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Trainable skills, things to keep


Khoth

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Since some people like to know these things in advance, for party-building and knowing what to sell, I thought I'd make a list.

 

Probably spoilerish.

 

Items you want to hang on to:

20x Parchment

9x Sentinel Power Stone

25x Chitrach Claw

1x Scissors

1x Potted Plant

1x Fishing Pole

1x Vase

Unlimited numbers of Mined Crystals (two people in the game buy these).

 

For item crafting:

Focusing Crystals

Fine Leather

Fine Steel

Eyestalks (ingredient for Heartseeker, among other things)

Mandrake Tincture

Demon Bile

All herbs

One or two:

Gold Necklace

Platinum Ring

For wands:

Stick

Emerald

Ruby

 

Skill trainers (now you can train three levels):

Shanker's Tower (Pretty Average):

Arcane Lore

Spellcraft

Magery

Magical Efficiency

 

Harkin's Landing (Slightly Expensive):

Nature Lore

First Aid

Hardiness

 

Exodus (Slightly Expensive and quest):

Magery

Resistance

Magical Efficiency

 

Southeast Tranquility (Expensive):

Melee

Pole

Bows

Thrown

 

Highground (Expensive):

Nature Lore

First Aid

Luck

Lethal Blow

Anatomy

 

Muck (Very Reasonable):

Anatomy

Gymnastics

Pathfinder

 

Fang Clan Outpost (Expensive):

Bows

Sharpshooter

 

Thalants (Very Reasonable):

Arcane Lore

Luck

Magical Efficiency

Lethal Blow

 

Thalon Ten-Eyes (East of Melanchion's Keep) (Expensive)

Mage Spells

Priest Spells

Arcane Lore

Spellcraft

Magical Efficiency

 

There are also a lot of skills available as quest rewards, in books etc, which go to the whole party and don't count against the training limit:

 

Lark:

+1 Spellcraft

+1 Quick Action

+1 Magical Efficiency.

+1 Parry

+1 Resistance

+1 Riposte

+1 Magery

+1 Str/Dex/Int

 

Gladwell:

+1 Str/Dex/Int/End (Lost if de-geased).

 

Khora-Vysss: +1 Thrown

Sentinel Lab: +1 Magical Efficiency, +1 Magery

Upper Khora-Vysss: +1 Pole

Kherebass: +1 Melee

Gremlins: +2 Luck

 

Melanchion: Melanchion's Desire quest

Turn in one item - +1 Resistance

Turn in second item - +1 Strength

Turn in last item - +1 Dexterity, +1 Intelligence

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A few additions:

 

You need a pipe to go with the scissors, potted plant, fishing pole, and vase. At least they are easy to find.

 

Crafting items:

 

Stick, ruby, emerald for wands

The only useful one is the disruption wand in Ahonaria.

 

Platinum ring

 

Skill Trainers:

 

Exodus (Slightly Expensive and quest)

Magery

Resistance

Magical Efficiency

 

Thalon Ten-Eyes (East of Melanchion's Keep) (Expensive)

Mage Spells

Priest Spells

Arcane Lore

Spellcraft

Magical Efficiency

 

Sentinel Workshop has +1 Magery (it's hard to find)

 

The last trainer - Dervish Tholmen in Dorikas' Fortress as a loyal Darksider (extrememly cheap):

Melee weapons

Pole weapons

Bows

Thrown missles

Hardiness

Defense

Quick Action

Quick Strike

Parry

Blademaster

Anatomy

Gymnastics

Leathal Blow

Riposte

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  • 3 months later...

Just got Avernum 5, been playing awhile, great so far...just curious...

 

Why would I hang onto these items? What could I craft from them?

 

20x Parchment

9x Sentinel Power Stone

25x Chitrach Claw

1x Scissors

1x Potted Plant

1x Fishing Pole

1x Vase

1x Pipe

 

And, who would craft me wands if I had the right stuff?

 

Second Question:

 

Is there a list of all hidden rooms somewhere?

 

Thanks guys.

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Quote:
Originally written by Wyndynights:
Why would I hang onto these items? What could I craft from them?

20x Parchment
9x Sentinel Power Stone
25x Chitrach Claw
1x Scissors
1x Potted Plant
1x Fishing Pole
1x Vase
1x Pipe
These items are needed to get quest rewards. Some people like to collect and store the items so they are available when needed.

Quote:
And, who would craft me wands if I had the right stuff?
Sportz in Ahoronia and the vampire in Melanchion's Keep make wands.

Quote:
Second Question:

Is there a list of all hidden rooms somewhere?
Synergy's Item List mentions hidden rooms as secret areas.
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  • 1 month later...
Quote:
Originally written by lizzard:
so. am i the only person who can't find a potted plant?
i see lots of plants in pots on the ground, but none of them are pick-up-able. so where is a place where i can pick one up?
Solberg's Tower has some near the East Tower, there usually is one in every major town.
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Quote:
Originally written by avvv:
Seems like I can stop collecting those bags of meal. I have 117 of them.
LOL, me and you too buddy!

I guess this is the first Avernum game where there is no bag of meal quest...

All I'm missing from the items is a pipe and a vase, I'll keep an eye out...and maybe I'll hang onto my bags of meal just in case...it's not like they're too heavy for me :p
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Yeah, Pyro... that is kind of odd.

 

Why is the meal unsellable, anyway? In the older games we were able to make a modest profit off of them, though they were pretty heavy and therefore we could carry only so many of them... except in Geneforge 4, of course, when we were first introduced to our bottomless backpacks.

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  • 1 year later...
Quote:
Well, you can satisfy your need of collecting things with em. I have over 260 rocks in my priest packbag.


260?, my slith warrior decided on a hobby mid game and now is the proud owner of over 700 rocks (not to mention the crystals and metals).

I just decided to see if the game had renewing items like in exile and also wanted to see how many rocks were actually embedded into the game (it doesn't, that's obvious enough, but I wanted to see if after a restore and a return to a forsaken place it will happen. Of course by the time I got back to the forsaken place(s) I've already forgot whether I already cleaned it of rocks or not so I don't really have an answer) so I started picking up every rock I could find.
I've stopped playing the game due to tests so I don't have my exact current tally.
although I did beat dori so I don't know if I really have the will to continue.
*meh*, maybe I'll retry it if I'll ever feel like joining the dark side.

Oh did you know that in exile you could actually throw them at people?
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