Ineffable Wingbolt I_am_a_Minotaur Posted June 22, 2006 Share Posted June 22, 2006 It looks great! The Kyshakk looks like a 3rd tier fire creation, kind of like an upgrade of the roamer. A very deadly upgrade. I think Jeff decided to use the Shaper G3 ending because it says that the Shapers are winning the war. Is the hunched over PC in the first 2 shots a servile. The serviles will have a whole new look if thats one. It seems to be a guardian type PC that uses melee. In the 3rd shot the PC appears to be some kind of Agent character, an Agent that uses shaping instead of melee, or acaracter that is well rounded and doesn't specialize in anything. Is the monster in the 3rd shot, ahead of the glahk a golem? A battle alpha? Or, a new creation. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Elijah Posted June 22, 2006 Share Posted June 22, 2006 Looks awesome. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish bigfix Posted June 22, 2006 Share Posted June 22, 2006 what does? what are talking about? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Elijah Posted June 22, 2006 Share Posted June 22, 2006 Right here. The new creation looks good, it seems like we have a new graphics for the classes, and the plot sounds good. EDIT: And it looks like the AI is getting better to. Notice the "Creation ignores you and goes for your leader" text? EDIT2: I have many speculations. I'll post after the conversation starts up. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted June 22, 2006 Share Posted June 22, 2006 Quote: Originally written by Bobby Pendragon:The Kyshakk looks like a 3rd tier fire creation, kind of like an upgrade of the roamer. A very deadly upgrade. It's obviously not a 3rd tier creation because the PC runs into one for the first time at level 8. Also, in the second picture, the PC has exactly 100 coins, indicating that it is so early in the game that the PC hasn't even had a chance to pick up or spend any money. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt I_am_a_Minotaur Posted June 22, 2006 Author Share Posted June 22, 2006 The creation has a multi-hit 90 damage attack. Thats better than a drayk. Its very possible that the other fighters take care of the creature and you do nothing. EDIT: Nevermind, I don't think it has a multi-hit attack, but I have a suspition that striking it at close range damages you. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted June 22, 2006 Share Posted June 22, 2006 Originally by The][Editbreaker: Quote: It's obviously not a 3rd tier creation because the PC runs into one for the first time at level 8. Also, in the second picture, the PC has exactly 100 coins, indicating that it is so early in the game that the PC hasn't even had a chance to pick up or spend any money. How did you get that the PC is at level 8? It looks like the game will cost $3 more than normal, but that's easily worth it if the gameplay holds up to the promise. Though I'm fairly sure that the Enemy Kyshakk should be described as "a huge, stocky reptile," and not as "a huge, stucky reptile." Dikiyoba will have more to say after Dikiyoba manages to completely ponder the news. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt I_am_a_Minotaur Posted June 22, 2006 Author Share Posted June 22, 2006 The message box tells you leveled to level 8 in Shot 1. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Inthrall Posted June 22, 2006 Share Posted June 22, 2006 EDIT: Beaten to it... Hmm, looks like we need a new features summary. Heres what i've spotted: - New creation! The Kyshakk, which presumably shoots electricity from its teeth, is greenish in a different form (see Rivergate Keep shot), and is a shaper creation. - New PC's, like the two shown in the Screenshots, possibly Melee and Mage? - New frame around the page (which was to be expected) - Avernum style "?" marks on the Mini-map, to easily locate shops, etc... - Some creation animations are updated, like the golems. - New health metre? Bars next to the PC are different. So is the potion symbol + Question mark. - Trees show up as green on the minimap - Two places where text appears now, in the box, and over the map. PS: Why is the human shown as the PC on the Rivergate Keep shot, but the Shaper is selected instead? And what was that crystal rod was at the bottom of the Rivergate Keep box? A healing rod? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted June 22, 2006 Share Posted June 22, 2006 Quote: Originally written by Inthrall:PS: Why is the human shown as the PC on the Rivergate Keep shot, but the Shaper is selected instead? I suspect that the human's graphics aren't done yet and so Jeff is using a Shaper graphic in the meantime. Quote: Originally written by Inthrall:And what was that crystal rod was at the bottom of the Rivergate Keep box? A healing rod? I think it's a healing wand also. Quote Link to comment Share on other sites More sharing options...
