Hatchling Cockatrice Lilith Posted November 8, 2013 Author Share Posted November 8, 2013 hi i'm probably going to oversleep tomorrow morning again so this is your 33-hour warning for next session! get hype webstart link is here as usual -- open that up, File -> Connect to Server, server name The Bloodstained Sky with password aimhack and bob's your uncle as usual, check your maptool settings to make sure you have smileys turned off and tooltips for inline rolls turned on man i am so good at giving out routine instructions in a polite yet authoritative tone. i should be a flight attendant Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted November 9, 2013 Share Posted November 9, 2013 I really hate to be a massive flake but I'm not sure I can make it tonight. I came down with an icky bug yesterday and hoped I'd get better, but if anything I seem worse today. I've called in sick to work so I'm going to spend the day in bed. Hopefully I'll feel somewhat better later, but obviously I can't say for sure. Sorry, guys. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 9, 2013 Author Share Posted November 9, 2013 Welp. The good news is, Sarachim can make it after all. The bad news is, Sylae now has a thing on and had to cancel, so we need a sub anyway. Is anyone else willing to be an emergency sub? If not... I don't want to run a session one player down, but I also don't want to cancel a session with 12 hours' notice. I'm inclined to continue with the session anyway. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 9, 2013 Author Share Posted November 9, 2013 okay neither sylae nor sarachim showed up and nikki's still violently ill, so the session is officially postponed calendar for next session 5 attempt: http://whenisgood.net/9fkwdq3 please fill in the days when you can attend. please don't fill in the days when you can't attend Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 9, 2013 Author Share Posted November 9, 2013 Sylae, best days for everyone else are your Wednesday Nov 13th or Friday Nov 15th at the usual time. If you can't do those, the next available date is Wednesday Nov 20th. Let me know which of those days you're free and we'll schedule the session for the first available one. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted November 10, 2013 Share Posted November 10, 2013 The 13th and 15th are open for me Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 10, 2013 Author Share Posted November 10, 2013 okay then! next session is Wednesday November 13th at the usual time! be there or else! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 13, 2013 Author Share Posted November 13, 2013 22-hour warning! don't forget!! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 14, 2013 Author Share Posted November 14, 2013 woo! we actually managed to get a session in this time! everyone gets 3 XP, which means you earn another advance! also here's the calendar for next session! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 15, 2013 Author Share Posted November 15, 2013 Nalyd, does Friday November 22nd at the usual time suit you? If so, that's our next session. Also, Sylae, I sent you a PM about those spells we were talking about at the end of last session. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted November 15, 2013 Share Posted November 15, 2013 Yup! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted November 16, 2013 Share Posted November 16, 2013 Level! (changes in red) Bekora Tiquo Human Mechanic XP: 11 (Advancement 2) Wounds: 0 Fatigue: 0 Power Points: 10/10 +10 [spoileralt=Skills and Derivatives] Agility: d8 Smarts: d10 Spirit: d4 Strength: d4 Vigor: d4 Investigation: d10 Knowledge (Engineering): d10 Knowledge (Geography): d8 Notice: d8 Repair: d10 Riding: d8 Shooting: d8 Streetwise: d6 Parry: 2 Toughness: 4 Charisma: +0 Pace: 5 Arcane Background (Magic): 10 PP, 3 powers Added Edge MacGyver: May improvise temporary gadgets Scholar: +2 to two diffrent Knowledge skills Steady Hands: Ignore unstable platform penalty; Running penalty reduced to -1 Elderly: Pace –1, –1 to Strength and Vigor die types; +5 skill points for any skill linked to Smarts Loyal: Bekora tries to never betray or disappoint ger friends Stubborn: Bekora always wants her way [/spoileralt] [spoileralt=Gear] Horse