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Geneforge 5 Modding[G5]

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I've looked over these forums many times but I havent found much of a community for modding geneforge 5. I've seen various script editors but I don't think people realise how far you can take it.

I started with Ganduv's script editor and then I had a look in g5itemschars myself and was able to edit loads of things really quickly. It was really very simple. I could change the stats of my creations, change their names, change what they looked like (make one creation look like another)and change their attack animations.

I took it even further when I discovered g5objsmisc. I started changing abilities such as adding a slowing ability to the kill spell. I personally preferred essence orbs in the old games to shocking rain so I removed shocking rain and replaced it with essence orbs. I made purifying rain like acid shower in that it could hit every opponent nearby rather than just a small group of opponents.

Theres a couple of things I havent been able to do though like give a certain spell multiple stat effects or change how fast a character runs.

Does anyone know how to do these things and has anyone been able to mod the game to the extent I have?

 

EDIT: I want to make this thread an open discussion for G5 modding. I've started posting my mods to the game here to encourage other people to start experimenting with modding. If anyone wants to post their own mods, that would be great.

 

If people want me to show them how to mod specific things, they can post their requests here and I'll try to get back to them.

 

Note: I would encourage people to first play the games as they were meant to be played at least twice and gain a good understanding of the game before they mod it. And try to keep your mods balanced. And ALWAYS make a backup of the file you're modding.

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Slarty did a mod of Geneforge 3 to rebalance the game back to what he thought it should be. However the link to download the changes was removed years ago.

 

Tweaking G3

 

There are also modified versions of Avernum: Escape from the Pit that were done by Slarty and Akhari Blaze.

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Most moddings are minor with graphics changes and new/modified items. There usually isn't the interest to do it here on a large scale except for the ones I mentioned.

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Why not? Once you've played through the games enough times, it's pretty much the only way to stave off boredom if you still want to play the game occasionally.

 

And modding can be taken a lot further, like the examples I gave in my first post

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Modding. Is learned through various observation and analysis. There is no direct point from which you can learn those modding. Unless Jeff gives out a documentation on GeneforgeScripts.

-------------

I've made myself run, fast as an eye could blink. It's like teleportation. I've done it on Geneforge 3 once, but I retired myself from modding.

Does anyone know how to do these things and has anyone been able to mod the game to the extent I have?

Me.

-------------

Giving yourself a bunch of abilities, and turning yourself bulletproof, is not always a very good choice. When you made a modification of maybe an essence orbs turned into diamond spray, you only cross one path: You always win.

-------------

Modding is not bad. It is awesome. You could receive a bunch of replies from a post from modding. The only barriers that block the path is that Avernum and Avadon is played by many. Not much on Geneforge. See my site on Geneforge fanficts? Not a visitor comes in even every month. If you have made successful edits, then, try publishing them on the net or somewhere else.

-------------

-A

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Hmn I tried to modify cr_walk_speed to make instant teleportation like you did but it doesn't seem to work for me on G5.

 

Even if there isn't a strong community for modding G5, I'll post the mods I make here and if anyone wants to share a certain mod or request one, they can here. Through that, a community could be developed.

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Why don't you see if you can modify the zones themselves, like putting in new characters and referencing them with new talknodes ?

 

PS : Every once in a while, somebody comes along and, like me, complains about how there is no modding in G5. Sadly, the demand for mods is indeed rather low, but if one of us does something fantastic with the game, I guess the rest of us will be inspired to add on to it.

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That might be pretty amusing if possible, give Rawal a wife who smacks him over the head each time he laughs or even better each time he speaks, oh the sweet sound of revenge.

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Why don't you see if you can modify the zones themselves, like putting in new characters

The zones are hardcoded into the game itself. They can't be changed. (Okay, technically they could, but it would be insanely difficult and also illegal.)

 

Dikiyoba.

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I said I'd do a mod that allows you to create podlings so here it is. I have chosen assault podlings because I feel they are the most useful of the three. First find a creation that you wouldn't mind replacing with podlings. Remember that when you replace a creation with another, every creation of that type in the game also changes. So if you change fyoras to podlings, every fyora will become a podling. For that reason, I would suggest replacing a creation that's not unstable and doesn't have a strong presence in the game. Lets say pyroroamers because you don't get very many in G5. Don't pick a creation like a fyora that has several widely used subclasses such as the cryoa, presence-fyora etc.

 

1) Go to g5itemschars in your Scripts folder.

2) Find (ctrl+f) the creation you want to replace.

3) Replace the lines that correspond with the following podling specifications:

cr_name = 'Podling';

cr_graphic_template = 98; (this is the basic podling look)

cr_base_level = 10; (this is how powerful your podling is when freshly made)

cr_graphic_coloradj = 2; (this makes the podling look like an assault podling. Remove this line if you just want a basic blue podling)

cr_abil_num 0 = 86; (this is the bite attack)

cr_abil_level 0 = 2; (this refers to the power of the bite attack)

cr_abil_num 1 = 37; (this is slowing rain, its 35 for cursing rain and 36 for weakening rain)

cr_abil_level 1 = 1; (this is the power of the rain attack)

cr_sound_when_slain = 244;

 

Another fun creation mod is modding the pyroroamer. I realised that the pyroroamer was pretty weak and useless as is so I augmented it to have an exploding kyshakk's blast on death. This means that you can surround somebody you want to kill with these and absorb one, killing the person without turning the area against you.

 

1) Go to g5itemschars again.

