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Avadon Abilities, Items List and Reference for Scripting


mrb

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Has anyone posted lists of all the Abilities, Items and a reference for Avadon Scripting?

For Abilities, i.e. #216 = Magical Damage etc.

I don't find these in the Strategy Central topic or in a general search - as they exist for the Avernum and Geneforge Series.

There are a number of Avadon-specific script entries that could use references/descriptions, like:

ab_node_probability 1 = 0;

ab_node_prob_per_train_level 1 = 5;

ab_node_type 2 = 0;

ab_node_effect_type 2 = 2;

ab_node_base_amount 2 = 5;

ab_node_amount_per_level 2 = 5;

I may have missed these in my search, if so, a pointer would be appreciated.

Cheers!

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@Randomizer

 

Thanks for your response. Here's what I've culled so far:

 

Character Stats

0 | Strength

1 | Dexterity

2 | Intelligence

3 | Endurance

 

Character Abilities: Resistances, Defensive and Offensive bonuses.

200 | Melee Damage Protection

201 | Action Points

202 | To Hit Chance

204 | Hostile Effects RES

205 | Energy RES

206 | Fire RES

207 | Poison RES

208 | Acid RES

209 | Curses RES

210 | Mind Effects RES

211 | Cold RES

212 | Chance to Evade (all) Effects?

214 | Less Time to Recharge Abilities

215 | Melee Damage

216 | Magical Damage

217 | Bonus to Blessings/Curses

219 | Healing

220 | Missile Damage

221 | Critical Hit Chance

222 | Chance to Parry

223 | Chance to Riposte

 

Runestone Abilities: W = Weapon, A = Armor

230 W: To Hit Chance A: Melee Damage PROT - Blessed Runestone

231 W: Melee Damage A: Melee Damage PROT - Emerald Runestone

232 W: 4% Magical Damage A: 4% Magical Damage PROT - Battle Runestone

233 W: More effective Curses A: PROT from Curses, Acid and Poison - Incantor's Runestone

234 W: Critical Hit Chance A: Evade Damage - Deep Runestone

235 WA: STR+1 - Icy Runestone

236 WA: DEX+1 - Runestone of Purity

237 WA: INT+1 - Pulsing Runestone

238 WA: END+1 - Glowing Runestone

239 W: Add Damage A: Magical RES - Golden Runestone

 

Abilities - from avobjsmisc.txt file:

5 Heal Self

6 Heal Ally

7 Healing Touch

8 Haste

15 Eat Food

16 Use Bandage

20 Dagger

21 Sword

22 Spear

23 Halberd

24 Punch

25 Melee Attack

26 Shadowwalker Melee Attack

30 Bite

31 Poison Bite

32 Claw

33 Ghoul Claw

34 Cleaving Blade

36 Stunning Claw

37 Crushing Bite

38 Redbeard's Blade

40 Bow

41 Blademaster Bow

42 Javelin

43 Razordisk

44 Shadowwalker Razordisk

45 Thrown Rock

46 Doubleshot Bow

47 Blinding Arrow

48 Fire Breath

49 Netted Javelin

60 Firebolt

61 Spirit Claw

62 Icy Lance

63 Berserk Leap

64 Searing Pot

65 Lightning Pot

66 Call the Winds

67 Charm Foe

68 Searing Spark

69 Dark Bolt

70 Gaze of Terror

71 Savage Pounce

75 Savage Blow

76 Disarming Blow

77 Stunning Bash

78 Shattering Blow

79 Hamstring

85 Razor Spray

86 Call the Storm

87 Lightning Wind

88 Steel Wind

89 Searing Spray

90 Cone of Fire

91 Cone of Ice

92 Cone of Lightning

93 Cone of Webs

94 Stinking Gas

95 Cone of Acid

96 Dragonfire

97 Dragon's Ice

98 Basilisk Gaze

99 Breath of Shadows

100 Sharpshooter Spray

101 Spirit Charge

102 Poison Mist

103 Acid Mist

104 Ice Storm

105 Firestorm

106 Daze

107 Corrupting Cloud

115 Challenge

116 War Cry

117 Terrifying Howl

118 Blade Sweep

119 Berserker Slash

120 Blade Whirlwind

121 Steel Tornado

122 Flash Powder

123 Stunning Powder

124 Earthquake

125 Earthshatter

126 Arcane Curse

127 Slow

128 Cloud of Confusion

129 Biting Frenzy

130 Curse Howl

131 Mass Attraction

132 Explosion of Goo

133 Draining Wave

134 Demonic Pull

135 Second Wind

136 Healing Focus

137 Recovery

138 Warrior's Focus

139 Battle Frenzy

140 Shadowwalker's Focus

141 Bladeshield

142 Reflection

143 Shadow Charm

144 Revive Servant

145 Light Source

146 Recovery

147 Thorn Shield

148 Haste

150 Triumphant Roar

151 Call of the Frenzy

152 Group Heal

153 Group Cure

154 Group Mental Cure

160 Blessing of Thorns

161 Arcane Blessing

162 Assault Blessing

164 Speed Burst

165 Power Surge

166 Haste

167 Resurrection

168 Battle Blessing

170 Shadowstep

171 Cunning Decoy

172 Imp Teleport

173 Teleport

180 Call Wolf

181 Call Hellhound

182 Call Salamander

183 Call Drake

185 Call Spider

186 Call Big Rat

187 Call Widow

188 Call Rat

189 Call the Dead

190 Call Frenzied Imp

191 Call Warped Wolf

200 Cure

201 Battle Frenzy

202 Restore Vitality

203 Power Surge

204 Battle Brew

205 Burnout Brew

206 Radiate Fire

207 Radiate Ice

208 Radiate Lightning

209 Radiate Acid

210 Radiate Corruption

211 Rain of Corruption

212 Firelash

213 Nullity Field

215 Gremlin Wine

216 Many Guises

217 Shooting Stars

220 Big Club

221 Titan Club

222 Corrupting Bite

223 Icy Claws

224 Ghost Claws

225 Brutal Blow

226 Envenomed Blade

227 Titan Bash

228 Dizzying Swoop

235 Mighty Wind

248 Call Minor Aid

249 idem

250 Call Aid

251 idem

252 Call Major Aid

253 idem

 

