Rotghroth Rhapsody The Lurker Posted April 24, 2006 Share Posted April 24, 2006 After reading jestrada5's thread in the AT forum, I thought I would try something similar with A4, just for fun. So here's my party : Ssschah Slithzerikai Blademaster Brittle Bones Frail Mmrrr Nephil Archer/Explorer Brittle Bones Frail Mycroft Human Priest Strong Will Frail Cordelia Human Mage/Thief Nimble Fingers Frail Well geez, at first I wasn't being serious, but now I am considering replaying the whole game with this party. My PCs are leveling up really fast. If I keep playing, I'm pretty sure my slith will be an ur-blademaster in no time - and he should be able to get some Parry quite early, too. So far none of the enemies I've met have been too hard - and I haven't even used the Daze spell yet. Even Blackfur was a pushover and the Fort Draco shade wasn't that tough. I had to use a bit more armor than usual for my slith, but that was all. So, um, I'm afraid I strongly disagree with Schrodinger about Frail. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted April 24, 2006 Share Posted April 24, 2006 The trouble with taking traits with XP bonuses in A4 is that around the Eastern Gallery, your levelling rate really starts to slow down and stays slow for the rest of the game -- you'll be getting negligible XP from everything after a certain level, so you'll only end up 2 or 3 levels ahead, which is less than the skill point value of the benefits you'd get from taking traits with XP penalties instead. Feel free to try and disprove conventional wisdom, though. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted April 24, 2006 Share Posted April 24, 2006 That's not true. I ended the game with a level 55 human with two disadvantages. Far ahead of the normal soloing rate (around 40-45). It's still not enough to make up for all the free skills, but it should be pointed out that only monster xp is lowered with level, not quest. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Zelda Posted April 25, 2006 Share Posted April 25, 2006 Soloing ends with a 40-45 level? Ok..I estimate that I'm about halfway through the game now. I've not been to Patrick's Tower yet. I'm just now going into Fort Emerald in order to retrieve the crystal box for Houghton. My party members are all around the 25th level. I rather think that I'll end the game with members mostly around level 50. And none of my party members have any disadvantages. In fact, each of them has at least one advantage. I'm starting to believe that you can't really mess up..it all equals out in the end somewhere. Am I wrong? ---Zelda Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Schrodinger Posted April 25, 2006 Share Posted April 25, 2006 Quote: Originally written by Zelda:Am I wrong? Sadly, yes. You'll end at ~32-35, depending on your desire for total quest completion and mind-numbing pylon killing. You actually sound a lot further along then you might think. ABE: Judging from my really quick estimate (moving halfway down my FAQ), the middle of the game is somewhere around about the Tower Colony to Camp Samuels. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Lurker Posted April 25, 2006 Author Share Posted April 25, 2006 Still playing with my frail party. Carrying stuff around is starting to become a major pain, and I have to put a bit more points in my nephil's strength than usual. Combat is still quite easy (I killed Kravvit-Bok and Hrickis with no problems), and I really appreciate the fact than my slith is leveling faster than usual. Thuryl - you may be right about this, but I can use my extra skill points however I want, which is nice. And hey, my slith still gets free bonuses to pole weapons, my nephil gets bonuses to Gymnastics (he has a lot of Dexterity, too, so he's hard to hit in melee), and my mage/thief is much more powerful (both in unlocking and spellcasting) than before. EDIT : Also, I am playing on Normal difficulty. I always play on Normal. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted April 25, 2006 Share Posted April 25, 2006 Quote: Originally written by The Lurker:EDIT : Also, I am playing on Normal difficulty. I always play on Normal. That makes sense. I tried on Torment, and even though torment is easy I found that my party got killed a lot easier than my proper party. Also, has anyone tried this with a singleton, as this may be a way to break the level block? - Archmagus Micael Quote Link to comment Share on other sites More sharing options...
Curious Artila jestrada5 Posted June 2, 2006 Share Posted June 2, 2006 Tell me how this turns out. I didn't even know anybody even noticed my post all that much. Was very surprised Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted June 2, 2006 Share Posted June 2, 2006 Quote: Originally written by radix malorum est cupiditas:it should be pointed out that only monster xp is lowered with level, not quest. Actually, that's not true. Quest XP rewards are scaled according to your level. If you look at the scripts, there are actually two numbers given: a base XP amount and a level at which the base amount is awarded. You get more or less XP depending on what your actual level is when you complete the quest. This may scale differently from enemy XP awards, but it definitely is lowered with level. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 3, 2006 Share Posted June 3, 2006 Everything scales downward with the highest party member's level. Monsters and trap disarms provide so little experience that quest rewards are the most noticeable. At least you don't see the Geneforge message, "You are too high a level to get experience" every monster kill. Quote Link to comment Share on other sites More sharing options...
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