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Character Traits / Adventure Log


Imban

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So, a discussion with Thuryl about character traits and a look at the HLPM made me decide to make two characters - One is Pariah, a human with Divinely Touched, all disadvantages, and all special abilities. He requires a mere 100 XP to gain a level. The other is Avatar, a slith with all advantages and special abilities, who requires 2000 XP to gain a level. Each is a singleton party of his own who I intend to eventually run through all existing BoA scenarios.

 

Currently, I've played both 9 Variations on Point B and Babysitting with both Pariah and Avatar. As it stands, their stats are:

 

Avatar - Level 6 - 32 HP - 15 SP

7 Strength, 5 Dexterity, 3 Intelligence, 5 Endurance, 8 Pole Weapons, 3 Hardiness, 4 Defense, 3 Priest Spells, 1 Arcane Lore, 8 Tool Use

 

In Nine Variations on Point B, Avatar didn't have too much trouble. His innate strength carried the day against all of the captains, but he didn't gain any levels, just some equipment.

 

In Babysitting, Avatar ran into a lot of trouble, and frequently needed to use wands, scrolls, and potions in order to complete fights. Despite the power of Divine Aid, it doesn't seem to have enough duration to carry Avatar through an entire battle, since he has no backup. Also, despite having all advantages, he has less skill points to spend due to his lower level, which meant that he could not use a bow to pick off grunts.

 

Despite all this, I managed to get through the scenario without too many problem battles - although multiple spellcasters seem to be an incredibly bad matchup for Avatar right now.

 

Pariah - Level 21 - 107 HP - 24 SP

11 Strength, 10 Dexterity, 6 Intelligence, 8 Endurance, 11 Melee Weapons, 6 Bows, 4 Hardiness, 5 Defense, 1 Assassination, 5 Priest Spells, 5 Arcane Lore, 5 Tool Use

 

In Nine Variations on Point B, Pariah actually had a lot of trouble, and had to make extensive use of his special abilities and occasional reloading. Completely Inept and Cursed at Birth are incredibly bad for you at low levels, since you miss all the time. On the other hand, he was level 8 when he finished 9Var, as compared to Pariah's level of 1.

 

In Babysitting, Pariah had the most problems towards the start. As the scenario went on, his high level gave him more base HP than normal adventurers with an Enduring Barrier cast would have. The seeing pool room was the biggest problem fight for Pariah, since multiple spellcasters are still bad news for him. I thought I could handle that fight without Divine Aid, but I ended up needing to use it.

 

Since it's just released, both Avatar and Pariah are taking a trip to A Good Beginning next, followed by The Cave of No Return and A Perfect Forest, I believe.

 

---

 

It seems pretty interesting how I've been doing better with disadvantages than with advantages, at least. I know I'll have "fun" when it comes to doing some of the high-level scenarios, where I can't just overpower the enemies with pure levels, at least...

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Avatar - Level 13 - 49 HP - 33 SP

10 Strength, 6 Dexterity, 5 Intelligence, 5 Endurance, 8 Pole Weapons, 4 Hardiness, 5 Defense, 3 Mage Spells, 5 Priest Spells, 3 Arcane Lore, 10 Tool Use, 4 Nature Lore, 1 Magical Efficiency

 

In A Good Beginning, Avatar didn't really run into any trouble, it being an easy scenario and Avatar being a good bit over the recommended level. Nothing really to note here, although I wanted to gain a level-up so I could get those two free spells. I came really close, but fell short by less than 50 XP. I was also a little too terrified of the guards in Fort Orchid - I could probably have wiped them out, but missed my opportunity.

 

In The Cave of No Return, Avatar actually ran up against some big problems, mostly because he did not have Enduring Barrier and needed to have Enduring Barrier. This was not fun. I somehow managed to kill the two Vahnatai by exploiting how the Blade cannot move, and I managed to deal with everything else with a minimum of stupid deaths, even with my low HP. Still, the fire-touching Bound Netherbeast and the sleep-touching Apparitions were both a hassle. I raised Avatar's Priest Spells high enough for Enduring Barrier, so I hope I can buy it soon. My first attempt at razing Dapplen with Avatar also resulted in the law winning. This is a bad sign, since Pariah had no problem with three Guards.