Special Items:

0 | Letter of Introduction

1 | Yellow Symbol - Topaz

2 | Blue Symbol - Sapphire

3 | White Symbol - Pearl

4 | Runed Athame

5 | The Krysanth

10 | Beast Sample

11 | Moritz'Kri's Papers

12 | Titan's Papers

13 | Wretch's Message

14 | Blue Ore

15 | Titan's Club

16 | Dragon Tooth

17 | Ahmed's Libram

18 | Wayfarer Message

19 | Ryozo Papers

20 | Stolen Papers

21 | Corroded Circlet

22 | Wooden Totem

23 | Book of Recipes

24 | Basilisk Eggs

25 | Drake Egg

26 | Magic Green Goo

40 | Unni's Blessing

41 | Unni's Boon

42 | Hunter's Eye

43 | Hunter's Blade

44 | Ward of the Holklandan

45 | Cunning of the Kellem

50 | Avadon Cells Key

51 | Avadon Gate Key

52 | Copper Wretch Key

53 | Iron Wretch Key

54 | Mine Key

55 | Oghrym'Tor Key

56 | Spectral Key

57 | Rusted Bandit Key

58 | Translucent Key

 

Special Items: full text

0 Letter of Introduction

You are supposed to present this letter when you arrive at Avadon, as proof that you are actually supposed to be there.

1 Yellow Symbol

This is a faintly glowing yellow crystal on a copper chain. When wearing it, certain gates in Avadon will open for you.

2 Blue Symbol

This is a faintly glowing blue crystal on a silver chain. When wearing it, many gates in Avadon will open for you.

3 White Symbol

This is a faintly glowing pearl on a gold chain. When wearing it, almost all gates in Avadon will open for you.

8 Runed Athame

This is a tiny knife, razor-sharp and inscribed with runes. It has been enchanted with the ability to cut through magical wards.

9 The Krysanth

This is a book of magical rituals and spells, written in an obscure runic language and bound in black leather. Holding the book makes your hair stand on end and your skin numb.

10 Beast Sample

This gruesome trophy is a sample of flesh from the beast that was stalking townsfolk in Khemeria. The mages of Avadon wanted to examine it.

11 Moritz'Kri's Papers

You obtained these records in the tower of Moritz'Kri. Hopefully, Avadon can use them to figure out who, if anyone, was supplying and commanding that rogue wizard.

12 Titan's Papers

You found these ratty scrolls in the lair of the titans. Maybe they can help Avadon to determine who has been causing these creatures to invade The Kva.

13 Wretch's Message

This is a parchment envelope, wrinkled and stained with bits of food. A wretch named Svarl gave it to you to deliver to Redbeard.

14 Blue Ore

These fragments of rock look like iron ore, but with an odd, bluish tinge. You are collecting them in a burlap sack to take back to Goldcrag.

15 Titan's Club

This is a titan's ceremonial club. The handle is polished oak and the head is wrought iron. The iron has a strange texture. The craftsmanship is very unusual. The thing is five feet long and very heavy. You wear it strapped to your back.

16 Dragon Tooth

This is a fresh tooth of the dragon Zephyrine. A valuable and rare magical ingredient, in the right hands.

17 Ahmed's Libram

This is the magical journal of a wizard named Ahmed. You try to understand the cramped writing within, but you don't understand it. It's not a sort of magic you have ever studied.

18 Wayfarer Message

This is a message for the Wayfarer, describing why Ryozo was trying to hire the dragon Zhethron. You are supposed to place it under a barrel outside the entrance to the dragon's lair.

19 Ryozo Papers

You found these papers inside Commander Ryozo's quarters. They are letters to the Tawon Empire, offering to try to turn the dragon against the Pact. If genuine, they are evidence of, at the very least, light treason.

20 Stolen Papers

This is a set of records in a thick leather binding. The pages detail the boons requested from the dragon Zhethron over the last several months. The wretches have left the thing very grimy.

21 Corroded Circlet

This is a very old and tarnished metal circlet. You found it in the lair of the titans.

22 Wooden Totem

This is an old, polished wooden totem, covered with intricate carvings and set with semi-precious stones. When you touch it with your bare hands, you feel cold and full of fear.

23 Book of Recipes

This is a book of potions recipes, taken from the tower of the wizard Moritz'Kri. You flipped through it, but you don't know enough about alchemy to make use of it. If you tried to use it, you'd probably end up poisoned and exploded at the same time.

24 Basilisk Eggs

This is a clutch of four basilisk eggs. Small, tough, leathery things, that carry a singularly dangerous payload.

25 Drake Egg

This is the egg of a drake, an extremely rare and valuable item among particularly ambitious or amoral wizards and animal trainers.

26 Magic Green Goo

This is a clay flask full of green goo. The stuff is mobile, highly enchanted, and ready to be either studied or used in reckless magical experiments.

40 Unni's Blessing

Unni, a shaman in Dhorl Stead, blessed you. Her ward provides a small amount of protection from magical attacks (fire, cold, energy). (1% higher resistance)

41 Unni's Boon

Unni, a shaman in Dhorl Stead, blessed you. Her ward provides protection from magical attacks (fire, cold, energy). (2% higher resistance)

42 Hunter's Eye

You received special training from a hunter in the deep woods near Dhorl Stead. Your missile attacks will do more damage (2 levels higher).

43 Hunter's Blade

You received special training from a hunter in the deep woods near Dhorl Stead. Your melee attacks will do more damage (2 levels higher).

