Hatchling Cockatrice Slawbug Posted April 22, 2012 Share Posted April 22, 2012 I did a bit more testing. I'm still not sure of the exact values, but these should be fairly close: Cloak of Blades +18% +28% +38% Cloak of Bolts +30% +40% +50% Cloak of the Arcane +20% +30% +40% The good news is that these do seem to be added on as regular damage bonuses -- meaning they are not a flat damage increase, but have to get put on the single addition along with Blademaster and so on. The level 3 versions aren't available until very late in the game. Cloak of the Arcane isn't available at all until semi-late, unless you make a crazy dash for Khoth. I still don't like how these encourage you to have lots of one type of attack in the party, but I guess it is not as bad as I feared. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Caribou16 Posted April 23, 2012 Share Posted April 23, 2012 Just out of curiosity, how are you collecting your data? Are you parsing the combat log manually? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk ShieTar Posted April 23, 2012 Share Posted April 23, 2012 I would be interested in that question as well. In order to state a difference between "+18%" and "+20%" with any statistical significance, you would need in excess off 40,000 data samples for each case. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted April 24, 2012 Author Share Posted April 24, 2012 Wrote down sums of damage dealt and blocked, as they came. Watched the screen each time as critical hits are not marked as such in the log. I did 40 trials for each cloak and level, plus a baseline reading with no cloak on. I am not an expert on statistics, just a fan. The data looks fairly well-behaved. (Although maybe I am just remember the nightmare of the absurdly varying damage and armor data from N:R.) Standard deviations ranged from 5.98 to 14.3. Absolute average deviations ranged from 4.6 to 9.9. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Caribou16 Posted April 24, 2012 Share Posted April 24, 2012 Based on your observations, could you construct the equations used to calculate damage? If so, it might be easier for you calculate outside of manually parsing the combat log. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted April 24, 2012 Author Share Posted April 24, 2012 The equations used to calculate damage have already been constructed. Actually, they haven't changed much at all in the last decade and are pretty much identical to Avadon's. As it so happens, I just put together a FAQ on this: http://www.gamefaqs.com/mac/641825-avernum-escape-from-the-pit/faqs/64154 We know what Cloaks do. They add to the % bonus for damage. We just don't know exactly how much they add, and it's hardcoded, so there's no easy way to find out. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Caribou16 Posted April 24, 2012 Share Posted April 24, 2012 Originally Posted By: HOUSE of S The equations used to calculate damage have already been constructed. Actually, they haven't changed much at all in the last decade and are pretty much identical to Avadon's. As it so happens, I just put together a FAQ on this:http://www.gamefaqs.com/mac/641825-avernum-escape-from-the-pit/faqs/64154 . Thank you for this! Great FAQ. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Bonam Posted January 14, 2015 Share Posted January 14, 2015 From the FAQ: Daggers = WEAPON LV + 1 + [PC LV / 2] + STRENGTH + MELEE WEAPONS Short Swords = WEAPON LV + 1 + [PC LV / 2] + STRENGTH + MELEE WEAPONS Broad Swords = WEAPON LV + 1 + [PC LV / 2] + STRENGTH Spears = WEAPON LV + 1 + [PC LV / 2] + STRENGTH + POLE WEAPONS Halberds = WEAPON LV + 1 + [PC LV / 2] + STRENGTH + POLE WEAPONS Battle Disc.* = WEAPON LV + 1 + [PC LV / 2] + STRENGTH Short Bows = WEAPON LV + 1 + [PC LV / 2] + DEXTERITY + BOWS Long Bows = WEAPON LV + 1 + [PC LV / 2] + DEXTERITY + BOWS Javelins = WEAPON LV + 1 + [PC LV / 2] + DEXTERITY + THROWN WEAPONS Razordisks = WEAPON LV + 1 + [PC LV / 2] + DEXTERITY + THROWN WEAPONS Battle Disc.* = WEAPON LV + 1 + [PC LV / 2] + DEXTERITY Mage Spells = SPELL LV + 1 + [PC LV / 2] + INTELLIGENCE + MAGE SPELLS Priest Damage = SPELL LV + 1 + [PC LV / 2] + INTELLIGENCE + PRIEST SPELLS Priest Healing = SPELL LV + 1 + [PC LV / 2] + PRIEST SPELLS Does melee weapon skill really not apply to broadswords or is that a typo? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted January 14, 2015 Author Share Posted January 14, 2015 It really doesn't! That said, I gathered that info from v1.0 of the game, so it's possible it was changed in 1.01. Also, I have no idea if it applies to A2:CS or not. Quote Link to comment Share on other sites More sharing options...
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