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A5 Oop's Fixes, SDF Codes, Edits, Cheats ***SPOILERS***


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WARNING: This thread contains information about modifying your game files. If you modify your game, it may change in ways you don't expect or want. These modifications are not designed or supported by Spiderweb Software. Use at your own risk.

 

******************* COOL CHEATS, OOP's FIXES, SOLUTIONS, SDF CODES *******************

 

-This thread is for cheats and script edits. Do the impossible, SDF codes, get items, scrolls, spells and such.

 

-Please give me an idea of what you would like to see and add any cool stuff you've found.

 

-I'm already using several mods so I'll start with a few of my favorites...

 

***(If you have multiple items please Index and Describe them in 1 post. You can edit to add more later.) ***

 

INDEX # . . DESCRIPTION

____________________________________________________________________________________________

 

1. HARKINS LANDING FUN WITH FULLER. (Thief accusation fix.)

 

2. THE FINAL FIX FOR ORBS, BANSHEE, GONG, GATE OPENER:

 

3. UNIVERSAL COINS CHEAT FOR AVERNUM/GENEFORGE SERIES.

____________________________________________________________________________________________

____________________________________________________________________________________________

 

1. HARKINS LANDING FUN WITH FULLER.

 

Fuller hostile fix. (re: z72Tharkindlg.txt):

(Save game before using in case you want to change your mind after.)

 

Steal everything from Fullers basement and go upstairs.

 

Type shift-D to open developers console (AKA cheat console) and type:

 

SDF 35 2 0

 

hit enter.

 

Talk to Fuller, you're buddies again! Never happened...

You get a lot of loot that's not used except as bait for a trap. cool.gif

____________________________________________________________________________________________

 

2. THE FINAL FIX FOR ORBS, BANSHEE, GONG, GATE OPENER:

 

After reading all the posts about this and trying everything, I still couldn't get that darn gate open!

 

So, here is an absolutely, positively, effective way to "Get 'Er done":

 

shiftD to open console, type:

 

SDF 62 18 1

 

hit enter. Hit gong. Gate opens. No script editing!

 

Note: Second time through the nw no orb ne green

sw red se orb, no sparkles worked fine.

____________________________________________________________________________________________

 

3. UNIVERSAL COINS CHEAT FOR AVERNUM/GENEFORGE SERIES.

 

Backup av5itemschars.txt then open it.

 

Find the following:

 

begindefineitem 284;

import = 250;

it_name = "Cake";

it_graphic_template = 51;

it_graphic_sheet = 1;

it_which_icon_ground = 7;

it_which_icon_inven = 7;

it_value = 30000;//makes cake worth 30000 coins

 

begindefineitem 285;

it_name = "Kabob";

it_which_icon_ground = 10;

it_which_icon_inven = 10;

it_value = 1;// restores to unsellable

 

Add the lines with the //'s in them.

 

Save av5itemschars.txt and start game.

 

Cake is now worth 30000 coins. Sellable for 7500.

 

Open cheat console by typing shiftD hit enter.

 

Type cheat code giveasnack hit enter.

 

Look in your main character's inventory and you'll

see a piece of cake worth 30000 coins!

 

To me this is the simplest and most versatile coin

cheat period. You can be anywhere in the game and

run out of coins. There is usually a merchant near

by that you can sell stuff to. You can add cake to

your inventory anywhere, anytime, and sell it one

piece at a time for 7500 coins. Sell 4, 30000.

Run back to trainer and spend it all again, and

just conjure up a 30000 coin piece of cake. You

can still eat it and get 7 points of health. Hey,

it's a piece of cake! (groan) tongueold.gif

Enjoy...

 

There is an extended use for the giveasnack cheat. Add a line like this:

to line 284:

it_ability = 187;

to cake. and this to kabob.

to line 285:

it_ability = 204;

 

Now it's a piece of cake worth 30000 and it will raise the dead as well!

Adding ability = 204 to kabob makes it 7 health points again.

 

You can use other abilities as well.

____________________________________________________________________________________________

 

Edit: Added new item to list.

Edited by Lilith
added warning
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Very cool hack by Euphoria:

 

I have come up with a very simple script hack that will allow non-Anama to access the better spells that Meena can teach.

 

Open z134Tahonardlg.txt in the scripts folder.

 

Find begintalknode 99

 

Change this:

 

47,4,0);

break;

 

with this:

 

48,0,0);

break;

 

Now when you goto Meena all her spells are available for purchase without joining this magic hating cult. Enjoy.

 

---------------------------------------------------------------------------------

 

Hey Euphoria,

 

You can do the same spells trick in New Harston

z25Tharstondlg.txt

 

begintalknode 75;

state = 56;

nextstate = 50;

condition = gf(170,2) == 0;

question = "I am eager to learn.";

text1 = "You conclude your training.";

code =

begin_shop_mode("Minister Pilhofer",

"Minister Pilhofer is willing to share his prayers with an outsider. Alas, non-members get a smaller selection and higher prices.",

9,0,0);//members spells long list

// 8,5,0);//non-members short list

break;

 

z25Tharstondlg.txt

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Make some items stackable & sellable items. Be

sure to add lines to next item where applicable.

Gives more storage for relatively small items:

 

Note: the "//" before a line means it's skipped.

You'll see // at the end of a line with a description of

what it does. The info after the // is ignored.