44 Ward of the Holklandan

You received special training while in Holklanda. Melee attacks will now do slightly less damage to you. (2% higher melee damage resistance)

45 Cunning of the Kellem

You received special training from a Kellem in Holklanda. You have a better chance of resisting enemy mental attacks. (8% higher chance of resisting mental attacks)

50 Avadon Cells Key

This heavy iron key will get you into the inner cells and lower tunnels of the Avadon dungeons.

51 Avadon Gate Key

You found this key on the body of Quiria, an escaped prisoner. It will open several gates in the Avadon dungeons.

52 Copper Wretch Key

You found this copper key, green with tarnish, in the caves of wretches south of Zhethron's Aerie.

53 Iron Wretch Key

You found this iron key, slightly bent and tinged with rust, in the caves of wretches south of Zhethron's Aerie.

54 Mine Key

This is a heavy steel key. You obtained it in the mines in the Jhereth deeps. Three deep scratches have been placed halfway up its length, though it's not immediately apparent what they signify.

55 Oghrym'Tor Key

You found this polished steel key in the fortress of Oghrym'Tor.

56 Spectral Key

This strange key is made of metal, but translucent. It seems to exist halfway between this world and another. You found it in Moritz'Kri's tower.

57 Rusted Bandit Key

This key was given to you by a shadowwalker named Harua. You met him in a bandit lair in the Beraza Woods.

58 Translucent Key

You found this key on the body of the leader of a group of bandits in the Beraza Woods. It is made of crystal and is almost invisible. It must bear some sort of enchantment.

 

Character Stats and Skills:

0 Strength

1 Dexterity

2 Intelligence

3 Endurance

10 Melee Training

11 Archery Training

12 Hamstring

13 Path of the Shield

14 Path of the Blade

15 Path of the Berserker

16 Second Wind

17 War Cry

18 Warrior's Focus

19 Blade Sweep

20 Triumphant Roar

21 Challenge

22 Savage Blow

25 Blade Training

26 Razordisk Training

27 Searing Pot

28 Steel Discipline

29 Earth Discipline

30 Lightning Discipline

31 Healing Focus

32 Shadowstep

33 Shadowwalker's Focus

34 Shattering Blow

35 Flash Powder

36 Locksmith

37 Disarming Blow

40 Spirit Claw

41 Poison Mist

42 Call the Winds

43 Hardiness

44 Beast Focus

45 Nature Mastery

46 Call Wolf

47 Healing Touch

48 Blessing of Thorns

49 Earthquake

50 Call Salamander

51 Revive Servant

52 Healing Chant

55 Firebolt

56 Lightning Wind

57 Ice Storm

58 Ward Mastery

59 Focus Mastery

60 Magical Mastery

61 Daze

62 Arcane Blessing

63 Arcane Curse

64 Searing Spray

65 Cloud of Confusion

66 Unlock Charm

67 Shadow Charm

 

Stats & Skills - full text version:

0 Strength

-- Makes your melee attacks hit more often and do more damage.

-- Helps you to wear heavier equipment without becoming encumbered.

1 Dexterity

-- Causes enemy physical, fire, and magic attacks to miss more often and to do less damage.

-- Makes your missile attacks hit more often and do more damage.

-- Helps you to act sooner in combat.

2 Intelligence

-- Makes your magical attacks hit more often and do more damage.

-- Also causes enemy mental attacks to miss more often.

3 Endurance

-- Increases your health.

-- Each level gives you five more points of health and extra vitality.

-- Also causes enemy cold, poison and acid attacks to miss more often and to do less damage.

10 Melee Training

--- Makes your melee attacks more likely to hit and do more damage.

--- At Level 3:

--- Adds 5%/level chance for attacks to also hit a nearby enemy.

--- At Level 6: gain Stunning Bash:

--- Delivers a vicious blow with your blade, doing more damage and stunning the target.

11 Archery Training

--- Makes your bow attacks more likely to hit and do more damage.

--- At Level 3:

--- Each level gives 5% higher chance of a critical hit.

--- At Level 6: gain Sharpshooter Spray:

--- Fires a rapid spray of arrows, striking everyone in an area.

12 Hamstring

--- Delivers a nasty blow with your blade, damaging and ensnaring the target.

--- At Level 3:

--- Also slows the target.

--- At Level 6: gain Berserk Leap:

--- Leaps to a foe, doing damage and dazing and knocking it back.

13 Path of the Shield

--- Increases resistance to magical damage by 3%/level.

--- At Level 3:

--- Adds 4%/level chance to parry melee and missile attacks.

--- At Level 7:

--- Adds 6%/level chance to riposte melee and missile attacks.

14 Path of the Blade

--- Adds 5%/level damage to melee and missile attacks.

--- At Level 3:

--- Adds 5%/level effectiveness to battle blessings and curses.

--- At Level 7:

--- Adds 5%/level chance of critical damage.

15 Path of the Berserker

--- Increases health by 5% per level.

--- At Level 3:

--- Adds 3%/level chance of starting to regenerate when struck in melee.

--- At Level 7:

--- Adds 10%/level of attacker in battle receiving a random curse.

16 Second Wind

--- Heals damage the blademaster has suffered.

--- At Level 3:

--- Also causes the blademaster to regenerate for a brief time.

--- At Level 6: gain Recovery:

--- Instantly recover from several curses or afflictions.

17 War Cry

--- A terrifying howl inflicts War Curse on all nearby foes.

--- At Level 3:

--- The howl also inflicts Weakness Curse.

--- At Level 6: gain Terrifying Howl:

--- The blademaster's scream terrifies all nearby enemies.

18 Warrior's Focus

--- Gives the blademaster a Mindshield, providing resistance to all mental attacks.

--- At Level 3:

--- Also causes the blademaster to partially reflect attack spells.

--- At Level 6: gain Battle Frenzy:

--- The blademaster goes into a frenzy, gaining extra attacks for several rounds.

19 Blade Sweep

--- A mighty swing of the blademaster's weapon damages all nearby foes.

--- At Level 3:

--- Also inflicts Weakness Curse on nearby foes.

