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Geneforge 5 - March Update


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It would be nice if there were male and female sprites for each class, other than that it would be nice if there was more variety in what you could shape; I'd like to be able to make all the varieties of vlish, charged creations, and more of the stuff you see but couldn't make in the other games. it would also be cool if you could make simple, but trivial changes to your creations, such as what color they are. The one thing I really, really want in G5 is a happy ending, where everything is truly resolved in a way that makes everyone (or anyone sane and non-evil) happy, a drakon-free human rebellion, awakened-style idealistic, almost impossible fairy tale-ish happily ever after. I'm not saying it should be the only ending, but it be nice if there was the possibility for one, something all the previous games have lacked.

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Well if this truly is the last Geneforge I don't see any reason for Jeff to exclude the fairy tale ending. I would enjoy see an even wider variety of ending ranging from " nothing but ash all life wiped out Terrestria rendered uninhabitable useless husk" to " pc becomes insanely powerful a wave of his hand army of mutant monsters illogically overpowered appeared" to " disease removing the abillity to shape is created everyone is equal to everyone drayks,serviles,drakons,eyebeasts, and all other sentinent creations live in harmony with shapers" and of course " Jeff changes his mind decides to continue the series indefinitely and some third party becomes involved wielding necromancy or demonology and adds new depth to the story".

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Quote:
Originally written by Gandalf the Purple:
The main thing I want is a G1-style Geneforge, and an ending where you become insanely powerful, sort of like the G1 ending where you use the Geneforge and destroy it.
I want an ending that will make sense, one that doesn't rely on one person, or even a small group of people. The war has engulfed a whole continent - one person isn't going to be able to stop it all, whichever side they fight on.

I really liked the idea of the 5 Shaper infiltrators in GF4, and think something like that would work well - in one chapter, say, you are told to go and sabatoge one part of the Evil Hidden Secret Base, and other NPCs will go and deal the other 6 parts, before you all meet and kill the Leader of The Evil Hidden Secret Base.

Or, playing on "diplomacy", you could manipulate other factions into doing things you want to happen. So, for instance, you, as a Shaper, could plant evidence that the drakons are going to crush the human-half of the rebellion, causing internal strife. Or, you could get the Barzites to think that the Shapers are creating an army to invade, prompting them into making legions of creations to defend themselves, which will also help defend your base.
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I'd love to have the awakened back, they were always my favorite too. how did the Trajkovites end up anti-shaping? in GF1 Trajkov used the geneforge and took over the world with an army augmented minions and rebellious creations. and did I miss something, or didn't the Brazites disappear after GF2? I thought there were only really 2 factions left; the Rebels and the Shapers. did some of these factions reappear in GF4?

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The very ideal the Trakovites stand for irks me.

::Start Rant::

 

Yes, Shaping has done great evil, but also great good. It is what keeps Shaper lands safe, what enforces the laws. The whole Geneforge society is based around shaping. You can't change that without a war, in which you will need very powerful SHAPERS. The fact that they even belive their idea of ridding the world of shaping is plausible is infuriating.

 

::End Rant::

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Quote:
Originally written by Gandalf the Purple:
The very ideal the Trakovites stand for irks me.
::Start Rant::

Yes, Shaping has done great evil, but also great good. It is what keeps Shaper lands safe, what enforces the laws. The whole Geneforge society is based around shaping. You can't change that without a war, in which you will need very powerful SHAPERS. The fact that they even belive their idea of ridding the world of shaping is plausible is infuriating.

::End Rant::
Have you ever heard of memetic warfare, brother? It works the same as viral marketing. Create a compelling, easy-to-understand idea, and spread it. If it catches on it will replicate and spread even further.

Granted, you don't seem to like the Trakovite meme, which is why it doesn't work for you. But it might still work for others, eventually rendering your stance infuriating.
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Ron Paul is the answer!

 

(joking)

 

Perhaps the best scenario is putting all the power (temporarily, of course!) into the hands of the Unbound Egos of the Drakons, thus necessitating a second war between Drakons and everyone else?

 

But seriously, to tell you the truth: I happen to think the Trakovites are the most correct. Both the Rebels and the Shapers are both fairly right and horrifyingly wrong. The only solution is sabotage and destruction of both parties, except that in the resulting vacuum and devastation some new, selfish and oppressive power -- if not the Shapers once again -- would come in and seize control.

 

Unfortunately, the Geneforge world is completely messed up and I don't see any way of fixing it. Perhaps G5 should allow you to play either a self-hating cutter or a world-hating sociopath? The game could be titled: Geneforge 5: No Hope Left!

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Quote:
Originally written by Faint Piping of Two Demoniac Flutes:
Shaping is the single, greatest possibility of progress in the Geneforge world. The problem is Shaper society, not Shaping. It shouldn't be eliminated because it has proven costly. It is no more or less corrupting than any other form of power.
I don't think any society has had success with an outright ban on something people really want -- booze, dope, prostitution, guns, pornography, information, or whatever. You can't make things disappear, but you can manage the effects.