 

SKULLS

 

begindefineitem 195;

it_name = "Skull";

it_graphic_template = 51;

it_graphic_sheet = 2;

it_which_icon_ground = 15;

it_which_icon_inven = 15;

it_charges = 1;//item stax

it_value = 20;// sellable

 

begindefineitem 196;

it_name = "Pot";

it_graphic_sheet = 8;

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_extra_description = -1;

it_charges = 0;//item no stax

it_value = 4;

 

****************************************

 

INCENSE

 

begindefineitem 213;

it_name = "Incense";

it_graphic_sheet = 1;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

it_charges = 1;// stax

// it_charges = 0;// no stax

it_value = 30;

it_extra_description = -1;

 

****************************************

 

ALCHEMICAL EQUIPMENT:

 

begindefineitem 426;

it_name = "Alchemical Equipment";

it_graphic_template = 50;

it_graphic_sheet = 4;

it_which_icon_ground = 18;

it_which_icon_inven = 18;

it_value = 40;

it_charges = 1;// stax

 

****************************************

 

TOOLS:

 

begindefineitem 210;

it_name = "Tools";

it_graphic_sheet = 4;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_extra_description = 26;

it_value = 20;

it_charges = 1;//item stax

 

begindefineitem 211;

it_name = "Basket";

it_which_icon_ground = 13;

it_which_icon_inven = 12;

it_extra_description = -1;

it_value = 1;

it_charges = 0;// item no stax

 

****************************************

 

MORTAR and PESTLE:

 

begindefineitem 201;

it_name = "Mortar and Pestle";

it_graphic_sheet = 4;

it_which_icon_ground = 1;

it_which_icon_inven = 0;

it_extra_description = 19;

it_value = 15;

it_charges = 1;//item stax

 

begindefineitem 202;

it_name = "Metal Bowl";

it_which_icon_ground = 3;

it_which_icon_inven = 2;

it_value = 8;

it_charges = 0;// item no stax

 

****************************************

 

ALE AND WINE SELLABLE:

 

begindefineitem 406;

it_name = "Ale";

it_which_icon_ground = 10;

it_which_icon_inven = 10;

it_value = 15;//sellable

// it_value = 12;//not sellable

it_charges = 1;

it_extra_description = 54;

 

Use all, none, or pick and choose. Extend time

adventuring without having to drop items when full.

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  • 2 weeks later...

1: Thalants Hostile Fix

 

2: Chitrach Husks Visability Fix

 

======================================

 

1 === Thalants Hostile Fix:

 

If you ever make Thalants hostile for ANY reason, (Killed guards at gate east, then later stole 1 item too many.) this will fix it.

 

Get to portal gateway somehow. I had to use cheat backtostart because I didn't want to kill whole town. I had some quests to finish!

 

OK

 

Before going into the portal type shiftD and at the prompt type SDF 155 2 0

 

I also did forgiveme to be sure.

 

Teleport back to Vahnatai Lands and it's not hostile anymore.

 

This appears to work for any reason including killing someone important and stealing relics.

 

==============================================

 

2 === Chitrach Husks Visability Fix:

 

Can't see husks? I'm a bit color blind so I did this to be able to see whole husks from broken husks.

 

Copy av5itemschars.txt somewhere safe.

 

Open av5itemschars.txt and look for

 

begindefineitem 481;

import = 260;

it_name = "Chitrach Husk";

it_graphic_template = 51;

it_graphic_sheet = 8;

it_which_icon_ground = 16;

it_which_icon_inven = 16;

it_charges = 1;

it_graphic_coloradj = 1;//color changed to light blue

 

begindefineitem 482;

it_name = "Broken Bit of Husk";

it_graphic_coloradj = 0;// changes color back to tan

 

Just add last line it_graphic_coloradj = x; to item 481 & 482 and you now have light blue and light tan to see differences between them. Also enough contrast difference for color blind people.

snuffy

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Quote:
Originally written by Azuma:
Jeff did not make A5 to be an edit-script-talent-something fest.

Could be better if you could lengthen A5. I find it a bit too short.
Huh? Didn't see that land mine.

Everyone hates to finish a game they enjoy. I just try all different factions. That helps.
Then there's threads like this one.

Quote:
Originally written by Azuma:
The in-game character editor does not provide ludicrous lucre.

Excalibur, are you sure about that? I finished Khorra-Vyss with only medium level spells. Unstat'd. No cheats.
Oh. A Purist. I get it.

Hey no problem. Big world, big game, big varieties of people and choices.

I choose to cheat for fun. You don't. We both have fun. What's the beef?

If it upsets you overly much, the title is a good indication you may not like the content. Don't read it.

Simple. All better now.

Glad to be of service.
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I'm not overly upset about this but...people just take it too seriously "this time".

 

I mean, I started a somewhat same thread in the Geneforge 4 section. "How to make a melee weapon into a ranged one" I think. It did get some popularity but soon died down. But in A5, it just went way overhead! Edit this script here...edit this script there. It just takes the essence of the game. I'm not, by any means, a Purist, but I just think that people just took a wee lil' joyride in script editing. @_@

 

And I'm replaying it as a rush Loyalist. It isn't easy. It's all Bellichick's fault!

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Quote:
Originally written by Azuma Velius:
I'm not overly upset about this but...people just take it too seriously "this time".

I mean, I started a somewhat same thread in the Geneforge 4 section. "How to make a melee weapon into a ranged one" I think. It did get some popularity but soon died down. But in A5, it just went way overhead! Edit this script here...edit this script there. It just takes the essence of the game. I'm not, by any means, a Purist, but I just think that people just took a wee lil' joyride in script editing. @_@

And I'm replaying it as a rush Loyalist. It isn't easy. It's all Bellichick's fault!
I loved that "How to make a melee weapon into a ranged one". I saw the thread and I replied positively to your idea and used it while playing GF4. I even put it in the G4Editor that's in GF4's Strategy Central. Gave you credit for idea. It's called the "Rain of Fire Sword". it was 1 of 2 "Godmode" swords. I jacked up the power and used an orange handle so you could tell it from the "Boulder Basher Sword" with blue handle. The fire one didn't effect most golems. Thanks again!

I'm sorry this thread bothers you. It appears there's not much I can do about it. It's a great joyride.
These kinds of ideas were spread all over GF4's forum. Just not the concentration you see here which is the
whole point of the thread. Look back at some earlier posts and you'll see a radical reduction in script editing
in favor of SDF codes. Why edit if you don't have to...

Lots of people would like to be able to bail themselves out of an "Oops" but aren't comfortable with editing.

It would be great if it didn't bother you and you posted an idea as cool as your GF4 one!

Anyhow, this thread is within the rules of the forum. I see many things I don't like either but I say "live and let live".

There are things here that help people who are stuck and can't recover because the autosave
didn't go back far enough and they don't want to lose thier progress. That's how I came up with some of these.
It appears Snuffy came up with his stuff for the same reason.

