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If anyone has any little marganys of advice for the King of Noobs in A1 i would please like to hear it thank you.

 

[if you are considering insulting me for some crazed reason try to refrain and act like a civilized person instead of a imature jerk (i have had plents of bad experiances) thank you so much]

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Play it, figure out what works for you, and ask any specific questions you might have.

 

—Alorael, who has absolutely no idea what marganys means. It looks like a misspelled word, but he can't come close to determining what it's supposed to be.

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Except for advice on specific parts of the game like locating items, there is no right answer for creating a party and playing.

 

Do try to use proper spelling since you will get picked on about it.

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The game includes quite a tips in the 'instant help'. Read them the first time, then switch off the instant help forever.

 

This should cover the basics like equipping weapons and armor and how to fight. In Avernum learning to fight is the most important thing to understand. The only danger you are in is getting killed by a lot of wandering monsters, there is little else you can do wrong, at least not early on.

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I'm in Fort Avernum and do not plan to go to Fort Duvno until after Silvar so therefore I don't have lockpicks. Why I mention this is because I need to find a way to switch characters around for bashing doors. Why I ask is i'm tired of loaading every time my first character dies. confusedconfused

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No.

 

There is a Reputation stat, but more is better (as opposed to having to choose between pleasing different factions). You get more reputation mainly from completing quests and helping people.

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Originally by Faldnag:

 

Quote:
Why I mention this is because I need to find a way to switch characters around for bashing doors.
I think that the strongest character always attempts to bash down the doors and so will always take damage. I've never found bashing to be effective, personally. A lot of the storerooms in Fort Avernum probably can't be opened for a while, anyway. Make a note of the doors you can't open so you can come back later when you're more experienced and move on.

 

Dikiyoba.

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Bashing is pretty worthless. Youl'l need lockpicks or a mage who can cast Unlock. The latter will be useful countless times.

 

—Alorael, who could find only one plausible "margany" on Google, and it's apparently a dying indigenous Australian language. Um?

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Arabic?

 

Oh, Faldnag, its against the code of conduct to double post, let alone triple post.

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Marghani gives 2300 Google results, of which I'd say 3/4 are related to the Middle East. However, it seems to be only used as a name for people or places, and doesn't have a Wikipedia page. I'd say it's a name of an old historical figure.

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It shouldn't be an adjective, because you can't do that in English. You can't "have a microscopic of advice" in English.

 

Turkish? Persian? Kurdish? I am out of my element here, other than naming all the Middle Eastern languages I can think of.

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Hebrew? It's definitely not microscopic in Hebrew, though. Actually, I'd be unsurprised if most Middle Eastern languages used loanwords from Latin roots for microscopic.

 

—Alorael, who gives up. Nobody can figure out even what language the word is from and it's obviously either exceptionally uncommon or not the standard Romanization.

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First, I don't give a (censored) about word origins.

 

Second, let's get back on topic. That said,

Quote:
Originally written by Faldnag:

Why I mention this is because I need to find a way to switch characters around for bashing doors. Why I ask is i'm tired of loaading every time my first character dies. confusedconfused

Forget bashing doors altogether, it's normally not worth the time or effort. I've long since learned from the Exile trilogy not to bother with it.

 

Since it seems like you've barely started, your PCs aren't nearly strong enough to do much of it anyway. Here's what you should do instead:

1) Leave Fort Avernum.

2) Kill wandering monsters, and take their stuff (and gain some XP too! smile ).

3) Sell the stuff you picked up from the dead monsters.

4) Repeat 2 & 3 until you have about 500-1000 gold.

5) Go north to Formello and buy Unlock Doors at level 2 from a mage in the library.

 

Now you can open most locked doors.

 

Also, Dikiyoba - You're right, the strongest character always attempts to bash the door down.

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Going north to Formello runs the risk of being chased by large bandit groups before you are ready.

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It's not the Bandits it's hust I have OCD so I have to do everything in a apecific pattern.

