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Ivan Bajlo

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Yep, works great... now we need some beta testers. even improved old script a little to check (condition = char_in_party) if you already have NPC in party, it might be possible to also to add another check for active quests when NPC is gone? from what I can tell pylons are located in three places? Northern Portal is not in use? z5riverlanddlg.txt z10monbasecdlg.txt z15troezendlg.txt code to add under "variables;" short i; add at the bottom of the text file (no need to add it under main pylon text, works just fine at the bottom) // PYLON full party begintalknode; state = 300; nextstate = 301; condition = 1; question = "Call for more Hands to assist you."; text1 = "Who do you wish to summon for help?"; begintalknode; state = 301; nextstate = -1; condition = char_in_party(10) < 0; question = "Add Khalida to party."; text1 = "Khalida appears nearby. _Thank you for calling for me, [N]._"; code = i = random_group_member(0); set_pc_presence(10,2); telep_char_to_char(char_in_party(10),i,0); break; begintalknode; state = 301; nextstate = -1; condition = char_in_party(11) < 0; question = "Add Yoshiria to party."; text1 = "Yoshiria appears nearby. _Greetings, [N]. I will fight honorably at your side._"; code = i = random_group_member(0); set_pc_presence(11,2); telep_char_to_char(char_in_party(11),i,0); break; begintalknode; state = 301; nextstate = -1; condition = char_in_party(12) < 0; question = "Add Dedrick to party."; text1 = "Dedrick appears nearby. _Hello, [N]. It is good to be outside once again. _"; code = i = random_group_member(0); set_pc_presence(12,2); telep_char_to_char(char_in_party(12),i,0); break; begintalknode; state = 301; nextstate = -1; condition = char_in_party(13) < 0; question = "Add Yannick to party."; text1 = "Yannick appears nearby. _I knew you wouldn't leave me behind, [N]! Let us hunt._"; code = i = random_group_member(0); set_pc_presence(13,2); telep_char_to_char(char_in_party(13),i,0); break; begintalknode; state = 301; nextstate = -1; condition = char_in_party(14) < 0; question = "Add Alcander to party."; text1 = "Alcander appears nearby. _I knew you wouldn't leave me behind, [N]! Let us hunt._"; code = i = random_group_member(0); set_pc_presence(14,2); telep_char_to_char(char_in_party(14),i,0); break; begintalknode; state = 301; nextstate = -1; condition = 1; question = "Done."; text1 = "With your new party of Hands, you set out to complete the tasks that lie ahead."; action = END_TALK; now we just need the dungeon code and maybe Tower of Trials and Redbeard's Chambers? he would never expect a coup to be carried out out of nowhere
  2. I've used first area effect attacks to soften up all enemies after which my melee fighter took care of the wolves while mage attacked HC who seems to burn nicely , also used helper staff which give me nice pet bat with some nasty corruption attack on HC, did have to use one heal all scroll since I'm lazy in micromanaging potions and other healing stuff.
  3. Where is that mod? There isn't that much difference so it might be compatible.
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