Anyhow thanks for your input. Now back to topic...
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Quote:
Originally written by Snuffy:
1: Thalants Hostile Fix

2: Chitrach Husks Visability Fix
Thanks Snuffy. Good ones!

_____________________________________________

SOME CUSTOM ITEMS:

1: Critical Cure Crystal

2: Clinician Cloak

3: Lazordisk

_____________________________________________

1.

begindefineitem 490;
import = 243;
it_name = "Critical Cure Crystal";
it_value = 150;
it_graphic_coloradj = 128;
it_charges = 1;
it_level = 40;

__________________________________________

2.

begindefineitem 491;
import = 13;
it_name = "Clinician Cloak";
it_protection = 18;
it_value = 5000;
it_stats_to_affect 0 = 15;
it_stats_addition 0 = 20;
it_stats_to_affect 1 = 1;
it_stats_addition 1 = 20;
it_stats_to_affect 2 = 17;
it_stats_addition 2 = 20;
it_stats_to_affect 3 = 18;
it_stats_addition 3 = 20;
it_graphic_coloradj = 2;

____________________________________________

3.

begindefineitem 492;
import = 118;
it_name = "Lazordisk";
it_ability = 21;
it_level = 70;
it_value = 120;
it_graphic_template = 51;
it_graphic_sheet = 3;
it_which_icon_ground = 5;
it_which_icon_inven = 4;
it_extra_description = 38;
it_graphic_coloradj = 2;

smile Note: I hope this doesn't ruffle any feathers. I was going to post the above. Had to reply to an issue. Combined "Thanks Snuffy" reply with new post so I did my best. smile

laugh *crunch crunch* (Is that eggshells?) laugh

Edit: Forgot to mention that these items go in av5itemschars.txt

Make sure that items 490, 491, 492 are still free numbers. I used these numbers because they were free in the original av5itemschars.txt so if you want to check them out and used them already make sure you update numbers.
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I don't understand all this script editing stuff, I'm not a programmer.

 

What I would be interested in is a cheat code for bringing a character back from the dead...it really sucks to get halfway through a dungeon (doing the Sentinel Workshop quest) and have a character collapse into unconsciousness.

 

I really would hate to go all the way back to town and then come back. That's what I miss from the old character editor frown

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Quote:
Originally written by TobyLinn:
I don't understand all this script editing stuff, I'm not a programmer.

What I would be interested in is a cheat code for bringing a character back from the dead...it really sucks to get halfway through a dungeon (doing the Sentinel Workshop quest) and have a character collapse into unconsciousness.

I really would hate to go all the way back to town and then come back. That's what I miss from the old character editor frown
There is no cheat code. Find in scripts folder
z06blakchasdlg.txt and copy it somewhere safe.

Open and find near top of file begintalknode 6;

begintalknode 6;
state = -1;
nextstate = -1;
condition = 1;
question = "special";
text1 = "The sign says:";
text2 = " Storgald's Herbs";

Copy and paste

code = reward_give(485);
reward_give(485);
reward_give(485);
reward_give(485);
break;

It will look like this:

begintalknode 6;
state = -1;
nextstate = -1;
condition = 1;
question = "special";
text1 = "The sign says:";
text2 = " Storgald's Herbs";
code = reward_give(485);
reward_give(485);
reward_give(485);
reward_give(485);

Save and run game. follow the below instructions..

Quote:
Originally written by Snuffy:


Open cheat console and type backtostart.

Go north then due west until you come to sign in front of Storgald's Herbs.
Click on sign to read it, Just close and you'll have your item.

Note: To open cheat console hit shift D at same time and type in cheat.
Your main character will have 4 Scrolls-Raise Dead. Follow Snuffys intructions above to
find Storgalds place. Split them between party and your good to go.

You can also teleport near there. Go to Black Chasm Outpost, north out the gate, then west.
microphage

Edit: You can't raise dead during combat. So maybe backtostart method would be best in some cases. For the sentinal? Hmmm. You may not be able to get back in. Try to get party out of sight and keep hitting "f" or "peace sign". Many times that will give you enough of a break to open inventory and use scroll. This also is helpful trying to exit any combat zone and board boats.
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Quote:
Originally written by TobyLinn:
Actually, I was looking for something I could do without leaving the dungeon....think I could beat the Sentinel Workshop with just my priest and mage? I've been training them in the sword...

Ah, I guess I'll just have to go back to Solberg's tower that sucks.
Well, you asked for it, you got it:

Open av5itemschars.txt and make following changes indicated by arrows, save. Play.

begindefineitem 284;
import = 250;
it_name = "Cake";
it_graphic_template = 51;
it_graphic_sheet = 1;
it_which_icon_ground = 7;
it_which_icon_inven = 7;
it_ability = 187; <===========<<
it_value = 30000; <===========<<

begindefineitem 285;
it_name = "Kabob";
it_which_icon_ground = 10;
it_which_icon_inven = 10;
it_value = 1; <===========<<
it_ability = 204; <===========<<

Just type giveasnack from the cheat console.
Your 30000 coin value Cake now will raise the dead if you eat/use it.

You still have to find a break in combat as you can't restore life in combat.

How's that? Best I could do. cool
microphage
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Some neat "cool down the hostiles" stuff.

 

==============================================

 

1: Make Vhorr like you. Ref: z55honeycdlg.txt

 

2: Melanchion's Keep Hostile Fix. Ref: z610Tdragondlg.txt

 

--------------------------------------------------

 

1. ===If Vhorr won't talk to you (Fang Clan Elder Honeycomb)

And Oramorra won't sell to or train you do this. (no script edit needed).

 

Be sure you received a quest from Korramorr in Highground's

Fang Clan Base to Help the Clan. If you have and doing 2 things

involving water and shades doesn't clear quest use the following:

 

Open cheat console and type SDF 75 5 1

 

They'll now speak. You'll get a quest. Shades to kill.

 

If you've already killed the shades type SDF 76 5 1 (you may need to do this twice.)

and talk to Vhorr again to finish quest and receive all rewards.