2) Find (ctrl+f) Pyroroamer.

3) Replace the corresponding line with this:

cr_effect_when_slain = 64;

 

You now have deadly pyroroamers. Go kill Rawal with them! (Actually don't because he's a Shaper Council member and I'm pretty sure they activate special event sequences on death that can't be avoided) Go kill random guards with them for no reason!

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You can easily learn to do it yourself from the above post. Just use the specifications shown and REMEMBER THE SEMICOLONS AS I KEEP SAYING!

 

Oh and here's a fix for Ganduv's Unbound Reaver which crashed the game before. I gave it my own kittygazer touch, changing the name, graphics and making it a stunblade.

 

 

it_name = "Unholy Warfare";

it_graphic_coloradj = 272;

it_level = 300;

it_value = 5000;

it_ability = 91;

it_stats_to_affect 0 = 4;//melee +20

it_stats_addition 0 = 20;

it_stats_to_affect 1 = 0;//strength +20

it_stats_addition 1 = 20;

it_stats_to_affect 2 = 12;//spellcraft +20

it_stats_addition 2 = 20;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 50;

 

This blade is seriously overpowered. Don't use it unless you want to make the game very easy.

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Here's a harder and more interesting concept. This will show you how to change spells. I am using Kill as an example (I would not suggest augmenting Kill very much because it is already very powerful in comparison to the older games).

 

1) Go to g5objsmisc in your scripts folder.

2) Find Kill with ctrl+f.

3) Now you can add a whole range of abilities to Kill with just a few extra lines. Some examples:

-To make Kill have an acid effect, add these lines: ab_status_effect = 6; (thats the acid) ab_status_effect_base = 5; (thats the base power of the acid)

ab_status_effect_per_level = 2; (that's how much more powerful the acid gets per battle magic/spellcraft level). For magical damage like essence lances, just replace 6 with 20. For weaken, its 8. Simply ctrl+f other spells to find their status effects and use them in this format to augment Kill. For example ctrl+f terror and look at it's status effect.

-To make Kill affect multiple targets (like essence orbs), add ab_num_of_missiles = 3; (that means 3 missiles rather than 1). To make Kill affect every target within range like acid shower (this is seriously overpowered, don't do this) add ab_abil_type = 23;

-To increase or decrease Kill's range (it is default 10), add a line with ab_range = 15; (to increase it by 5 squares).

-To make Kill never miss (but can still be parried), add a line with ab_accuracy_adjust = 100;

-To make Kill always stun most opponents, add a line with ab_stunning_chance = 100;

-To increase or reduce Kill's essence/energy costs, alter the lines ab_energy_cost = 100; and ab_essence_cost = 4; to whatever you want.

-To change the appearance of Kill, find a missile you want to change Kill to match and then replace ab_missile_type_fired = 1112; with the equivalent line on the other missile.

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Most of modding is just about experimentation. I never had a guide to doing this and after a while, you shouldn't need one. I started messing with g5itemschars and g5objsmisc, saw the effect they had on the game and that's how I found out how to do these things.

 

I don't intend to teach people how to mod, just open them up to experimenting with modding and if people can start posting their own mods here, that would be great.

I haven't been able to make an attack use two status effects (like fear and acid) in the way that Sammann's decaying beam can. I'm not sure if Sammann is hardcoded to do this. Has anyone else had more luck?

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You can't make creations themselves heal but you can assign a creation to cast a spell that heals. Like mass restore. If you do this, creations can only use mass restore (and a melee attack). Bearing in mind that mass restore is very expensive, you'll also need to reduce the cost of it or use a heal spell and make the effect base and effect per level high.

To do it:

1) Find (ctrl+f) the creation you want to be a healer in g5itemschars.

2) Insert the line cr_abil_num 1 = 130; (that's mass restore, heal group is 202) and cr_abil_level 1 = x; (replace x with however powerful you want the spell to be. The defaults for this are about 10).

3) Go into g5objsmisc and find the spell you've put in. Lower the cost of mass restore if you like by reducing ab_energy_cost and ab_essence_cost. This also means the spell would be cheaper for you to use and for that reason, I would probably instead make another spell have the abilities of mass restore (by adding ab_abil_type = 22; and ab_effect_type = 23; to another spell) and then use that spell exclusively for the creation I was implementing so that the mass restore spell's cost wasn't reduced as well.

4) You may also want to increase the range of the spell when used by a creation by increasing ab_range because 5 is quite small.

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The best creations to change generally are:

-Ornks. These are probably the best because they are only aggressive in one area in the game and never really do very much. You'll want to alter cr_walk_speed if you do this because otherwise ornks will move much slower than the rest of your creations. The downside is it's pretty hard to get ornks. If people want, I can show you how to put another ornk canister or a book into the game, replacing an existing book.

-Pyroroamers (only in one area if I remember correctly)

-Ur-glaakhs (a few around the game but not a strong presence)

-Plated bugs (can't remember any in the game at all, most are redshell clawbugs - a warning that if redshell clawbugs are based on plated bugs and use the same import, they will also change. Remember to keep a backup in case something like this does happen)

 

 

Note: The reason all of these are secondary creations are because primary creations are often used for imports. For example if you change a gazer, eyebeasts use the same import as gazers and so will also change.

 

The worst creations to change:

-Drakons and drayks. Many different important characters in the game are drakons and drayks so it can really mess with the game if you change these. Ur-drakons aren't too bad but you risk making Ghaldring and other very powerful creations even stronger.

