Jump to content

A6 - Spell books (Spoilers)


Randomizer

Recommended Posts

The highest Arcane Lore (AL) need to read a spell book is 15. With items, a party of 4 can use the trainer and not need to spend skill points to read all the spell books.

 

Mage Spells

 

Bolt of Fire

Call Beast

Cloak of Curses

Daze

Haste - AL 6 - Bargha (2 levels)

Slow - AL 6 - Bargha (2 levels)

Icy Rain - AL 3 - Goblin Mine (lower level)

Spray Acid - AL 6 - Patrick's Tower - Library behind magical barrier (piercing)

Cloak of Bolts - AL 7 - Fort Remote, AL 5 - Fort Spire

Minor Summon - AL 7 - Blosk Ruins

 

Lightning Spray -

AL 6 (2 levels) - Patrick's Tower - Gladwell's Buried Seal quest

AL 7 - Arachnid Ruins

AL 8 - Fort Avernum

 

Terror - AL 8 - The Abyss (3)

Cloak of Blades - AL 6 -The Honeycomb (SE) (2 levels)

 

Dispel Barrier -

AL 8 - Patrick's Tower - Gladwell's Mertis Spiral quest

AL 8 - Tower Colony - after Purging the Haakai quest

 

Summon Aid -

AL 8 - Tower Colony - X's Testing Ground quest

AL 8 - Fort Avernum

 

Strong Daze - AL 9 - Formello

 

Fireblast -

AL 10 - Patrick's Tower - Gladwell's Mayor of Spire quest

AL 10 - Near Fort Monastery (S)

 

Arcane Summon -

AL 13 - The Castle - Lark's 4th Quest - Crystal Shards

AL 11 - Tower Colony - Kelner - Purge the Haakai Quest

AL 14 - Grindstone

 

Cloak of the Arcane -

AL 12 - Patrick's Tower - Gladwell's

AL 12- The Castle - Lark's 2nd Quest - Onyx Scepter

AL 12 - Marauder's Hideout

AL 15 - Melanchion's Keep

 

Arcane Blow -

AL 13 - Patrick's Tower - Gladwell's

AL 14 - NW Honeycomb

AL 15 - The Castle - Lark's 5th Quest - Demonslayer

AL 14 - Lair of the Scourge

AL 15 - Melanchion's Keep

 

Priest Spells

 

Minor Heal

Curing

War Blessing

Protection

Repel Spirit

Smite

Summon Shade - AL 6 - Scuttler Woods (lower level)

Ward of Thoughts - AL 6 - West Great Cave (center) - Necromancer's Chambers behind magical barrier (pierce)

Unshackle Mind - AL 7 - Bandit Lands in Cultist Lair

Heal (2 levels) - AL 8 - Western Reaches (center north)

 

Mass Heal -

AL 6 - West Great Cave (northwest) - Shaynee's Retreat

AL 8 - Near Fort Saffron (upper level) (2 levels)

 

Mass Curing - AL 8 - Almaria

Ward of Steel - AL 7 - Tower Colony - Kelner's Tower Colony Notes quest

Divine Fire - AL 10 - Silvar - Nabile's Hidden Foundry quest

Control Foe -

AL 6 - Patrick's Tower (lower level) Holding Cell behind magical barrier (piercing)

AL 7 - Arachnid Ruins

 

Ward of Elements -

AL 9 - Patrick's Tower - Sorengard's Second Construct Test

AL 10 - Near Formello NE

 

Return Life -

AL 7 - Eastern Gallery 10 (Abandoned Workshop)

AL 8 - Oculus Cult

 

Divine Retribution -

AL 14 - Skeletal Ruins

AL 13 - Refuge

AL 14 - Melanchion's Keep

 

Divine Restoration -

AL 14 - Wild Abyss Woods

AL 15 - Refuge

AL 12 - Tower Colony - X's Anvil Quest

AL 12 - Melanchion's Keep

 

Divine Host -

AL 14 - The Castle - Lark's 3rd Quest - Orb of Thranli

AL 14 - Formello

AL 14 - Melanchion's Lands (NW)

 

 

By Aracane Lore (AL )level

 

AL 3

Icy Rain - Goblin Mine (lower level)

 

AL 5

Cloak of Bolts - Fort Spire

 

AL 6

Haste - Bargha (2 levels)

Slow - Bargha (2 levels)

Spray Acid - Patrick's Tower - Library behind magical barrier (piercing)

Lightning Spray - Patrick's Tower - Gladwell's Buried Seal quest

Cloak of Blades - Honeycomb (SE)