 

==================================================

 

2. ===Melanchion's Keep Hostile Fix

 

If Melanchion goes hostile for any reason do this:

 

Get away from area any way possible. Most likely

you'll have to use backtostart cheat because you've

entered his hoard area and went for the big coin stuff!

 

Open cheat console with shiftD and type:

 

SDF 146 6 0

 

Hit enter. Go back to the cheat console and type:

 

forgiveme Just for fun.

 

Hit enter.

 

Good ol' Mel is mellow again. Still green and lisps when excited though.

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Quote:
Originally written by pringdew:
ok...i have the geas, i killed the drake after having been given the key from the mayor of hartwells landing. once i go topside the town is a little on the grumpy side. is the an editor use the make the town un-grumpy again?
This one's easy: smile

Open cheat console by hitting shift D and
type forgiveme you may need to travel away
do forgiveme and come back. If you are in
combat you may need to use backtostart first.

Also, boat around to the south end of town and you'll be able to land, activate the pillar and while at
the Portal type shift-D forgiveme ENTER key then teleport back and it should be friendly again. I discovered about my 3rd play-through that that worked when simple forgiveme and going away on foot didn't!

There's a list of built-in cheats around here somewhere...

These are what I can remember:

imdrained restores energy
iampoor Gives 500 gold
ouchouchouch restores health
giveasnack gets you a piece of cake
backtostart takes you back to Blackchasm Outpost
leetbuffz buffs all your party with all kinds of shields, blessings, etc.
iwanttobestronger gives you experience points
and the coolest of all:
editor lets you edit your partys stats
forgiveme and/or pleaselikeme
will cause hostile towns to get friendly again.

If you walked into a battle you can shift D
and type backtostart then forgiveme
microphage
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  • 2 weeks later...
Quote:
Originally written by lizzard:
how would i go about opening the gate in the circle of life cult if i killed the priestess before she rang the gong: see: http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=23;t=0 00220#000000

is there a sdf code i could use to open this gate?
This is a good one. Having trouble finding the script for it.

Found it.

Try this:
SDF 133 19 1
SDF 133 4 2

Let me know what happens.

P.S. If you can go into areas previously blocked, do it. There's a reason for it.
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the second one opened the gate that the priestess should have opened. not sure what the first one did. thanks a ton . i spent about 2 hours looking through the scripts for this one and never did find it. my last save was from first entering the dark river area, about 14 hours of game play ago.

 

also, if anyone wants to be able to get back into the dark river and not be forced to go back to the azure gallery, they can use this code:

 

sdf 133 16 1

 

this will open the front gate

 

(once you know which sdf code to look for it is pretty easy to find these things.)

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Quote:
Originally written by lizzard:
the second one opened the gate that the priestess should have opened. not sure what the first one did. thanks a ton . i spent about 2 hours looking through the scripts for this one and never did find it. my last save was from first entering the dark river area, about 14 hours of game play ago.

also, if anyone wants to be able to get back into the dark river and not be forced to go back to the azure gallery, they can use this code:

sdf 133 16 1

this will open the front gate

(once you know which sdf code to look for it is pretty easy to find these things.)
Way to go! You and Snuffy are not only asking questions, you're giving answers. And finding and sharing you own fixes and work arounds. This is the purpose of this thread. Very cool. Hope more get involved at that level. cool Questions and comments are very welcome. All of it builds the topic and it'll make a good reference for a lot of other members.

I found where you got your SDF from. I haven't played my current game that far... Can you use the 2 SDF's I gave you and this one and still finish Donicio's quest? I can't remember if just opening the gate to the AG does enough to satisfy Donicio's quest or not. I'll be watching for this as I play over the next few days.

It would be nice to have the choice of getting back in your boat and not literally have to travel to Azure Gallery if it doesn't zap a quest finish. I'm not sure what the 1st SDF does, but it's necessary to fix the "oops" of killing the priestess too early. I killed her last time through because I remember a quest that had a bounty on members of this cult in Azure Gallery I think. Maybe as far back as the Drake Pillars. Even though the quest for the other cultists was finished it just seemed the thing to do as these people are dangerously nuts!

I assume that SDF means Set Data Flag. I think some people have refered to SDF as Stuff Done Flag but I think that's a joke. Either way you can actually create an SDF if you have enough information. SDF's can be found in the script files but you have discovered something I did about a month ago. If you know where to look and what to look for you can make your own SDF commands. Think I should post about how to do it?
microphage
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Quote:
Originally written by Micro Phage:
I assume that SDF means Set Data Flag. I think some people have refered to SDF as Stuff Done Flag but I think that's a joke.
Nope. They're actually Stuff Done Flags, first revealed in all their glory in BoE. The name may be a joke, but it's Jeff's joke.

—Alorael, who has nothing more constructive to contribute. Sorry!
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Quote:
Originally written by Interesting Animals:
Quote:
Originally written by Micro Phage:
I assume that SDF means Set Data Flag. I think some people have refered to SDF as Stuff Done Flag but I think that's a joke.
Nope. They're actually Stuff Done Flags, first revealed in all their glory in BoE. The name may be a joke, but it's Jeff's joke.

—Alorael, who has nothing more constructive to contribute. Sorry!
I suspected an inside joke. It seems as though he actually coded the engines for his games. From scratch. Not useing some box of pre-made cookie mix (like so many out there do) and pasting his games around things like RenderWare, Unreal Engine, NetImmerse engine, SpeedTree and so on. Thanks for the insight about this "world" we hang out in.

"—Alorael, who has nothing more constructive to contribute. Sorry!"

Wow. The inside scoop on SDF meaning was much appreciated. I haven't seen it used in any other software. What is even more appreciated is a post on this thread from #335 "—Alorael". He of the Many Names and Humongous Post Count. You just made my day sir. smile
Feel free to drop by anytime. I've got a fridge full of Gremlin Wine and Ale. Some Knowledge Brews as well. laugh
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  • 3 weeks later...

1: Fix to remove quest from list for Rat Lord/Rat Bounty Quests/job. (re: z25Tharstondlg.txt z06blakchasdlg.txt)

 

2: SDF Fix for Muck going Hostile.