Crowbar Hammer 20 yards of rope Iron spikes (10) Shortbow Quiver Barbed arrows (17) [/spoileralt] [spoileralt=Spells] [spoileralt=Chain Lightning (custom power, based loosely on Bolt)] Rank: Novice Power Points: 3 Range: 12/24/48 (+special) Duration: Instant Trappings: Electrical arc An electric current originates from the caster and passes through a series of enemies. A normal success hits two targets, which must be within 4 units of each other; each raise adds another target, which must be within 4 units of the previous target. All targets take 2d6 damage, and Chain Lightning ignores up to 2 points of Armour. [/spoileralt] [spoileralt=Summon Elemental (Summon Ally)] Rank: Novice Power Points: 3+ Range: Smarts Duration: 3 (1 PP/round maintenance after duration expires) Trappings: Creates an elemental servant under the control of the caster. [spoileralt=Lightning Wisp (Novice Rank lightning elemental)] Attributes: Agility d12, Smarts d4, Spirit d8, Strength d4, Vigor d4 Pace: 10, Parry: 6(+2), Toughness: 4 Skills: Fighting d8 Special Abilities Elemental: Having no discernible body parts, the lightning wisp normally suffers no additional damage from called shots. It is also immune to fear, intimidation, disease and poison. Assault and Battery: The lightning wisp can batter itself against enemies to shock them. Treat this as a natural weapon inflicting Str+d4 damage. Anything that strikes the wisp with an unarmed attack, makes a successful grapple attempt, or otherwise touches it with an unprotected body part also automatically takes damage as if struck by this attack. Hover: The lightning wisp levitates several feet above surfaces and is therefore unaffected by most terrain. It can also hover across any gap that it can cover in a single turn's movement. Capacitance: The lightning wisp is animated by electrical energy. A very powerful shock can short it out, but lesser currents only energise it. It effectively has Improved Arcane Resistance against electrical attacks (+4 Toughness and +4 bonus to opposed rolls). In addition, any electrical damage that fails to inflict at least a Shaken result on the elemental will cause it to recover from Shaken status if it was already Shaken. Small (Size -2): The lightning wisp is a pulsating orb that grows no more than one foot in diameter. All attacks against it suffer a -2 penalty, giving it an effective Parry of 8 against melee attacks and meaning that missile attacks must roll a 6 or better to hit at short range. [/spoileralt] [/spoileralt] [spoileralt=Charge (Smite, modified with increased range and PP cost)] Rank: Novice Power Points: 3 per target Range: Smarts Duration: 3 (1 PP/round maintenance after duration expires) Trappings: Charges a weapon with electricity Increases the target weapon's damage by +2, or +4 with a raise. May affect up to five targets. [/spoileralt] [/spoileralt] Spells +3 Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted November 16, 2013 Share Posted November 16, 2013 ding Bumped Shooting to d10 and filled up my quiver assuming Isky's okay with that. Jered Human Audacious Hunter XP: 11 Wounds: 0 Fatigue: 0 Agility: d8 Smarts: d8 Spirit: d6 Strength: d6 Vigor: d6 Shooting: d10 Stealth: d8 Survival: d8 Tracking: d8 Healing: d6 Notice: d6 Climbing: d4 Fighting: d4 Swimming: d4 Parry: 4 Toughness: 6 (5 base, 1 armour) Charisma: -2 (+0 vs humans) Pace: 6 Edges: Woodsman Alertness Hindrances: Curious Illiterate Outsider Gear: Dagger Bow Leather armour Quiver Barbed arrows (20) 20 yards of rope 3 silver coins Backstory/Personality: A lanky human barely out of his teens, Jered is a hunter who spends his time wandering the uncivilized patches of Eressos searching for game. His visits to Port Jynt and the island's other villages for trade are brief. The townsfolk view him with disdain and suspicion. He's not only a human, but a boorish, uncivilized one at that. For his part, Jered has little regard for the niceties of society, and is more than happy to trade the narrow streets for the wide open sky. Those willing to put up with him find him frank and carefree, albeit rash. But his insatiable wanderlust means he's never among company for long. It would have to take some momentous event for that to change. EDIT: Everyone else is saying 11 XP so I'm assuming they're right and I'm wrong. