Jump to content

Recommended Posts

Yes, hit chance bonuses and negatives apply, however spells start with a higher base chance than physical weapons. The main problem for casting magic spells is that too many negative to hit chances from armor mean that you can't cast spells.


I'm trying to find a game mechanics analysis for the remakes.

Link to post
Share on other sites

Very helpful, thanks! I've been equipping armor on my mage and wondering what the drawbacks might be...at the same time, I've been leaving my archer with very little/light armor to maximize hit chance. Looks like I'll be cutting back a bit on armor for the mage. Will try to find the sweet spot. 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...