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Xiarrel-Te

Hardest/strangest party creation?

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Right now, I’m seeing how far I can get in E2 with 3 archers and 3 fighters (no priests/mages).  What’s the strangest party you’ve fabbed, and how far did you get?

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I think it was a stupid barbarian (naked fighter tank) and some sort of hapless healer I think, 2 guy party. Didn't get far but tried this a couple of ties with a little tweaking. At least it was fun and different!

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I've never actually tried it (even on just one character), but I think the strangest party I can imagine would actually be an all-pacifist party in Exile 2... I wonder if you can even win with that though? I wouldn't be surprised if it's actually impossible.

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All pacifist blocks some game ending conditions, especially ones with fights to reach the goal like leaving Avernum and Garzhad.

 

I started a singleton game, but I don't remember how far I got.

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So I assume that means pacifists can't even cast summoning spells for example.

 

In any case I'm not particularly surprised if all-pacifist is impossible.

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On 5/31/2018 at 8:32 PM, Celtic Minstrel said:

In any case I'm not particularly surprised if all-pacifist is impossible.

 

Challenge accepted.

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Posted (edited)

Completed Exile III with a singleton. Was interesting but not that hard except at the very beginning. Thought about trying it for Exile I/II but I couldn't get them to work properly on new systems, and I think inventory management would be a pain.

 

Tried, but didn't get far with:

-singleton pacifist (it's almost impossible do actually deal any damage, you can't even summon - at least not in combat)

-"lucky idiot" - singleton with rubbish stats, but huge Luck (lots of running away in the beginning; loses its appeal later on as you improve your stats)

-no spellcasters - HD crash wiped out save. It was interesting, though. You can open magically-locked doors using Piercing Crystals, but I'm not sure if it works in all 3 games.

 

Ideas I've had but never tried:

-6 priests or 6 mages

-Exile III party with all disadvantages

Edited by Fireball Fodder

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Singletons were actually pretty popular during the Exile days -- often viewed less as a challenge and more as a personal preference.  They streamlined some of the logistical tasks involved in playing, and as you noted, weren't actually any harder than parties.

 

Inventory for them on E1/2 was less an issue than you might expect.  There were fewer slots per PC, but also fewer different pieces of equipment to wear.

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An Exile I singleton has the advantage of being able to start casting lightning and daze to deal with multiple targets although needing to continually return to town to rest. You can go up quick enough that it soon isn't a problem.

 

The main disadvantage of smaller inventory is more trips are required to gather and sell loot. However one character needs less money.

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Exile I in particular had relatively little in the way of lootable items.  But even II and III weren't full of random sellable crap the way post-Geneforge SW games all are.

 

50 minutes ago, Randomizer said:

An Exile I singleton has the advantage of being able to start casting lightning and daze to deal with multiple targets

Neither one of those are spells in Exile I.  I'm not really sure what you're thinking of here.

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I thought it was Exile and not Avernum original since i remember having to make several trips as a singleton with the monsters respawning which doesn't happen the same way.

 

Edit - I'd check, but I don't have that computer active at the moment.

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It's not.  (I mean, I can't speak to how you played it -- I think replenishing SP would be a more likely cause of extra trips than inventory -- but those spells definitely do not exist :))

 

Look, people really trust your word around here, Randomizer; I wish you wouldn't speak authoritatively about stuff you're only guessing about.  If you're basing your statement on a vague memory from a decade ago -- or, equally, on a vague statement Jeff made -- I really wish you'd indicate that.  People take your factual statements as expert opinions, because of the detailed work you put into your atlases, and so on.  You are trusted.  Which makes it extra important that you say something different when you just mean to bring up a thought as a possibility that you aren't sure about.  When you don't, that's how we end up with urban legends about game mechanics :)

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Made a party based on consumables: throwing weapons, archery, wands, alchemy, etc.

 

It's expensive, but it's nice catching myself actually picking up rocks to throw. (and cause no damage)

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