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RaustBlackDragon

Magic-Might gap significance in Resurrection?

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So I notice that it says the Romans are strong physically but weaker magically, and the Celts are the opposite. To what extent is this true? Would every member of my Celt party benefit from learning magic to a degree, even the warriors? Am I better off making a group of 4 mages?

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Better off? Probably not, but it's probably playable. The main differences are that Celts can't wear plate mail, and Romans are limited as to what spells they can cast.

 

They also have access to different skills (Roman training vs. Berserker) , but those both affect mostly physical combat in different ways. RT is more powerful, which is fair considering what they miss out on in Druid spells.

Edited by Jerakeen

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Jeff definitely downgraded magic in Resurrection versus the original game. In the original game a group of Roman druids could easily finish the game. Magic now has fewer targets for multi-target spells and lower damage to encourage a mixture of spells and buffing of fighters.

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Best line-up seems to be two front rank fighters and two rear rank spellcasters. I give the two fighters basic level 1 spells like Healing and that is all. One spellcaster takes Spirit Ceremony at the start of the game while the other builds up Healing and Warfare circles.

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I should have mentioned that skill costs are different for both sides, in the ways you would expect. For example, Tool Use is really expensive for Celts, which would be a problem if it weren't for the Unlock spell.

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In the original Romans had severely restricted magic and Celts could not wear any armor. Magic was so good, though, that Celts were just overall stronger. Being able to start out with Hero of Old also helped immensely.

 

In the remake the differences are more moderate. You'll want fighters and druids for either type of party. Roman fighters are a bit better, and Celtic druids get a nicer selection of spells faster, but play isn't hugely different.

 

—Alorael, who can imagine an all-druid Celtic party thriving. Trying to play Romans without any magic is probably less rewarding unless you're in it for the challenge.

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I've done an all-druid Celt party several times in the original Nethergate and a few times in N:R. In the original, they're nigh unstoppable, and in N:R, they are still a force with which to be reckoned. I've done a few all-druid Roman parties before as well. They are easier in the original because the old Hero of Old and Darts of Ice were much stronger, but it can be done in N:R too.

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