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Lord Yanaek

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Agreed it's a minor issue. Just added as it might be related / part of a larger issue. Some sort of "fungus" shaped pylon. The sort of stuff that creates large rings all around them. Hard to miss and it was the last stuff still in the battle. I have no evidence either, just wild guesses as to what might cause the "no action" bug. I also had turrets change target occasionally, but i think it happens when something hits them hard. I would rather have more than guesses and general observations before sending a mail. It doesn't even seriously affect the game but might be annoying at some occasions (such as when you are counting on your turrets for a tough fight). Unfortunately, since it's impossible to save during a fight, i can't even save when the issue shows up to help debug it.
  2. No. I had the whole group 1 or 2 squares behind the turrets as i wanted to lure everyone in range so the melee ennemies were right next to the turrets. Only explanation i can think of is Turret choose target without checking range, then tries to fire and fail, ends up doing nothing. And since it seems like they will only get a new target after the first one dies, it means they will do nothing for the whole combat unless you manage to kill the unknown target yourself. EDIT : OK. I've been observing turrets. At one occasion i've got an ice turret "fire" at a monster it couldn't actually hit as it was hidden around a corner (the fire animation did trigger, but the monster took no damage and there was no "miss" or "immune" text, there was no text at all. On another occasion, i was right next to an ennemy turret and it would not fire at me (not fire at all) so at least this does affect all turrets. There was another group member out of range. I wanted to take ScreenShots but they turned out black.
  3. Just noticed this too. I wonder if this happens when there are out of range ennemies and the turret chooses them as target for whatever reason, then fails to fire cause they are too far away. In a recent combat where i had this bug, there were some wretches hunters firering at my Ice Turret while Warriors and one big Ogre were pounding at me. The turret first fired at one of the warriors, but after he died, the turret did nothing more. It had no effect visible (and there were no spell casters anyway).
  4. Hi. Sorry to necro my own thread but I finally managed to fix this (this was actually a driver issue). Here is what i did in case anyone else has troubles. I downloaded hwinfo to get detailed system information. Another free system info tool might work too, i just wanted more than the basic windows stuff. Knowing the exact version of my GPU (board and chip), i downloaded the latest direct installer, not the auto-detector from AMD. I uninistalled the current drivers using the AMD installer I wiped all the temporary files from C:\AMD I used the device manager to remove the outdated windows driver from my system comletely, my screen turned to basic VGA mode. I used the installer for the latest driver i downloaded at step 2 to install the latest driver. Then, and only then i could actually update the driver. If not for step 5, no matter how i attempted to update (using the AMD installer or the direct driver update) i couldn't actually put the new driver on my system, Win would tell me i was already up to date (while i was not) or simply crash the installer. 75 fps with openGL mode now. Finally going to be able to play the demo (and probably the rest of the game later).
  5. Hi. Just noticed you have released Avadon2 so i went on trying the demo. Glad i didn't buy first. Currently the game is simply unplayable for me. The OpenGL version works but is sluggish to the point it takes several seconds to play each combat animation when fighting the first 3 rats in the tutorial. The mouse has some delays too, it takes about 1 second for the pointer to move after i move the mouse, and it will move for about another 1 sec after i stop moving the mouse, making pointing to any menu item or in-game object a pain. EDIT : I've just found the troubleshooting section of the manual, my FPS varies between 2 and 3! The DX version of the game seems faster in the main menu, but it crashes when actually entering the game making it useless. I also have the no-text issue someone else encountered. I have Windows 8.1 and my computer is not really old. I can give you more detailed system information if you need them. I already tried running both versions in WinXP and Win7 compatibilty mode (WinXP this should force the game to use DX9 rather than DX11) but this changed nothing. I tried running with minimal graphic settings as well as in window mode rather than fullscreen but it didn't help with speed for the OpenGL version. Turning animation speed to fast slightly improves combat speed, but not much, and does nothing for the mouse delays. And BTW, manually installing the DX9 runtime didn't help either. Anything i can do? I might try to upgrade my GPU drivers, but past experience told me not to do it unless absolutely required as it will often bring in new bugs along with solving old ones Nope, i can't, my driver is the latest one.
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