 

Pariah - Level 37 - 171 HP - 48 SP

13 Strength, 12 Dexterity, 9 Intelligence, 8 Endurance, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 5 Hardiness, 7 Defense, 2 Assassination, 6 Mage Spells, 6 Priest Spells, 8 Arcane Lore, 3 Potion Making, 8 Tool Use, 5 Nature Lore, 1 First Aid, 3 Blademaster, 1 Magical Efficiency

 

In A Good Beginning, Pariah managed to deal with most of his foes handily, it being an easy scenario and Pariah being level 21. He gained two levels, and was able to grab the mage spells and more treasure. His archery also came in handy, saving him from a lot of damage running up to individual mages. Something I did broke the alchemist, so I never did get her recipes, but meh.

 

In The Cave of No Return, Pariah had little problem with his opposition. Unfortunately, he also realized that without Natural Mage, he's basically not going to be capable of casting real mage spells ever, so I mostly stopped developing that branch. I eventually want him to be able to cast Dispel Barrier, even if he has to strip naked to do it, but that can wait.

 

As far as tough fights go, killing the town (especially Balu) and killing the Vahnatai took Divine Aid, and one of the ancient golems knocked him down to 0 HP, but there were no outstanding difficulties. I was worried about escaping from the bottom floor on time given that I was Sluggish and my Haste spell didn't last very long at all, but it didn't end up being a problem.

 

---

 

I'm wondering how a few problem spots in possible upcoming scenarios will go - like the ruby skeleton ambush in Roses of Reckoning and the pushing puzzle in A Perfect Forest. I'm also wondering if either of these singletons will eventually manage to make it through all of the high-level scenarios out there, once the power of Divine Aid runs out for Avatar (and it might already be) and simple level superiority runs out for Pariah (if it ever does).

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The minimum XP for a level is 100 (which is why Pariah has Divinely Touched - his XP/level is maintained at 100 even with it) and the maximum is 2000, even with using the HLPM to give yourself more than two advantages or disadvantages.

 

So, since an Elite Warrior/Divinely Touched Slith already takes 1900 XP to level, most of those advantages are basically free. Which is good, since some of them are bad like Beastmaster and should be.

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  • 3 weeks later...

Man, go me forgetting to keep on going.

 

Avatar - Level 16 - 57 HP - 36 SP

11 Strength, 7 Dexterity, 6 Intelligence, 5 Endurance, 10 Pole Weapons, 4 Hardiness, 6 Defense, 4 Mage Spells, 5 Priest Spells, 4 Arcane Lore, 10 Tool Use, 4 Nature Lore, 6 Luck, 1 Anatomy, 1 Blademaster, 2 Gymnastics, 3 Resistance

 

In Roses of Reckoning, Avatar was very happy to take advantage of the excellent equipment and training available in Ashton Vale. Repel Spirit and some Iron Pike jabs were enough to end most of the weak undead easily on the way to Kurojutsu's Manor. Inside the manor, the Ruby Skeletons were much less of a threat than I had expected, and I dispatched the tougher, relaxing vampires with ease. In the end, I used Divine Aid and killed Hana basically instantly.

 

In A Perfect Forest, Avatar really had no problem whatsoever wreaking havoc upon everyone on the isle. The Perfect Spirit at least feels a lot easier with a singleton, because it's a lot handier to move the mirrors - and being charmed is no problem at all. The main contributions were just money, miscellaneous items, and some spells, though.

 

Pariah - Level 39 - 179 HP - 51 SP

13 Strength, 12 Dexterity, 10 Intelligence, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 5 Hardiness, 8 Defense, 3 Assassination, 6 Mage Spells, 6 Priest Spells, 8 Arcane Lore, 3 Potion Making, 8 Tool Use, 5 Nature Lore, 1 First Aid, 6 Luck, 1 Anatomy, 4 Blademaster, 2 Gymnastics, 3 Resistance, 2 Sharpshooter

 

In Roses of Reckoning, Pariah was also thrilled to buy equipment that is actually good from Ashton Vale, but had some major problems with the Ruby Skeleton ambush. That surprised me, since he was level 37 at the time. Past that, everything was ridiculously easy, including the resting vampires, who I killed before they got to move, and Kurojutsu, who I killed in one hit.

 

A Perfect Forest really posed no threat to Pariah, being as how he was level 39. Unfortunately, this carried over to the experience - at my count, I only received experience from Valzier and the Ancient Golem, throughout the entire scenario. It wasn't even enough to bump me to level 40. Better mage spells, more money, and Klinger's Bow made it a worthwhile trip, however.