--- At Level 6: gain Berserker Slash:

--- A mighty swing of the blademaster's weapon damages all nearby foes, stuns them, and knocks them back.

20 Triumphant Roar

--- A rallying cry gives all nearby allies Haste and War Chant.

--- At Level 3:

--- Also cures nearby allies of mental statuses (like Charm).

--- At Level 6: gain Call of the Frenzy:

--- A rallying cry drives nearby allies into a frenzy, giving them extra attacks.

21 Challenge

--- Let out a challenging roar, making all nearby enemies more likely to attack the blademaster. You will also start to regenerate briefly.

22 Savage Blow

--- Delivers a vicious blow with your blade, doing more damage than normal.

25 Blade Training

--- Makes your melee attacks more likely to hit and do more damage.

--- At Level 3:

--- Gives a chance of your melee attacks poisoning the target.

--- At Level 6: gain Blade Whirlwind:

--- You whirl around and deliver a series of vicious blows, striking all nearby enemies.

26 Razordisk Training

--- Makes your razordisk attacks more likely to hit and do more damage.

--- At Level 3:

--- Gives each razordisk you throw a 5% chance/level of also damaging a second foe.

--- At Level 6: gain Razor Spray:

--- Fling a handful of razordisks, damaging all foes in a cone shaped area.

27 Searing Pot

--- Fling a small orb full of acid, burning the target.

--- At Level 3:

--- Also causes acid damage to the foe over the next several rounds.

--- At Level 6: gain Lightning Pot:

--- Fling a small orb full of a foul, caustic substance, burning the target and causing lasting corruption damage.

28 Steel Discipline

--- Gives a 5%/level backstab bonus to melee attacks against a foe with another of your allies next to it.

--- At Level 3:

--- Adds a 5%/level chance to riposte melee attacks.

--- At Level 7:

--- Add an 8%/level chance of entering a battle frenzy when struck in melee.

29 Earth Discipline

--- Gives 4%/level resistance to magical and elemental attacks.

--- At Level 3:

--- Adds 5%/level resistance to physical damage.

--- At Level 7:

--- Add 10%/level resistance to mental, poison and acid attacks.

30 Lightning Discipline

--- Gives 5%/level additional damage to all weapon attacks.

--- At Level 3:

--- Adds 5%/level to chance of getting critical hits.

--- At Level 7:

--- Adds +5%/level chance to hit with all melee attacks.

31 Healing Focus

--- Heals damage the shadowwalker has suffered.

--- At Level 3:

--- Also cures one curse or hostile status.

--- At Level 6: gain Recovery:

--- Instantly recover from several curses or afflictions.

32 Shadowstep

--- Create a cloud of harsh smoke, stunning all nearby enemies. Then leap to a new location.

--- At Level 3:

--- Also ensnares all nearby enemies.

--- At Level 6: gain Cunning Decoy:

--- Creates a decoy of the shadowwalker, absorbing enemy attacks. Then leap to a new location.

33 Shadowwalker's Focus

--- Speeds up the shadowwalker and causes all melee attackers to suffer physical damage.

--- At Level 3:

--- Also grants regeneration.

--- At Level 6: gain Bladeshield:

--- For a short time, all damage is dramatically reduced and most melee attacks are riposted.

34 Shattering Blow

--- Delivers a vicious blow, stunning and knocking back the target.

--- At Level 3:

--- Also gives a chance of striking another nearby foe.

--- At Level 6: gain Steel Tornado:

--- Become a lethal whirlwind of destruction. Attack speed is doubled, and all nearby foes are struck by your blade.

35 Flash Powder

--- Throw a cloud of choking dust into the air. The actions of all nearby foes are slowed.

--- At Level 3:

--- Nearby foes are also ensnared.

--- At Level 6: gain Stunning Powder:

--- Throw a cloud of burning dust into the air. All nearby foes are stunned.

36 Locksmith

--- Reduces the number of lockpicks that are required whenever your group attempts to pick a lock or disarm a trap.

37 Disarming Blo

--- Delivers a nasty blow to one foe and causes its attacks to be weaker for a short time.

40 Spirit Claw

--- Slashes a nearby foe with the claws of a spirit wolf. Can even harm enemies at a distance.

--- At Level 3:

--- Adds a chance of also slashing a foe near your target.

--- At Level 6: gain Spirit Charge:

--- Fills an area with a wave of force, slashing your enemies and making them vulnerable to magical attacks.

41 Poison Mist

--- Creates a rain of poison mist, damaging everyone in an area.

--- At Level 3:

--- Also does poison damage to the targets over the next several rounds.

--- At Level 6: gain Acid Shower:

--- Creates a rain of acid in an area, damaging the victims both immediately and over the next several rounds.

42 Call the Winds

--- Buffets a single target with icy winds, damaging the target, knocking it back, and immobilizing it.

--- At Level 3:

--- Also curses the target.

--- At Level 6: gain Call the Storm:

--- Sends out a cone of icy wind, damaging your foes, knocking them back, and ensnaring them.

43 Hardiness

--- Increases your health by 4%/level.

--- At Level 3:

--- Adds 6%/level resistance to acid, poison, and cold.

--- At Level 7:

--- Adds 12%/level resistance to magic and fire.

44 Beast Focus

--- Every level of this skill adds level to all summoned creatures.

--- At Level 3:

--- Summoned pets appear with War Chant.

--- At Level 7:

--- Summoned pets appear with Haste.

45 Nature Mastery

--- Increases all magical damage by +4%/level.

--- At Level 3:

--- Also increases effectiveness of healing by 8%/level.

--- At Level 7:

--- Also increases effectiveness of all blessings and curses by 10%/level.

46 Call Wolf

--- Summons a wolf from the wilds to fight beside you.

--- At Level 3:

--- The wolf appears with the Curse Howl ability.

--- At Level 6: gain Call Hellhound:

--- Summons a fiery hellhound from the wilds to fight beside you.

47 Healing Touch

--- Summons the power of nature to heal one ally.