-Any with many different types and enhancements (fyoras, clawbugs, kyshakks, rotghroths, gazers).

-Serviles. Jesus christ don't change these, you're just asking for trouble especially if you make them all ornks or something.

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-Serviles. Jesus christ don't change these, you're just asking for trouble especially if you make them all ornks or something.

 

Sevile Ornks? I would like concept art for this. I failed art class, so I can't do it myself. Someone good like Upon Mars. Yeah. Upon Mars., can you do concept art for Servile/Ornk Hybrids? This is going to be good.

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You cant create crossbrids or new creations. It would just be turning every servile into an ornk with the same graphic as any other ornk.

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Here's the code for essence lances:-

 

 

 

ab_name = "Essence Lances";

 

ab_missile_type_fired = 1110;

 

ab_stat_ability_linked_to = 48;

 

 

ab_effect_type = 0;

 

 

ab_damage_type = 1;

ab_effect_base = 20;

ab_effect_per_level = 8;

ab_status_effect = 20;

 

 

ab_status_effect_base = 2;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 175;

ab_impact_sound =

 

241;

ab_energy_cost = 100;

ab_essence_cost = 10;

 

 

To change the spell you can change the values in ab_damage_type, and ab_status_effect, I don't really know the values but you can just search for the spell which has the ability you need and check it's value, all I remember is acid(status) is 6 and lightning is 20(from this spell :) ).

(Everything in file gf5objsmisc.txt in the scripts folder)

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Have had some fun modding pyroroamers, vlish and spells, heres what i came up with:

 

For roamers

 

cr_name = "Pyroroamer";

cr_graphic_coloradj = 128;

cr_default_attitude = 1;

cr_base_level = 15;

cr_bonus_aps = 4;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 10;

cr_abil_step_of_launch 0 = 7;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_casting_sound 0 = 12;

 

 

cr_abil_num 1 = 18; // icy spray

cr_abil_level 1 = 1;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

cr_abil_casting_sound 1 = 191;

 

 

 

 

This roamer is quite overpowered and cheap, and requires the following spell to work

 

Modified ice spray (copy paste)

 

 

import = 3;

ab_name = "Ice Spray";

ab_accuracy_adjust = 90;

ab_num_of_missiles = 10;

 

 

ab_missile_type_fired =3;

ab_impact_sfx_effect = -1;

ab_random_effect_shift = 0;

 

ab_stat_ability_linked_to = 43;

ab_stat_for_ability_bonus = 9;

 

ab_effect_type = 0;

ab_damage_type = 6;

ab_effect_base = 20;

ab_effect_per_level = 5;

ab_status_effect = 3;

ab_status_effect_base = 3;

ab_status_effect_per_level = 1;

ab_energy_cost = 10;

ab_essence_cost = 0;

ab_ability_sound = 191;

ab_impact_sound = 9;

 

 

 

 

 

 

I also modded the standard vlish, this is VERY overpowered, and i had to make a whole new spell for it to work..

 

Vlish:

 

 

 

 

import = 9;

cr_name = "Vlish";

cr_graphic_template = 18;

cr_graphic_coloradj = 128;

cr_max_health = 25;

cr_max_energy = 100;

cr_max_essence = 0;

cr_regen_rate = 2;

cr_energy_regen_rate = 6;

cr_base_level = 32;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 70;

cr_sound_when_slain = 108;

cr_stain_when_slain = 4;

cr_bonus_aps = 4;

 

cr_resistances 0 = 60;

cr_resistances 1 = 60;

cr_resistances 4 = 60;

 

cr_abil_num 0 = 80; // sting attack

cr_abil_level 0 = 4;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

 

cr_abil_num 1 = 240; // bolt attack

cr_abil_level 1 = 10;

cr_abil_step_of_launch 1 = 8;

cr_abil_anim_in_reverse 1 = 1;

 

 

 

 

 

 

The spell the vlish uses is:

 

 

begindefineability 240; //special vlish attack

 

 

 

ab_name = "Bolt”;

ab_abil_type = 2;

ab_graphic_type = 0;

 

ab_missile_type_fired = 7;

ab_impact_sfx_effect = -1;

ab_number_of_effect = 8;

ab_num_of_missiles = 10;

 

ab_effect_type = 0;

ab_damage_type = 1;

ab_effect_base = 40;

ab_effect_per_level = 10;

ab_status_effect = 8;

ab_status_effect_base = 50;

ab_status_effect_per_level = 10;

 

ab_ability_sound = 107;

ab_impact_sound = 117;

ab_energy_cost = 10;

ab_essence_cost = 0;

ab_accuracy_adjust = 90;

ab_range = 10;

 

 

just copy paste it anywhere in the gf5objsmisc.txt file.

 

 

If you want all my mods then here are my gf5objsmisc.txt and gf5itemschars.txt files:

PLEASE BE AWARE THAT THESE ARE MAC FILES - i have no idea if this will work on pc

just use command + a to select it all, and replace the contents of your files with them.

