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Rhinestone Jedi

Map Completionist, yea or nay?

Map Completionism  

29 members have voted

  1. 1. Are you a map completionist?

    • Yes, I want to uncover everything possible
      25
    • Yes but just on the first playthrough of said content
      3
    • Mostly but I might not bother to come back to an area I couldn't access earlier in the game
      1
    • I might not uncover an area that I suspect nothing worthwhile is there
      0
    • No, not at all, just what I need to to progress.
      0


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I was wondering how many people who play Spiderweb and similar games are map completionists.

 

I was thinking about this the other day, because I'm many hours into my Avadon 3 playthrough and still not finished with the game. It's taken me quite a long time to finish pretty much all the Spiderweb games. I almost obsessively uncover every piece of map I possibly can, going all the way back to my playthroughs of Exile 3 in the 90s. I could finish the games a lot quicker without doing this. And it's tempting because I want to get through the story quicker, but I feel much more satisfied when I've taken the time to uncover everything... even if I had to battle zillions of bats/rats/chittrachs/etc and even caught myself cursing in some of those Avernum caves when I discovered a trap door leading to yet another sublevel... I went and uncovered every drop. And then when I got the Orb of Thraalni, go back everywhere to make sure there's no little nib that I've missed... and so forth.

 

Does anyone else play these games this way?

theDav likes this

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Geneforge needs that because Jeff likes to hide containers so they are barely visible using his isometric systems with walls and hedges hiding them.

 

Avernum 4 where there no light sources had lower levels with black bodies on blackish floors. Very hard to see until you hit them.

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Wait, there's another way to play?

 

nope especially in Avadons where some places inside areas get unlocked at certain time and in Avernums bit same except there required spells restrict access.

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sylae   

as long as the automap is 100% i'm happy. open every door in the town just to make sure the interior of peasant houses show up on map :p

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I think perhaps my one small exception, a nuance I forgot to include in the poll, is rooms behind locked doors. I'll save the game, use my lockpick(s), and if there's nothing I wanted on the floor/chest/etc in that room, I'll reload, sparing myself that lockpick, and technically leaving that room unexplored.

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Edgwyn   

That is too much work for me. I tend to put more points in tool use/lock picking early to that I can open everything. I also wish that there was a better way of highlighting places that I "have" to go back to because of lock level or lack of other token.

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theDav   

Yes.

 

Ive always played that way. The good news is that I get the maximum playtime out of the games that I like. The bad news is it's detrimental for my hopes of ever widdling down my backlog of games.

Rhinestone Jedi likes this

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