--- At Level 3:

--- Also removes one curse or hostile effect.

--- At Level 6: gain Group Heal:

--- Summons the power of nature to heal all nearby allies.

48 Blessing of Thorns

--- Surrounds all nearby allies with a shield of thorns, damaging attackers.

--- At Level 3:

--- Also cures one hostile status effect for each nearby ally.

--- At Level 6: gain Reflection:

--- Raise a powerful protective ward, reflecting magical damage back at the enemy caster.

49 Earthquake

--- Causes the earth nearby to shake powerfully, damaging all nearby foes.

--- At Level 3:

--- Increases the range of the earthquake.

--- At Level 6: gain Earthshatter:

--- Causes the earth nearby to buck uncontrollably, damaging foes, knocking them back, and stunning them.

50 Call Salamander

--- Summons a fiery lizard to fight at your side.

--- At Level 3:

--- Lizard has the ability to summon a cloud of fire.

--- At Level 6: gain Call Drake:

--- Summons a powerful drake to fight by your side.

51 Revive Servant

--- Summons the power of nature to heal damage suffered by your pet.

52 Healing Chan

--- Summons the power of nature to heal one ally.

55 Firebolt

--- Flings a bolt of fire at a single foe.

--- At Level 3:

--- Adds a chance that the flames will cause a critical hit.

--- At Level 6: gain Icy Lance:

--- Flings a powerful bolt of ice at a single foe.

56 Lightning Wind

--- Shoots out a cone of lightning, shocking your enemies.

--- At Level 3:

--- Adds a chance that the lightning will also temporarily weaken the targets.

--- At Level 6: gain Steel Wind:

--- Flings out a cone of razor sharp shards, doing high physical damage to your foes.

57 Ice Storm

--- Causes a rain of ice, damaging all foes in an area.

--- At Level 3:

--- Adds a chance that the snow will also slow the enemies.

--- At Level 6: gain Firestorm:

--- Creates a rain of fire in an area, inflicting high fire damage on your foes.

58 Ward Mastery

--- Gives 3%/level resistance to physical damage.

--- At Level 3:

--- Adds 8%/level resistance to mental attacks.

--- At Level 7:

--- Adds 10%/level resistance to magic and elemental attacks.

59 Focus Mastery

--- Adds 5%/level to chance of inflicting critical damage.

--- At Level 3:

--- Adds 3%/level chance of damaging and stunning anyone who strikes you in melee.

--- At Level 7:

--- You will absorb 10%/level magical or elemental damage and use the power to regain your abilities.

60 Magical Mastery

--- Increases chance for all spells to hit by +5%/level.

--- At Level 7:

--- Adds 10%/level chance of reducing the time to recharge your abilities.

61 Daze

--- Dazes all enemies in an area, leaving them unable to act for a time (unless you damage them).

--- At Level 3:

--- Increase the area of effect of the Daze spell.

--- At Level 6: gain Charm Foe:

--- Take control of the mind of a foe, causing it to fight for you for a short time.

62 Arcane Blessing

--- Grants resistance to magical, elemental, poison, and acid attacks for a short time.

--- At Level 3:

--- The resistance granted by Arcane Blessing helps your entire party.

--- At Level 6: gain Haste:

--- All nearby allies are Hasted. For a short time, when they attack, they have a chance of being able to attack a second time.

63 Arcane Curse

--- Places a War Curse on all nearby foes, making their attacks less effective.

--- At Level 3:

--- Also inflicts Weakness Curse on your nearby foes.

--- At Level 6: gain Slow:

--- Slows all nearby foes, gives them a chance of missing their turns in combat.

64 Searing Spray

--- Fires out a cone of acid spray, damaging your foes.

--- At Level 3:

--- Also leaves its victims taking acid damage over the next several rounds.

--- At Level 6: gain Corrupting Cloud:

--- Rains down a cloud of corruption, doing a lot of acid damage to foes in an area.

65 Cloud of Confusion

--- Confuses all nearby foes, causing them to act randomly in battle.

--- At Level 3:

--- Increases the radius of Cloud of Confusion.

--- At Level 6: gain Assault Blessing:

--- Hastes all nearby allies and causes them to reflect magical damage back at enemy casters.

66 Unlock Charm

--- Reduces the number of lockpicks that are required whenever your group attempts to pick a lock or disarm a trap.

67 Shadow Charm

--- Causes enemies to forget that you are there. If they were attacking you, they might stop. Also gives a powerful shield for a short time.

 

 

Items... continued in following post!

 

 

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The specializations that you can put in only apply to the skills that you have trained in previously. If I put in a specialization in the middle before completing the middle tree, each skill that has been trained receives the bonus, and the others will receive it as soon as they have their first level.

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  • 2 weeks later...

I'm hopeful someone has some insight into the meaning of the new Avadon script elements:

 

These are from the avobjsmisc.txt file, where Abilities are defined. I've made a guess at the following one - if I'm on the right track I'll keep going:

 

ab_node_type 0 = 6;//Missile Attack

 

Anyone know?

 

Thanks,

 

Razid

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Avadon Script Reference

 

This is the first script reference I'm submitting, and it's not in any particular order, so this one, and others to come, will have to be organized into appropriate categories later.

 

Source: avitemschars.txt

 

it_variety = [num]

This indicates an item's type - which determines the character slot where an item can be equipped, or whether an item is consumable, usable, or can hold an ability.