 

gf5objsmisc.txt:

 

 

 

beginscenscript;

 

// ABILITY TYPES

// Reserving 0 - 99 for hostile, targeted abils (touch and missile)

// 100 - 199 Just happen abilities (both friendly and hostile), non-targeted

// 200 - 255 Targeted abilities used on friends (touch, generally)

begindefineability 9;

// Held in reserve to import to totally flush values

 

begindefineability 0;

// import for basic melee damage

ab_name = "Melee Attack";

ab_abil_type = 0;

ab_graphic_type = 1;

ab_stat_ability_linked_to = 4;

ab_stat_for_ability_bonus = -1;

 

ab_effect_type = 0;

ab_effect_base = 5;

ab_effect_per_level = 4;

 

ab_accuracy_adjust = 60;

ab_ability_sound = 16;

ab_impact_sound = 8;

ab_impact_sfx_effect = 23;

ab_random_effect_shift = 1;

 

begindefineability 1;

ab_name = "Bite";

ab_ability_sound = 18;

ab_impact_sound = -1;

 

begindefineability 2;

ab_name = "Shortsword";

ab_effect_base = 5;

ab_effect_per_level = 4;

ab_accuracy_adjust = 50;

ab_ability_sound = 16;

ab_impact_sound = 7;

 

// Begin simple projectiles

begindefineability 3;

// Basic missile -> radiate cloud for importation

ab_name = "Firebolt";

ab_abil_type = 2;

ab_graphic_type = 0;

ab_missile_short_range = 1;

 

ab_missile_type_fired = 0;

ab_impact_sfx_effect = -1;

ab_random_effect_shift = 0;

 

ab_stat_ability_linked_to = 40;

ab_stat_for_ability_bonus = 9;

 

ab_damage_type = 2;

ab_effect_type = 0;

ab_effect_base = 4;

ab_effect_per_level = 3;

 

ab_ability_sound = 191;

ab_impact_sound = 9;

ab_energy_cost = 4;

ab_essence_cost = 0;

ab_accuracy_adjust = 60;

 

begindefineability 4;

// Basic missile -> simple effect for importation

ab_name = "Searer";

ab_abil_type = 2;

ab_graphic_type = 0;

 

ab_missile_type_fired = 2;

ab_impact_sfx_effect = -1;//12;

ab_number_of_effect = 8;

 

ab_stat_ability_linked_to = 42;

ab_stat_for_ability_bonus = 9;

 

ab_effect_type = 0;

ab_damage_type = 1;

ab_effect_base = 8;

ab_effect_per_level = 4;

ab_status_effect = 2;

ab_status_effect_base = 3;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 132;

ab_impact_sound = 158;

ab_energy_cost = 40;

ab_essence_cost = 1;

ab_accuracy_adjust = 70;

 

 

begindefineability 5;

import = 3;

ab_name = "Essence Orbs";

 

ab_missile_type_fired = 5;

 

ab_stat_ability_linked_to = 45;

ab_stat_for_ability_bonus = 9;

 

ab_damage_type = 1;

ab_effect_base = 20;

ab_effect_per_level = 5;

 

ab_num_of_missiles = 3;

ab_ability_sound = 107;

ab_impact_sound = 117;

ab_energy_cost = 75;

ab_essence_cost = 4;

 

begindefineability 7;

ab_name = "Diamond Spray";

ab_abil_type = 3;

 

ab_missile_type_fired = 7;

 

ab_damage_type = 1;

ab_effect_base = 30;

ab_effect_per_level = 6;

 

ab_num_of_missiles = 8;

ab_energy_cost = 0;

ab_essence_cost = 0;

ab_accuracy_adjust = 70;

 

begindefineability 8;

import = 4;

ab_name = "Acid Spit";

ab_status_effect = 6;

 

begindefineability 10;

// Imported for instant effects with nimbus around target

ab_name = "Stun";

ab_abil_type = 1;

ab_graphic_type = 1;

 

ab_impact_sfx_effect = 12;

ab_number_of_effect = 10;

 

ab_stat_ability_linked_to = 46;

ab_stat_for_ability_bonus = 10;

 

ab_damage_type = 1;

ab_effect_type = 0;

ab_effect_base = 8;

ab_effect_per_level = 4;

ab_status_effect = 3;

ab_status_effect_base = 1;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 104;

ab_impact_sound = -1;

ab_energy_cost = 0;

ab_essence_cost = 0;

ab_accuracy_adjust = 70;

 

begindefineability 13; // monster-cast terror

ab_name = "Terror";

ab_abil_type = 1;

ab_graphic_type = 1;

 

ab_impact_sfx_effect = -1;//158;

ab_number_of_effect = 10;

 

ab_stat_ability_linked_to = 54;

ab_stat_for_ability_bonus = 10;

 

ab_damage_type = 4;

ab_effect_type = 0;

ab_effect_base = 8;

ab_effect_per_level = 4;

ab_status_effect = 7;

ab_status_effect_base = 3;

ab_status_effect_per_level = 3;

 

ab_ability_sound = 123;

ab_impact_sound = -1;

ab_energy_cost = 80;

ab_essence_cost = 2;

ab_accuracy_adjust = 120;

 

begindefineability 14; // pc-cast terror

ab_effect_type = -1;

 

begindefineability 15;

ab_name = "Dominate";

ab_abil_type = 1;

ab_graphic_type = 1;

 

ab_impact_sfx_effect = -1;//154;

ab_number_of_effect = 10;

 

ab_stat_ability_linked_to = 55;

ab_stat_for_ability_bonus = 10;

 

ab_effect_type = -1;

ab_status_effect = 5;

ab_status_effect_base = 3;

ab_status_effect_per_level = 3;

 

ab_ability_sound = 128;

ab_impact_sound = -1;

ab_energy_cost = 90;

ab_essence_cost = 5;

ab_accuracy_adjust = 120;

