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Thralni

3D editor is broken in Mac OS High Sierra?

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I just updated to Mac OS High Sierra, and now every time I try to save my .bas files in the 3D editor (I think I have the newest version of it), I instead get an "error 73" and the program unloads my scenario. It doesn't crash entirely, and I can reload the scenario, but of course without any changes actually saved. So, it might has well just have crashed entirely...

 

Anybody seen this? Anybody any idea what to do? Effectively I can't work on my scenarios anymore now...

 

I'd rather not have to revert back to Mac OS Sierra, the hassle of wiping the disk and putting back a backup is something I'd rather not go through again

 

Edit: Tested all of the versions back to 1.1.1, they all give this error...

 

edit2: it just occurred to me that perhaps what broke the editor is the new file system Apple introduced in this version of the OS, since the error the editor it giving is one of saving the scenario. Anyway, for now I found a workaround in using the windows editor.

Edited by Thralni

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I hadn't even gotten to check out Illustrator and Photoshop yet, but the fact that APFS breaks them too is disastrous... I'm going to revert back to 10.12 for now. Can't quite wrpa my head around my stupidity - after all, APFS was THE main improvement touted by Apple in this release, and I forgot all about it. Fortunately I have my Time machine backups or I'd be royally screwed at this point.

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Hey all,

Sorry to bring this one up again, but I was wondering if in the meantime anybody had managed to get the 3D editor working with High Sierra, or is it a lost cause?

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I've been deliberately avoiding updating for this very reason. Until Homeland is finished, I am on 10.12.

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Just clean installed Tridash's version (link in the forum header) and it works for me. I'm on Windows 8.1 and it complained once about running an unknown app, but that's it.

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For the record, if APFS is the issue and it's not (yet?) fixed, wouldn't it work to create an HFS+ partition (or even just a writable disk image) and do your BoA work on there?

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Windows has a Compatibility Wizard that tries to make programs run, programs that worked on earlier versions of Windows. Go into Windows Explorer and right-click on the program concerned. 
Does Mac have an equivalent of this Wizard?

3D Editors work on Windows well enough, if only through the Compatibility Wizard.
 

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Mac doesn't have an equivalent of that wizard. In fact, on the Mac you basically just can't run older programs at all no matter what. I'm not sure what the cut-off point is though; I know PowerPC or Classic apps won't run on newer Macs, but I'm not sure if there's an additional compatibility line that was crossed.

 

Anyway, like I was saying, if there are problems specifically related to the filesystem, then I would think you could just use the older filesystem to solve those problems.

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The Mac has fewer compatibility gaps, but the few that it does have (especially 680x0/PowerPC/Intel, and Classic/X) are big enough that they can't be crossed without actual third-party emulation of an older environment.

 

The good news is that while emulation takes more work to set up, it is almost always going to make the old app work.  (Of course, this is also an option on Windows machines, too, if compatibility mode doesn't do the trick.)

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In Windows there is DosBox 0.74, which runs most of the old games. It is a freeware program too.

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On 3/21/2019 at 5:14 PM, Celtic Minstrel said:

For the record, if APFS is the issue and it's not (yet?) fixed, wouldn't it work to create an HFS+ partition (or even just a writable disk image) and do your BoA work on there?

I just had to upgrade (old computer died), and to my mild amazement, this appears to work. I used Disk Utility to create a writable disk image and it appears possible to edit a BoA scenario on it with the 3D Editor.

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