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Posts posted by Vox

  1. I'm on MacOS 10.15.7 Catalina, I can't run BoA anymore. I vaguely recall being able to do it previously by creating a HFS+ Mount. But that doesn't seem to be working anymore. Whenever I try to open it on the mount where it previously worked it now gives me the message "The developer of this app needs to update it to work with this version of macOS. Contact the developer for more information.".


    I even tried creating an entire partition in HFS+ but that still wont work. It refuses to open.


    Does anyone know if it's still possible to play BoA on 10.15.+? (And tell us your secrets!)

  2. Ah yeah I see it now.


    I was mostly thinking of slave trade in the harshest sense. Buying and selling humans or other humanoids like resources.


    When I mean slavery I mean the fullest extent of it. I do recall now quite a few of the mentioned examples but they never really struck me as slavery, more like vassals, prisoners or captives.


    The scenario I had in mind might be fairly confronting now that I think about it. 😕


    EDIT: Also I'm astounded at how well you guys can recall the lore behind BoA. Kudos guys, seriously

  3. Yeah I naturally assumed Avernites would be very opposed to slavery as it would be in contradiction with their underdog culture/society against the Empire. I was curious about the Empire though, I guess you answered my question though, I dont recall much of Avernum 2 or that slave colony.


    The only thing I needed to know was if the Empire had laws explicitly against it, this way I can make a scenario where it makes sense that the Empire has turned a blind eye to it, 'grey area' I suppose.


    Thanks for that (also pretty incredible memory you have there :D)

  4. I have an ambitious idea for a scenario that would revolve around a slave trade and some pivotal moral decisions ambiguity for the player.


    However, I cannot recall any reference or lore from any of the Avernum series that would have mentioned or stated any laws or culture the empire or Avernum might have surrounding slavery.


    Thoughts or feedback anyone?



  5. Oh that's right. I think I remember there was some sort of external tool for creating the .cmg and .bmp files but I dont think I have it anymore but I'mg guessing they're basically sprite atlases. Does anyone have a link to that? It's been so long I totally forgot about it.


    EDIT: Ok so I need something called Graphic Adjuster but I can't find any download link. Anyone have any idea where I can grab it?

  6. So I've been working on this on and off for like 6-7 years? I think? I finally have it down to a point where I 'think' i've wrapped up all of the loose ends and multiple endings and I'd like to get some beta tests and feedback if anyone is interested. There is at least 6-7 quite different endings and a few variations on those as well. Once the main plot is tied up proper I'll probably go back over and expand a lot of the misc dialogues and hints.


    If anyone wants to give it a beta test I'd be honoured! Please let me know! :)


    Here is a d/l link just off my dropbox (temporary): 


    EDIT: for Mac and Windows

    MAC: https://www.dropbox.com/s/nrq2043vwgbl57k/Citadel (Mac).zip?dl=0

    WINDOWS: https://www.dropbox.com/s/p9st1uhnelldj95/Citadel (Windows).zip?dl=0


    I can't remember if there is a difference between Mac or Windows scenario files? But FYI I made this on my Mac.



  7. 1 hour ago, Warrior Mage said:

    Thank you! I will definitely try it but why should I put it for both the towns? My first town is directly connected to my first outdoor section.

    well If you swap between towns or decide to go back the other way.

    So when you enter the town you always change the outdoor location to the place you want to exit. then if you go back to the other town it'll change it again to ensure when you exit the town you're currently in it always exits in the correct outdoor location

  8. 11 hours ago, Kelandon said:

    What happened? I might be able to help if you give more details. Did you get an error message or something?


    Incidentally, you said that you created a disk image with the APFS format, but, per the above posts, APFS is the problem. It needs to be in the older format.

    Ah gees. My brain just completely backflipped when reading these posts earlier. I kept trying the APFS format...


    Took me a minute to figure out what the HFS+ format is, it's actually the default format Disk Utility was trying to use but I kept changing it to APFS. Derp!


    I finally got it working! Thanks for that!

  9. 9 hours ago, Kelandon said:

    If you've made a dmg file, open it and that should mount it as if it were another hard disk. Then you can put your scenario's bas file (and the rest of the scripts, if need be) in there, and the editor should be able to edit and save the bas file.

    Yeah I tried this it didn’t seem to work. I might try it a few more times in case I did something wrong. I am on 10.13 still.


    If that doesn’t work I’ll probably move over to my windows to keep making scenarios.

  10. On 7/21/2019 at 2:43 AM, Kelandon said:

    I just had to upgrade (old computer died), and to my mild amazement, this appears to work. I used Disk Utility to create a writable disk image and it appears possible to edit a BoA scenario on it with the 3D Editor.

    Could you explain how you did this? I have a very brief idea of how to use disk utility but I can't seem to do what you're describing.


    I tried creating a blank writeable disk image with the APFS format, but how can you get the editor to recognise it and save/load scenarios to it?

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