Jump to content
  • Announcements

    • Freudian Noose

      Logging in   05/10/2017

      If you had an account and can't log in as of 5/9/17, this may be because of a change in logins with new forum software. You can log in using your publicly displayed name (not your username) or your email address and the password you used before.   If you have problems with this, please ask any of the mods or admins. 
Sign in to follow this  
Incantator

Moving onto AV3: some questions about it

Recommended Posts

So I've finished AV2 a while ago; it was a bit disappointing to me since it was way too similar to AV1. I would have even believed if somebody said it is a mod of AV1. Not to mention the first 1/3 was downright linear; understand the intention but man, I felt playing JRPG or something.

 

I gave AV3 a shot and now it seems to bring some new changes, however slight they might be! I recovered my taste for the series and thinking of playing AV3 now.

 

1. Anything I should know before playing AV3? I do have read the header post about some towns being devastaed as time passes by, and I'm thinking of using the editor to reset the day from time to time if needed.

 

2. Any major differences of AV3 from its predecessors? For example, I heard that damage calculation formula changed from AV1 & AV2. So are there any skills that became much weaker or stronger?

 

Any other information or recommendation is welcomed. Thanks in advance :)

Share this post


Link to post
Share on other sites

1. There should be enough time to finish the game. The only real problem with towns getting devastated is that certain NPCs will move to other towns if you take too long.

Share this post


Link to post
Share on other sites

I was rather concerned about losing possible dialogues. Some NPCs just seem to be killed completely when I drag too much, right?

 

Hm, I'm gonna choose a party capable of casting every spells this time to see if the different damage formula brought some change into the spells.

Share this post


Link to post
Share on other sites

NPCs that are dead add flavor text to the world, but don't contribute to the quests. You won't miss much.

 

Some monsters are immune to certain damage types like fire so having different spells helps.

 

Have lots of different saves so you don't lose too much time if you have to replay an area. This game makes it easy to wander into an area above your level or a one way dungeon that requires you to go through and doesn't allow you to retreat.

Share this post


Link to post
Share on other sites
Quido_r   

Hi everyone!

 

I've been playing Avernum 3 for at least 1 year, currently passing Day 139. I still don't understand how to obtain corpses of the monsters required for many errands (jobs) given by the dispatchers in Krizsan, Spineridge, Sharimik.. (e.g. Slay Chitrach larva and take its body to Meiko in Bolton..)

 

Thanks a lot for enlightening me :-)

Quido

Share this post


Link to post
Share on other sites

If you kill in combat the named monster, then a message appears at the bottom that you get the desired monster parts for delivery. Then it's off to the destination and the person there that wanted the parts. Most of the monsters are common or at least can be regularly found in certain places.

 

Welcome to Spiderweb Software. Please leave your sanity at the door. Insanity brings enlightenment. :)

Share this post


Link to post
Share on other sites
Alex   

It's worth noting that you can have several active quests for the same monster. Killing just one monster yields enough monster parts for all these quests.

Share this post


Link to post
Share on other sites
Quido_r   

Oh, so it's not a big deal after all.. I feel a bit of ashamed for not revealing this easy procedure by myself. :-/

But thank you, guys! Finally I can accept these jobs, which are mostly rewarded higher than simple message transport.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×