Curious Artila Gh0$T 0f 5tArM@N Posted June 22, 2006 Share Posted June 22, 2006 dude guys these are DEBUG PICS!!!!!! numbres and stuff should not be taken is if rela numbers!!!!! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Goldengirl Posted June 22, 2006 Share Posted June 22, 2006 Sorry, but could you clean that up a bit, I can't understand you. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted June 22, 2006 Share Posted June 22, 2006 Quote: Originally written by Ghost of Starman:dude guys these are DEBUG PICS!!!!!! numbres and stuff should not be taken is if rela numbers!!!!! They're very early screenshots. However, there's a lot of things that we can tell will probably make it into the game right now. For example, the Kyshakk wil probably be a new creation that can be made. We can see what kind of graphics the new PCs will have. It doesn't matter how early we get the graphics. You might as well ask us why we speculate at all. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted June 22, 2006 Share Posted June 22, 2006 Early pics often have unpleasant stuff that will be fixed later. I will try to redo those later to be closer to reality as I get more art. The automap will also look nicer. The kyshakk is one of the three new creation types in Geneforge 4. I have also revamped the secondary creations types to hopefully make them more interesting. For example, some creations will be unstable. They're much stronger, but they rapidly decay after they are created. I'm working on the 31st area today, btw. It's coming along. - Jeff Vogel Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt I_am_a_Minotaur Posted June 22, 2006 Author Share Posted June 22, 2006 Can you give hints as to what the other new creations are? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast VCH Posted June 23, 2006 Share Posted June 23, 2006 Interesting. BTW does G4 take place inland like G2 or is it more like G3 with all the islands? Oh and I assume G4 is also set in a more inhabited region of the world, major cities and such. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 23, 2006 Share Posted June 23, 2006 From the description text it appears to be mainland like GF2. With the plague of monsters it might have elements of Avernum 3 *shudder* (recycled plot). It looks like you will be a rebel guardian or agent at the start. There should be some shaping ability later on in the game. Jeff implies that since you are a rebel operating in Shaper territory that more stealth is needed or get used to having several saves over different areas. You get the choice of switching to the Shaper loyalist side and there is the other path he mentioned in earlier posts. Yes! Intelligent targetting by the AI. No more counting on the meatshields to suck up damage for you. Quote Link to comment Share on other sites More sharing options...
Curious Artila Gh0$T 0f 5tArM@N Posted June 23, 2006 Share Posted June 23, 2006 but then byebye battleeeeee creationisms Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Igor Posted June 23, 2006 Share Posted June 23, 2006 Kyshakks look sexy. I wonder if they're shapable. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Zeviz Posted June 23, 2006 Share Posted June 23, 2006 Quote: Originally written by Bobby Pendragon:The message box tells you leveled to level 8 in Shot 1. If you are talking about "Debug: Tyrol alert level up to 8", that has nothing to do with your character level. It's a debugging message that probably has something to do with creature scripts or towns, depending on whether "Tyrol" is an NPC or an area name. Quote: Originally written by Spidweb:... I have also revamped the secondary creations types to hopefully make them more interesting. For example, some creations will be unstable. They're much stronger, but they rapidly decay after they are created. I'm working on the 31st area today, btw. It's coming along. - Jeff Vogel Unstable creations sound like a fun new mechanic. Does "working on 31st area" mean that the game is more than 1/3 done? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 24, 2006 Share Posted June 24, 2006 I remember Jeff saying there would be fewer areas so 31 might be closer to half done. Unstable creations means that you can get a boost in attacking ability, but the creation will only be around for a few areas before they will need to be replaced. No more keeping it around to level up throughout the game. It will require more planning on how to take advantage of the tradeoff. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted June 24, 2006 Share Posted June 24, 2006 This is looking good. Is the res up? The screenshots are 1024 by 768, and to me the sprites look a bit leaner, which is good. The premise that the Shapers are winning, but you start as a Rebel, is not at all what I was expecting. I rather thought that the Shapers would be on the run, and that if you weren't playing a Shaper, you'd start as some sort of neutral, a Servile or a Sholai or something. But this idea of Jeff now seems brilliant to me. The basic idea of the apprentice Shaper encountering the rascally rebels was indeed getting old, but turning it around interests me again. Now I really want to see what the rebels look like from first level; before you were always 20th or so by the time you really met them. And the other cool thing is that it's really the Shapers that are the most interesting part of the world; they have the history and culture and the unknown number of tricks up their sleeves. The Rebels have had a partially built Geneforge, and that's really it. So making the Shapers the enemy, at least by initial default, means that you're heading into Shaper territory, and finding out more about Shapers. Since discovering Shaper culture was one of the most interesting parts of the game for me, anyway, even when I supposedly was a Shaper, I think this should work very well. The indication that monsters will have a variety of tactical programs, such as hunting leaders, looks very interesting. So does the cryptic reference to "alert level 8". It sounds as though Jeff is building a system whereby guards, etc., can gradually become more suspicious of you, depending on what you do. Maybe alert level 0 is the 'dopey guard' ignoring you completely, and alert level 10 is actively hunting you down, like those nasty Servile hit teams in Benerii-Uss. So perhaps there will be a substantial strategy involved in stealth, as opposed to just pumping Mechanics and Leadership. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted June 24, 2006 Share Posted June 24, 2006 "The basic idea of the apprentice Shaper encountering the rascally rebels was indeed getting old," That is a very kind way to put it. About a month into Geneforge 3, I slapped my forehead and went, "Wait! I'm doing this AGAIN!?!?" It's one of the disadvantages of designing mostly alone. A lot of stuff in Geneforge 4 is changed around. "So does the cryptic reference to "alert level 8". It sounds as though Jeff is building a system whereby guards, etc., can gradually become more suspicious of you, depending on what you do." Another debug thing I forgot to take out. In Geneforge 4, a creature notices you when you are close enough to it for long enough. Creatures have different thresholds for when they "see" you. It should make stealth work a lot better. - Jeff Vogel Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted June 24, 2006 Share Posted June 24, 2006 Kyshakks, decaying creations, stealth; most interesting post by Jeff there; GF4 is sounding better by the minute. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Lurker Posted June 25, 2006 Share Posted June 25, 2006 Quote: Originally written by Spidweb:That is a very kind way to put it. About a month into Geneforge 3, I slapped my forehead and went, "Wait! I'm doing this AGAIN!?!?" Whoa. I'm sure Terror's Martyr would love those lines. Anyway, Geneforge 4 looks very promising, to say the least. By the way, would you mind making the very-high-level creations (eyebeasts and such) available a bit earlier in the game, so that they would actually be useful? (other than for clearing the two über-hard areas there are in each Geneforge game, I mean.) Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted June 25, 2006 Share Posted June 25, 2006 Quote: Originally written by Randomizer:It looks like you will be a rebel guardian or agent at the start. There should be some shaping ability later on in the game. You play a human or servile. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted June 25, 2006 Share Posted June 25, 2006 Quote: Originally written by The Lurker:... would you mind making the very-high-level creations (eyebeasts and such) available a bit earlier in the game, so that they would actually be useful? You could get Gazers pretty pretty early in G2, with plenty of room to use them. I joined the Barzites once and used a squad of Gazers throughout the Taker lands. I guess it's true that in G3 the highest level creations do come a bit late, but you can still do a fair bit more with them than just clear the Monastery of Tears. I wouldn't mind a steeper creation acquisition curve, if there were still end-game challenges. A squad of Gazers is so powerful that if you got that early, too much of the game would be too easy. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Lurker Posted June 25, 2006 Share Posted June 25, 2006 Um, yes. But by "very-high-level" I meant Ur-Drakons, Eyebeasts, and those green humanoid beasts that ooze acid and have an unpronouncable name. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Khoth Posted June 25, 2006 Share Posted June 25, 2006 I'm curious about whether "not a shaper" also means that instead of the shaper/guardian/agent skillsets you get to choose from the other three possible combinations of weak/strong/middle magic/shaping/fighting. It would make a nice change, and there's never been a better time to do it. After all, there's no reason why the rebels should duplicate the shaper's way of choosing who to train in what. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ash Lael Posted June 25, 2006 Share Posted June 25, 2006 Wait, you actually play as a rebel and not just "not a Shaper"? And you aren't even necessarily a human? I heartily approve. Props for messing with the formula. EDIT: I also approve of Khoth's suggestion above me. Fighter: Good combat, okay magic, lousy shaping. Magician: Good magic, okay shaping, lousy combat. Creation Master (seems awkward to call them Shapers when they're fighting against the Shapers): Good Shaping, okay combat, lousy magic. Works for me. Now, if we can have utility (as opposed to combat) creations, my wish list is close to complete. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted June 25, 2006 Share Posted June 25, 2006 You start out as a rebel but can switch to the Shaper side. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Retlaw May Posted June 25, 2006 Share Posted June 25, 2006 The good shaping, descent fighting, weak magic would be pretty good for a bullseye shaper and I would really like to try a solo guy with good fighting, descent magic, and weak shaping. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 26, 2006 Share Posted June 26, 2006 Quote: quote: Originally written by Spidweb: That is a very kind way to put it. About a month into Geneforge 3, I slapped my forehead and went, "Wait! I'm doing this AGAIN!?!?" Whoa. I'm sure Terror's Martyr would love those lines. He'll love them because they aren't a private message so he can put them into his signature to replace the old one. Quote: Originally written by Drakefyre: You play a human or servile. I was referring to the character specialization not the race. Since serviles can use magic in the earlier Geneforge games you have some agent abilities. I think it will be harder to sneak into Shaper lands as a servile considering how most players act. You know, if it moves blow it away and if it doesn't move attack any way since it's a pylon or turret. Quote Link to comment Share on other sites More sharing options...
