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Geneforge 1 kickstarter?

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Awesome, been looking forwards to this for a long time. Not sure about the name "Mutagen" though. Isn't that from ninja turtles lmao? Should rename it something more epic sounding in my opinion.  

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It's what I have been waiting for the past few years. I haven't played Geneforge 1 because of the ancient engine. I have played GF2 to GF5 and many are telling me I miss out. 

After all, I am the guy that calls GF1-2 "Prequels" to the "main" GF theme, the great Rebellion.

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I think the subtitle "Mutagen" fits well with the bioethics theming of the franchise. For new players, it's foreshadowing to the true nature of the canisters as well. Better than what I could come up with, at least.

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On 2/10/2020 at 5:55 AM, Aleister said:

Awesome, been looking forwards to this for a long time. Not sure about the name "Mutagen" though. Isn't that from ninja turtles lmao? Should rename it something more epic sounding in my opinion.  

 

Mutagen is the scientific term for any DNA-altering agent or substance. Cartoons can be educational as well as entertaining.

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Remastered fyoras should have that ugly cute look of baby reptiles. They currently do not.

 

I like that creations will be getting more abilities, although if the Shaper class used to be the class where you experience most of the game mechanics by default, this may be even more true of the remake.

 

Wonder what the new quest lines would be. If I recall correctly, the entire western half of the island didn't really have quests directing you to explore it, unless you wanted the special keys or items from there to do specific things with the Geneforge complex on the eastern half.

Edited by wackypanda

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13 hours ago, wackypanda said:

Remastered fyoras should have that ugly cute look of baby reptiles. They currently do not.

 

%100 agreed 

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Really don't like the delayed damage with the animation, in the old versions the character would take damage upon being hit, now from the teaser there's a pause after the attack animation has passed through the target and then disappeared before the damage loads/appears. Also really don't like the softer art style, less hard straight lines and more curves. Seems like the arts just been copied over from avernum remakes and I dread the idea of the creations just copying over from monsters in there other games like drakons becoming avernum dragons etc.  

 

Please keep the unique quirks that get lost in the remakes so far. The video makes it look like we're going to be playing in an entirely different world and I hope he keeps most things looking the same just cleaned up a bit.  

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4 hours ago, Aleister said:

Really don't like the delayed damage with the animation, in the old versions the character would take damage upon being hit, now from the teaser there's a pause after the attack animation has passed through the target and then disappeared before the damage loads/appears.  

 

Since the game hasn't actually been written yet, the trailer is just a mockup so I wouldn't worry about the timing of the animations at this point.

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It put a bit smile on my face this morning to see that the whole thing was fully funded within a day.  Now to fund those extra areas....

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Please tell your friends! I would really like more from GF1, like a new creation and more quests. 

 

I have pledged what is for me (I am not well paid...) 6 visits to the café with friends. 

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Kickstarter has already reached almost 70k at the time of me posting this, at 75k we get the whole new area with quest chains etc. Needless to say I am heaps happy at the response this kickstarter has gotten and glad all the reward tiers are (almost definately) going to be met. 

 

I wonder what the new creation is going to be? And how many creations will be in game without the bonus. Just the OG 3 from each tier or will he include later game introduced ones like wingbolts and rhotgaroths 

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It actually still hasn't even hit $50k yet. I'm pretty confident it'll hit both stretch goals, but so far it's (surprisingly) slightly underperformed compared to the Queen's Wish Kickstarter.

 

I strongly suspect the remake will only feature the original game's nine basic creations, plus the new one. It'd take more work to integrate the three later-series creations into the game- balancing them, distributing several canisters raising the player's level in each creation's skill through the game world and balancing out that, retconning their existence into earlier in the series. Not a catastrophic amount of work, but something that isn't really necessary.

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I'm kinda surprised Jeff is putting professional sound design before the android port stretch goal. I feel like it makes more sense to do the other way around. These games never really sold on their production value, so putting production over availability is surprising.

 

Then again I think Jeff just kinda hates having to support yet another platform.

 

On 2/16/2020 at 6:04 AM, googoogjoob said:

It actually still hasn't even hit $50k yet. I'm pretty confident it'll hit both stretch goals, but so far it's (surprisingly) slightly underperformed compared to the Queen's Wish Kickstarter.

 

I strongly suspect the remake will only feature the original game's nine basic creations, plus the new one. It'd take more work to integrate the three later-series creations into the game- balancing them, distributing several canisters raising the player's level in each creation's skill through the game world and balancing out that, retconning their existence into earlier in the series. Not a catastrophic amount of work, but something that isn't really necessary.

 

I'm hoping the new game only involves the original 9+1, but the new creation might replace another one. The only creations with any real story importance are drayks, so one of the others might get swapped out to maintain the consistency of 3 tiers for the 3 creation types. Though maybe the new creation will replace the ornk canister. I don't think tiers 4 and 5 will make it in, given the timeline over which they were developed in the narrative (some through rogue shaping after Sucia Island, some through deliberate development by shapers to aid in the war effort). It muddies the story, and loses some of the "oh crap" feeling you get going into G2 or G4 and stumbling across the newer creations.

 

I'm less optimistic it'll hit the 75k stretch goal. It seems to have stalled out a fair bit. I would definitely bump my pledge up if we get near the end and we're close to the threshhold, but I wouldn't be surprised if we don't get there. 

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5 hours ago, Grimm said:

I'm less optimistic it'll hit the 75k stretch goal. It seems to have stalled out a fair bit. I would definitely bump my pledge up if we get near the end and we're close to the threshhold, but I wouldn't be surprised if we don't get there. 

 

I've noticed this as well :( We have 19 days left and only need $19,528. Really hope we reach it because I want that new storyline goal. I could up my amount but can only really afford an extra $20

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Another thing I just noticed is that Stealth became finally a generic skill, we have an "Essence mastery" skill, parry was changed to evasion and that luck is gone. 

Shaping seems to be a whole lot more costly; the Shaper has to cough up 4 skill points to get +1 shaping, although this may change. Regardless, I would agree with Shaping being much more expensive than it was (i.e. 4/6/8 costs). It makes much more sense since it's a very powerful skill. I also agree with Essence Mastery being different than intellect. 

Edited by alhoon

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On 2/22/2020 at 9:40 PM, Lady Antji said:

 

I've noticed this as well :( We have 19 days left and only need $19,528. Really hope we reach it because I want that new storyline goal. I could up my amount but can only really afford an extra $20

 

16 days left and only need $17,599 for 75k goal

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