 

begindefineability 16; // fyora fire

// imported for puffs of fiery breath

import = 3;

ab_abil_type = 3;

 

ab_missile_type_fired = 70;

//ab_missile_type_fired = 1111;

 

ab_accuracy_adjust = 75;

ab_ability_sound = 157;

 

begindefineability 17;

ab_name = "Ice Breath";

 

ab_missile_type_fired = 71;

 

ab_stat_ability_linked_to = 43;

ab_stat_for_ability_bonus = 9;

 

ab_damage_type = 6;

ab_effect_type = 0;

ab_effect_base = 15;

ab_effect_per_level = 6;

 

ab_energy_cost = 30;

ab_stunning_chance = 70;

ab_accuracy_adjust = 80;

ab_ability_sound = 118;

 

begindefineability 18;

import = 3;

ab_name = "Ice Spray";

ab_accuracy_adjust = 90;

ab_num_of_missiles = 10;

 

 

ab_missile_type_fired =3;

ab_impact_sfx_effect = -1;

ab_random_effect_shift = 0;

 

ab_stat_ability_linked_to = 43;

ab_stat_for_ability_bonus = 9;

 

ab_effect_type = 0;

ab_damage_type = 6;

ab_effect_base = 20;

ab_effect_per_level = 5;

ab_status_effect = 3;

ab_status_effect_base = 3;

ab_status_effect_per_level = 1;

ab_energy_cost = 10;

ab_essence_cost = 0;

ab_ability_sound = 191;

ab_impact_sound = 9;

begindefineability 19; // alternate weak version made just for shaila

ab_effect_base = 2;

 

begindefineability 20;

import = 4;

ab_name = "Javelin";

ab_abil_type = 2;

 

ab_missile_type_fired = 15;

ab_impact_sfx_effect = 23;

ab_number_of_effect = 1;

 

ab_stat_ability_linked_to = 5;

ab_stat_for_ability_bonus = -1;

 

ab_damage_type = 0;

ab_effect_type = 0;

ab_effect_base = 8;

ab_effect_per_level = 4;

ab_status_effect = -1;

 

ab_energy_cost = 0;

ab_essence_cost = 0;

ab_ability_sound = 2;

ab_impact_sound = 17;

ab_random_effect_shift = 1;

begindefineability 21;

ab_name = "Flung Rock";

 

ab_missile_type_fired = 16;

ab_impact_sfx_effect = 23;

ab_number_of_effect = 1;

 

ab_damage_type = 0;

ab_effect_type = 0;

ab_effect_base = 15;

ab_effect_per_level = 8;

ab_status_effect = -1;

 

ab_ability_sound = 2;

ab_impact_sound = 17;

begindefineability 22;

ab_name = "Stunning Rock";

ab_status_effect = 3;

ab_status_effect_base = 1;

ab_status_effect_per_level = 1;

 

begindefineability 23; // drayk/drakon fire

// imported for puffs of fiery breath

import = 16;

 

ab_damage_type = 2;

ab_effect_type = 0;

ab_effect_base = 25;

ab_effect_per_level = 9;

begindefineability 24; // ur-drakon fire

ab_effect_base = 40;

ab_effect_per_level = 10;

ab_status_effect = 20;

ab_status_effect_base = 0;

ab_status_effect_per_level = 1;

 

begindefineability 25;

import = 10;

ab_name = "Disruption";

ab_abil_type = 1;

ab_graphic_type = 4;

 

ab_impact_sfx_effect = -1;//173;

ab_number_of_effect = 1;

 

ab_effect_type = 0;

ab_damage_type = 3;

ab_effect_base = 15;

ab_effect_per_level = 8;

ab_status_effect = -1;

 

ab_impact_sound = 114;

 

// TARGETED RAIN ABILITIES

begindefineability 30; // fire rain, is a spell, high damage

import = 9;

ab_name = "Purifying Rain";

ab_abil_type = 4;

 

ab_missile_type_fired = 133;

 

ab_graphic_type = -1;

 

ab_stat_ability_linked_to = 49;

ab_stat_for_ability_bonus = 9;

 

ab_effect_type = 0;

ab_damage_type = 2;

ab_effect_base = 20;

ab_effect_per_level = 10;

ab_status_effect = -1;

 

ab_missile_short_range = 1;

ab_ability_sound = 178;

ab_energy_cost = 200;

ab_essence_cost = 20;

begindefineability 31; // energy damage rain, is a spell, medium damage

ab_name = "Shocking Rain";

 

ab_missile_type_fired = 134;

 

ab_stat_ability_linked_to = 45;

ab_stat_for_ability_bonus = 9;

 

ab_damage_type = 1;

ab_effect_base = 10;

ab_effect_per_level = 5;

 

//ab_num_of_missiles = 3;

ab_ability_sound = 107;

//ab_impact_sound = 117;

ab_energy_cost = 75;

ab_essence_cost = 4;

begindefineability 32; // ice rain, low damage

ab_name = "Icy Rain";

ab_missile_type_fired = 139;

 

ab_damage_type = 6;

ab_effect_base = 5;

ab_effect_per_level = 3;

 

ab_ability_sound = 107;

begindefineability 33; // poison rain, low damage + acid

ab_name = "Poison Rain";

ab_missile_type_fired = 135;

 

ab_damage_type = 4;

ab_effect_base = 5;

ab_effect_per_level = 3;

ab_status_effect = 2;

ab_status_effect_base = 1;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 226;

begindefineability 34; // energy rain, high damage + acid

ab_name = "Lightning Rain";

ab_missile_type_fired = 136;