 

I'm a little too low level for Dilecia's written level (okay, so Pariah actually is in the level range, but is a singleton who isn't even very good), so I can't run off to play the new scenario right away.

 

Valley of the Dying Things would take a loooong while, and it's unlikely that smashing Lord Putidus or Death at Chapman's would actually net me any rewards, so I'm idly considering Mad Ambition. I know I had problems doing it with a real party, though, which make me worried about doing it with these groups.

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Um, hopefully not by dying horribly.

 

Avatar - Level 19 - 64 HP - 45 SP

11 Strength, 7 Dexterity, 6 Intelligence, 5 Endurance, 10 Pole Weapons, 4 Hardiness, 7 Defense, 6 Mage Spells, 8 Priest Spells, 4 Arcane Lore, 10 Tool Use, 4 Nature Lore, 6 Luck, 2 Gymnastics, 3 Resistance

 

Being a pole specialist, Avatar had a little annoyance in Lord Putidus where he had to arm himself with a crappy Iron Short Sword at the start of the scenario. This was more than made up for by the Aterian wildlife, however - I gained two levels just in North Ateria alone. I also managed to die against the Mutant Lizard once, but that was entirely the fault of "entrust your life to the AI" being right next to "kill lizard with pilum." Total gain was three levels, not much else.

 

Death at Chapman's didn't net Avatar much experience, but it had a decent amount of treasure. Nothing was really a challenge for a level-19 character, as one might expect, but I managed to get a Priest's Bracelet (replaces Silver Cross Bracelet) and something incredibly useful to me - a Nimble Band. (replaces Assassin's Band) More action points is something that my 1-PC parties desperately need.

 

Pariah - Level 41 - 187 HP - 51 SP

14 Strength, 13 Dexterity, 11 Intelligence, 8 Endurance, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 5 Hardiness, 8 Defense, 4 Assassination, 6 Mage Spells, 8 Priest Spells, 8 Arcane Lore, 3 Potion Making, 5 Nature Lore, 1 First Aid, 6 Luck, 4 Blademaster, 2 Gymnastics, 3 Resistance, 2 Sharpshooter

 

Lord Putidus posed as little of a threat to a level-39 character as you might expect, but I was pleasantly surprised by it - Pariah actually gained a level during the scenario, from killing the Mutant Lizard. Other than that, this scenario wasn't very useful for character advancement. Still, while I can't say I'm a fan of some of the terrain graphics, LP remains one of the better scenarios out there. I did notice an odd error, though - the message from the gods at the end of the scenario telling me that I gained neither honor nor shame referred to me as Valzier. Referring to Pariah as a dead NPC from the last scenario he had completed is rather odd.

 

Death at Chapman's actually managed to advance Pariah from level 40 to 41, due to the experience he gained fighting the Undead Melville and Death. For item rewards, same Nimble Band and Priest's Bracelet, replaced same items. I still wonder why this scenario has never, ever been listed on Spidweb's tables, too.

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Quote:
Originally written by Imban:
I did notice an odd error, though - the message from the gods at the end of the scenario telling me that I gained neither honor nor shame referred to me as Valzier. Referring to Pariah as a dead NPC from the last scenario he had completed is rather odd.
Oh, darn. I know why this happened. I'm surprised that no one reported this earlier.

Patch uploaded that should fix it.
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Woo, finished Valley of Dying Things with Avatar, so I decided to post my latest log even though Pariah hasn't finished it yet. With VoDT out of the way, all remaining scenarios are intended for higher level parties, so the challenge will be ramping up...

 

Avatar - Level 22 - 72 HP - 45 SP

11 Strength, 7 Dexterity, 6 Intelligence, 5 Endurance, 1 Melee Weapons, 11 Pole Weapons, 5 Hardiness, 7 Defense, 6 Mage Spells, 8 Priest Spells, 4 Arcane Lore, 14 Tool Use, 4 Nature Lore, 6 Luck, 2 Gymnastics, 3 Resistance

 

Avatar's trip through Xerch'de was basically the same as below, since Pariah went through first. Sadly, I missed that you could steal a Steel Greatsword when I played with Pariah, but hopefully I'll be able to make up for that soon. More spells are good, of course, which is the entire purpose of even coming to Xerch'de.

