opened, thankfully. not sure what triggered it... frankly, i could do with a little less of these randomly appearing entrances...
  2. this is my third time through the game (had to try anama, and got stuck before finishing Lark's quests - killed Muckians too soon). so I'm not sure what I'm doing wrong this time - I've killed all the chitrachs in the main nest, but i can't access the queen's or mindwarp's areas. i have gone in and out of every tunnel going in, and still nothing. i don't remember this being an issue before... help?
  3. Something buggy happened with Lark, Pasqual... the fun hunting quest dialogs never appeared. So I never got the mindwarp chitrarch, the undead guy where the skeletons keep appearing south of the road to Muck, etc. I've resorted to pressing "u" every 10 turns or so... Anyway, do these secret doors only appear if the quest is activated?
  4. to summarize: 1) cast slow. 2) wait for Doomguard to attack first. 3) hit only one Doomguard with everything you've got - if it's slowed, you'll have two rounds. just following this, it was doable (though not easy). fight the temptation to use fireblast... of course it's satisfying when 8 go down at once, but that only happens in a room full of doomguards, which just ain't a good thing...
  5. Excellent! Didn't realize there was a dialog thread missing. But don't stop there! I am having the damnedest time finding all the secret doors beneath Thalants. Hints? Also, the area beneath the northwest corner of the Vahnatai lands, beneath the hidden cave with all of the ladders, one of which gets you into tunnel towards the Pit of Abominations... How do I get into the underground level WEST of the all the ladders? There seems to be a whole lot going on beneath the Vahnatai lands that I just can't get to! thanks!
  6. After fulfilling a quest, Epiron-Bok promises to open a gate in the caverns below to access a crystal. Where is this open gate?
  7. Yes, I think I made a pretty great haul there, all told. As far as I can tell, the only thing I'm missing out on is the blue chest protected by gates controlled by the wheel I can't move, just below the slith horror. If anyone has a "weak" party like mine, but could open either one, let me know what your combined strength is, please?
  8. Playing this AV5 second time through, this time as Dark Loyalist. My party is all archer/casters, though i've left one guy with enough Strength (7) to wear just enough armor to be a bit of a shield, and wield a blade when missiles don't work. Made it all the way to Shafrir's, then went back to Exodus take on the Slith horror... FINALLY nailed him on the fifth try... got all the way to the basement below, and wasn't strong enough to turn the wheel. Gaaaah!!! Then I discovered I can't turn the wheel in Shafrir's basement. Gaaaah!!! Does anyone know STR req's for these ones? I'm hoping it's just the side quests that require strength... this runthrough has been way too fun to turn back on. thanks.
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