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Happy birthday, forums!


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Spiderweb's first Ikonboard first opened on March 24, 2001. Today marks these forums' 18th birthday. We're grownups now, and it's time to put aside childish things and focus on the important stuff, like escaping from caves, fighting tyrannical regimes, and optimizing character builds.

 

—Alorael, who will take a moment to remember some good threads long past and some people, now moved on to pastures with better themes, who are hopefully doing well.

 

 

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On 3/24/2019 at 1:03 PM, Randomizer said:

It is really old in Internet years. Maybe we should considering retirement.

 

What's the conversion rate for IRL years to internet years?

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16 hours ago, Epoxy War said:

"Another intriguing industry is the augmented and virtual reality space"

 

faceplantation

Cruise the universe from your office in one of the great publishing houses of Ursa Minor. :)

 

Douglas Adams was a prophet.

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23 hours ago, Randomizer said:

It's been given at one internet year is seven human years:

 

Internet years

 

Notwithstanding that original members would be 127, that convention seems to reasonably follow changes in technology and the retention of people within a community.

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18 years is certainly a long time for a business to still be around (and yes, I know Jeff started publishing games earlier than 2001).  It is still essentially the same product with minor tweaks.  Is Spiderweb Software a car company or Microsoft?

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1 hour ago, Edgwyn said:

It is still essentially the same product with minor tweaks.

In recent years, maybe, but I don't think "minor tweaks" accurately describes the evolution between 1994 and 2004, which saw three radically different engines and combat models, as well as two unique scenario creation engines, that were not much like anything else by SW (or by anyone else).

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11 hours ago, Epoxy War said:

In recent years, maybe, but I don't think "minor tweaks" accurately describes the evolution between 1994 and 2004, which saw three radically different engines and combat models, as well as two unique scenario creation engines, that were not much like anything else by SW (or by anyone else).

And Queen's Wish looks like it's going to be the biggest jump in design between Spiderweb games in almost 20 years.

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