 

3: SDF Fix to Harkins Landing Hostile.

 

4: SDF Fix to Join Anama.

 

_______________________________________________________________________________

 

1:

 

Fix Rat Lord Quest and Rat Bounty. May need both.

 

Also be sure you've talked to Goodman Wulf, Mother Alice and the mayor before using these measures!

 

Open cheat console shift-D and type

 

SDF 60 2 23

 

hit enter.

 

Quote:
Originally written by readnbead:

At the risk of sounding like I don't know how to do script editing...how do you do script editing? Is it just simple text editing the file "z25Tharstondlg.txt" listed in the post? Thanks! (Always ready to learn something new!)

Open scripts folder, then z06blakchasdlg.txt and find near top of file begintalknode 6;

 

begintalknode 6;

state = -1;

nextstate = -1;

condition = 1;

question = "special";

text1 = "The sign says:";

text2 = " Storgald's Herbs";

 

Copy and paste

 

code =

set_flag(73,20,2);

toggle_quest(34,3);

award_party_xp(400,8);

erase_char(7782);

reward_give(175);

break;

 

It will look like this:

 

begintalknode 6;

state = -1;

nextstate = -1;

condition = 1;

question = "special";

text1 = "The sign says:";

text2 = " Storgald's Herbs";

code =

set_flag(73,20,2);

toggle_quest(34,3);

award_party_xp(400,8);

erase_char(7782);

reward_give(175);

break;

 

Save and run game.

 

Open cheat console and type backtostart.

 

Go north then due west until you come to sign in front of Storgald's Herbs.

Click on sign to read it, Just close and you'll have your fix. Quest finished.

 

Note: To open cheat console hit shift D at same time and type in cheat.

 

You can also teleport near there. Go to Black Chasm Outpost. Exit North till you can go West. Walk to

building with Storgalds Herbs sign.

 

_________________________________________________________________________________________________________

 

2:

 

Make Muck like you again.

 

Leave area by running away if you can or shift-d then backtostart if you can't.

 

type shift-D and type:

 

SDF 114 1 0

 

hit ENTER and travel back to Muck.

 

_________________________________________________________________________________________________________

 

3:

 

Make Harkins Landing like you again.

 

Leave area by running away if you can or shift-d then backtostart if you can't.

 

type shift-D and type:

 

SDF 35 1 0

 

hit ENTER and travel back to Harkins Landing.

 

_________________________________________________________________________________________________________

 

4:

 

SDF code to Join Anama.

 

If you want to join the Anama and Alcander won't let you for whatever reason...

 

type shift-D and type:

 

SDF 69 6 2

 

hit ENTER and talk to him again.

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I've read this thread and gone through some scripts, but can't figure it out on my own. Granted I haven't spent two hours going through scripts, but anyway....I opted to vent some bloodthirsty rage and annihilate the citizens of Muck. This was before I had any idea Lark offered quests. Now I'm wanting to complete them, but Pasquale is no more than a greasy smidge of lizard fodder. I found his scripts in z28Tmuckdlg.txt, found some "sf" numbers, but can't figure out what to do with them. How do I get his hint about the whirling thrasher?

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Quote:
Originally written by cormac:
I've read this thread and gone through some scripts, but can't figure it out on my own. Granted I haven't spent two hours going through scripts, but anyway....I opted to vent some bloodthirsty rage and annihilate the citizens of Muck. This was before I had any idea Lark offered quests. Now I'm wanting to complete them, but Pasquale is no more than a greasy smidge of lizard fodder. I found his scripts in z28Tmuckdlg.txt, found some "sf" numbers, but can't figure out what to do with them. How do I get his hint about the whirling thrasher?
This should do it. You may not see the "hint" but it should replace the lost flag sequence to continue hunting it. It probably doesn't spawn or exist till certain flags are set. The "hint" alone would have been worthless. I believe there may be another character for a hint, not sure. In this case it was fairly simple to create an "SDF" and pull the dialog text from "begintalknode 127". Thanks for including the zone 28 info and name of Pasquale. smile

When trying to find scripts and fix "uh ohs" a helpful bit of info is z28(zone 28)T(Town)muck(name)dlg(dialog) = z28Tmuckdlg. This is great for some stuff. There are some scattered all over that may have N,E,S, or W for directions of parts of certain towns in the script name. And have fun finding stuff with "driver" (Dark River) cause there's about a dozen scattered all over, not to mention "d river" sure looks a lot like "driver" but though it's distracting, I can't recall any Windows Drivers files with a .txt extension! :p

Muck Thrasher Hint Oop's fix from untimely death of Pasquale:

Hit shift-D to open "cheat" console then type:

SDF 116 2 1

Then hit enter.


Here is the "hint" you missed.

"It has been seen in the fens not far to the east. A creature that size must have a lair. Look for a place with a lot of bones."

"It is a cunning beast, though. It has a knack for avoiding those who would hunt it. You might have to stomp around a lot to irritate it into fighting you."

"Alternately, you could choose not to fight it. Remain in the world of the living a bit longer."
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Hi,

 

I don't dare to open a new topic to ask you this possibly stupid and redundant question.

I admittedly have only speeded through the postings above as it's a very long topic already. From what I understand, it almost seems as if there is a meta-game going on here… Or

What's the sence of cheats?

except for deleting bugs?

 

It seems as if there must be a real delight in meddling with the game on the cheat-level,

but I just don't seem to get the fun/sence of it, yet.

 

I mean, it sounds really funny, feeding sandwiches and cakes to creatures in the games,and it makes sence to repair 'bugs' like charakters who get stuck being killed or whatever.

Still… - I have the impression that some players in the forum plan on playing with cheats from the beginning and Jeff also seems to have provided more fun for them…

 

??? Tcheedchee ???

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Quote:
Originally written by Tcheedchee:
Hi,

I don't dare to open a new topic to ask you this possibly stupid and redundant question.
I admittedly have only speeded through the postings above as it's a very long topic already. From what I understand, it almost seems as if there is a meta-game going on here… Or
What's the sence of cheats?
except for deleting bugs? Many developers leave them on purpose. An example would be on a new release, someone has a problem and "Tech Support" types of forum members could tell them: "type shift-d at same time and enter suc and so".

