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GiantFriendlyTalkingSpiderman

Does Critical hit chance have a cap?

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I thought I read about this some where but couldn't find posts with a definite answer. Just wanted to know if the answer was already out there.
 

I'm putting the finishing touches on my mod and decided that I don't want the 50% bonus on Javelins to stack with critical hits due to other indirect buffs I've given ranged weapons. but I don't want to replace the 50% bonus with 50% crit chance if crit chance has a hard cap at 80% or less.

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I'm not sure because unless you use the editor it's hard to get that high a critical hit chance.

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That is correct.  The javelin ability doesn't actually use critical hit mechanics at all.

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I know, my issue was that javelins can critical hit can be boosted by 50% giving a total of 225% damage.

I'm going to make it work like spears where there are 2 separate crit checks; but there can never be a "double crit".

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