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Avernum 3: Ruined World Strategy Central (**NEED HELP? LOOK HERE FIRST**)

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Expect this post to expand greatly as more information is added!

Please make a new topic if you have questions to ask that aren't answered here.

 

Patch Versions

Version 101

Version 102

Version 103

 

General Advice

How not to suck playing

Torment Advice

Party Build & Torment Advice

Torment Walkthrough

 

Detailed Information

Atlas: where to find quests, items, and other miscellany

Index

Items to keep for quests

Spell books

Level 3 spell book zones

Crafters for potions, scrolls, and items

Spell and Skill Trainers

Cheat Code List

Time Counter in Game

Monsters for Job Board Deliveries - Respawn Locations

Map to Tower of Zkal (upper level in spoiler) 

 

Deep Analysis

 

Mods

 

Just For Fun

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Thank you for this. I was hoping you would post party build suggestions before I started this massive game. Now if I have to start over halfway through it's my own damn fault. :)

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14 minutes ago, Wendy said:

I can't find wizard Rosalie listed after Clear the Cult quest. What town is she in?

Try the hidden Skribbane den as a user in Gale.

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1 hour ago, weperkins said:

I can't find "Sick Boy" in Shayder. Where is he? I want to find that Fury Bow.

Sick Boy is southeast of the Infirmary in the trees.

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There is a "Hospital" in Shayder, but not a building called the "Infirmary". The only trees near the hospital are five trees on the east side of the building: no sick boy there. Is there some other "infirmary" to which you are referring? There are trees northwest of the hospital, but no sick boy there either..

Edited by weperkins

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My mistake about calling the hospital the infirmary. I just looked at that was a different NPC. Sick Boy is by the dock.

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Only Boyle and a guard are anywhere near the dock. Farther east, I find Bohman.  Still no Sick Boy. Anyway I can get to the Lair of the Wyrm without talking to Sick Boy?

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Jeff scripted the game so places aren't visible unless you do it in order.

 

Sick Boy walks around by the dock with Boyle and Vlad. Use the tab key to see their names.

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I have been moving around and using the tab key.  No Sick Boy and no Vlad.  Did I do something that caused them to go away?

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So, if I understand what you have told me, I can't get to the Pit of the Wyrm without first talking with Sick Boy.  But he seems to be no where to be found, and Judith will not discuss the Pit with me.  Looks like I can't get the Fury Bow.  Any other ideas?

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I'm not sure what you could have done to make Sick Boy leave.  Unless an exceptionally long amount of days have passed and you haven't taken care of the roaches, and you got unlucky with a random attack (though even then I'm not sure how possible that is in Shayder).  I do remember him being a bit hard to spot, and I think he's pretty mobile.

 

What's your day counter at?

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7 hours ago, Preferential Depletement said:

Unless an exceptionally long amount of days have passed and you haven't taken care of the roaches ...

 

Good catch, Slarty!

 

Have you tried checking in the inn right next to the dock, weperkins? Sick Boy moves in there as time goes on, since the innkeeper takes pity on him.

 

Let me know if that doesn't work. If you've stumbled on a bug, or a situation where you can't continue with the Fury Bow quest somehow, I might be able to give you an sdf code to allow you to keep going.

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Preferential Depletement: The roach filth factory was destroyed long ago (I do still occasionally find random groups of roaches roaming around on Bigail.)

Ess-Eschas: Sick Boy not around the dock or in the inn. What is an sdf code?  Would it allow me to find the Pit of the Wyrm even though I can't talk with Sick Boy?  I wonder if there is some way to update the game software without losing my progress in the current game.  My characters are at level 32 and I am almost ready to go face the End Game.

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3 hours ago, weperkins said:

What is an sdf code?

 

This game uses 'sdf's – short for 'stuff done flags' – to make a record of various things you do over the course of your adventure. An sdf code changes these, allowing you to make the game think you've done certain things, even if you actually haven't. These codes are very powerful!

 

In this instance, if you want to proceed with the Fury Bow quest, do the following. First, hold down 'shift' and press 'd'. This should bring up a little text box. In this box, type this:

 

sdf 6 11 1

 

This will make the game think that you've spoken to Sick Boy. If you now talk to Judith, you'll be able to ask her about the Fury Bow.

 

However, I think it would be interesting to do one more check, if you're willing. When you're in Shayder, press 'shift' and 'd' as above, and type in:

 

location

 

This will bring up a little piece of text telling you where you are in the town. X increases as your first character moves right, and Y as you move down. Try to find this spot:

 

X = 17, Y = 47 (Town = 4)

 

You should be standing just to the left of a rug on the ground. Is there anyone standing on this rug? It's entirely possible that Sick Boy is gone (he might have been killed by the brigands in the house just to the south), but it would be useful just to check this!

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1 hour ago, weperkins said:

I tried looking around location 17, 47: no luck.

 

Thanks for checking! I thought it was really unlikely that you were checking in the wrong place ...

 

This is a nasty bug that you've found. However, now that we know it can happen, it will make it a little easier for us to help people in future. Thank you!

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I have been collecting magical notes but who is it who wants them? I can't find them, been too long since I last played it and forgot who it was. 

 

Currently bumbling around doing stuff I haven't gotten around to waiting for the Tower to Blow, already been down to Rentar's Fortress just to get Demonslayer from her rooms. 

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That was my memory so I went and talked to him without success. Is there someone else who gives you a pointer to him or something?

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Ah, when iterating through the first option to talk to him, the 'tell me about the library' disappears towards the end. You have to choose it when it appears. Sneaky. 

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I've just found out how to kill the annoying wandering Anama around Farport etc Just rob the Anama treasury and they will attack you of their own volition. What fun. 

 

BTW the way to get off Bigail after doing the deed is to make your way to the docks, getting your mage to cast How of Terror and then get on the boat to Marish. You pay on the boat and you can do that whilst in combat. That whisks the party off to Marish. 

 

Since the latest version blocked off the option of flying across near the roach factory this is the only reasonable way. BTW make sure you have done everything you want to do on Bigail first including any courier jobs. 

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