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BoE is Free Open Source Software and can be freely modified and distributed under GNU GPL. I've patched my copy of legacy BoE with the Thrown Missiles fix described at http://spiderwebforums.ipbhost.com/topic/25797-archery-vs-item-lore/ and will distribute it.

 

This Intel Mac version is in the forum header: http://redsaurus.net/boe/BoE10.7+301212.zip Assuming this version works well, could this please be patched for the Thrown Missiles fix? I don't want to clutter up OpenBoE.com with non-experimental stuff, but I did buy BladesOfExile.com and BladesOfExile.net a couple months ago. I'd like to use one of those for more general Exile stuff, including hosting Thrown Missile-patched legacy versions, links to Trilogy downloads, and instructions for installing the software that allows the series to run on x64 Windows systems.

 

I'd also like the MacOS graphics files extracted from the Mac BoE version, for inclusion with the legacy Windows download from my site. I'd like to make the darker MacOS graphics the default, while having copies of the Mac and Windows graphics sets in two subdirectories for easy copy-paste to match any given scenario or preference. Could someone assist me with this, please? The legacy release and the open-source release can be found here: http://spiderwebsoftware.com/productsOld.html

 

(What I mean about the graphics subdirectories is this: Graphics are stored in BLADEXIL/BLADEDIT/ by default. I would include two subdirectories, BLADEXIL/BLADEDIT/LightGraphics/ and /BLADEXILE/BLADEDIT/DarkGraphics/ which would have the complete sets. Then you just open one up, copy the contents, and paste them over the files in BLADEXIL/BLADEDIT/ , which I hope will be easy to understand.)

 

The PowerPC version link in the header is dead. Would the original legacy MacOS version run on PowerPC Macs easily, perhaps with a simple compatibility layer or something? I don't know how it works.

 

Which would be the preferable domain to use for a BoE hub: BladesOfExile.com or BladesOfExile.net? i don't know the standards.

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Hello,
concerning the MacOS graphics, it is still possible to use an emulator SheepShaver, MiniVMac, ... to install these old executables. In general, these executables install only a few files, one of which contains all the images.

 

For example, installing Exile III creates 11 files: 3 executables (Exile, Editor, Docs/Order Form), 5 data files (Graphics, Outdoors, Sounds, Specials, Towns) and 3 text files (READMe, Version History, Software License).  In this case, the file of interest "Exile III Graphics" contains ~85 .pict files (see https://en.wikipedia.org/wiki/PICT ), they are stored in its resource fork (see https://en.wikipedia.org/wiki/Resource_fork ) ; they have no name, only a number: 700, 701, ..., 3001.

 

Note:
- I can try to create a small program to extract them automatically, ...


 

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I just modified one of my program to extract the .pict contained in the file "Exile III Graphics", so now I have a list of files : 700.pct, 701.pct, ... ; if you send me an email in a private message, I can send your a .zip containing these files.

 

Notes:
- I can see them in the Finder. LibreOffice seems able to open them but ImageMagic seems to have problem with some of them, ...
- concerning SheepShaver, I use it to emulate a MacOS9 system on some recent Mac, this works ( but at the beginning, it can be tricky to install MacOS9, ...)

- I will try latter to extract the pictures in Exile I, ...

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Another thing I'd like is this: I want to make it so Instant Help is NOT turned on by default with new parties. I want to make a more intuitive, more in-depth tutorial scenario and make it prominently visible. Instant Help with every new party gets grating and it's not especially easy to understand.

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For this, it would probably be better to use cboe, i.e. there is already an option to disable Instant Help in the preferences (although I don't check that it works). 

 

Just for information, I compiled my version of cboe (after quickly fixing many problems): https://github.com/fosnola/cboe/commits/master ;  of course, everything is not perfect but under OSX, I was able to finish about ten scenarios without major problems...

 

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On 8/13/2020 at 12:44 PM, The Almighty Doer of Stuff said:

Another thing I'd like is this: I want to make it so Instant Help is NOT turned on by default with new parties.

 

Turning off Instant Help is the first thing I do every time I start new game. Making it off by default is a great idea.
I put up a temporary link to a version of BLADES.EXE for Windows that has Instant Help off by default.
It also has the Thrown Missile fix and Locked Door keyboard shortcuts.
I will try to make patches for Exile 1-3 and the Mac versions too.

 

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I guess I'm a bit late to the party; I could have easily extracted the PICT resources from the Mac version using ResEdit in my Basilisk II instance, but I guess you already have them now? Have you checked that the graphics are not glitched or anything? Are there any graphics missing? There are also the ppat resources which correspond to one of the Windows graphics sheets, so if you need those, I can probably extract them with ResEdit.