Shaping is kind of like smallpox with an upside. It's very dangerous, but if you eliminate all of it, then you won't have a way to fight someone who rediscovers it. But, unlike smallpox, shaping can do a lot of good.

It common for the law, and social ethics, to move at a slower place than technology. Shaping and magic are probably far more disruptive than any technology we've ever developed in the real world. Nonetheless, it's entirely possible that the society we see in Geneforge could develop a legal regime and an ethical framework adequate to the management of shaping as well as magic. But the success of any such framework ultimately depends on reaching a general consensus that most people will be able to live with. This is difficult to achieve on a large scale without democratic institutions. From what I've seen at this stage, as a newcomer to the Geneforge setting, forming a republic does not seem to be an option any of the factions are considering.
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So... what you're saying is that Chucky is the answer?

 

...I... I mean McCain. Sorry.

 

What I mean is: we need an Iraqi-style "parliament"? At least that's sure to get all the authority figures killed... one by one.

 

Yeah, I don't see it working without a lot of strong negotiators and strong leaders. Clearly the Trakovites are the best hope for the world of Geneforge; only they can talk sense into all the warring factions (excluding the Drakons, of course, who are best wiped out of existence, sorry Drakons)... probably Khyryk would be a virtual Thomas Jefferson in this scenario... but you'd need a Ben Franklin too, and a George Washington as a capable and benevolent authority figure, and an Alexander Hamilton to put the whole thing together into something that is actually sustainable and viable... but I babble.

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The Trakovites are certainly the most level-headed of the lot, barring the Awakened(Dead). The problem is that they don't want to regulate or monitor Shaping: they want to eliminate it. That would be the equivalent of suddenly taking away all knowledge of, say, electricity, from us. There is too much war and death in the Geneforge world, obviously. But the solution is not to send civilization back to prehistory.

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Which was what I was trying to get at earlier. Shaping does cause a few problems, but because electricity causes a few problems, are we going to get rid of it?

 

Regardless, they don't have a viable path to their goal, so it really dosen't matter. My main problem with them, honestly, is their idealism. I can't stand idealists.

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As I have said before, the Trakovites don't present any solution to the situation. The world of Geneforge is completely dependent on shaping, starting from farming and simple labour, ending on more elaborate tasks such as medicine, tool making etc.

And just as today's world would collapse without electricity, the Geneforge world would completely collapse without Shaping to sustain it. Trakovites just give a call for change, but aren't saying what are they going to do if they succeed. How will they keep order, how will they switch the economy to a completely human-labour based one, and how will they achieve it all and stop poverty and famine from spreading.

The shaper council seems to me as the best option, simply because they're the less destructive one.

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I can give the trakovites victory with one word: GUNPOWDER!!! laughlaugh the only way to combat shaping is with high yeild explosives, firearms & massive armies of highly disciplined unshaped humans fanatically loyal to their cause, equipped with machine guns and rocket launchers. frown of course this cant really happen in geneforge as it would defeat the whole story. It is possible to integrate gunpowder into a medieval setting because the chinese had invented it while Europe was in the dark ages, they even had dragon headed ballistic missiles that shot rocket propelled arrows as they flew!!! (Hooray for the history channel laugh )

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Quote:
Originally written by Randomizer:

Best news will be a less linear world if we get to wander around to deal with the factions.

Who needs a life outside of the game?
I am certainly looking forward to a less linear and repetitive game.A5 is quite linear and repetitive.The story improves much compare to A4,but still is quite linear and repetitive.And the solution of the quests come out nearly every time to be killing.
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Maybe gunpowder doesn't even exist in this world. Think of Zelazny's world of Amber, where gunpowder is entirely inert.

 

(Then the hero discovers by accident that jeweler's rouge — basically superfine rust powder — is extremely flammable. He equips an army with assault rifles and ammo filled with jeweler's rouge, and takes over easily. So maybe firearms are possible after all, just in some weird way.)

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yeah guns would be cool and magic force fields could make them bounce off like penny's so there

 

I think we should let the Shaper Council get some of the action and make some hidden creations or a creation that has been mixed with other creations like a gazer and a battle alpha that would be great because high intelligence and pretty awesome melee attacks and you know what I really have always wanted is to let creations hold items imagine a rogroth with a thorn baton or worse anyway give it a thought Jeff

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I think that the shapers should be able to make gazers/drakons, as far as I can tell the only problem they have with these creations are their intelligence & independence. if they had ones that were as dumb as posts, but just as powerful they might be able to win. the Brahzites had them and they were basically just powermad shapers, the rebels bases always end up harder to beat because they have Uber creations, why cant the shapers have them too?

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Quote:
Originally written by Delicious Vlish:
Batons should use 3 AP and allow two shots a round.

It would make certain classes viable, be a lot of fun, and missile based characters deserve a little extra oomph for being different.
now THAT is a viable idea... the possibilities are seemingly endless...

note: 4 AP seems more balanced...2 shots but no moving. Theextrafocus of aiming and firing twice makes it more difficult then say, drinking a pod.

now all i want to see in Jeff's games are a way of doing much more damage unarmed. like gloves of unarmed damage or something, so i can make a monk-like character.
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