Mass Heal - West Great Cave (northwest) - Shaynee's Retreat

Summon Shade - Scuttler Woods (lower level)

Ward of Thoughts - West Great Cave (center) - Necromancer's Chambers behind

magical barrier (pierce)

Control Foe - Patrick's Tower (lower level) - Holding Cell behind magical barrier (piercing)

 

AL 7

Lightning Spray - Arachnid Ruins

Cloak of Bolts - Fort Remote

Minor Summon - Blosk Ruins

Unshackle Minds - Bandit Lands in Cultist Lair

Ward of Steel - Tower Colony - Kelner's Tower Colony Notes quest

Control Foe - Arachnid Ruins

Return Life - Eastern Gallery 10 (Abandoned Workshop)

 

AL 8

Terror - The Abyss (3)

Ligntning Spray - Fort Avernum

Dispel Barrier - Patrick's Tower - Gladwell's Mertis Spiral quest

Dispel Barrier - Tower Colony - after Purging the Haakai Quest

Summon Aid - Tower Colony - X's Testing Ground quest, Fort Avernum

Heal (2 levels) - Western Reaches (center north)

Mass Healing (2 levels) - Near Fort Saffron (upper level)

Mass Curing - Almaria

Return Life - Oculus Cult

 

AL 9

Strong Daze - Formello

Ward of Elements - Patrick's Tower - Sorengard's Second Construct Test quest

 

AL 10

Fireblast - Patrick's Tower - Gladwell's Mayor of Spire quest

Near Fort Monastery (S)

Ward of Elements - Near Formello NE

Divine Fire - Silvar - Nabile's Hidden Foundry quest

 

AL 12

Cloak of the Arcane - Patrick's Tower - Gladwell's , Marauder's Hideout

Cloak of the Arcane - The Castle - Lark's 2nd Quest - Onyx Scepter

Divine Restoration - Tower Colony - X's Anvil Quest

Divine Restoration - Melanchion's Keep

 

AL 13

Arcane Blow - Patrick's Tower - Gladwell's

Arcane Summon - The Castle - Lark's 4th Quest - Crystal Shards

Divine Retribution - Refuge

 

AL 14

Arcane Blow - NW Honeycomb

Arcane Blow - Lair of the Scourge

Arcane Summon - Grindstone

Divine Host - The Castle - Lark's 3rd Quest - Orb of Thranli

Divine Host - Formello

Divine Host - Melanchion's Lands (NW)

Divine Restoration - Wild Abyss Woods

Divine Retribution - Skeletal Ruins

Divine Retribution - Melanchion's Keep

 

AL 15

Cloak of the Arcane - Melanchion's Keep

Arcane Blow - The Castle - Lark's 5th Quest - Demonslayer

Arcane Blow - Melanchion's Keep

Divine Restoration - Refuge

Link to comment
Share on other sites

  • 1 month later...

Hey, Randomizer - I notice the spellbook for 'Unshackle Mind' is missing from this list.

 

According to the 'SYNERGIZER LIST', the 'Unshackle Mind' speelbook (AL 7) is part of the Seleeass’s Scrolls/Rescue Treviass quests - in fact, it's in the same room as Seleeass’s Scrolls (I actually remember this!...).

 

Anyway, FYI, for completeness. smile

Link to comment
Share on other sites

  • 1 year later...
Originally Posted By: Randomizer
The highest Arcane Lore (AL) need to read a spell book is 15. With items, a party of 4 can use the trainer and not need to spend skill points to read all the spell books.


Does the level 15 have to some from one character or is it the sum of the party? ie. do 3 characters with an arcane lore of 5 let you read the level 15 book?

Same question for luck, nature lore, first aid, and tool use.
Link to comment
Share on other sites

  • 11 months later...

Maybe this has been answered, but I don't see it in the faqs.

 

How does spell training work?

 

1. If you read from a spell book can you still buy three levels of the spell after that? Or do you have to buy three, then read from the spell book?

 

2. I know people have said that in Avernum 4/5 it wasn't always worth it to buy levels of spells because of the way that spellcraft and mage/priest skills worked. Is it worth it in Avernum 6 to buy all three levels of a spell?

 

Thanks.

Link to comment
Share on other sites

Originally Posted By: Mosquito---Slayer
1.In A4/5/6 reading a spell book does not affect the number of levels you can buy from a trainer, so yes.

This is wrong, A4 has the problem stated by Juan Carlo, A5 and A6 don't (although in A5 my fighter who got trained by end game in priest spells suddenly had 6 or 7 in minor heal which was more than my priest)
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...