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Posted (edited)

They're glitched, yes, but not the important bits. Mostly just the interface buttons and stuff which are the same between Mac and PC. The only difference I currently have is MISC.BMP, which includes some patterns. Is that what you mean? Also, it looks like the Mac version has an original attack pose for the Living Statue, if you'd like to replace the one you made for OBoE.

 

It'd be nice if someone could make the reverse, with Windows graphics fitted into the Mac graphics' layout. Another thing I'm doing is fixing some anomalies such as transparent pixels where they should not be, and mirroring all the monsters properly (they're not perfect mirrors for some reason).

Edited by The Almighty Doer of Stuff
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2 hours ago, The Almighty Doer of Stuff said:

It'd be nice if someone could make the reverse, with Windows graphics fitted into the Mac graphics' layout. Another thing I'm doing is fixing some anomalies such as transparent pixels where they should not be, and mirroring all the monsters properly (they're not perfect mirrors for some reason).

I just took a quick look at some of these .pct files; most (all?) seem to contain only a single RGB(*) pixmap. I've just modified one of my codes to extract this pixmap (one per file) and convert it to png.

 

(*) so I guess the transparent pixels were added by the conversion application.
 

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I think it would be difficult. Using Linux, I run the Mac versions on Basilisk (68k Mac emulator), and the Windows versions on DOSBox (DOS emulator). I think modern Mac users would also need Basilisk or DOSBox to run them.

 

Edited by Motardo
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On 8/15/2020 at 1:01 PM, The Almighty Doer of Stuff said:

Also, it looks like the Mac version has an original attack pose for the Living Statue, if you'd like to replace the one you made for OBoE.

Huh? The Windows version didn't have an attack pose for the living statue? Anyway, I'm pretty sure the one in OBoE is the same one you're seeing in the Mac graphics. The OBoE graphics are the Mac graphics.

 

22 hours ago, Motardo said:

I think it would be difficult. Using Linux, I run the Mac versions on Basilisk (68k Mac emulator), and the Windows versions on DOSBox (DOS emulator). I think modern Mac users would also need Basilisk or DOSBox to run them.

Yes, that's exactly how I run the legacy versions too. Mind you, my Mac can't really be called modern anymore… but I assume Basilisk could still work on modern Macs. Worst-case you'd need to compile it from source, I suppose? DOSBox will definitely work.

 

21 hours ago, The Almighty Doer of Stuff said:

Would it be possible to put some sort of DOSBox wrapper on them so you can just download them and run it? I hear that's possible, maybe.

It's possible but probably illegal, because that would mean distributing a copy of Windows 3.1. Even if someone does it, I don't think we can allow it to be posted on this forum. Similarly, distributing a ready-to-run Basilisk II image would mean distributing Mac ROM files which are similarly copyrighted.

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Posted (edited)

Ah, right. Does the Intel Mac BoE in the forum header run like legacy BoE? Basically all I'm looking for is legacy-like BoE that's easy to run on modern Macs, except with the patches. Then I'd host it on the new website.

 

The Living Statue attack pose included with legacy BoE and the attack pose included with OBoE are different. Check it out, you'll see. The arms are positioned differently.

(For those curious, I bought BladesOfExile.com and BladesOfExile.net because they were available and I didn't want some jerk taking them and doing something dumb with them. It feels kinda weird owning a domain named for the original name of the game, but if I think someone in particular can do a better job with it I'm not opposed to transferring ownership or allowing others to co-maintain it.)

Edited by The Almighty Doer of Stuff
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17 hours ago, The Almighty Doer of Stuff said:

The Living Statue attack pose included with legacy BoE and the attack pose included with OBoE are different. Check it out, you'll see. The arms are positioned differently.

Huh, you're right; in that case I have no idea where the OBoE one came from. I assume there was some reason for replacing the original but I don't remember what it could be. Maybe something to do with the background removal process?
 

I don't remember clearly but I think the Intel Mac BoE in the forum header is an old OBoE? But it could also be Khoth's version, which would predate OBoE. I'm not sure.

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  • 2 weeks later...

Thanks. I'm sorry to keep asking questions one at a time, but you mentioned you can send me the Mac graphics without the glitches present in Osnola's attempt. Could you send them, please? I'd like to be thorough.

 

Also, I have some  BoE terrain graphics without credits. Two I'm thinking of are a couple blue-floor mushroom terrains. Are those your work? They're not in my Mab or Tim Farland folders.