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 16, 2013 Author Share Posted November 16, 2013 Yeah, we can assume that arrows and other minor supplies like that get refilled for everyone. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody BJ Back From the Beyond Posted November 16, 2013 Share Posted November 16, 2013 Leila takes a moment to do some intensive research. Experience: 11 (Nocive) Agility: d6 Fighting: d4 Riding: d6 Stealth: d4 Smarts: d8 Spellcasting: d8 Notice: d6 Investigation: d6 Knowledge (Arcane): d8 Spirit: d8 Persuasion: d8 Strength: d4 Vigor: d6 Pace: 6" Parry: 5 Toughness: 5 Charisma: 2 Edges: Arcane Background (Magic) Necromancer Attractive Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 20, 2013 Author Share Posted November 20, 2013 hey nioca, in case you didn't get the PM notification again: you've got a PM (also i need a levelup from you) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 21, 2013 Author Share Posted November 21, 2013 24-hour warning!! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted November 21, 2013 Share Posted November 21, 2013 I did not get the PM notification again. Not that it wouldn't have mattered; the past few days have been hectic, and I'm currently physically recuperating a bit. I'll get my advance in tonight, along with supplies and such. My apologies with this landing at the last minute at such. And I will be at the session. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted November 22, 2013 Share Posted November 22, 2013 *double-post* A rather late (and unexciting; it's a final point in spellcasting) advance! EDIT: Okay, maybe more exciting than first thought. In exchange for the gold and equipment everyone got, Relian wound up purchasing a new spell! Also Waddles is now an armored wombat (and technically has better defenses then his master, now). RELIAN GRIMBACK - Novice Human Druid Status: Healthy | PP: 15/15 (1/hr) | Wounds: None | XP: 10 AGILITY d4: Fighting d6 SMARTS d8: Spellcasting d12, Knowledge (Wilderness) d8, Notice d6, Survival d6, Tracking d6, Healing d4 STRENGTH d6: [none] SPIRIT d8: Persuasion d4 VIGOR d6: [none] DERIVED: Pace 6, Parry 6 (5 + 1 Weapon), Toughness 7 (5 + 2 Armor [1 vs Improved Hits]), Charisma 0 HINDRANCES: Curious (Major), All Thumbs (Minor), Loyal (Minor) BACKGROUND EDGES: Arcane Background (Magic) POWER EDGES: Power Points WEIRD EDGES: Beast Master ==== POWERS ==== •SUNRAY (Bolt w/ Light & Solar Trappings) [1pp; 12/24/48Rng] - A highly-concentrated and accurate beam of sunlight which can sear through weak-points in a target's armor. Does 2d4 damage per each ray (up to three), or can fire a maximized ray that does 3d4 for 2pp. All rays have AP4. •RAPID REPOSE (Healing w/ Biological Trapping) [3pp] - Kicks the target's natural healing processes into overdrive, causing it to naturally rebuild lost or damaged tissue and purge toxins within seconds. Heals 1 wound on success, and an additional wound with a raise. •YARREN'S BATSIGHT (Darksight w/ Biological & Sound Trappings) [1pp/1hr] - Greatly enhances the recipient's hearing and grants them a form of echolocation not unlike that of a bat. In addition to normal effects of Darksight, it also provides a +1 bonus to hearing-based Notice rolls (+3 with a raise). However, sonic and sound-based attacks and hazards get a +2 bonus against the recipient as well. •VITAESHIFT (Boost/Lower Trait w/ Life Trapping) [2pp; 8Rng] - Altering and shifting the flow of life energy in a target, the caster can choose to either concentrate life energy in certain areas of the target's body to enhance a certain trait, or bleed life energy from those same areas to decay a specific trait. Increases or reduces a trait one die size (two with a raise) for 3 rounds, before the target's body restores its internal balance. Multiple targets can be selected, at a cost of 1pp per additional target (maximum 5 targets). Reducing an opponent's trait elicits an opposed spirit roll by the target. ==== EQUIPMENT ==== CARRY CAPACITY: 47lbs/30lbs (1st Tier Encumbrance) •MONEY: 148 silvers •Spear (5lbs) - Str+d6, Parry +1, Reach 1, 2H •Reinforced Leather (20lbs) - +2 Armor, only provides +1 Armor vs. Improved Hits, covers legs, torso, arms. •Backpack (2lbs + 20lbs Contents) --•Bedroll (4lbs) --•Flint & Steel (1lbs) --•Rope 30yrds (15lbs) ==== WADDLES THE WOMBAT ==== An ill-tempered wombat that's served as a companion for Relian for four years. It's best described as tolerating Relian and being grumpy (at-best) toward anyone else. CharType: Extra | Status: Healthy | Wounds: None | Advances: None Attributes: Agility d4, Smarts d6(A), Spirit d6, Strength d8, Vigor d8 Skills: Fighting d6, Notice d6, Stealth d8 Derived: Pace 4, Parry 5, Toughness 7 (6 + 1 Armor) Special Abilities: • Claws/Bite: Str+d4 • Armor +2: Wombats are naturally sturdy, and they utilize their cartilage-reinforced posterior to protect themselves when attacked. • Burrowing (2''): Wombats are natural burrowers, capable of creating complex tunnels underneath the ground. • Size -2: Wombats are about the size of a badger or a medium-sized dog. • Small: Attackers subtract 2 from their attacks to-hit. Inventory: Leather Wombat Armor (+1Armor) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 23, 2013 Author Share Posted November 23, 2013 session complete! everyone gains 2 XP (putting you at a total of 13, for the record). calendar for next session: http://whenisgood.net/ff92nbj Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 24, 2013 Author Share Posted November 24, 2013 Nioca, does Wednesday December 4th at the usual time suit you? If not, the next available days are Wednesday December 11th and Friday December 13th. noniceKawsk84 and SurraAgob 2 Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted November 24, 2013 Share Posted November 24, 2013 Actually, December 4th is one of the few days that does NOT work for me; from the 3rd to the 5th, I'm going to be extremely busy and unable to devote the time necessary. December 11th and December 13th work for me, though. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 24, 2013 Author Share Posted November 24, 2013 OK, then. Next session is scheduled for Wednesday December 11th, at the usual time. And it looks like the session after that is probably going to be in January. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 26, 2013 Author Share Posted November 26, 2013 hey i found a resource for the party's spellcasters it's a big ol' spell list demonstrating a bunch of different ways in which powers can be modified by trappings. if any of you want to replace any of your powers with a version of the same power from this book, let me know and i'll do the needful Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 10, 2013 Author Share Posted December 10, 2013 24-hour warning!! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 11, 2013 Author Share Posted December 11, 2013 if you're one of my players and you're reading this you should be on maptool right now!! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 12, 2013 Author Share Posted December 12, 2013 okay that was definitely an eventful session, so 3 XP for everyone. this means an advance! also calendar Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted December 12, 2013 Share Posted December 12, 2013 Level! Bekora Tiquo Human Mechanic XP: 16 (Advancement 3) Wounds: 0 Fatigue: 0 Power Points: 10/10 [spoileralt=Skills and Derivatives] Agility: d8 Smarts: d10 Spirit: d4 Strength: d4 Vigor: d4 Investigation: d10 Knowledge (Engineering): d10 Knowledge (Geography): d8 Notice: d8 Repair: d10 Riding: d8 Shooting: d8 Spellcasting: d6 +d6 Streetwise: d6 Parry: 2 Toughness: 4 Charisma: +0 Pace: 5 Arcane Background (Magic): 10 PP, 3 powers MacGyver: May improvise temporary gadgets Scholar: +2 to two diffrent Knowledge skills Steady Hands: Ignore unstable platform penalty; Running penalty reduced to -1 Elderly: Pace –1, –1 to Strength and Vigor die types; +5 skill points for any skill linked to Smarts Loyal: Bekora tries to never betray or disappoint her friends Stubborn: Bekora always wants her way [/spoileralt] [spoileralt=Gear] Horse Leather Armor Crowbar Hammer 20 yards of rope Iron spikes (10) Shortbow Quiver Barbed arrows 20) [/spoileralt] [spoileralt=Spells] [spoileralt=Chain Lightning (custom power, based loosely on Bolt)] Rank: Novice Power Points: 3 Range: 12/24/48 (+special) Duration: Instant Trappings: Electrical arc An electric current originates from the caster and passes through a series of enemies. A normal success hits two targets, which must be