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If you use a Custom Priest you can start the game with Safe Travel and Unshackle Mind, two spells you won't otherwise get until much later in the game.

Custom Mages can start the game with Ice Lances and Unlock Doors, spells they otherwise have to save up for.

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Didn't even realize Cloud of Blades was still an option here... I'll keep my eye open for it.

 

Either way, instead of going right to the fort we take a quick trip to the first place we revisit from Avernum 1! Plenty happening in this place, enough for a two-parter!

 

 

 

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As Ishad said above, neither of those spells were available in A1. I had forgotten about Wall of Blades, but not Move Mountains.

 

For now, we'll check out a little farmhouse before we go into the fort. Because reasons.

 

 

 

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ID is done at other towns, places. (Formello had that service in A1.)

Money limit is 15,000.

If someone is getting fewer Action Points they have the Sluggish trait or they are overloaded with gear?

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Thanks for the gold information. And considering the moving less part, I imagine it's probably armor. After all, it's the mage who's moving sluggishly.

 

That said, onwards into the feline fortress!

 

 

 

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You need a password to open the gate linking the cave at the rear with the main fort. This is obtained after a fight breaks out at Fort Ganrick. (Leaving via a side entrance may cause you to miss the fight!)

Travel between Fort Draco and Formello is quite safe if you buy a boat...

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And considering the moving less part, I imagine it's probably armor. After all, it's the mage who's moving sluggishly.

 

anything better than leather armor is usually too much (you can get over it by increasing strength or dexterity), robe is is enuf.

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A Robe is armor enough.

If the armor encumbers the Mage, he/she won't be able to cast any Mage spell beyond Slow! (Unless the Mage has the Natural Mage trait.)

 

As for experience found between Fort Draco and Formello, Chessrook is not using a party of Custom characters... Nor has he bought any spells or spell levels yet.

Edited by Ishad Nha

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Ishad is correct. And my mage DOES have the Natural Mage trait. Each member has a trait in fact (Though Talia has two, one being a penalty trait, and Recksss has none, being a Slith). So that said, it is probably just too much armor since I'm trying to protect her.

 

ANd as for missing the experience... I'd never miss the experience! I want ALL the experience!

 

That said again, let's wrap up a little cleanup and prepare for more exploration.

 

 

 

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ID, identification of items can be done at Formello. Ditto another place you will find elsewhere in the demo, it is a small town consisting of a shop.

Edited by Ishad Nha

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Today I finished A2 and I feel that A2 is tougher than A1. You will sometimes need Control Foes to get the monsters at each other's throats. Bind Foe is needed a lot.

Cave Slime can be beaten with a party full of level 8 Custom characters. Start the fight as soon as you see the Slime, Haste the Mage, Slow the Slime and use ranged weapons. It probably won't get acid on anyone.

Edited by Ishad Nha

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Well it's a good thing I've gained such a new appreciation for the less damagy spells now. Otherwise this would be SO much more painful.

 

Onwards to exploring a few spiders, a few bandits, and some fiery pit place.

 

 

 

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You won't get Level 3 Curing for some time, hence it is a good idea to bring down Cave Slimes before they hit you with the acid. Said acid takes a while to wear off.

 

Healers can tell you if an item is cursed, you will see the Uncurse Item entry for a given PC's healing-required screen. Apart from cursing, no item ever has any negative effects so you can wear it immediately.

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Ah, but then how would I know the item is more effective than what I already have, eh? Still, I like being careful and cautious. Ya never know.

 

That said, it's these guys again. Time to blow out some eardrums...

 

 

 

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I think by that time you find cursed item x you have same item x non-cursed version and cursed rings/other "jewelry" are just bad, some items can be un-cursed (don't remember how much it costs and if its worth it).

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Uncursed never did anything to make the item useful when I tried it in A1, it does enable the item to be dropped.

 

Chapter 1 takes place in an area that is roughly 2x2 outdoor sections in size. Hence Chessrook can walk or boat to Formello right now, when he wants new spells or Identification of items. Walking or boating will also restore health and spell energy.

(If he has not played Exile 2 or Avernum 2 before, the Chapter 1 area is bounded by those cubic magic barriers.)

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I did not find the Aranea Cave to be as bad as all that, granted you had to keep alert at all times.

Difficulty of game is presumably based upon you going to Formello and upgrading your spells as soon as you can.

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Having FINALLY finished the first region, we move on towards Formello, heading east through lands belonging to Mortax... hmm, I wonder how he's doing...

 

 

 

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Spellbook you can't read, you need an item that you won't get till Chapter 4.

Ent Bel Tor, you will learn what this means later on.

Alice mentioned other libraries, check all unexplored edges of the map, you will find a concealed room...

 

The Clearing that Rose mentioned, you would call it a "difficulty spike", I would call it a death trap.

Edited by Ishad Nha

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Yanno now that I think of it why would so many people come through a passage of waterfalls that it would necessitate a gatehouse like this?

 

 

 

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He should not need to do the three trials because he did three substitute actions on the way to Vahnatai lands.

I may not need to, but that doesn't mean I won't do them anyway.

 

That said, let's do them! I'm sure they'll be easy!

 

 

 

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easy? keep dreaming.

 

when I played A2 I needed to do those even I had done preliminaries (probably).

Well two out of three of them were easy. The Test of Battle? The problem there is my characters are either focused on melee combat and do lots of damage there, or focused on ranged combat and powerful there but limited on amount of attacks.

 

Either way, this time we check out another town, then another Vahnatai resting facility.

 

 

 

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nikki.   

Which one is the quickfire one? I think I usually have to do one, and I always chose that one. Send a mage in, haste her, and leg it.

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That is the Test of Speed for sure...

You can always come back later to do the Test of Battle, you are doing it voluntarily not because you need to. Other two tests are easy enough.

Test of Battle can be passed without hassles if you use wise tactics.

Stockpile wands, scrolls and potions.

Make sure only one opponent can attack you at any one time.

Bless, Haste and Shield yourself, if you can.

Use healing pools.

(You can flee at least some of the fights and still pass the test.)

Edited by Ishad Nha

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Aye, I'll be taking care of the Test of Battle sometime in the future. Eventually.

 

For now though, time to explain ourselves to the Vahnatai council.

 

 

 

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