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5 hours ago, The Almighty Doer of Stuff said:

Thanks. I'm sorry to keep asking questions one at a time, but you mentioned you can send me the Mac graphics without the glitches present in Osnola's attempt. Could you send them, please? I'd like to be thorough.

I tried it just now and it doesn't look like it'll be quite as easy as I first thought. It should still be possible though, as I'm pretty sure a PICT file just stored it in the resource fork, so I can probably copy the Blades of Exile Graphics file several times, delete all but one resource, and change the file and creator codes. Of course, I'd still have to convert it to a different format after that, though…

 

5 hours ago, The Almighty Doer of Stuff said:

Also, I have some  BoE terrain graphics without credits. Two I'm thinking of are a couple blue-floor mushroom terrains. Are those your work? They're not in my Mab or Tim Farland folders.

If the mushrooms are in a regular arrangement, like crops, then perhaps they could be made by Mistb0rn? Mistb0rn made a lot of graphics at my request for inclusion in OBoE, mainly based on BoA graphics (unfortunately some of them were only posted as JPEGs so I can't really make use of them). I think mushroom crops might be among those.

 

If that's not it, could they be from Exile I? I recall there was one mushrooms graphic in Exile I which didn't exist in Exile III. It was just another variation on the existing ones, but you could see the difference. If this is the one you're thinking of, it's probably a Jeff edit of Andrew Hunter originals.

 

If neither of those fit, then I have no idea.

 

It would be easier to help if I could see the graphics themselves.

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I was separating out all the graphics we included in those big terrain sheets for an archive organized by artist, but I don't like the specific way I did it and I'm going to start over.

CM, I'll credit those two crop rows of mushrooms to Mistb0rn as you say. Exile 2 has a mushroom terrain that is not present in the other installments in the series, which is where the other one confused me. But what about these?

 

ExileStalagcmtites.png

 

There's a whatever-this-is-called in the graphics sheet with the big credits letters I made, but it was an older, inferior one I made. I don't know who made these. I think the white cave floor one was me, but I don't know about the other. Is that Mistb0rn's? I can see the Andrew Hunter stalagmite it was made from, copied and flipped like the one on the left.

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Posted (edited)

I've been doing some creative work myself, which I hope makes some buttons more intuitive. Here aare some colored scenario editor buttons I made a while back, and some buttons for the inventory pane that I hope make it clearer what they do. (Those would be a part of MIXED.BMP. The top row are the default buttons, and the bottom row are my changes.)

 

EDBTNS.BMP

 

InventoryButtons.png

 

EDIT: Osnola sent me the Mac graphics converted to PNG. I hadn't received/noticed the email they sent me previously. So I have those. Thanks, Osnola!

Edited by The Almighty Doer of Stuff
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On 8/30/2020 at 7:12 PM, The Almighty Doer of Stuff said:

ExileStalagcmtites.png

 

There's a whatever-this-is-called in the graphics sheet with the big credits letters I made, but it was an older, inferior one I made. I don't know who made these. I think the white cave floor one was me, but I don't know about the other. Is that Mistb0rn's? I can see the Andrew Hunter stalagmite it was made from, copied and flipped like the one on the left.

I don't think that was Mistb0rn. If you didn't make it, then it was probably me (using Andrew Hunter graphics as a base, of course).

 

13 hours ago, The Almighty Doer of Stuff said:

I've been doing some creative work myself, which I hope makes some buttons more intuitive. Here aare some colored scenario editor buttons I made a while back, and some buttons for the inventory pane that I hope make it clearer what they do. (Those would be a part of MIXED.BMP. The top row are the default buttons, and the bottom row are my changes.)

 

InventoryButtons.png

I dunno, the text is even tinier, and I don't understand why you've added different-coloured backgrounds, but they're not terrible I suppose?

 

13 hours ago, The Almighty Doer of Stuff said:

EDIT: Osnola sent me the Mac graphics converted to PNG. I hadn't received/noticed the email they sent me previously. So I have those. Thanks, Osnola!

So you don't need me to extract them with ResEdit after all?

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No, I don't need them anymore. Thanks though!

 

I suspect it was me who made the stalagctmites, given that they both were made with the same method. I wasn't sure.

 

The different colors are to differentiate the buttons, because they  run against each other in the GUI and I didn't want it to look like a "USEGIVEDrOPINFO" button. The D and I are smaller but the U and G are the same size. I never understood why item commands have a picture of a person instead of a picture of an item, also... I'm not sure I'm going to use the new ones anyway though. Probably not, come to think of it, although I'll offer it to those who prefer it at least.

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