Curious Artila Phase Equilibrium Posted June 26, 2006 Share Posted June 26, 2006 Kyshakk... I had a feeling that we are finally able to conclude on Litalia's two companions. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted June 26, 2006 Share Posted June 26, 2006 Quote: I think it will be harder to sneak into Shaper lands as a servile considering how most players act. You know, if it moves blow it away and if it doesn't move attack any way since it's a pylon or turret. How players act and how the actual people in the game react are a bit different. Remember that serviles are ubiquitous in the Shaper lands, they do all sorts of menial tasks. Sneaking in should not be hard at all. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted June 26, 2006 Share Posted June 26, 2006 Originally by *i: Quote: How players act and how the actual people in the game react are a bit different. Remember that serviles are ubiquitous in the Shaper lands, they do all sorts of menial tasks. Sneaking in should not be hard at all. Unless, of course, the servile is armed with a puresteel blade, armored from head to toe, and has three drayks and an eyebeast in tow. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted June 26, 2006 Share Posted June 26, 2006 Yeah, it would be nice if NPCs could react differently to you depending on your creations. I always found it a bit weird that Lord Rahul, for instance, would chat away to me as a mere useful underling, when a crew of Gazers that could take his entire fortress were bobbing at my heels. He ought to freak out, insofar as Shaper Lords can freak out. Maybe a raised eyebrow or something. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Lurker Posted June 26, 2006 Share Posted June 26, 2006 About switching sides... I can understand this if you're a human, but what if you're a servile? Will you also be able to switch sides? (If so, I'm wondering how and more importantly, why.) Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted June 26, 2006 Share Posted June 26, 2006 Quote: Originally written by The Lurker:About switching sides... I can understand this if you're a human, but what if you're a servile? Will you also be able to switch sides? (If so, I'm wondering how and more importantly, why.) I'd imagine so, the Obeyers had no trouble being loyal to the Shapers. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Retlaw May Posted June 26, 2006 Share Posted June 26, 2006 I guess it could be a small rebel group within the rebel group that made them loyalists like the obeyers. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted June 26, 2006 Share Posted June 26, 2006 It could be that the rebels easily sacrifice servile lives, and they feel that they'd survive better by helping the Shapers. Quote Link to comment Share on other sites More sharing options...
Curious Artila Lord of Phlames Posted June 26, 2006 Share Posted June 26, 2006 G4 sounds excellent, but i think that it may be better if Jeff make the res a little different, like maybe an option between 800x600 and 1024x768. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted June 26, 2006 Share Posted June 26, 2006 that would require doubling the number of graphics needed, which won't happen Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 26, 2006 Share Posted June 26, 2006 I don't think so. Jeff has used the same graphics for different games at different resolutions. Quote Link to comment Share on other sites More sharing options...
Curious Artila Lord of Phlames Posted June 26, 2006 Share Posted June 26, 2006 which ones? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted June 26, 2006 Share Posted June 26, 2006 Boats. Which afaik, everyone agrees was a bad idea. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan dampeoples Posted June 26, 2006 Share Posted June 26, 2006 Excellent, I so much like this series of games. Looks good. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt I_am_a_Minotaur Posted June 26, 2006 Author Share Posted June 26, 2006 In the first shot, if you look in the minimap, you see a dock. Does this mean islands? It could be the only dock. Or you might not even use it. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted June 26, 2006 Share Posted June 26, 2006 It looks as though the group of rebels you are with was just dropped off at the docks. And Dikiyoba realized another reason why Dikiyoba immediately liked the looks of G4: Rebellion. It's because it has an actual name. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Retlaw May Posted June 27, 2006 Share Posted June 27, 2006 What names would you have given the other games of this series? Quote Link to comment Share on other sites More sharing options...
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