Burgeoning Battle Gamma Sahdrani Posted April 4, 2006 Share Posted April 4, 2006 First off, if anyone knows of an ability list BESIDES this one, please e-mail me through this board. Second, Wahoo!! Yippee!! Huzzah!! I got ability's numbers 204 - 229 recorded!!! Here they are: 204 - Hostile Effects Resistance 205 - Energy Resistance 206 - Fire Resistance 207 - Poison Resistance 208 - Acid Resistance 209 - Damage to Attacker (In Geneforge, this was known as Thorns. At least, I think it was Geneforge. Darn memory.) 210 - Mind Effects Resistance 211 - Stun Resistance 212 - Cold Resistance 213 - Health Regen 214 - Energy Regen 215 - Demonbane 216 - Lethal Blow 217 - Riposte 218 - Sharpshooter 219 - Dread Curse 220 - 222 = nothing 223 - Health 224 - Spell Energy 225 - Poison Resistance( ) 226 - Magic Resistance 227 - Willpower 228 - Resist Elements 229 - Item Lore NOTE: Abilities 216 - 219, 223 + 224, and 227 - 229 are BONUS abilities. For example, 227 would require an input amount of 1 - 100. I don't know about more than that. So ability 227 + amount 100 would mean that you had plus 100 Willpower. Does this make sense? Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Reyak Posted April 4, 2006 Share Posted April 4, 2006 I dont remember,...does item lore help in selling items for more money? I'm selling for about 10% street value! Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted April 4, 2006 Share Posted April 4, 2006 No, it does not because there is no item lore in A4. Also, no you're not, you're selling for 25% street value and that's the way it's going to stay for the entirety of the game. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Pyrulen Posted April 4, 2006 Share Posted April 4, 2006 Bartering in Nethergate enabled you to sell items for more than you bought them for, so if you were really bored you could make money that way. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Sahdrani Posted April 4, 2006 Author Share Posted April 4, 2006 {ranting, cursing} DARNIT!!!! I FORGOT NATURE LORE!!!! Well, here are the updated statistic numbers for Strength through Sharpshooter 0 = Strength 1 = Dexterity 2 = Intelligence 3 = Endurance 4 = Melee Weapons 5 = Pole Weapons 6 = Bows 7 = Thrown Missiles 8 = Quick Action 9 = Mage Spells 10 = Priest Spells 11 = Arcane Lore 12 = Spellcraft 13 = Hardiness 14 = Defense 15 = Tool Use 16 = Nature Lore 17 = First Aid 18 = Luck 19 = Quick Strike 20 = Parry 21 = Blademaster 22 = Anatomy 23 = Gymnastics 24 = Pathfinder 25 = Magery 26 = Resistance 27 = Magical Efficiency 28 = Lethal Blow 29 = Riposte 30 = Sharpshooter I am going to need a little help with traits, but I can do spells no problem. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Sahdrani Posted April 4, 2006 Author Share Posted April 4, 2006 Here are the spells, numbers 40 - 79 Mage Spells 40 = Bolt of Fire 41 = Call Beast 42 = Spray Acid 43 = Daze 44 = Haste 45 = Slow 46 = Icy Rain 47 = Unlock Doors 48 = Augmentation 49 = Minor Summon 50 = Lightning Spray 51 = Terror 52 = Prismatic Shield 53 = Dispel Barriers 54 = Summon Aid 55 = Strong Daze 56 = Fireblast 57 = Arcane Summon 58 = Arcane Shield 59 = Arcane Blow Priest Spells 60 = Minor Heal 61 = Curing 62 = War Blessing 63 = Protection 64 = Repel Spirit 65 = Smite 66 = Summon Shade (imagine the uses on a hot spring day PUN) 67 = Enduring Shield 68 = Unshackle Mind 69 = Heal 70 = Mass Healing 71 = Mass Curing 72 = Steel Skin 73 = Divine Fire 74 = Control Foes 75 = Enduring Armor 76 = Return Life 77 = Divine Retribution 78 = Divine Restoration 79 = Divine Host Quote Link to comment Share on other sites More sharing options...
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