 

1 | Body: Cloak, Mantle, Wrap, Shroud

2 | Armor: Robes, Tunics, Chainmail etc

3 | 1-Handed Weapons: Dagger, Rod, Sword etc

4 | Shields

5 | Fingers: Rings, Bands

6 | Feet: Boots, Shoes, Sandals

7 | Waist: Belts, Sashes, Girdles

8 | Hand/Forearm: Gloves, Bracelet, Bracers, Gauntlets

9 | Usable items: Potions, Scrolls, Food

11 | Charms, Runestones, Gems and Junk items

13 | Tools: Lockpicks, Lamp, Candle

14 | Coins

15 | Wands

16 | Neck: Necklace, Circlet etc

17 | Legs: Pants, Pantaloons, Greaves

18 | 2-Handed Weapons: Staff, Spear, Halberd

19 | Missile Weapons: Javelins, Bows, Razordisks

20 | Head: Cap, Crest, Helm etc

21 | Scarabs

 

The Avadon Script Reference will be a work in progress. There are new skill node-related items that are still opaque, to me at least. More time and experimentation will be needed to write accurate references for those.

 

A lot of the Avernum Script is still used or is usable, and that should probably by summarized and described for the sake of completeness.

 

Help is always appreciated!

 

Cheers!

 

Razid

 

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@Slartie...

 

Thanks, I'll give it a try...

 

Code:
Description | Units | Unit Cost | Totaldescr       | unit  | ucost     | tot 

 

It's like a monotype font, with evenly sized spaces regardless of letter, so in this case it suits.

 

Now I'll try some other formatting within the code box.

 

Bold does have an effect - it shows up as both bold and italicized text. Huh? smile

Code:
Description | Units | Unit Cost | Totaldescr       | unit  | ucost     | tot 

 

This is Red and Bold (with Italic as a bonus, I guess).

Code:
Description | Units | Unit Cost | Totaldescript    | unit  | uni cost  | totally 

 

I'll experiment some more - in the meantime, thanks again for the tip!

 

Cheers,

Razid

 

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@Infinite Clarity... smile

 

I'll check that out - unlikelier things have been known to occur. smile It would be good if it's something so simple...

 

Yep, missing New Courier Bold font - after replacing it's all ok again! Good call, Slarty!

 

Cheers!