 

ab_damage_type = 1;

ab_effect_base = 20;

ab_effect_per_level = 10;

ab_status_effect = 20;

ab_status_effect_base = 0;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 243;

begindefineability 35; // curse rain, low damage + curse

ab_name = "Dampening Field";

ab_missile_type_fired = 137;

 

ab_damage_type = 1;

ab_effect_base = 5;

ab_effect_per_level = 3;

ab_status_effect = 0;

ab_status_effect_base = 0;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 225;

begindefineability 36; // weaken rain, low damage + weaken

ab_name = "Erosive Field";

ab_missile_type_fired = 138;

 

ab_damage_type = 1;

ab_effect_base = 5;

ab_effect_per_level = 4;

ab_status_effect = 8;

ab_status_effect_base = 0;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 225;

begindefineability 37; // slow rain, low damage + slow

ab_name = "Temporal Field";

ab_missile_type_fired = 138;

 

ab_damage_type = 1;

ab_effect_base = 5;

ab_effect_per_level = 4;

ab_status_effect = 1;

ab_status_effect_base = 0;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 227;

begindefineability 38; // terror rain, low damage + curse

ab_name = "Terror Field";

ab_missile_type_fired = 137;

 

ab_damage_type = 1;

ab_effect_base = 5;

ab_effect_per_level = 3;

ab_status_effect = 7;

ab_status_effect_base = 4;

ab_status_effect_per_level = 2;

 

ab_ability_sound = 107;

begindefineability 39; // acid rain, more damage + acid

ab_name = "Acid Rain";

ab_missile_type_fired = 135;

 

ab_damage_type = 5;

ab_effect_base = 20;

ab_effect_per_level = 4;

ab_status_effect = 6;

ab_status_effect_base = 1;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 226;

begindefineability 40; // like fire rainm but energy, used for astoria only

import = 30;

ab_name = "Purifying Bolt";

ab_damage_type = 1;

ab_effect_base = 30;

ab_effect_per_level = 12;

 

// THorn/projectile abilities

begindefineability 50;

import = 4;

ab_name = "Thorn";

ab_abil_type = 2;

 

ab_missile_type_fired = 11;

ab_graphic_type = 1;

ab_impact_sfx_effect = -1;//23;

ab_number_of_effect = 1;

ab_random_effect_shift = 1;

 

ab_stat_ability_linked_to = 5;

ab_stat_for_ability_bonus = 1;

 

ab_damage_type = 0;

ab_effect_type = 0;

ab_effect_base = 4;

ab_effect_per_level = 3;

ab_status_effect = -1;

 

ab_missile_short_range = 1;

ab_ability_sound = 159;

ab_impact_sound = 8;

ab_energy_cost = 0;

ab_essence_cost = 0;

 

begindefineability 52;

ab_name = "Venom Thorn";

 

ab_impact_sfx_effect = -1;//11;

ab_impact_sound = 146;

 

ab_effect_base = 10;

ab_effect_per_level = 5;

 

ab_status_effect = 2;

ab_status_effect_base = 3;

ab_status_effect_per_level = 2;

 

 

begindefineability 54;

ab_name = "Acid Thorn";

 

ab_impact_sfx_effect = -1;//13;

 

ab_effect_base = 15;

ab_effect_per_level = 6;

 

ab_status_effect = 6;

ab_status_effect_base = 4;

ab_status_effect_per_level = 1;

ab_missile_type_fired = 13;

 

 

begindefineability 56;

ab_name = "Submission Thorn";

ab_missile_type_fired = 12;

 

ab_impact_sound = 206;

 

ab_impact_sfx_effect = -1;//17;

ab_number_of_effect = 8;

 

ab_effect_per_level = 7;

 

ab_status_effect = 3;

ab_status_effect_base = 3;

ab_status_effect_per_level = 2;

 

ab_impact_sound = 123;

 

begindefineability 58;

ab_name = "Reapers";

ab_missile_type_fired = 14;

 

ab_impact_sfx_effect = -1;//18;

 

ab_effect_type = 0;

ab_effect_base = 20;

ab_effect_per_level = 12;

ab_status_effect = -1;

 

ab_ability_sound = 129;

ab_impact_sound = 103;

 

// Other projectiles

begindefineability 60; // ray damage + poison

import = 4;

ab_name = "Decaying Ray";

ab_abil_type = 3;

ab_graphic_type = 0;

 

ab_missile_type_fired = 36;

ab_impact_sfx_effect = -1;//3;

ab_number_of_effect = 12;

 

ab_effect_type = 0;

ab_damage_type = 4;

ab_effect_base = 8;

ab_effect_per_level = 5;

ab_status_effect = 2;

ab_status_effect_base = 3;

ab_status_effect_per_level = 1;

 

ab_impact_sfx_effect = -1;

ab_impact_sound = 165;

 

begindefineability 62;

ab_name = "Charm Ray";// ray damage + charm

 

ab_missile_type_fired = 37;

ab_impact_sfx_effect = -1;//154;

ab_number_of_effect = 12;

 

ab_effect_type = 0;

ab_damage_type = 1;

ab_effect_base = 8;

ab_effect_per_level = 5;

ab_status_effect = 5;

ab_status_effect_base = 3;

ab_status_effect_per_level = 2;

 

ab_impact_sound = 128;

 

begindefineability 64; // ray damage + slow

ab_name = "Slowing Mist";