It seems as if there must be a real delight in meddling with the game on the cheat-level,
but I just don't seem to get the fun/sence of it, yet.

I mean, it sounds really funny, feeding sandwiches and cakes to creatures in the games,and it makes sence to repair 'bugs' like charakters who get stuck being killed or whatever.
Still… - I have the impression that some players in the forum plan on playing with cheats from the beginning and Jeff also seems to have provided more fun for them…

??? Tcheedchee ???
Well, where do I start?

1. I usually play any game through from the beginning on easy levels before I "cheat" And is "cheating" necessary bad? Jeff doesn't mind and the majority of members here aren't concerned at all. Many are almost fanatical about slamming users who use cheats who also claim unimaginable success on "Torment" level. I say "have fun if that's what you like" to me Torment is Torment and frustrating and I don't enjoy the game. Which is the point. Have fun!

2. I've seen too many posts on the forums where people mentioned being almost afraid to post but stuck thier neck out to warn a new person to be aware of getting blasted. That is very unfortunate and is totally contrary to the "spirit" of what the forums are for.

3. A "cheat console" is more accurately called "The Developers Console". It's used in allowing shortcuts to the programmers to test and refine the game as it's being created. Imagine having to start all over to debug a section of code and test it! The vast majority of Software Developers remove some of the more "dangerous" short cuts but leave the console in the game. I think shift-D is possibly used for "D"eveloper. Most of these types of features use keystrokes that would not be hit accidently.

4. I've stated before that for me to enjoy more replayability I speed up some of the early replodding to get on to more fun stuff, quests I've missed, etc. The actual process of trying to help people who get stuck and don't want to lose their progress is also very rewarding. I know how it feels to mess up and it's to far into the game for "quicksave or autosave" to help.

5. Quote: "Still… - I have the impression that some players in the forum plan on playing with cheats from the beginning and Jeff also seems to have provided more fun for them…"

You've stated the concern you have about cheating to have more fun and the way to do it is deliberately written in and left in.

In this case "cheating" is not wrong as long as you don't violate your End User License Agreement. Also, it's not like cheating on a test or on your spouse which is certainly wrong. If you want to use cheats the cheat console is there. If it improves your overall experience playing the game, you're not sinning. Whatever floats your boat.

6. I pay for my games. I wonder if some small percentage of those who harrass and make other forums members hesitant to post have? (Just a thought.)

Cheating by not paying is wrong, disrespectful, hurtful and illegal. Please realize in that case it's not cheating, it's stealing.

Thank you for your courage and boldness to speak out your concerns.

If you need some help with something that this topic is here for, just ask. Someone will most likely help if I don't get to it right away. (I'm replaying A4. Wow, does Jeff's A5 built in Editor come in handy, and is much missed in A4.) Or, you could PM instead of post. Also, I don't feel you got off topic as this was a very pertinent question regarding the subject of topic.
There are plenty of spots to save games. Save your progress before using the incredible Character Editor built into the game. See if it helps improve your enjoyment of the game. If not, just reload where you were and maybe try it again on later replays.
microphage

Note: The opinions stated here are my own and do not necessarily reflect those of Spiderweb Software or any other members of this forum, or any sentient being any where/when in the Multiverse.
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Quote:
Originally written by Azuma Velius:
I think you should put that this is unofficial and is not supported by the company. Just a thought. Or was it already posted somewhere around here?
I've done so many times, however I took your advice and did that in the above post.

Good to see you on this thread again! Please realize I am not pointing fingers or naming names.

Most of the people who play at Torment are just having fun, as am I on Easy. That's why the games have a broad spectrum of difficulty and shift-D. Sells more games too! smile
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Thanks Microphage for your (exhausting - just missing the right word here at the moment) answer.

 

The several points you discuss are quite interesting.

 

I had worried a bit, that my question would be misunderstood as prejudiced against this cheating-thing. I'm not. I've just not decided yet, what I think about it. The reason for my question was aimed at getting a better picture.

Which I have now, thanks.

 

Also, I havn't played through any type of computer-game yet, without having to get some hints from somewhere, and I do not like the mentioned (intense) frustration, when stuck without any idea how to solve the problem as well. Whenever that moment occurs, I get the feeling that possibly I'm the victim of a bug. I really hate that. It's like with any broken device, so it's pretty usefull to find out, if there is a solution to the problem or if I have to get technical support.

But on the other hand, there is also always this nagging feeling of 'cheating', when the solution was easier to find, than I thought and similar cases. Then I always feel a bit put of about having asked for help too early.

Therefore my reason for asking about the sense of cheating was to get a better idea, what purpose it might serve.

And also out of curiosity, because in the cow-thread by Walter there are so many hints at some fun, one gets out of cheating.

 

So however one likes to play.

Thank you for your statement

 

and

enjoy furthermore!

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Quote:
Originally written by Tcheedchee:
Thanks Microphage for your (exhausting - just missing the right word here at the moment) answer.

>>==>I hope the word is "exhaustive"! smile

The reason for my question was aimed at getting a better picture.
Which I have now, thanks.

>>==>You're welcome. smile

Also, I havn't played through any type of computer-game yet, without having to get some hints from somewhere, and I do not like the mentioned (intense) frustration, when stuck without any idea how to solve the problem as well. Whenever that moment occurs, I get the feeling that possibly I'm the victim of a bug. I really hate that.

>>==>I'm confident that by now with both Mac & PC releases out awhile that A5 is very clean. smile

But on the other hand, there is also always this nagging feeling of 'cheating', when the solution was easier to find, than I thought and similar cases. Then I always feel a bit put off about having asked for help too early.

>>==>I hate that! mad

Therefore my reason for asking about the sense of cheating was to get a better idea, what purpose it might serve.

>>==>To bail you out if you don't want to lose days of play. And, for replayability. smile

And also out of curiosity, because in the cow-thread by Walter there are so many hints at some fun, one gets out of cheating.

