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A:EftP - Cloaks: New Statistics


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I did a bit more testing. I'm still not sure of the exact values, but these should be fairly close:

 

Cloak of Blades

+18%

+28%

+38%

 

Cloak of Bolts

+30%

+40%

+50%

 

Cloak of the Arcane

+20%

+30%

+40%

 

The good news is that these do seem to be added on as regular damage bonuses -- meaning they are not a flat damage increase, but have to get put on the single addition along with Blademaster and so on.

 

The level 3 versions aren't available until very late in the game. Cloak of the Arcane isn't available at all until semi-late, unless you make a crazy dash for Khoth.

 

I still don't like how these encourage you to have lots of one type of attack in the party, but I guess it is not as bad as I feared.

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Wrote down sums of damage dealt and blocked, as they came. Watched the screen each time as critical hits are not marked as such in the log.

 

I did 40 trials for each cloak and level, plus a baseline reading with no cloak on.

 

I am not an expert on statistics, just a fan. The data looks fairly well-behaved. (Although maybe I am just remember the nightmare of the absurdly varying damage and armor data from N:R.) Standard deviations ranged from 5.98 to 14.3. Absolute average deviations ranged from 4.6 to 9.9.

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The equations used to calculate damage have already been constructed. Actually, they haven't changed much at all in the last decade and are pretty much identical to Avadon's. As it so happens, I just put together a FAQ on this:

 

http://www.gamefaqs.com/mac/641825-avernum-escape-from-the-pit/faqs/64154

 

We know what Cloaks do. They add to the % bonus for damage. We just don't know exactly how much they add, and it's hardcoded, so there's no easy way to find out.

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Originally Posted By: HOUSE of S
The equations used to calculate damage have already been constructed. Actually, they haven't changed much at all in the last decade and are pretty much identical to Avadon's. As it so happens, I just put together a FAQ on this:

http://www.gamefaqs.com/mac/641825-avernum-escape-from-the-pit/faqs/64154

.


Thank you for this! Great FAQ.
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  • 2 years later...

From the FAQ:

 

Daggers = WEAPON LV + 1 + [PC LV / 2] + STRENGTH + MELEE WEAPONS

Short Swords = WEAPON LV + 1 + [PC LV / 2] + STRENGTH + MELEE WEAPONS

Broad Swords = WEAPON LV + 1 + [PC LV / 2] + STRENGTH

Spears = WEAPON LV + 1 + [PC LV / 2] + STRENGTH + POLE WEAPONS

Halberds = WEAPON LV + 1 + [PC LV / 2] + STRENGTH + POLE WEAPONS

Battle Disc.* = WEAPON LV + 1 + [PC LV / 2] + STRENGTH

 

Short Bows = WEAPON LV + 1 + [PC LV / 2] + DEXTERITY + BOWS

Long Bows = WEAPON LV + 1 + [PC LV / 2] + DEXTERITY + BOWS

Javelins = WEAPON LV + 1 + [PC LV / 2] + DEXTERITY + THROWN WEAPONS

Razordisks = WEAPON LV + 1 + [PC LV / 2] + DEXTERITY + THROWN WEAPONS

Battle Disc.* = WEAPON LV + 1 + [PC LV / 2] + DEXTERITY

 

Mage Spells = SPELL LV + 1 + [PC LV / 2] + INTELLIGENCE + MAGE SPELLS

Priest Damage = SPELL LV + 1 + [PC LV / 2] + INTELLIGENCE + PRIEST SPELLS

Priest Healing = SPELL LV + 1 + [PC LV / 2] + PRIEST SPELLS

 

 

 

Does melee weapon skill really not apply to broadswords or is that a typo?

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