 

ab_missile_type_fired = 39;

ab_impact_sfx_effect = -1;//152;

ab_number_of_effect = 12;

 

ab_effect_type = 0;

ab_damage_type = 1;

ab_effect_base = 8;

ab_effect_per_level = 5;

ab_status_effect = 1;

ab_status_effect_base = 1;

ab_status_effect_per_level = 1;

 

ab_impact_sound = 124;

begindefineability 65; // ray damage + curse

ab_name = "Confusing Mist";

 

ab_status_effect = 0;

 

// Other melee abilities

begindefineability 80;

import = 0;

ab_name = "Poison Sting";

 

ab_impact_sfx_effect = -1;//3;

ab_random_effect_shift = 1;

 

ab_status_effect = 2;

ab_status_effect_base = 4;

ab_status_effect_per_level = 1;

 

 

begindefineability 81;

import = 1;

ab_name = "Acid Bite";

 

ab_impact_sfx_effect = -1;//3;

ab_random_effect_shift = 1;

 

ab_status_effect = 6;

ab_status_effect_base = 4;

ab_status_effect_per_level = 1;

 

begindefineability 82; // cold damage + slow

import = 0;

ab_name = "Icy Touch";

 

ab_impact_sfx_effect = -1;//22;

ab_random_effect_shift = 8;

 

ab_effect_type = 0;

ab_damage_type = 6;

ab_status_effect = 1;

ab_status_effect_base = 3;

ab_status_effect_per_level = 2;

 

ab_impact_sound = 118;

 

begindefineability 83; // melee damage + acid

ab_name = "Rotting Touch";

 

ab_impact_sfx_effect = -1;//11;

ab_random_effect_shift = 8;

 

ab_effect_type = 0;

ab_damage_type = 0;

ab_status_effect = 6;

ab_status_effect_base = 5;

ab_status_effect_per_level = 1;

 

ab_impact_sound = 177;

 

begindefineability 84; // melee damage + stun

ab_name = "Stunning Blow";

 

ab_impact_sfx_effect = 10;

ab_random_effect_shift = 8;

 

ab_effect_type = 0;

ab_damage_type = 1;

ab_status_effect = 3;

ab_status_effect_base = 6;

ab_status_effect_per_level = 1;

 

ab_impact_sound = 104;

 

begindefineability 85; // like stun touch, but nastier and with different name

ab_name = "Radiate Energy";

ab_graphic_type = 4;

 

ab_impact_sfx_effect = 175;

ab_random_effect_shift = 1;

 

ab_effect_type = 0;

ab_damage_type = 1;

ab_effect_base = 40;

ab_effect_per_level = 6;

ab_status_effect = 3;

ab_status_effect_base = 3;

ab_status_effect_per_level = 3;

 

ab_ability_sound = 121;

ab_impact_sound = -1;

 

begindefineability 86; // touch curse + damage

ab_name = "Confusing Touch";

ab_graphic_type = 1;

 

ab_impact_sfx_effect = -1;//161;

ab_random_effect_shift = 12;

 

ab_effect_type = 0;

ab_damage_type = 0;

ab_effect_base = 4;

ab_effect_per_level = 4;

ab_status_effect = 0;

ab_status_effect_base = 1;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 16;

ab_impact_sound = 128;

 

begindefineability 87; // touch curse + fear

ab_name = "Terror Touch";

 

ab_impact_sfx_effect = -1;//158;

ab_random_effect_shift = 12;

 

ab_effect_type = 0;

ab_damage_type = 1;

ab_effect_base = 5;

ab_effect_per_level = 5;

ab_status_effect = 7;

ab_status_effect_base = 3;

ab_status_effect_per_level = 2;

 

// better blade abilities

begindefineability 90;

import = 2;

ab_name = "Broadsword";

ab_effect_per_level = 5;

begindefineability 91;

ab_name = "Stunblade";

ab_status_effect = 3;

ab_status_effect_base = 1;

ab_status_effect_per_level = 1;

begindefineability 92;

ab_name = "Venomblade";

ab_status_effect = 2;

begindefineability 93;

ab_name = "Oozing Blade";

ab_status_effect = 6;

begindefineability 94;

ab_name = "Draining Blade";

ab_status_effect = 0;

 

 

// Begein radaited (non-targeted) abilities

begindefineability 100;

// imported for radiated abils

import = 9;

ab_name = "War Blessing";

ab_abil_type = 22;

ab_graphic_type = 2;

 

ab_impact_sfx_effect = -1;//156;

ab_number_of_effect = 14;

 

ab_stat_ability_linked_to = 60;

ab_stat_for_ability_bonus = 11;

 

ab_effect_type = 25;

ab_effect_base = 2;

ab_effect_per_level = 1;

 

ab_range = 5;

ab_energy_cost = 10;

ab_essence_cost = 3;

ab_ability_sound = 100;

 

begindefineability 101;

ab_name = "Elemental Aura";

ab_abil_type = 21;

 

ab_impact_sfx_effect = -1;//193;

ab_number_of_effect = 10;

 

ab_stat_ability_linked_to = 68;

ab_stat_for_ability_bonus = 11;

 

ab_effect_type = -1;

ab_status_effect = 14;

ab_status_effect_base = 4;

ab_status_effect_per_level = 1;

 

ab_range = 5;

ab_energy_cost = 130;

ab_essence_cost = 16;

ab_ability_sound = 206;

 

begindefineability 110;

ab_name = "Speed";

ab_abil_type = 22;

