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are these archived anywhere else?


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Try here . Kelandon seems to have gotten most of them posted there. Really though, it's not all that hard to do targeting. Just loop through the creatures in the current town and assess the visible, hostile ones according to some metric. Which ever one scores highest is chosen as the next target to attack.

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Thanks. I was thinking of writing up my own Phase Spider script for a scenario I'm working on, but remembered some guy had written one years back. I had no idea how cool it was.

 

EDIT: I should note that the Web attack state for the Phase Spider script will not work if the target changes (it'll do the animation right but web the wrong person). The quickest way to fix this is to replace the "target" variable in the state with "get_target()." There's probably a more efficient way to get this done but I don't feel like messing around with advanced creature scripts.

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