mrb

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Items

1 | Coins

2 | Coins

3 | Coins

4 | Sapphire

5 | Ruby

6 | Emerald

7 | Lovely Crystal

8 | Animal Skin

9 | Drake Skin

14 | Lockpick

15 | Candle

16 | Lamp

17 | Lamp

20 | Heavy Cloak

21 | Fine Cloak

22 | Soft Leather Cloak

23 | Drakescale Mantle

24 | Bladesman's Mantle

25 | Focusing Wrap

26 | Shadow Shroud

27 | Spidersilk Cloak

28 | Sharpshooter's Mantle

29 | Shroud of the Depths

30 | Enveloping Wrap

31 | Cloak of Enchantments

32 | Trueshield Wrap

35 | Tunic

36 | Fine Tunic

37 | Chirurgeon's Tunic

38 | Spidersilk Tunic

39 | Robe

40 | Student's Robe

41 | Angevine's Robe

42 | Robe of the Sorceress

45 | Leather Jerkin

46 | Studded Leather Armor

47 | Drakeskin Leather Armor

48 | Quicksilver Vest

49 | Jerkin of the Wilds

50 | Beastmaster's Jerkin

51 | Vest of the Shaman//mrb

52 | Belda's Jerkin

55 | Chainmail

56 | Fine Chainmail

57 | Titansteel Chainmail

58 | Deadeye Chainmail

59 | Skystar Chainmail

60 | Hammering Mail

61 | Resilient Mesh

62 | Runed Steel Mesh

63 | Shadowwalker's Mesh

67 | Iron Breastplate

68 | Steel Breastplate

69 | Titansteel Breastplate

70 | Enduring Breastplate

71 | Breastplate of the Tower

73 | Resilient Guard

74 | Breastplate of the Anvil

75 | Dreadnought Breastplate

76 | Blademaster's Bulwark

80 | Dagger

81 | Steel Dagger

82 | Assassin's Dirk

84 | Iron Shortsword

85 | Steel Shortsword

86 | Titansteel Shortsword

87 | Raider's Cutlass

88 | Lightning Shortsword

89 | Flametooth Blade

90 | Shadowwalker's Blade

95 | Iron Broadsword

96 | Steel Broadsword

97 | Titansteel Broadsword

98 | Emerald Saber

99 | Truestroke Broadsword

100 | Scimitar of Subtlety

101 | Corrupted Broadsword

102 | Broadsword of the Tower

103 | Blademaster's Steel

110 | Apprentice Rod

111 | Sage's Rod

112 | Mage's Staff

113 | Wizard's Staff

114 | Staff of Recovery

115 | Sleetcaller's Staff

116 | Summoner's Stave

117 | Black Birch Staff

118 | Rod of the Deep Woods

119 | Rod of the Elder Oak

120 | Ivy-Entwined Rod

121 | The Sun's Rod

122 | Shaman's Stave

123 | Staff of the Sorceress

130 | Iron Spear

131 | Steel Spear

132 | Titansteel Spear

133 | Barbed Trident

134 | Seeking Lance

135 | Veneth's Spear

136 | Shadowwalker's Lance

140 | Iron Glaive

141 | Steel Halberd

142 | Titansteel Halberd

143 | Rune-Etched Glaive

144 | Corrupted Glaive

145 | Jade Halberd

146 | Hero's Halberd

150 | Iron Javelin

151 | Steel Javelin

152 | Titansteel Javelin

153 | Lightning Javelin

157 | Iron Razordisk

158 | Steel Razordisk

159 | Titansteel Razordisk

160 | Searing Razordisk

165 | Shortbow

166 | Longbow

167 | Composite Bow

168 | Black Oak Bow

169 | Bow

170 | Sage's Bow

171 | Bow of the Tower

172 | Titan's Longbow

173 | Wizard's Bow

180 | Wooden Shield

181 | Iron Shield

182 | Steel Shield

183 | Titansteel Shield

184 | Buckler of Agility

185 | Tainted Buckler

186 | Sheltering Buckler

187 | Rune-Etched Buckler

188 | War Chant Shield

189 | Shield of Recovery

190 | Battle-Worn Shelter

191 | Bonecleaver Shield

192 | Shock Troop Shield

193 | Warrior's Shelter

197 | Pants

198 | Wool Pants

199 | Spider Silk Pants

200 | Titansteel-Weave Pants

201 | Enchanted Pantaloons

203 | Leather Greaves

204 | Drakescale Greaves

205 | Greaves of the Vale

206 | Belda's Greaves

207 | Chain Greaves

208 | Smoky Greaves

209 | Avenger's Greaves

211 | Iron Greaves

212 | Steel Greaves

213 | Scorched Greaves

214 | Corrupted Greaves

215 | Greaves of the Ramparts

220 | Leather Cap

221 | Etched Leather Cap

222 | Wishing Crest

223 | Sage's Tiara

224 | Shadow Crest

225 | Cap of the Deep Woods

230 | Bronze Helm

231 | Steel Helm

232 | Trueblade Crest

233 | Helm of the Wind

234 | Nightblade Helm

235 | Dreadnought Helm

238 | Leather Shoes

239 | Blessed Sandals

240 | Runesoled Shoes

241 | Incantor's Shoes

243 | Boots

244 | Fleetfoot Boots

245 | Brushstrider Boots

247 | Chainmail Boots

248 | Lodestone Chain Boots

249 | Dragonscale-Lined Boots

250 | Shadowwalker's Boots

252 | Plate Boots

253 | Stomping Boots

254 | Titansteel Boots

258 | Leather Belt

259 | Onyx Studded Belt

260 | Sash of the Breeze

261 | Silk-Woven Cord

262 | Spellweaver Sash

265 | Bronze Girdle

266 | Scorched Girdle

267 | Belt of Battle

268 | Deadeye Belt

269 | Titansteel Girdle

273 | Leather Gloves

274 | Impskin Gloves

275 | Runeweave Gloves

276 | Archer's Gloves

277 | Iron Gauntlets

278 | Ogrish Gauntlets

279 | Titan's Gauntlets

280 | Steel Bracers

281 | Bracers of the Hawk

282 | Crude Skin Bracelet

283 | Bracelet of Truth

284 | Truefoot Bracelet

285 | Enchanter's Bracelet

286 | Bracelet of Opportunity

288 | Silver Necklace

289 | Gold Necklace

290 | Tribal Fetish

291 | Charm of Power

292 | Charm of Nimbleness

293 | Charm of Insight

294 | Charm of Endurance

295 | Fetish of the Claw Clan

296 | Pendant of Power

297 | Pendant of Nimbleness

298 | Pendant of Insight

299 | Pendant of Endurance

300 | Radiant Choker

301 | Bronze Circlet

304 | Gold Ring

305 | Platinum Ring

306 | Ruby Ring

307 | Mica Ring

308 | Opal Ring

309 | Sapphire Ring

310 | Shadowstone Ring

311 | Crusher's Band

312 | Farsight Band

313 | Greenspirit Band

314 | Ring of the Lovelorn

315 | Corrupted Circle

316 | Wizard's Loop

320 | Truesight Scarab

321 | Life Symbol Scarab

322 | Scarab of the Void

323 | Spiny Scarab

324 | Scarab of Warfare

325 | Opaline Scarab

326 | Translucent Scarab

327 | Searing Scarab

328 | Scarab of Subtlety

329 | Amethyst Scarab

330 | Malachite Scarab

331 | Corrupted Scarab

332 | Scarab of Evasion

333 | Scarab of Pure Clarity

334 | Fleetfoot Scarab

335 | Frost-Rimed Scarab

336 | Scarab of Tenacity

337 | Polished Bone Scarab

338 | Timewalk Scarab

339 | Pulsating Scarab

344 | Ivory Skull

345 | Lucky Horseshoe

346 | Tinker's Satchel

347 | Sentient Eyestalk

348 | Dragon's Fang

351 | Potion of Health

352 | Potion of Recovery

353 | Potion of Vitality

354 | Potion of Speed

355 | Potion of Battle

356 | Elixir of Health

357 | Elixir of Recovery

358 | Elixir of Vitality

359 | Elixir of Speed

360 | Elixir of Battle

361 | Curing Brew

367 | Wand of Fire

368 | Wand of Venom

369 | Wand of Ice

370 | Wand of Calling

371 | Wand of Lightning

372 | Wand of Corruption

377 | Blessing Crystal

378 | Recuperation Crystal

379 | Assault Crystal

380 | Shard of the Phoenix

385 | Scroll: Lightning

386 | Scroll: Charm Foe

387 | Scroll: Circle of Fire

388 | Scroll: Group Heal

