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Fredwin

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Posts posted by Fredwin

  1. The other part of this is that many of the people commenting in this forum were anticipating a romance and so were looking for "coming on" and so were biased to interpret "I would like it if we could patrol together" as "I would like it if we could patrol together because I want to have 2.1 kids with you" without even considering the possibility of "I would like it if we could patrol together because you are more competent than the last five people I had to train."

     

    To get a truly fair view of the Silke/Rainer interaction, we would need to hear from people who had no idea that there was going to be a romance option in the game and see how many of them even noticed that she/he was open to the possibility of a relationship/hitting on the PC.

     

    I didn't know about a romance going into the game, but I picked up on it when there was a lot of 'blushing' in the dialogue, that was a dead giveaway.

  2. I really don't see how it's the same as the other companion quests, though. They each present you with a clearly defined choice like you stated. Dedrik's quest I happened to technically complete on my own. All because about 10 levels prior I was attacked while investigating after an NPC told me there was suspicious activiity going on there.

  3. I was glad to see Redbeard return from his premature shanking since he's such a cool character(Although less interesting this time around.). Duke Gryfyn, though, man. I was bummed out when I saw this d-bag was still sucking air. His betrayal is pretty uncalled for the first time around and storming back into throne room and taking the smug look off his face was a pretty fun time.

     

    Since killing him was optional in the first game, why keep him for the second if he never plays a part in the story? I don't really think his storyline merits continuance in the third game. I'd much prefered that this guy had stayed dead.

  4. This quest was terrible. On my playthrough I had already destroyed the entire Kva encampment way early on in the game. They threatened and goaded me into attacking them. The PC even makes a remark saying something like "I guess they were serious about not crossing that line.".

     

    That alone was grounds for a Hand of Avadon to tear that whole place up. So when I actually received the quest I was surprised to see there wasn't an option to tell the Shaman "Don't worry, I already killed those encroaching on your land." I thought to myself, either this quest is broken since I cleared that place out, or I have to go back there and trigger something. So upon going back I have to run through an entire area I already cleared out to find a monitor hiding upstairs.

     

    It was just not handled well at all and it gets played off like you butchered a village full of innocent women and children. How was there no dialogue option to tell Heart Callan "We tried to negotiate with Kva operating out of a suspicious outpost but were attacked for walking on land they didn't own."

  5. I thought it was handled fairly well. It's not a huge part of the game, but you technically have more dialogue with the scout than any other NPC except maybe Protus and Redbeard. I had agreed to help the scout but the scene that takes place right after that forced me to change my mind, wasn't having that at all.

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