Jump to content
Spidweb

Welcome to Sacramentum!

Recommended Posts

Queen's Wish the Conqueror is finally out! We're really excited about this game. It is all-new, with a completely different system. It plays entirely differently from anything we've done before. It's a lot of changes, but we think you'll find the game also has a lot of fun in it.

 

Right now, the game is out for Windows and Mac. We're going to start the port to iOS very soon.

 

If you are confused by the new game system, I wrote a blog post with some tips and information about what changed: https://jeff-vogel.blogspot.com/2019/09/queens-wish-is-out-heres-why-its-so.html

 

The v1.0.1 update was released 9/17/19. A full list of changes is on the support page.

 

I'll be adding stuff to this sticky as things change. Hope you have fun!

 

Share this post


Link to post
Share on other sites

Thanks for this game! It looks very promising. I'm playing the demo right now and I was wondering: when do I know that the demo is finished? :)

Share this post


Link to post
Share on other sites
5 minutes ago, ladyonthemoon said:

Thanks for this game! It looks very promising. I'm playing the demo right now and I was wondering: when do I know that the demo is finished? :)

When you can't play any longer...😝

Share this post


Link to post
Share on other sites
33 minutes ago, ladyonthemoon said:

Thanks for this game! It looks very promising. I'm playing the demo right now and I was wondering: when do I know that the demo is finished? :)

At the border of all three vassals you will find a battalion of Haven soldiers, camped next to a fort/forest you need to clear to proceed. At this point you will be prevented from going further by the Demo Demon (or whatever).

Share this post


Link to post
Share on other sites

Congrats on the release!

I'm certainly enjoying this as much as any other Spiderweb game so far!

 

The base building and recruitment mechanics are very much an interesting addition.  The world itself is far more reactive than previous Classic Spiderweb titles seemingly so far, though I'm not too far in yet.

 

Imho, in response to some of the graphical critique one thing (Im not sure if its difficult or simple) that would improve the lookgenerally without adding any assets at all is to maybe size up the conversation window and player status window or at least just the portraits in the aforementioned. Suggesting puting the best foot forward with that. The Character art is better polished than  the map art.  And some windows have a nice decorative scroll work graphic. However the games UI scales that menu art kind of small for 1440p or maybe even 1080p. At this point I'm guessing most people play at these resolutions now and not at the lower resolutions that we played the older Spiderweb games at. I'm sure at lower res' such a suggestion is unnecessary due to the UI default size being more proportional to them. There's certainly opportunity for more polished tile and map scale assets as this new engine is iterated on,  but it doesn't detract from gameplay and Im not one to bang a drum about that. I'm here for Jeff's story, and the gameplay itself as always. 

I'm very curious to see what the future brings in other games with this engine now that the foundation is laid down.

 

 

TLDR, good work. Happy Kickstarter backer. Thank you!

 

Edited by theDav

Share this post


Link to post
Share on other sites
On 9/11/2019 at 5:19 PM, theDav said:

Congrats on the release!

I'm certainly enjoying this as much as any other Spiderweb game so far!

 

The base building and recruitment mechanics are very much an interesting addition.  The world itself is far more reactive than previous Classic Spiderweb titles seemingly so far, though I'm not too far in yet.

 

Imho, in response to some of the graphical critique one thing (Im not sure if its difficult or simple) that would improve the lookgenerally without adding any assets at all is to maybe size up the conversation window and player status window or at least just the portraits in the aforementioned. Suggesting puting the best foot forward with that. The Character art is better polished than  the map art.  And some windows have a nice decorative scroll work graphic. However the games UI scales that menu art kind of small for 1440p or maybe even 1080p. At this point I'm guessing most people play at these resolutions now and not at the lower resolutions that we played the older Spiderweb games at. I'm sure at lower res' such a suggestion is unnecessary due to the UI default size being more proportional to them. There's certainly opportunity for more polished tile and map scale assets as this new engine is iterated on,  but it doesn't detract from gameplay and Im not one to bang a drum about that. I'm here for Jeff's story, and the gameplay itself as always. 

I'm very curious to see what the future brings in other games with this engine now that the foundation is laid down.

 

 

TLDR, good work. Happy Kickstarter backer. Thank you!

 

 

The game responds really well to your windows scaling setting. You can do what I do, and set Microsoft Windows scaling to 150 percent, then when you launch the game it will increase the size of the UI etc. as if you had a lower resolution monitor.

Edited by SearingTouch

Share this post


Link to post
Share on other sites
6 hours ago, SearingTouch said:

 

The game responds really well to your windows scaling setting. You can do what I do, and set Microsoft Windows scaling to 150 percent, then when you launch the game it will increase the size of the UI etc. as if you had a lower resolution monitor.

Update 1.01 will allow scaling the game UI to whatever resolution we choose. Quite frankly changing Windows resolution or scaling is just a clumsy way of fixing things.

Share this post


Link to post
Share on other sites

I want to file a formal complaint about your heartless release of this game when I have a major manuscript draft due on October 1st. I thought I had all my distractions safely stowed away and you come out with this. Curse you, Jeff! 😁

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...