within 4 units of each other; each raise adds another target, which must be within 4 units of the previous target. All targets take 2d6 damage, and Chain Lightning ignores up to 2 points of Armour. [/spoileralt] [spoileralt=Summon Elemental (Summon Ally)] Rank: Novice Power Points: 3+ Range: Smarts Duration: 3 (1 PP/round maintenance after duration expires) Trappings: Creates an elemental servant under the control of the caster. [spoileralt=Lightning Wisp (Novice Rank lightning elemental)] Attributes: Agility d12, Smarts d4, Spirit d8, Strength d4, Vigor d4 Pace: 10, Parry: 6(+2), Toughness: 4 Skills: Fighting d8 Special Abilities Elemental: Having no discernible body parts, the lightning wisp normally suffers no additional damage from called shots. It is also immune to fear, intimidation, disease and poison. Assault and Battery: The lightning wisp can batter itself against enemies to shock them. Treat this as a natural weapon inflicting Str+d4 damage. Anything that strikes the wisp with an unarmed attack, makes a successful grapple attempt, or otherwise touches it with an unprotected body part also automatically takes damage as if struck by this attack. Hover: The lightning wisp levitates several feet above surfaces and is therefore unaffected by most terrain. It can also hover across any gap that it can cover in a single turn's movement. Capacitance: The lightning wisp is animated by electrical energy. A very powerful shock can short it out, but lesser currents only energise it. It effectively has Improved Arcane Resistance against electrical attacks (+4 Toughness and +4 bonus to opposed rolls). In addition, any electrical damage that fails to inflict at least a Shaken result on the elemental will cause it to recover from Shaken status if it was already Shaken. Small (Size -2): The lightning wisp is a pulsating orb that grows no more than one foot in diameter. All attacks against it suffer a -2 penalty, giving it an effective Parry of 8 against melee attacks and meaning that missile attacks must roll a 6 or better to hit at short range. [/spoileralt] [/spoileralt] [spoileralt=Charge (Smite, modified with increased range and PP cost)] Rank: Novice Power Points: 3 per target Range: Smarts Duration: 3 (1 PP/round maintenance after duration expires) Trappings: Charges a weapon with electricity Increases the target weapon's damage by +2, or +4 with a raise. May affect up to five targets. [/spoileralt] [/spoileralt] Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody BJ Back From the Beyond Posted December 13, 2013 Share Posted December 13, 2013 More power! Leila Rithorn, Elvish Necromancer Experience: 16 Agility: d6 Fighting: d4 Riding: d6 Stealth: d4 Smarts: d8 Spellcasting: d8 Notice: d6 Investigation: d6 Knowledge (Arcane): d8 Spirit: d8 Persuasion: d8 Strength: d4 Vigor: d6 Pace: 6'' Parry: 6 Toughness: 5 Charisma: 2 Hindrances: Cautious (Minor) Quirk (Minor) Wanted (Major) Edges: Arcane Background (Magic) Necromancer Attractive Power Points Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 19, 2013 Author Share Posted December 19, 2013 for the record i still need calendar entries from dinti and nalyd you don't have to rush too much -- judging by last session's calendar there's a good chance we won't be able to schedule another session until january in any case -- but please fill it in when you can Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted December 20, 2013 Share Posted December 20, 2013 I can't meaningfully fill out the schedule cuz I just started a new job and I'm in training for now and don't know when I won't be. Training is 7-3:30 six days a week, the actual job will be 6-6 three and a half days a week. So, uh, don't really have any forseeable schedule. Sorry. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted December 20, 2013 Share Posted December 20, 2013 +Healing +Swimming Jered Human Audacious Hunter XP: 16 Wounds: 0 Fatigue: 0 Agility: d8 Smarts: d8 Spirit: d6 Strength: d6 Vigor: d6 Shooting: d10 Stealth: d8 Survival: d8 Tracking: d8 Healing: d8 Notice: d6 Swimming: d6 Climbing: d4 Fighting: d4 Parry: 4 Toughness: 6 (5 base, 1 armour) Charisma: -2 (+0 vs humans) Pace: 6 Edges: Woodsman Alertness Hindrances: Curious Illiterate Outsider Gear: Dagger Bow Leather armour Quiver Barbed arrows (17-ish?) 20 yards of rope 3 silver coins (?) Backstory/Personality: A lanky human barely out of his teens, Jered is a hunter who spends his time wandering the uncivilized patches of Eressos searching for game. His visits to Port Jynt and the island's other villages for trade are brief. The townsfolk view him with disdain and suspicion. He's not only a human, but a boorish, uncivilized one at that. For his part, Jered has little regard for the niceties of society, and is more than happy to trade the narrow streets for the wide open sky. Those willing to put up with him find him frank and carefree, albeit rash. But his insatiable wanderlust means he's never among company for long. It would have to take some momentous event for that to change. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 20, 2013 Author Share Posted December 20, 2013 OK, the only two days free in the calendar now are Friday December 27th and Saturday December 28th. Nalyd, any idea if you'd be able to free up either of those? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted December 20, 2013 Share Posted December 20, 2013 I'm afraid not. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 20, 2013 Author Share Posted December 20, 2013 As in "no, I have no idea" or "no, I won't be free those days"? Because if it's the first one then I'll tentatively schedule a session for the 27th, I guess. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted December 20, 2013 Share Posted December 20, 2013 I have no idea. If I'm still (inexplicably) training then, I can make it. If I'm working the real hours but that's the half of the week that I don't work, I can make it. If I'm working the real hours that day I will almost surely not be up to anything afterwards. Sorry. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 20, 2013 Author Share Posted December 20, 2013 So that's like a 75% chance you can make it. OK, I'll risk it. Session tentatively scheduled for Friday December 27th -- everyone try to keep Saturday December 28th open as well, so that if something comes up at the last minute (like Nalyd getting called into work) we can just reschedule to the next day. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 25, 2013 Author Share Posted December 25, 2013 Any word yet on your work schedule, Nalyd? Can we get the session done with you in it this time two days from now, or will we have to either push it back a day or find a substitute? Also, I still need advances from Nalyd, Nioca and Sarachim. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted December 26, 2013 Share Posted December 26, 2013 I remain in a state of limbo. As far as I know, I'll be good to make it, and it would be highly unsportsmanlike for them to change things before the 28th. Doing my advance now. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 26, 2013 Author Share Posted December 26, 2013 some days i am so glad to be self-employed, i tell you what lookin' forward to seeing you there friday, hopefully! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 27, 2013 Author Share Posted December 27, 2013 session's in 8 hours!! be there!! also i still don't have an advance from relian!! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted December 27, 2013 Share Posted December 27, 2013 Sure you do! It's right here! Short Version: He gets the Healer edge. Long Version: RELIAN GRIMBACK - Novice Human Druid Status: Healthy | PP: 15/15 (1/hr) | Wounds: None | XP: 16 AGILITY d4: Fighting d6 SMARTS d8: Spellcasting d12, Knowledge (Wilderness) d8, Notice d6, Survival d6, Tracking d6, Healing d4 STRENGTH d6: [none] SPIRIT d8: Persuasion d4 VIGOR d6: [none] DERIVED: Pace 6, Parry 6 (5 + 1 Weapon), Toughness 7 (5 + 2 Armor [1 vs Improved Hits]), Charisma 0 HINDRANCES: Curious (Major), All Thumbs (Minor), Loyal (Minor) BACKGROUND EDGES: Arcane Background (Magic) POWER EDGES: Power Points WEIRD EDGES: Beast Master, Healer ==== POWERS ==== •SUNRAY (Bolt w/ Light & Solar Trappings) [1pp; 12/24/48Rng] - A highly-concentrated and accurate beam of sunlight which can sear through weak-points in a target's armor. Does 2d4 damage per each ray (up to three), or can fire a maximized ray that does 3d4 for 2pp. All rays have AP4. •RAPID REPOSE (Healing w/ Biological Trapping) [3pp] - Kicks the target's natural healing