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Vinlie

Geneforge 4 Need a new play-style!

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Hey fellas! I want to play through Geneforge 4 again but not as my typical class. My normal class is a warrior that specializes in melee weapons, mechanics, and leadership that gets backed up by 2 fire creations. I've played all playstyles (warrior, mage, summoner, baton-wielder.) Any I missed?

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Play as a pacifist where you don't make any attacks on your own, but instead avoid fighting and only have creations that join your party or soldiers in the zone do the fighting for you if you do fight like the fyora at Southforge. Not as much experience and you really need to know what'a going to happen to avoid dying. :)

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Singleton servile? One of my most memorable playthroughs.

 

Singleton magicless servile is also possible (in fact it's in the Strategy Central). I haven't tried that myself.

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17 hours ago, Randomizer said:

Play as a pacifist where you don't make any attacks on your own, but instead avoid fighting and only have creations that join your party or soldiers in the zone do the fighting for you if you do fight like the fyora at Southforge. Not as much experience and you really need to know what'a going to happen to avoid dying. :)


This should be entirely feasible. I'm not certain about the first two games, but at least in G3 it was possible to complete the game without inflicting a single point of damage via player-controlled characters (and no mental magic either), and based on my experiences with G4, I'd be pretty confident it's possible there, too. Taking brute force out of the equation forces you to look at each zone as a puzzle to be solved. What combination of leadership, mechanics, sneaking, friendly NPCs, and other environmental elements will let me accomplish me goal? This approach also changes how you look at equipment - combat effectiveness is no longer how you determine "best" armor and weapons to equip. You cannot clear every zone or quest as a pacifist - some absolutely require combat - but you should be able to complete the game.

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4 hours ago, Triumph said:


This should be entirely feasible. I'm not certain about the first two games, but at least in G3 it was possible to complete the game without inflicting a single point of damage via player-controlled characters (and no mental magic either), and based on my experiences with G4, I'd be pretty confident it's possible there, too. Taking brute force out of the equation forces you to look at each zone as a puzzle to be solved. What combination of leadership, mechanics, sneaking, friendly NPCs, and other environmental elements will let me accomplish me goal? This approach also changes how you look at equipment - combat effectiveness is no longer how you determine "best" armor and weapons to equip. You cannot clear every zone or quest as a pacifist - some absolutely require combat - but you should be able to complete the game.

 

Interesting. How can you take down the Monarch without a hit?

Edited by alhoon

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You get to bring in helpers from the Rebel area in your missions against Monarch and you have the opportunity to rotate them to change which ones.

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Those serviles that accompany you? They can take the Monarch? IIRC they were weak.

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The serviles are for boosting your Mechanics. There are human melee and ranged soldiers. They respawn, so you can use as many of them as your conscience allows.

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It helps to use blessing and healing magic on the friendly NPCs as well.

I haven't tried it in G4, but in G3, every time I thought "Surely the friendly NPCs aren't strong enough to take down *this* enemy," they always proved me wrong (though sometimes not without buffing / healing from me). Akhari Blaze? Yep, sabotage his machines and send the Shapers after him and even the final boss of G3 goes down without a hit from me. (I couldn't finish the game as a rebel solely because the drakon in the cells in Dhonal's Keep who clearly was meant to help me bugged out and literally just disappeared.)
 

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