 

I said "every scenario" when I started my parties, and I meant it. As such, Avatar entered the Valley of Dying Things. By the time I took my first break from it, I had cleared little more than three outdoor sections, gaining a few points of experience and a few thousand gold. It seems that slugfests like the Jeff Vogel scenarios will make Avatar very, very happy, as he gains levels slowly but surely from them. After my break, I continued clearing the outdoors of enemies and doing miscellaneous sidequests. I used Divine Aid to defeat Zorvas handily, and in so doing earned a lot more experience than actually completing his quest would have yielded. Most other sidequests have been wholly uninteresting killfests where I gain maybe 1 experience for each kill and a bunch of loot. After killing the Spirit of the Sick (It took 1295 damage to die, too.) and wrapping up all of the outdoor sidequests, I entered the school.

 

I cleared the School Entry in two trips, then sought to make violence against the Wisp. 1278 damage later, and it was down for the count. Oddly enough, it dropped fur. I should have checked how much experience it gave. The Visitors' Quarters took me four trips. The Altered Beast was totally built up more than it was worth, but also actually managed to hit me. Boo hoo? Holding Cells were next up, but there I realized. Trying to take every last lootable item out through three floors was a horrible, horrible chore. Had to leave some areas behind in the Holding Cells, though - either behind a green door, or behind a level-15 door.

 

The Storage Level also had a green door, but was just more mindless hacking. I managed to kill Pythras for fun using an Invulnerability Potion I had on hand, since she doesn't even need to be alive to open the doors for me. After that, it was onward to the Administration level, after I went back and "freed" the dead Pythras. It was mostly a boring hackfest against platebugs, but the queen pushed me over the top into level 21. I met with the GIFTS, but hadn't activated their quest either. I did, however, manage to easily dispatch the vampire in the huge cavern beneath the school.

 

The Student Quarters are another huge, loot-tastic dungeon, which means many annoying trips back to the surface. However, I cleared them rather quickly, with only some minor annoyance at the end - the Guardian Spectre's slowing rays stopped me from acting completely almost two turns out of three. Since I picked up a book for the Libraries, I headed off to there next - but unfortunately, I think the place in the Libraries I needed to go required passage through green gates. However, the Vahnatai Cavern is down that way, too - and there's where you get the Power Stone and the quest for the Opening Stone, which I got easily.

 

Armed with the Opening Stone, I set off back into the School, to open a lot of doors. I got a Brass key from returning a textbook to a golem, but wasn't terribly sure where it was to be used - and I killed the Library Wisp as well, because that thing is really annoying. While it tried to summon Vengeful Shades to beat on me, it turned out to be no match for my Divine Aided pike. Ah well, onto the Lecture Halls. The Bound Infernal didn't even present a challenge, and neither did another Gremlord.

 

Finally, I got to the last level of the main school, the Experiment Halls. Man, was I ever glad to see this scenario coming to a close. Nothing here even came close to stopping me. But hey, at least I got some Pants of Power. A bit (and about 100 alien beasts) later, I was in the main control chamber, ready to activate the controls that would open the final area and finally let me win. I took a short trip back to massacre the Vahnatai, as they'd be gone once I completed the main quest. As usual for the Ninja Greys, they put up quite a fight, but Divine Aid prevailed.

 

The Major Waste Repository, as you might guess, wasn't even a challenge, but I was just thrilled to finally be done with the scenario. I took one last tour through the valley, wiping out all of the towns, then left, victorious. Total gain was almost 30000 gold (25000 "banked") and three levels - a worthy haul for such a long and annoying scenario.

 

Pariah - Level 41 - 187 HP - 51 SP

14 Strength, 13 Dexterity, 11 Intelligence, 8 Endurance, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 5 Hardiness, 8 Defense, 4 Assassination, 6 Mage Spells, 8 Priest Spells, 8 Arcane Lore, 3 Potion Making, 5 Nature Lore, 1 First Aid, 6 Luck, 4 Blademaster, 2 Gymnastics, 3 Resistance, 2 Sharpshooter

 

Xerch'de is short and easy, as always - and as always, a place you go to spend money, not earn it. I bought up a whole bunch of spells and spell levels here, since the merchants sell spells far more powerful than those that the level of the scenario would normally indicate. Being Lightning Blasted by the Witches also didn't seem to set Pariah back much, and with Divine Aid I managed to kill all four spellcasters in the final battle in a single round, so I think I might well be set to do harder scenarios now.