processes into overdrive, causing it to naturally rebuild lost or damaged tissue and purge toxins within seconds. Heals 1 wound on success, and an additional wound with a raise. •YARREN'S BATSIGHT (Darksight w/ Biological & Sound Trappings) [1pp/1hr] - Greatly enhances the recipient's hearing and grants them a form of echolocation not unlike that of a bat. In addition to normal effects of Darksight, it also provides a +1 bonus to hearing-based Notice rolls (+3 with a raise). However, sonic and sound-based attacks and hazards get a +2 bonus against the recipient as well. •VITAESHIFT (Boost/Lower Trait w/ Life Trapping) [2pp; 8Rng] - Altering and shifting the flow of life energy in a target, the caster can choose to either concentrate life energy in certain areas of the target's body to enhance a certain trait, or bleed life energy from those same areas to decay a specific trait. Increases or reduces a trait one die size (two with a raise) for 3 rounds, before the target's body restores its internal balance. Multiple targets can be selected, at a cost of 1pp per additional target (maximum 5 targets). Reducing an opponent's trait elicits an opposed spirit roll by the target. Sorry for not posting sooner. Holidays have been surprisingly hectic. Will be at the session! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 28, 2013 Author Share Posted December 28, 2013 woo! everyone survived and earned 2 XP, putting you at a total of 18! calendar for next session: http://whenisgood.net/bj9ek23 i'll try to be less bad about logs soon Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 29, 2013 Author Share Posted December 29, 2013 Nalyd and Nioca, do you know if Wednesday January 8th would work for you? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted December 29, 2013 Share Posted December 29, 2013 Same deal as before. As far as I know, yeah, but it could change. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted January 1, 2014 Share Posted January 1, 2014 Sorry for not responding sooner, I've been trying to get a several things sorted out with my schedule. Yes, I can do the 8th, although I'm likely to be a bit exhausted. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 1, 2014 Author Share Posted January 1, 2014 Okay. In that case I'll schedule next session for Wednesday January 8th but we'll try to make it another short session. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted January 6, 2014 Share Posted January 6, 2014 Erm... so, I just had a slight scheduling conflict come up. And by "slight scheduling conflict", I mean "had a board meeting at 8:30 in the freaking evening abruptly dropped on him that he can't do anything about". I won't be able to attend on the 8th at all. Since this has kind of come up last minute, and Relian's been fairly quiet, you can put him on auto-pilot for this session, if rescheduling would be too much of a pain. I'm sorry for the trouble, here; I only just found out about this myself. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted January 6, 2014 Share Posted January 6, 2014 This reminds me: I actually got my regular hours like two days ago, so I can fill out calendars from now on. Wednesday should be fine as long as we finish before eleven or so my time. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 6, 2014 Author Share Posted January 6, 2014 Erm... so, I just had a slight scheduling conflict come up. And by "slight scheduling conflict", I mean "had a board meeting at 8:30 in the freaking evening abruptly dropped on him that he can't do anything about". I won't be able to attend on the 8th at all. Since this has kind of come up last minute, and Relian's been fairly quiet, you can put him on auto-pilot for this session, if rescheduling would be too much of a pain. I'm sorry for the trouble, here; I only just found out about this myself. To be honest, I've been very busy lately myself and I could probably use the extra prep time. Looking at the calendar, the 9th, 15th, 17th and 18th are all possible dates (subject to some people's schedules not being fully worked out yet), so if we can reschedule to any of those dates I'm fine with postponing the session. Quote Link to comment Share on other sites More sharing options...
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