Well-Actually War Trall Ishad Nha Posted March 25, 2015 Share Posted March 25, 2015 (edited) Potions are all unnecessary except for those that have effects that cannot be replicated by spells. Energy Potions/Elixirs and Heroic Brews are possibly necessary, ditto anything that gives an Invulnerability effect. Tower of Magi gets seized by demons around day 160, you won't see this whole battle unless you advance game time by use of the Character Editor. (Jeff will need to rectify this for the A3 remake.) Your next Let's Play could be A4. A good idea is the A1 remake, that needs something to explain it to those who played A1. Where the Third Level Spells are found: Bolt of Fire: Shayder Sewers, Spell Tome Light: Portal Fortress, RR of 20 Call Beast: Lair of the Ursagi, Spell Tome Spray Acid: Lower Tower of Zkal, Spell Tome Haste: Erika's Tower, Spell Tome Slow: Inn of Blades, Arion's quest. (HM, Spell Tome.) Ice Lances: ToM, Solberg, after ending Slime Plague. Unlock Doors: House on the Hill, protected by Barrier. Create Illusions: Erox, Spell Tome Far Sight: Sharimik, Starcap's quest Lightning Spray: ToM, Solberg, after ending Cockroach Plague, (HM, Tome) Capture Soul: Ghikra, protected by Barrier. (HM, Spell Tome) Simulacrum: Ghikra, protected by Barrier Dispel Barrier: Tome: Piercing the Lost Portals Summon Aid: Tower of Zkal Forcecage: Below Agate Tower, RR of 30 Fireblast: ToM, X, after Barrier goes down Arcane Summon: Lair of Khoth, Footracer quest Arcane Shield: Inner Lair of Drakos, Spell Tome Arcane Blow: ToM, X, after Barrier goes down, after Golems are beaten. Healing: Storm Port, after Vahkohs quest Curing: Temple of the Anama, Spell Tome, RR of 25. Also, Stone Circle 1 War Blessing: Stone Circle 2 Terror: Tomb of Vahkohs Repel Spirit: Remote Cave (Black Halberd Cave) Smite: Torria Summon Shade: Chasm of Screams Safe Travel: Erika's Tower, rear entrance, RR of 30. Unshackle Mind: Monastery of Madness L2 Move Mountains: Gale Library. Also, Stone Circle 3 Mass Healing: Lower Giant Caverns Mass Curing: Pit of the Wyrm, L1 Radiant Shield: Defiled Crypt Divine Fire: Stone Circle 4 Control Foes: Under Castle Troglo Cloud of Blades: Blackcrag Fortress Return Life: Lorelei Library, after Barrier goes down, (Vahnatai Lore) Divine Retribution: Spiral Crypt, Isle of Bigail Divine Restoration: NE Valorim, challenge of the tome Divine Host: Moon Library (Grimoire of Thren quest). Also, Stone Circle 5 RR = minimum Rune Reading skill needed. HM = a tome found in Hawke's Manse. ToM = Tower of Magi, if it has been destroyed the relevant spell-giving Wizards are found at Fort Emergence. Edited March 26, 2015 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted March 26, 2015 Author Share Posted March 26, 2015 Aye, Avernum 4 is the next one I plan to do, and have already started recording. That said, I just got so annoyed here... it never bloody ended! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted March 27, 2015 Share Posted March 27, 2015 Coming from A3 I found that A4 felt overly-simplified by comparison. It had the simple Geneforge feel without any of the interest provided by the creations. Daze is apparently the party's ticket to survival, when it is surrounded by enemies Daze will stop them long enough for the party to survive. This is true for the early stages of AEFTP too. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted March 27, 2015 Author Share Posted March 27, 2015 Finally we've reached the Keep of Rentar-Ihrno. We're just about done here! And look for the little hidden secret within. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted March 28, 2015 Author Share Posted March 28, 2015 And now, we finally reach the Glorious Two-Part Finale of Avernum 3! I admit, I enjoyed it quite a bit. nikki. 1 Quote Link to comment Share on other sites More sharing options...
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