389 | Scroll: Speed Burst

390 | Scroll: Resurrection

400 | Alchemical Equipment

401 | Alchemical Equipment

402 | Ale

403 | Amphora

404 | Bag of Meal

405 | Bandages

406 | Bar of Iron

407 | Basket

408 | Blanket

409 | Board

410 | Board Game

411 | Bolt of Cloth

412 | Bones

413 | Bowl

414 | Broken Clay

415 | Broken Clay

416 | Broken Pot

417 | Broken Sword

418 | Broom

419 | Bucket

420 | Bucket of Water

421 | Cauldron

422 | Ceramic Pot

423 | Clay Bowl

424 | Clay Brick

425 | Clay Jug

426 | Clay Pot

427 | Dice

428 | Dry Bone

429 | Eggshell

430 | Fishing Pole

431 | Fork

432 | Goblet

433 | Gold Bar

434 | Golden Goblet

435 | Hammer

436 | Hatchet

437 | Horn

438 | Horseshoe

439 | Incense

440 | Knife

441 | Lamp

442 | Limb

443 | Mallet

444 | Metal Bowl

445 | Mop

446 | Mortar and Pestle

447 | Mug

448 | Pen and Ink

449 | Pick

450 | Pillow

451 | Pincers

452 | Pipe

453 | Pitcher

454 | Pot

455 | Metal Pitcher

456 | Plate

457 | Pot

458 | Potted Plant

459 | Research Notes

460 | Rock

461 | Rolling Pin

462 | Rope

463 | Saw

464 | Scales

465 | Scalpel

466 | Scissors

467 | Shackles

468 | Sheet of Paper

469 | Shovel

470 | Skull

471 | Spoon

472 | Spoon

473 | Stein

474 | Stick

475 | Stone Block

476 | Stone Blocks

477 | Teacup

478 | Teapot

479 | Thread

480 | Tongs

481 | Tools

482 | Towel

483 | Trash

484 | Trash

485 | Trash

486 | Trowel

487 | Vase

488 | Vise

489 | Whip

490 | Wine

497 | Arcane Scroll

510 | Bread

511 | Cake

512 | Dried Meat

513 | Egg

514 | Fish

515 | Fruit

516 | Meat

517 | Mushroom

518 | Mushrooms

519 | Roll

525 | Blessed Runestone

526 | Emerald Runestone

527 | Battle Runestone

528 | Incantor's Runestone

529 | Deep Runestone

530 | Icy Runestone

531 | Runestone of Purity

532 | Pulsing Runestone

533 | Glowing Runestone

534 | Golden Runestone

540 | Rod of Attraction

541 | Blinking Pants

542 | Gremlin Wine

543 | Zombie Bones

544 | Bundle of Rat Tails

545 | Wand of Many Guises

546 | Scroll - Shooting Stars

547 | Burnout Brew

548 | Reproducing Bulwark

550 | Runed Ore of Anger

551 | Runed Ore of Vitality

552 | Runed Ore of Aim

553 | Runed Ore of Evasion

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Avadon Script

 

Class Restrictions for Weapons or Armor:

it_shaman[or BM or SW or SR] = 0;//class can use

it_shaman = 1;//class cannot use

it_shaman = 2;//restricted to this class

 

Basic Attack is hard-coded, based on Class/Equipment Slot:

If you edit the avitemschars.txt file and remove the class restriction, then equip one of those other classes with that weapon - the Basic Attack changes to match the class using the weapon. This is hard-coded, so it is probably the equipment slot, by class, that determines the Basic Attack Type.

 

An example:

begindefineitem 165;

import = 0;

it_name = "Shortbow";

it_variety = 19;//Missile Weapon

it_ability = 41;//Blademaster Bow

it_shaman = 1;//Shaman cannot use

it_shadowwalker = 1;//Shadowwalker cannot use

 

Basic Attack: Bow.

Damage Type - Effect: Missile - Physical.

 

If you comment out the last two lines:

//it_shaman = 1;

//it_shadowwalker = 1;

 

Equip Shaman Jenell with this weapon:

Basic Attack: Javelin. Damage Type - Effect is the same.

 

Equip SW Shima with this weapon:

Basic Attack: Razordisk. Damage Typ - Effects is the same.

 

The Basic Attacks are all Missile weapons, but it's not just the name that is changing - the abilities and damage - effect types of the class also change, and the sound effect when the weapon is used.

 

Another example, where Damage Effects change:

Apprentice Rod

begindefineitem 110;

it_name = "Apprentice Rod";

it_variety = 3;//1-handed weapon

it_ability = 60;//Firebolt

it_blademaster = 1;//cannot use

it_shadowwalker = 1;//cannot use

 

When equipped by Sorceress:

Basic Attack: Firebolt

Damage Type: Magical Missile - Fire

 

When equipped by Shaman:

Basic Attack: Spirit Claw

Damage Type: Magical Missile - Energy

 

In this case, both Basic Attack and Damage Effect are changed.

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@Critical Infinity (your alias lends itself to numerous anagrams and interpretations) smile

 

If the Basic Attack is not hard-coded, what is the criteria to apply these, other than the class of the character equipping it? For Basic Attack and Damage type, it seems to be that way. For Damage Effects, it seems to be related to the skill-tree of the character's class.

 

I've been experimenting with the skills and abilities, trying to nail down some definitions/descriptions.

 

Some abilities are linked to specific class skills, i.e.

7 | Healing Touch

ab_skill_ability_linked_to = 47;//Healing Touch

9 Healing Chant

ab_skill_ability_linked_to = 52;//Healing Chant

 

These are linked to ability types but I'm still guessing at what some of the ab_abil_type(s) do.

5 Heal Self

ab_abil_type = 21;//Self Heals/Blesses?

6 Heal Ally

ab_abil_type = 10;//Ally-Group Heals/Blesses?

 

Ah well, I don't have a lot of time available for this right now, but I'll pursue it some more in a few days. I'd like to accurately describe all the new Avadon script elements, as a reference for anyone wanting to delve deeper.

 

Usually I don't have a problem working out what these scripts mean - but there are a number of similar and seeming related elements that are still opaque to me. I might compile the obvious ones first, including those that are present in both Avadon and AvernumScript.

 

My current problem set:

Opaque:

ab_abil_type [null-3] = num;//Listed, but not all clear.

ab_node_type [0-4] = [num];//as above.

ab_when_use = [0-16];//as above.

ab_node_percent_per_level = [num: ?];

ab_node_prob_per_train_level = [num: ?];

ab_node_probability = [num: ?];

ab_when_use = [num: ?];

 

Obvious - but not clear how they are applied by game engine:

ab_node_base_amount = [num];

ab_node_amount_per_level = [num];

ab_node_effect_range = [num];

ab_node_sound = [num: sound];

ab_node_hold_abil = [num: 1 = yes];

ab_node_min_training = [num: level to advance];

ab_skill_ability_linked_to = [num: class skill];

ab_name = [text];

ab_uses_weapon = [num: 1 = yes];

ab_ability_sound = [num: sound];

ab_base_cooldown = [num: turns to wait];

ab_fatigue_cost = [num: reduction to vitality];

ab_range = [num: radius of effect];

 

Known:

it_variety = [1-21];//Posted above.

it_ability = [5-253];//Posted above.

 

 

Any insight would be appreciated!

 

Cheers!

mrb

 

 

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