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Quickfire


Falastur

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Hello Falastur,

 

Generally speaking, the presence of Quickfire isn't tied to the game's clock, but rather to the game's memory of what's happened in previous towns. In order to fix the problem, you'll need to clear this memory backlog.

 

Try entering a few different towns (about 4 or 5 should do it) and then returning to the Chasm of Screams. The Quickfire should then have subsided! This is useful trick to know, since it makes it much easier dealing with Quickfire traps you'll come across in future. There's a place in particular near the endgame where you can avoid an especially nasty trap and still pick up a good reward for your troubles!

 

If this doesn't work for this dungeon, it might be that this particular Quickfire trap is part of a special script. Let me know if that's the case, and I'll see if I can come up with another solution.

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