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A problem with +creature str and hit %


Seneschal

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Hey all

 

Something I noticed and wanted to see if it's a bug or not.

 

Increasing creature strength by spending essence increases their hit%. However, I've noticed that increasing their strength through items - I've tested the girdle of might and the guardian sword - did not.

 

Their character sheet records the increased but it seems to not be applied to hit% at least.

 

Seneschal

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I think we need an imminent fix in the next update. It killed all my enthusiasm frown .

 

People even tend to change their lower-tier creations because they think that they don't hit reliably. As a lifecrafter, I wear items that total "+6 strength of creations", neglecting this equals to a 12 level difference in strength. It is not like it gets hard, but why wouldn't I want my creations to be stronger.

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This is a bug, and it will be fixed in a future update. Until then, I'd avoid relying on items that give strength to creations. (Items that improve other pet stats appear to work.)

 

No time frame available on a patch, I'm afraid. So far, this is the only known bug of note, and I'm pretty swamped.

 

- Jeff Vogel

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