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10 AP worth -12 armor and -2 strength?


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Basically, I just found "Smite", and its presence means I can now give two characters in my party 10 action points, allowing 2 attacks. I ideally would have liked both of the characters to be spellcasters, since they wouldn't be bothered by any of the strength penalties, but since one of the items is a rather bulky breastplate, I can't easily do so.

 

So, I am considering throwing it onto my pure melee character. If I do, he loses 12% armor and 2 Strength points. My assumption is that the strength penalty will be heavily outweighed by the second attack...is this right?

 

I do also have a Mage-Knight character in the party, who might also take this, but the Strength penalty would affect him too. Also, his current breastplate provides a small bonus to magical damage(it's not the primary use of his spells but it does help his versatility when I need it) whereas the team's tank doesn't get anything worth writing home about from his breastplate.

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In general having extra actions is great. If you are worried about loss of to hit then give it to a priest so you can get extra healing since most priest attack spells aren't as good as a mage.

 

By late in the game you usually can hit even with penalties.

And a priest casting multiple divine retributions in a round can quickly do some serious damage to a lot of enemies... Grah-Hoth's summons drop like flies.

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