Kyshakk Koan BenS Posted October 1, 2019 Share Posted October 1, 2019 I didn't pick up on this until late in the game, but when I walked outside of Fort Haven, my physical & magical evasion stats increased by 15%. Does anyone know why? What I didn't check, and should have, was whether that +15% remained outside of Haven lands. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Velitace Posted October 1, 2019 Share Posted October 1, 2019 Could it be that Tower of Might only applies when you're in the field? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 1, 2019 Share Posted October 1, 2019 You could check by going to a cleared dungeon or zone other than a fort and checking to see what the evasion numbers are. It might be inside forts the Royal PC is the only character on screen. Edit - As you move away from characters with Tower of Might, the evasion should drop when they are over 6 tiles away. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan BenS Posted October 2, 2019 Author Share Posted October 2, 2019 I've done some testing...and am more confused. My 4 characters are: 1) Royal PC; 2) Ukatish PC; 3) Vol PC [w/ 3 ranks in Tower of Might]; and 4) Ahriel PC. I checked their evasion stats in 5 scenarios, and this is what I get: [inside a Fort] 1) 40/25 2) 15/10 3) 30/30 4) 35/25 [walk outside the gates of a Fort]--the magical evasion goes up uniformly by 15%, but physical evasion is up either 15% or 25% 1) 55/40 2) 40/25 3) 55/45 4) 60/40 [other lands, outdoors, non-combat]--same as above (2nd scenario) [battle, w/ more than 6 spaces between all 4 PCs]--w/ the exception of the Vol PC, same as inside a Fort 1) 40/25 2) 15/10 3) 45/45 4) 35/25 [indoor location, not a Fort; e.g., Refuge of the X; grouped up, no battle] 1) 55/40 2) 40/25 3) 45/45 4) 50/40 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 2, 2019 Share Posted October 2, 2019 It looks like Tower of Might evasion activates properly in combat and outside forts. I'm not sure why you are getting the +25% physical in some situations. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted October 2, 2019 Share Posted October 2, 2019 a few things are clear here: 1) Tower of Might doesn't apply unless the character who has it is on the map. Even for them. This is why the Vol PC gets +15/+15 in battle compared to in a fort. 2) Something is causing physical evasion to go up an extra +10, for everyone who's not the royal PC, when the party is clustered. #2 seems more likely to be a separate effect, than a bug in Tower of Might, given that it doesn't affect the royal PC, and also doesn't affect the Vol PC when they are the only one in range for Tower of Might. I suggest that in fact this +10 is also being applied to the royal PC -- but it's being generated by the royal PC, so there's no scenario in which we see it not being applied. If proximity to the royal PC is responsible, that explains why this +10 looks like it's coming and going with Tower of Might. But it's not. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan BenS Posted October 2, 2019 Author Share Posted October 2, 2019 Of course, of my 5 scenarios, the only one that really "counts" is the battle scenario. And I should have had a 6th scenario where I was in-battle, as well as clustered up; i.e., the most pertinent scenario (d'oh!). But ok. Thanks for the responses. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted October 2, 2019 Share Posted October 2, 2019 Are any of your characters wearing the Ruby Pendant or Dyne's Palisade? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan BenS Posted October 3, 2019 Author Share Posted October 3, 2019 My Prince has the Dyne's Palisade; no one has the Ruby Pendant. I checked the former's alleged abilities, and they don't reference evasion. But it sounds like you know something I don't 🙂 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted October 3, 2019 Share Posted October 3, 2019 Dyne's Paliside has a passive ability called "Shield Ally", doesn't it? +2 to Shield Ally. That kinda seems like it could explain this +10% to physical evasion that only shows up for the non-prince PCs when they are near him. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan BenS Posted October 4, 2019 Author Share Posted October 4, 2019 13 hours ago, The Rural Abjurer said: Dyne's Paliside has a passive ability called "Shield Ally", doesn't it? +2 to Shield Ally. That kinda seems like it could explain this +10% to physical evasion that only shows up for the non-prince PCs when they are near him. You could well be right. I guess I had assumed it was blocking, rather than evading, physical dmg. But evasion seems better so...great. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Ess-Eschas Posted October 4, 2019 Share Posted October 4, 2019 19 hours ago, BenS said: I guess I had assumed it was blocking, rather than evading, physical dmg. But evasion seems better so...great. Yes, this is the cause. Shield Ally contributes to evasion. Sorry for being a little slow to cotton on! Shield Ally gives +5% physical evasion per point to all nearby allies. So your Dyne's Pallisade should account for that extra 10%! Quote Link to comment Share on other sites More sharing options...
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