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Her script makes her virtually invincible if I remember correctly. In case you were wondering, I believe you gained 0-1 xp from killing the wisps becuase, going from memory again, they are level 1 creatures. Surely the library wisp is fun to hack up for being an annoyance, but the rest I think you can safely leave alone.

 

EDIT: By the way, did you kill the vahnatai in the caves? I don't think there were any scripts preventing that, were there?

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Quote:
Originally written by Imban:
Anyone else think it's odd that Pythras has a combat script when you're supposed to fail the scenario if you kill her?
On a plot level... killing her should've derailed the scenario. Bit of an error on Jeff's part, it seems...

And yeah, that one Altered Beast is built up way too much. Unless you're playing a new singleton without prior experience like I was at one time... then, it's a whole different animal(pardon the atrocious semi-pun).
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On a plot level, killing either Pythras or the Vahnatai would really derail the scenario. Yet oddly enough, the one thing you can actually do to derail the scenario doesn't get you any sort of warning at all - killing the Giant Intelligent Friendly Talking Spiders before you get the Opening Stone.

 

Oh, hey. I actually forgot to kill them with Avatar, too. Darn.

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Killing the GIFTS involves a dialog quest/reward that will no longer be available. The others while needed to finish the game use scripted messages that don't have flags telling the game that the NPCs are no longer alive. Someday Jeff is going to add this and all those killing everyone in sight will screw up someone's game.

 

I didn't know that you could kill the Spirit of the Sick. It always disappeared when my characters got near it outside,

 

Good luck with your experiment. You should be ready for a Small Rebellion. That one will cost you a lot of loot because you don't have enough slots as a singleton to keep everything.

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Quote:
I didn't know that you could kill the Spirit of the Sick. It always disappeared when my characters got near it outside
I was confused too, until I checked the editor map. Apparently there is a secret passage along the cliff face just south of the river in the Northwestern Corner of the Vale (The Goblin infested area). Inside the passage there is a stone circle and shade. I can't seem to get it to attack though.

Can you find out about this passage in game, or is this just another random secret passage we hope we can find, like the one in DWTD near Vahkos' castle.
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  • 3 months later...

I've been really busy with school, which is why this sorta died.

 

I've completed Valley of the Dying Things with Pariah, and Mad Ambition/Emerald Mountain with both of them.

 

VoDT was pretty annoyingly long, and I didn't really get much more experience after the point of it I was at.

 

Mad Ambition was really easy for both Avatar and Pariah. As I explained to TM, you can complete it with not one but five Malachai's Rapiers. Also, Zenbu no Yoroi for everyone - especially Pariah, who really needs the elemental protection.

 

Emerald Mountain was great fun for Avatar - easy, XP-bearing, and full of neat stuff. Less so for Pariah, who didn't get any XP and spent a lot of time hating how he currently has 2 ap due to sluggish + encumbrance.

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  • 3 weeks later...
  • 1 year later...
  • 3 weeks later...

As hinted on the other thread, Avatar and Pariah have currently completed, vaguely in order: Nine Variations on Point B, Babysitting, A Good Beginning, The Cave of No Return, Roses of Reckoning, A Perfect Forest, Lord Putidus, Death at Chapman's, Xerch'de, Valley of the Dying Things, Mad Ambition, Emerald Mountain, Rats Aplenty, Settlers, Embers of Rebellion, Aphobia, Dallerdin's Scenario, Kill Prize Win Ogre, Bonus Army, and now Avatar.

 

Out of those, I only really regret not having commented on Embers of Rebellion when I played it. It's a great short scenario, with an amazing amount of interactivity and replayability for its length due to how almost everything can only be done at the appropriate time and a lot of those things have consequences. It also got Avatar a new and excellent weapon in Iracos' Pike, which is unfortunately bugged - Ephesos changed its it_name rather than its it_full_name, so it's just called a Steel Pike once identified.