 

In other news since i have superior battle strategies i explored ALL laugh of the Bat Cave (immediatly) but i can't figuire out how to read the Divine Fire lv 3

 

Possibilities

Need higher then 30 runereading(i already had it from the lv 3 Smite)

Need lv 1 Divine Fire

Any other thoeries or proven answers please respond

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You need to have a spell at level 1 or 2 before you can boost it to 3.

 

—Alorael, who thinks you've probably got plenty of Rune Reading for now. In fact, for most of the game you won't need much.

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Just explore since you want to be powerful when you go in to it.

 

Buy a boat and explore the islands and along the shore. You can get some experience and have a quick retreat when you have trouble.

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Quote:
Originally written by Randomizer:
Going north to Formello runs the risk of being chased by large bandit groups before you are ready.
On the rare occasion when I do meet up with some bantits, they have trouble with me, not I with them. It's one of the subtle joys of starting off with a decent amount of mage & priest spell skills.

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Stealing it is easy. Just go east and keep going without dying to his assorted traps and guards. If you mean doing it without getting caught, you're out of luck.

 

—Alorael, who still wants to know what margany means and where it comes from.

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You can't get out without Motrax waiting for you. If you really want the stuff then prepare for a nasty fight. That shade in the southwest lied about there being no alarm.

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Margany is how your toast tastes when you put too much butter substitute on it.

 

-S-

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Quote:
Originally written by Faldnag:
I felt a need to keep this conversation going, so how how do you steal Motrax's stuff.
I recommend you kill Pyrog first (spoiler: You have to kill him anyway to beat the game), just to make sure you're strong enough to take on a dragon and live to tell the tale. Then kill Motrax and everyone else in the cave. Once that's done, you can take his stuff.

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There was a bug once that allowed you to skip special areas (like the alarm) by standing next to it, then entering and leaving combat mode. I don't know if it's been fixed by now.

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Edit -Oh. Someone posted first.

 

No, but the space where the alarm would sound can be passed. Line your group next to it (straight). Then enter fight mode, and exit it. Usually you should pass it.

 

Also, in A1, you can keep bashing doors over and over again, and eventually it will open. Though, I have only done this with *requiers skill of 80* doors.

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There's no way to get Motrax's permission to take his stuff. If you don't want to kill him, you can always rob him and then run away.

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That's not too bad if you do it in sections. The full load of loot will be a good way to determine when to go back to Formello.

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Yes, do the nephilim and nepharim fortresses. They're meant to be done fairly early in the game.

 

Dikiyoba.

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Quote:
Dikiyoba:
Make a note of the doors you can't open so you can come back later when you're more experienced and move on.
Doing this sucks. I recommend cheating. Those Fort Avernum doors are nothing a little maxed out unlock spell can't cure. And those nephilim won't know what hit 'em if you beef yourself up a bit before attacking them.

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Nephilim are slightly easiser than nepaharim. The names are misnomers, though, because the Nephilim Fort has nepharim as well and is undeniably the tougher of the two, as you can probably tell from the first ten steps there.

 

It makes more sense to tackle the Nepharim Fort first, but I don't think it's essential. If you can handle the tougher Nephilim Fort now, go ahead.

 

—Alorael, who recommends the powers of basic observation. A crude fort hacked out of a cave is less impressive looking than a giant castle. The difficulty matches.

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I'd say you're thinking too hard, something I'm famous for at home.

 

Anyway, the nephilim castle is the harder of the two to get into (spoiler: unless you go in from the back), so I recommend tackling the fort first (another spoiler: You need a key from the fort anyway, so why not start there?).

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The Bandit Fort near Fort Duvno is presumably meant to be the first major dungeon that you tackle.

 

Motrax's treasure is nothing much anyway, so it is not meant to be stolen.

 

Combat is not difficult if you have the right party make up. My third character started with a level 2 in Mage Spells and a level 6 in Priest Spells, while the fourth character was the other way around.

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You didn't have your mage start with lightning spray *shocked*. Still it sounds good. If you have some money head south to the Tower of the Magi to gain higher level spells.

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Quote:
Originally written by Ishad Nha:
Motrax's treasure is nothing much anyway, so it is not meant to be stolen.
In Exile he had Scrioth, which was pretty cool.

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