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dave s

Is it me, or are Humans way better mechanically now?

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An extra trait every 4 levels seems like it is vastly better than a flat +10% to damage (not even hit chance!) and a single elemental resistance. Even for a character who wanted to use polearms or a bow, isn't the extra traits better? Am I crazy?

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From Slarty's extensive analysis of game mechanics in Avernum 2: Crystal Souls:

 

Races - Humans do seem like the obvious long-term value. Their bonus traits come at levels 2, 6, 10, and so on. That means if the soft cap is around level 30 again, humans will eventually get 7-8 bonus traits. Obviously, at high level, that's probably better than the Nephil and Slith bonuses, which I'd value as worth about 3 - 3.5 traits... and that means humans catch up by level 10-14; not very long at all. The demihumans can obviously get slightly higher max damage bonuses for their favored weapon types, but that isn't relevant late game either -- as any warrior will have a high damage bonus %, diminishing the impact of that +10%.

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