Hatchling Cockatrice Slawbug Posted November 19, 2007 Share Posted November 19, 2007 Things that affect evasion: 5% / pt Dex 5% / pt Gymnastics 3% / pt Defense 2% / pt Luck The 10-cap applies to all of these! Enduring Shield: 8% + 1% / 2 pts of spell power Enduring Armor: 18% + 1% / 2 pts of spell power Arcane Shield: 20% As far as I can tell, there is no "hidden evasion bonus" from equipping a shield. Somebody said there was; can they back that up? Conclusion: Without the 2% / pt of the old Enduring Armor spell, there is no practical way to have a reasonable dodge rate in Torment, or for that matter, late in the game in Normal. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 19, 2007 Share Posted November 19, 2007 I agree that evasion fails in torment at least past the demo. In normal it's suppose to last. I saw in torment at least in the demo that a shield did give a hidden evasion bonus. I was running a singleton against Dirty Darius and his two lizards. Using shielding spell and with the same dexterity and defense the only change was between spear versus sword and shield. The number of hits by the lizards dropped when a shield was equipped to more than just statistical variation. Unfortuneately you don't get to see displayed the increase in evasion caused by shield spell. I wouldn't count on a shield unless you are playing in normal. Synergy had some success running his singleton through the first 3 chapters. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted November 20, 2007 Author Share Posted November 20, 2007 My testing failed to produce any noticeably different results. The protection spell is definitely an undesired unknown variable (that might well have a random aspect to it). I'd be interested in any harder data on shields though. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 20, 2007 Share Posted November 20, 2007 Tried to test it with a newer party versus Dirty Darius, but at 83% chance to hit without the protection spell I couldn't get enough data to tell the difference. I'll need to find an older game with a better build to test it. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma EvilEye Posted June 13, 2008 Share Posted June 13, 2008 Slight correction: The 10 point cap does not apply to luck according to my testing, every point after 10 still lowered enemies chance to hit by 2%. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Ghaldring Posted October 10, 2008 Share Posted October 10, 2008 Thread necromancy! Fast on Feet gives a flat 10% dodge bonus. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Flipstylez Posted December 13, 2010 Share Posted December 13, 2010 Originally Posted By: CRISIS on INFINITE SLARTIES The 10-cap applies to all of these! what does the 10-cap mean? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 13, 2010 Share Posted December 13, 2010 The 10-cap means that the bonus per level you get for increasing a skill decreases after 10 levels and decreases again after each 10 more levels. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.