 

Avatar - Level 28 - 87 HP - 54 SP

12 Strength, 8 Dexterity, 7 Intelligence, 6 Endurance, 6 Melee Weapons, 12 Pole Weapons, 2 Bows, 2 Thrown Missiles, 5 Hardiness, 8 Defense, 1 Assassination, 7 Mage Spells, 10 Priest Spells, 5 Arcane Lore, 14 Tool Use, 6 Nature Lore, 5 Luck, 1 Parry, 2 Blademaster, 2 Gymnastics, 1 Pathfinder, 3 Resistance

Iracos' Pike, Zenbu no Yoroi, Steel Helmet, Loyalty, Magic Greaves, Titanium Boots, Lucky Cloak, Nimble Band, Priest's Bracelet, Gimeit Ambiere

 

Pariah - Level 49 - 219 HP - 57 SP

16 Strength, 14 Dexterity, 12 Intelligence, 8 Endurance, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 2 Thrown Missiles, 5 Hardiness, 10 Defense, 5 Assassination, 6 Mage Spells, 10 Priest Spells, 10 Arcane Lore, 3 Potion Making, 9 Tool Use, 6 Nature Lore, 1 First Aid, 5 Luck, 1 Parry, 6 Blademaster, 2 Gymnastics, 1 Pathfinder, 3 Resistance

Blessed Claymore, Klinger's Bow, 97 Steel Arrows, Zenbu no Yoroi, Steel Helmet, Liberty, Magic Greaves, Titanium Boots, Lucky Cloak, Nimble Band, Priest's Bracelet, Gimeit Ambiere

 

The next few updates will probably be me bashing through some of the last remaining low-level scenarios: The Empire's New Grove, Witch Hunt, Kill Them Dead, Express Delivery, and Outpost Valley. Currently I'm leaning towards The Empire's New Grove and Kill Them Dead for my next update.

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baddudes.JPG

 

Is Pariah really a bad dude, though, or just a low-quality dude?

 

The Empire's New Grove was really easy for both Avatar and Pariah, obviously, and kinda pointless. It was short, though, so it was easy enough to get out of the way quickly.

 

Kill Them Dead, while not much longer or more difficult, has optional rooms full of high-level monsters, including two Alien Beasts, a Pack Leader, an Efreet, a Rakshasa, a Haakai, a Mind Crystal, and a Power Crystal. These were all delicious XP snacks for Avatar and Pariah, who handily dispatched them. I ended up getting two artifacts, and while I tossed away Snootfairy's Weird, I'm not sure about Nogan's Glass Eye. Invulnerability is very good, but the very short duration might not make it worth spending an item slot on.

 

Stats getting edited in later, probably. Any ideas for what I should do after Witch Hunt, Outpost Valley, and Express Delivery? I'm looking at A Small Rebellion, Shades of Grey, and Echoes: Renegade as possible choices.

 

Avatar - Level 20 - 89 HP - 57 SP

12 Strength, 8 Dexterity, 7 Intelligence, 6 Endurance, 6 Melee Weapons, 12 Pole Weapons, 2 Bows, 2 Thrown Missiles, 5 Hardiness, 8 Defense, 1 Assassination, 8 Mage Spells, 10 Priest Spells, 5 Arcane Lore, 14 Tool Use, 6 Nature Lore, 5 Luck, 1 Parry, 2 Blademaster, 2 Gymnastics, 1 Pathfinder, 3 Resistance, 2 free skill points

Iracos' Pike, Zenbu no Yoroi, Steel Helmet, Loyalty, Magic Greaves, Titanium Boots, Lucky Cloak, Nimble Band, Priest's Bracelet, Gimeit Ambiere

 

Pariah - Level 54 - 239 HP - 57 SP

16 Strength, 14 Dexterity, 12 Intelligence, 8 Endurance, 15 Melee Weapons, 6 Pole Weapons, 6 Bows, 2 Thrown Missiles, 5 Hardiness, 10 Defense, 5 Assassination, 6 Mage Spells, 10 Priest Spells, 10 Arcane Lore, 3 Potion Making, 9 Tool Use, 6 Nature Lore, 1 First Aid, 5 Luck, 1 Parry, 6 Blademaster, 2 Gymnastics, 1 Pathfinder, 3 Resistance, 30 free skill points

Blessed Claymore, Klinger's Bow, 74 Steel Arrows, Zenbu no Yoroi, Steel Helmet, Liberty, Magic Greaves, Titanium Boots, Lucky Cloak, Nimble Band, Priest's Bracelet, Gimeit Ambiere

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Quote:
Originally written by Excalibur:
The graphics for Shades of Gray don't work peoperly on either platform, so the scenario works slowly.

Yeah, I already bugged Ephesos about this when I was beta testing. I don't know what in the heck is wrong, since no one else seems to have a problem with it.
As far as I know, you are the only person who ever had this problem, Excalibur. So I'm sorry, but I can't figure it out.
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