Unflappable Drayk Nicothodes Posted December 29, 2005 Share Posted December 29, 2005 I got my version of the 3D editor a few months ago and it worked fine. Today, when I tried to use it either right after I tried to make a new scenario or open an old one, it would quit. I downloaded the newest version and tried that one, and the same thing happened. The only thing that's changed about the computer is that we upgraded the OS to 10.4. Does anyone have any ideas why it's not working? Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 29, 2005 Share Posted December 29, 2005 OS 10.4 would be what did it. What I would suggest is uninstalling all Blades of Avernum related files, reinstalling the newest version of Blades of Avernum, and then reinstalling the 3D editor. If it still does not work, give a more detailed explanation of the error. Link to comment Share on other sites More sharing options...
Unflappable Drayk Nicothodes Posted December 29, 2005 Author Share Posted December 29, 2005 It's still not working. It just quits and says Blades of Avernum unexpectedly quit. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted December 29, 2005 Share Posted December 29, 2005 Do you have any problems with any other Spiderweb-related products? Like, say, the BoA app itself? Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted December 29, 2005 Share Posted December 29, 2005 This bug was fixed in the latest version. Taking this combined with what TM experienced in the importing of towns is leading me to believe that there is something wrong with the current file release on Sourceforge. Since I don't have a Mac I can't tell for sure. Could someone else with OS X 10.4 redownload the latest version of the editor and see if it works? Oh, and just to make sure its the same bug, Nicothodes, try using the About option in the Help menu and see if the program crashes. Also, just in case this bug doesn't get fixed quickly, you should know the original editor on Spiderweb's website should work. Link to comment Share on other sites More sharing options...
Unflappable Drayk Nicothodes Posted December 30, 2005 Author Share Posted December 30, 2005 Yeah, it's the same bug. *sighs* I know the other editor will work, but I really prefer to be able to see how the scenario will look in the game without constantly moving the file from folder to folder. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 30, 2005 Share Posted December 30, 2005 You shouldn't have to move the file I believe. You should be able to open it directly in the folder with all the other scenarios. At least that's how it works on the Mac. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody wz. As Posted December 30, 2005 Share Posted December 30, 2005 I tried downloading the latest version recently (about 2 days ago) and found that it was actually version 1.02b5 rather than b6. I went ahead and downloaded the source to b6 and compiled it. EDIT: If anyone would like my compiled version of 1.02b6, you can find it here. It runs on my system, 10.4.3. I didn't test it specifically for the bugs mentioned, but if the bugs have been fixed as claimed, there should be no problems. NOTE: The info window says that its version is 1.02b5. This is wrong. It is actually b6. http://s7.yousendit.com/d.aspx?id=3ULN5RO6NQTZJ20SQ00GU7R6D7 Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted December 30, 2005 Share Posted December 30, 2005 If you don't mind, could you email it to kernelknowledge (at) users (dot) sourceforge (dot) net, so I can load it onto SourceForge. Thank you for your help. EDIT: Nevermind. EDIT: The correct version should be on SourceForge, but it contains no documentation, as I was too lazy to download Stuffit again. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody wz. As Posted December 30, 2005 Share Posted December 30, 2005 Jinx! Link to comment Share on other sites More sharing options...
Kyshakk Koan KernelKnowledge12 Posted December 30, 2005 Share Posted December 30, 2005 Bah! Take it and leave me be! Link to comment Share on other sites More sharing options...
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