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madrigan

Mavlov's Laboratory bug?

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Is this a bug, or am I missing something? I completed the Mavlov's Lab quest a while ago. but I like to go back and see if an area has changed later. So I went back and only the two Mireling servants were there, and the text said they didn't know where the other humans had gone. So I went looking in the nearby area, and then returned to the lab. Mavlov and the others were back, and I told him again that I killed a mire boar, and the game indicated I had received 150XP. I left, came back, humans were gone. Left again, returned, they were back, and once again I was able to report to Mavlov and see the 150XP above each character's head. Am I supposed to talk to Mavlov elsewhere every other visit? Not sure what is going on here. 

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I'm honestly not sure what's happening either. I just gave this code a good long look and I can't figure out the problem or reproduce it.

 

Have you made the Ahriel your vassals again? If so, on what side?

 

Have you used any cheat codes?

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No cheat codes. I made the Ahriel vassals again, supporting the Blessed side. But I also completed Istara's quest to humiliate the Watchers, which has caused another weird thing which emailed to you directly. I suppose both situations involve people reappearing.

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Hello,

as I am finishing a game, I tried to reproduce this problem and I was successful, so I will send a bug report to support@spiderwebsoftware.com with my zipped game...

 

Note:

- I make Silven my vassal in Ahriel without supporting the Blessed side, no cheat code but I cleared the zones in a very unusual ordering and get/reported many quests very late (mainly to avoid gaining too much experience too soon).

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3 hours ago, osnola said:

I will send a bug report to support@spiderwebsoftware.com with my zipped game...

 

No worries if you’ve done this already, osnola, but that’s not necessary! This bug was caught on Monday, and a fix has been implemented that will appear in the next update (which will be arriving shortly).

 

Sorry not to update this thread earlier. It’s been an unexpectedly busy few days!

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I have already sent the email :-~ But I included in this mail some other minor potential problems so maybe it can be still useful (or not):

  • I found that I have bought two glitterstones to Obro and that I can still buy a third one, unsure if this is normal.
  • in The Flint Pit, it is possible to avoid the initial dialog and the initial combat, ... . So if you come back after killing the boss (to retrieve the chest's contents, to complete the second Khol's quest), you can be welcomed by the boss (which is already dead).
  • in Fort Haven, Khol is sitting behind/inside one of my chest... I guess that he came back to Fort Haven after I have already created a chest in his planned position, this may be a problem different to placing a chest/shop on top of people...
Edited by osnola

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Great finds, osnola! Thanks for taking taking the initiative and reporting these in directly!

 

If I’m reading you correctly, I believe your first point is intended behaviour. There are deliberately more stones in Queen’s Wish than needed for quests, since some of them are easier to find on certain routes than others. Still, if I'm misunderstanding and there is an issue here, your report should lead to a fix!

 

The other two points are new, and should be nice and easy fixes. With luck, they’ll make it into the next update!

 

Nice idea in putting a chest outside the central building in a fort. If I’d have thought of doing that, it would have saved me a fair amount of time walking up and down stairs!

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1 hour ago, Ess-Eschas said:

Nice idea in putting a chest outside the central building in a fort. If I’d have thought of doing that, it would have saved me a fair amount of time walking up and down stairs!

I put a chest inside the smithy since I can sell items and attach augments without having to go upstairs to get them.

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I'm going to admit I didn't realize those cosmetic chests you can place were functional. I thought it was just an image. I also recently discovered that you can use Teleport on enemies. And it took me three or four games to realize that the lighter boxes in your pack are not actually with you. I was putting all my charms in those slots until I was almost done with my fourth game. I keep thinking I've seen and done everything and that has repeatedly not been the case. I think there is as much detail in this game as in any Avernum, even though this game seems to take way less time to complete. 

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Quote

If I’m reading you correctly, I believe your first point is intended behaviour. There are deliberately more stones in Queen’s Wish than needed for quests, since some of them are easier to find on certain routes than others. Still, if I'm misunderstanding and there is an issue here, your report should lead to a fix!

I have done more tests and I am still no sure that this is the intended behaviour, ie. normally, after you buy your first glitter-stone to Obro, the dialog used for buying this stone seems to disappear forever.

 

However except if you want to start a collection of glitter stones, it does not matter, ie. I returned to Obro to buy a third and fourth glitter-stones, then I retrieved them (hint: there were not in my pack), and tried to finish the Glorious Spear with 4 glitter-stones, this tentative failed miserably :-~

Edited by osnola

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4 hours ago, osnola said:

(hint: there were not in my pack)

 

Ah, now I see what you mean!

 

Your thoughts on the reasons for this are interesting but, just to prevent the spread of urban myths, Spiderweb’s games generally don’t check pack items for normal encounters. Rather, it only happens in very specific circumstances. The primary use is in item crafting, where the game will check whether you have the parts to make whatever you want to craft. Otherwise, for more normal encounters, different sorts of checks are used instead. Most of the time, you don’t need to worry about what your party is carrying in its pack!

 

The way this encounter works is that you buy a stone, and a little checkmark (or ‘flag’) is set in the game. When you go into the conversation again, the game consults this checkmark, sees that it’s been marked, and doesn’t allow you to buy the stone again. It’s simple, and pretty hard to break. I’ve checked this myself in a variety of circumstances, and I’m afraid that I can’t replicate what you’re describing myself, at least not yet.

 

What’s happening here is that you’ve either found a way to directly break some of the game’s flags – which shouldn’t happen under normal conditions – or you’re seeing a legacy bug from an old version that’s already been fixed – which I imagine is also somewhat unlikely. Either way, it’s good that this has been brought to Jeff’s attention!

 

While it’s very unlikely that it's the cause, I’d hold off on visiting Mavlov’s Laboratory again until you’ve downloaded version 1.0.3, just to be on the safe side!

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In fact, I also thought of a flag's problem (due to a change in the code flow), ie. when I bought these stones, there appeared in the initial chest in Haven fort (because my pack was already full) so this triggered a warning message.

But maybe this is already corrected in 1.0.3, ie. if this happened here, it is probable that this can happen in other places and that someone reported it.

Edited by osnola

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I downloaded 1.0.3 last night and Mavlov is still disappearing and reappearing. But this is in an already saved game. The issue I had with Peadar and the Blessed ending were mostly resolved.

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