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Yes, hit chance bonuses and negatives apply, however spells start with a higher base chance than physical weapons. The main problem for casting magic spells is that too many negative to hit chances from armor mean that you can't cast spells.

 

I'm trying to find a game mechanics analysis for the remakes.

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Very helpful, thanks! I've been equipping armor on my mage and wondering what the drawbacks might be...at the same time, I've been leaving my archer with very little/light armor to maximize hit chance. Looks like I'll be cutting back a bit on armor for the mage. Will try to find the sweet spot. 

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