>>==>It is fun as long as you stay within limits you are comfortable with. I mainly use it to speed up early parts of replays. And to quickly get to certain points in game to help someone out. Also it's fun sometimes to go crazy and blaze through the game in a day or two, invincible, one hit kills, etc. smile

So however one likes to play.
Thank you for your statement

and
enjoy furthermore!
Thanks, I intend to. laugh

Anyone got any amazing finds to share here? cool . EDIT: Typos.
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  • 4 weeks later...

This is a workaround for people with bad eyes and underpowered parties. :p

 

Anyway, I never saw the sparkles while fighting Moref's servants. Since I didn't have the ability or inclination to brute-force my way through the fight, I decided to make the sparkles more obvious.

 

In the file z131tranq, find "place_particle_num(2964 + r1,15,6,1);" and replace it with "place_particle_num(2964 + r1,15,13,1);". Now the sparkles are permanent.

 

The downside is the sparkle doesn't go away after the shade jumps, but it shouldn't be too difficult to kill one servant a round.

 

Dikiyoba.

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  • 1 month later...
Originally Posted By: Dikiyoba
This is a workaround for people with bad eyes and underpowered parties. tongue

Anyway, I never saw the sparkles while fighting Moref's servants. Since I didn't have the ability or inclination to brute-force my way through the fight, I decided to make the sparkles more obvious.

In the file z131tranq, find "place_particle_num(2964 + r1,15,6,1);" and replace it with "place_particle_num(2964 + r1,15,13,1);". Now the sparkles are permanent.

The downside is the sparkle doesn't go away after the shade jumps, but it shouldn't be too difficult to kill one servant a round.

Dikiyoba.


Excellent! Good one for us old folks... grin
-=microphage=-

Originally Posted By: Earth2025
Is there way to get another Anama Scrolls since I gave those to Gladwell already since walkthrough didn't mention early enough that those are needed elsewhere too?


OK, not sure exactly what you're needing. Do you want an SDF code to make Anama friendly again? However, the fact you took them made them hostile whether you gave them to Gladwell or not. Do you have the geas?
Or am I thinking of another quest with stealing someones secrets and Sorengard making copies and giving the originals back??? Anyone?

If you just want to have another set I may be able to find the special item code but you would need to do some basic script editing. (copy/paste)

Just a bit gamed out right now. +[ughhhh brain hurt, brain HURT...]+



****A Side Note: The Forums are looking and performing GREAT!***
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Question: Being as you can script edit your way to anama prices from both seeker meena and minister whoever, is it possible to change the crystal sellling lady also? Her dialog is in z134Tahonardlg.txt and the two sections in question are begintalknode211 and 212. I'm new to script editing, so although I found this, I don't really know what to do with it. :)I was hoping to get some stuff before stealing the scrolls and making them all hostile....

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  • 4 weeks later...
Originally Posted By: Snuffy
Some neat "cool down the hostiles" stuff.

==============================================

1: Make Vhorr like you. Ref: z55honeycdlg.txt


1. ===If Vhorr won't talk to you (Fang Clan Elder Honeycomb)
And Oramorra won't sell to or train you do this. (no script edit needed).

Be sure you received a quest from Korramorr in Highground's
Fang Clan Base to Help the Clan. If you have and doing 2 things
involving water and shades doesn't clear quest use the following:

Open cheat console and type SDF 75 5 1

They'll now speak. You'll get a quest. Shades to kill.

If you've already killed the shades type SDF 76 5 1 (you may need to do this twice.)
and talk to Vhorr again to finish quest and receive all rewards.



Vhorr is Fang Clan chiefton in the Honeycomb east, northeast from HighGround.

If, by stealing items, you make clan hostile you'll need to use:

[shift'D'] and type SDF 75 1 0 then hit [ENTER]

Leave the area and come back later, or use [shift'D'] then type backtostart cheat and return.

They will now be peaceful and you can do the quests. Plus keep some nice items stolen from 2 hidden rooms.
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I know nothing about programming, but thanks for this very interesting thread.

 

A request: could someone please provide me with an SDF code or edits to re-open the gates in the Nephil test at the Fang Clan outpost in Chapter 2? Or an edit to re-set the test? I passed the test but did not touch any of the ceremonial gear, and now when I want to return I find that the gates are both closed and I can not enter the core areas again. I've read all the posts regarding how to get the gear out and not have it disappear afterwards.

 

Many thanks in advance.

 

P.S. - if the answer would be way too spoilerish, it could be messaged to me.

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Thanks for that microphage.

 

The SDF code almost did the trick but not quite. It allowed me to talk to the Fang Clan Elder and take the Nephil test challenge again, but it didn't actually give me the quest (or did it not in the first place?), and while doing so reset the exit gates in the test, it didn't reset the entrance gate to the first battle.

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OK.

 

Your main reason for taking the test was to kill Kherrr. (Though you can take test without killing him 1st.) You probably did that. If you went back to quest giver you would have completed the quest. (I think it's in the crystal works in Shankers Tower, nephil named Sarramor.) It may have come from a Job Board too. Seems like you needed some other quest completed before being able to finish this one.

 

The reason you want back in is to get the ceremonial items. They aren't very good weapons/armor as such, there are better. They are valuable to sell. But I understand the added challenge of trying to get away with them. All you can do is stash them somewhere or sell them because you will lose them anywhere in the vicinity of the test area even if you get away far enough to resurrect the player carrying them. You will find yourself in the area again later and if you are carrying them around, POOF! Bye, bye items.

 

Use the item numbers 73 317 and 360 to get them from the sign at Storgalds Herbs as described in the earlier posts in this thread. Just remember to make backups of the text files you change.

 

All you will be doing is editing a text file. Not coding or programming per se.

 

If you still have trouble, PM me. I'm replaying the game and am about 2/3rds done. You are still fairly early in the game. It may be worth a restart to you. The number of data flags would take hours to find and make SDF's and test them. I could tell you how to reset the quest flag but it's more than a bit chancy and unpredictable results could occur. I actually went back to do this quest on a replay of the game. I'd say just save the "keep the ceremonial items" trick for a replay. I did.

