Garrulous Glaahk Eclipse Posted June 28, 2014 Share Posted June 28, 2014 I absolutely loved the sound that was made when attacking someone in the old version of Exile 2 on my macintosh (from the 90s). In the latest version of the released boe for windows, the sound for attacking people is really annoying. Is there any way to change it? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted June 28, 2014 Share Posted June 28, 2014 Yep! Just clone the repository, swap out the sound files, and build a new DLL. You can then drop tuat I'm and it'll work fine Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Eclipse Posted June 30, 2014 Author Share Posted June 30, 2014 Yep! Just clone the repository, swap out the sound files, and build a new DLL. You can then drop tuat I'm and it'll work fine I'm willing to pay someone to do this, since it sounds pretty technical. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted July 11, 2014 Share Posted July 11, 2014 I want to get away from using a dll for sounds on the Windows side, in favour of having all the sound files in a folder. That'll make this sort of thing much, much easier to do. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted July 11, 2014 Share Posted July 11, 2014 (edited) I as well. With SFML this should be pretty trivial, correct? Looking at docs, it's just a sf::Music object, running openFromFile("snd01.ogg"), and play(). EDIT: i might actually work on this on the windows side. Should be simple enough for me to handle . . . Edited July 11, 2014 by sylae If i'm not mistaken it even seems to handle audio decoding by itself, which is dope as hell because uncompressed waveforms are so last millennium. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted July 11, 2014 Share Posted July 11, 2014 Yeah, it's not too hard with SFML. You can take a look at how I did it as well as the docs. I think I'm currently using the Windows WAV files on the Mac side. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted July 30, 2014 Share Posted July 30, 2014 How could I get to the repository for the Exile sound files? I've tried using GitHub but I can't really do anything. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted July 30, 2014 Share Posted July 30, 2014 they're located here in the tree. The quickest way to download them if you don't have git on your system is to just grab them from a source zip. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted July 31, 2014 Share Posted July 31, 2014 So, to change them I would need to: -get a repositry for the E2 or E3 sound effects -switch the files around -compile? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted July 31, 2014 Share Posted July 31, 2014 Pretty much, yeah. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted July 31, 2014 Share Posted July 31, 2014 Okay, so how would I split up the Exile sound files to get the individual sounds? Thanks. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted July 31, 2014 Share Posted July 31, 2014 (edited) You can use a program like ResHacker to extract them. Here's a zip of ResHacker off my machine if you don't already have a copy of it or something similar. Here's a horrible HOWTO I threw together. I actually forgot ResHack could swap out resources, you might want to try that first and see how it goes, before running around with a compiler: Edited July 31, 2014 by sylae that second pic is a right-click menu on the 1033 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted August 1, 2014 Share Posted August 1, 2014 Well thanks. I can get to the BoE Files, but the E3 sounds aren't accessible. I think the 'sword' sounds are only on the Mac version anyway. Thanks for your help Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted August 1, 2014 Share Posted August 1, 2014 you might just have to use a loopback/"stereo mix" audio device to re-record them, then. It's not ideal, but problably the only solution if you can't get the original sounds Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted August 1, 2014 Share Posted August 1, 2014 I know the E3 sounds are accessible in the Mac version as 'snd ' resources. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted August 2, 2014 Share Posted August 2, 2014 Do you need a utility to access them, such as ResFool? I'm on 10.8, and can't find anything that works. There's a file called "Exile III Sounds", but I don't know how to get to the sounds. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted August 2, 2014 Share Posted August 2, 2014 Yes. I usually use Rezilla for my resource editing needs, but for exporting resources en masse, Resknife might be better. I think it actually has a mas export function. Of course, the exported files will still be in the System 7 sound format, so then you'll probably have to convert them to WAV or AIFF. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.