hiittmmann
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Posts posted by hiittmmann
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example: you have a tough battle against 3 enemies.
kill first enemy,run, auto-healing.
start new battle, kill second one, run, auto-healing; start last battle,kill the last enemy.
done in 1 min in tourment mode.
if resurecting and autohealing was nos so easy,available everywhere, a tough battle was a matter of 20 minutes.
for me,this is themepark; practic is instant kill of enemies.
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sorry for my bad english.
please make a game option for NO autohealing.
in geneforge 5 was no autohealing; only in friendly towns was autohealing.
after every battle, in avadon 2 is autohealing; way toooo easy!
what hardcore mode is that, if after every battle,your companions ressurect themself?
please don't transform this game in themepark walk.
1. NO autohealing as an option for hardcore players.
2. healing and ressurecting companions only in friendly towns.
thanks.

Please NO AutoHealing ! -too easy.
in Avadon Series
Posted
"As people have said already in this thread, it's a difference between convenience and tedium, not ease and difficulty: 'go into battle, pick off an enemy or two, run away, auto-heal, repeat' and 'go into battle, pick off an enemy or two, run away, cast some cheap healing spells, go back to town and rest up if necessary, repeat' are identical in terms of actual battle difficulty, it's just that the latter requires more down time."
i agree,BUT: if you know that the resurection of your partners will cost you 20 minutes, the strategy you put into the battle and the tension will increase ; and when you are finally done with a tough battle ( after healing/resurecting only in friendly towns) you have the feeling to won a great battle.
in actual stadium, the battle is a clickfest : die,resurrect,die,resurrect, win th battle in 2 minutes ; i recall,in geneforge 5 have some tough battles for 1 hrs !