-=microphage=-

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Seemed time to make this easier for "new to editing people" by adding some new items plus how

to get it/them. As always, backup files before editing!

-=microphage=-

 

Note: These work for Mac or PC as the .txt scripts are cross compatible.

 

 

____________________________________________________________________________________

 

-Equipable Super Weapons: Hail Stone and Fire Bomb

-Genius Elixir (gives 10 skill points)

-Cake (giveasnack) cheat that gives you 10 skill points.

 

NOTE: '//' in a line makes what follows ignored like 'rem' (remark) in Basic or DOS.

____________________________________________________________________________________

 

Add item 495 to av5itemschars.txt (Make sure item number is not in use. Just copy & paste.)

 

begindefineitem 495;

import = 0;

it_name = "Hail Stone";

it_graphic_sheet = 2;

it_which_icon_ground = 2;

it_which_icon_inven = 4;//rock is 3

it_variety = 12;//equipable, flung

it_ability = 17;//smite, ice bolt

it_level = 900;//super powered!

it_value = 0;

it_weight = 1;

it_charges = 1;

it_graphic_coloradj = 1;//makes color icy blue

it_extra_description = 22;

 

 

 

Edit sign at Storgald's Herbs in z06blakchasdlg.txt (Again copy & paste.)

 

begintalknode 6;

state = -1;

nextstate = -1;

condition = 1;

question = "special";

text1 = "The sign says:";

text2 = " Storgald's Herbs";

 

and add several lines as so:

 

begintalknode 6;

state = -1;

nextstate = -1;

condition = 1;

question = "special";

text1 = "The sign says:";

text2 = " Storgald's Herbs";

text3 = " ";

text4 = "Items added.";

code =

reward_give(495);

reward_give(495);

reward_give(495);

reward_give(495);

reward_give(495);

reward_give(495);

reward_give(495);

reward_give(495);

reward_give(495);

reward_give(495);

break;

 

Save. Start game. Read sign.

 

You will now have 10 of item in your main character's inventory.

 

============YOU CAN DO THIS FOR ANY ITEM with it's number...=============

Type shiftD then backtostart then enter. Head North then west to find

Storgald's Herbs and read sign.

 

You can do the same for this new weapon "Fire Bomb":

 

begindefineitem 496;

import = 0;

it_name = "Fire Bomb";

it_graphic_sheet = 2;

it_which_icon_ground = 2;

it_which_icon_inven = 4;//3

it_variety = 12;//equip

// it_variety = 11;//no_equip

it_ability = 16;//fire bolt

it_level = 900;

it_value = 0;

it_weight = 1;

it_charges = 1;

it_graphic_coloradj = 256;//makes color fire orange

it_extra_description = 22;

 

Use reward_give(496); for this one.

 

_________________________________________________________

 

begindefineitem 498;

import = 220;

it_name = "Genius Elixir";

it_ability = 223;//Skill Points

it_value = 0;

it_level = 9;//adds 10 skill points

it_graphic_template = 51;

it_graphic_sheet = 7;

it_which_icon_ground = 3;

it_which_icon_inven = 2;

it_graphic_coloradj = 128;//brown

 

 

Use reward_give(498); for this one.

 

___________________________________________________________________

 

Quick script editing. Open Avernum 5/data/scripts folder. Backup av5itemschars.txt

somewhere safe. Open av5itemschars.txt in /scripts folder. Find items 284 & 285 and

copy and paste these over the existing ones. Save. Play. Hit shift D and type

giveasnack hit enter. Your main character now has a piece of cake. Pass to any characters inventory and they can get cake worth 30000 (sells for 7500) or use for 10 skill points.

Use/eat for 10 skill points anywhere, anytime in game. Train character any time!

 

begindefineitem 284;

import = 250;

it_name = "Cake";

it_ability = 223;//Gives Skill Points

it_level = 9;//adds 10 skill points

it_graphic_template = 51;

it_graphic_sheet = 1;

it_which_icon_ground = 7;

it_which_icon_inven = 7;

it_value = 30000;

begindefineitem 285;

it_name = "Kabob";

it_ability = 204;//restore original kabob abil

it_value = 2;//restore original kabob val

it_level = 2;//restore original kabob lev

it_which_icon_ground = 10;

it_which_icon_inven = 10;

 

Just hit shiftD and type giveasnack then enter key to receive piece of cake.

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  • 3 weeks later...
Originally Posted By: Phazer
The "Fun With Fuller" in opening post is good, as far as it goes.

I killed Fuller and made the whole town permanently hostile. The SDF code there didn't fix it.

To solve this leave area, open cheat console, and type SDF 35 1 0 and go back.

This should work for just Fuller also.


Actually this was in a post near the bottom of the 1st page, mixed in with some other hostile fixes. But thanks! In trying to avoid multiposting I have lumped several things into 1 post several times. Your post makes it easier for someone to find it.


**************************NEW MONEY CHEAT****************************

Edit item 284 (Cake) like so:

begindefineitem 284;
import = 250;
it_name = "Cake";
it_graphic_template = 51;
it_graphic_sheet = 1;
it_which_icon_ground = 7;
it_which_icon_inven = 7;
it_variety = 14;
it_charges = 1;
it_value = 30000;


begindefineitem 285;
import = 250;
it_name = "Kabob";
it_ability = 204;//restore original kabob abil
it_value = 2;//restore original kabob val
it_level = 2;//restore original kabob lev
it_which_icon_ground = 10;
it_which_icon_inven = 10;

Now all you do is open cheat console (shiftD) type 'giveasnack' then hit 'enter' and you will have 30000 coins any time any where in game without having to sell cake or go anywhere.
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  • 3 weeks later...

Can I *reduce* characters' stats? I'd like to fix a minor mistake or two that I made in spreading around the skillpoints, but the editor only seems to give me options to boost their skills.

 

I don't like to really cheat in my first playthrough. I just want a takeback; touch & move is for chess smile

 

Also, is there a list of things you can type in the developer's console? I know "editor" and I see that a lot like "SDF 75 5 1" have been mentioned here. Is "editor" the only one that doesn't require you to know the internal codes?

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