 

ab_impact_sfx_effect = -1;//191;

ab_number_of_effect = 8;

 

ab_stat_ability_linked_to = 63;

ab_stat_for_ability_bonus = 11;

 

ab_effect_type = 24;

ab_effect_base = 2;

ab_effect_per_level = 1;

ab_status_effect = -1;

 

ab_range = 5;

ab_energy_cost = 80;

ab_essence_cost = 8;

ab_ability_sound = 101;

 

begindefineability 120;

ab_name = "Unlock";

ab_abil_type = 24;

 

ab_impact_sfx_effect = -1;

 

ab_stat_ability_linked_to = 53;

ab_stat_for_ability_bonus = 10;

 

ab_effect_type = 27;

ab_effect_base = 1;

ab_effect_per_level = 1;

 

ab_range = 2;

ab_energy_cost = 50;

ab_essence_cost = 5;

ab_ability_sound = 120;

 

begindefineability 130;

ab_name = "Mass Restore";

ab_abil_type = 22;

ab_graphic_type = 4;

 

ab_impact_sfx_effect = -1;//178;

ab_number_of_effect = 1;

 

ab_stat_ability_linked_to = 79;

ab_stat_for_ability_bonus = 18;

 

ab_effect_type = 23;

ab_effect_base = 40;

ab_effect_per_level = 20;

 

ab_range = 5;

ab_energy_cost = 150;

ab_essence_cost = 20;

ab_ability_sound = 120;

 

begindefineability 140;

ab_name = "Mass Energize";

ab_abil_type = 22;

ab_graphic_type = 4;

 

ab_impact_sfx_effect = -1;//179;

ab_number_of_effect = 1;

 

ab_stat_ability_linked_to = 65;

ab_stat_for_ability_bonus = 11;

 

ab_effect_type = 26;

ab_effect_base = 1;

ab_effect_per_level = 1;

 

ab_range = 5;

ab_energy_cost = 120;

ab_essence_cost = 15;

ab_ability_sound = 228;

 

// other PC abilities

begindefineability 160; // acid distance attack

import = 3;

ab_name = "Burning Spray";

ab_abil_type = 1;

ab_graphic_type = 3;

 

ab_num_of_missiles = 3; // ###this working?

 

ab_impact_sfx_effect = 171;

ab_number_of_effect = 1;

 

ab_stat_ability_linked_to = 41;

ab_stat_for_ability_bonus = 9;

 

ab_effect_type = 0;

ab_damage_type = 5;

ab_effect_base = 10;

ab_effect_per_level = 3;

 

ab_status_effect = 6;

ab_status_effect_base = 1;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 177;

ab_accuracy_adjust = 60;

ab_energy_cost = 10;

ab_essence_cost = 1;

ab_impact_sound = -1;

 

begindefineability 161;

ab_name = "Venomous Spray";

 

ab_damage_type = 4;

ab_status_effect = 2;

 

begindefineability 162; // acid ae

ab_name = "Acid Shower";

ab_abil_type = 23;

ab_graphic_type = 3;

ab_impact_sfx_effect = 171;

ab_number_of_effect = 1;

 

ab_stat_ability_linked_to = 46;

ab_stat_for_ability_bonus = 9;

 

ab_effect_type = 0;

ab_damage_type = 5;

ab_effect_base = 10;

ab_effect_per_level = 3;

 

ab_status_effect = 6;

ab_status_effect_base = 4;

ab_status_effect_per_level = 1;

 

ab_range = 8;

ab_ability_sound = 177;

ab_energy_cost = 110;

ab_essence_cost = 8;

ab_missile_short_range = 1;

 

begindefineability 164; // fire ae

ab_name = "Aura of Flames";

ab_graphic_type = 4;

 

ab_impact_sfx_effect = 170;

 

ab_stat_ability_linked_to = 49;

ab_stat_for_ability_bonus = 9;

 

ab_effect_type = 0;

ab_damage_type = 2;

ab_effect_base = 20;

ab_effect_per_level = 10;

ab_status_effect = -1;

 

ab_missile_short_range = 1;

ab_ability_sound = 178;

ab_energy_cost = 200;

ab_essence_cost = 25;

 

begindefineability 165; // stun ae

ab_name = "Stunning Aura";

ab_graphic_type = 1;

 

ab_impact_sfx_effect = 17;

ab_number_of_effect = 8;

 

ab_effect_type = -1;

ab_status_effect = 3;

ab_status_effect_base = 4;

ab_status_effect_per_level = 3;

 

ab_ability_sound = 201;

 

begindefineability 166; // death ray

import = 3;

ab_name = "Kill";

 

ab_abil_type = 23;

ab_graphic_type = 4;

 

ab_impact_sfx_effect = 172;

 

 

ab_stat_ability_linked_to = 46;

ab_stat_for_ability_bonus = 9;

 

 

ab_damage_type = 1;

ab_effect_base = 800;

ab_effect_per_level = 40;

 

ab_range = 13;

ab_ability_sound = 103;

ab_energy_cost = 350;

ab_essence_cost = 150;

ab_missile_short_range = 1;

 

 

begindefineability 168; // daze effect

import = 9;

ab_name = "Daze";

ab_abil_type = 23;

ab_graphic_type = 4;

 

ab_impact_sfx_effect = -1;//174;

 

ab_stat_ability_linked_to = 50;

ab_stat_for_ability_bonus = 10;

 

ab_effect_type = -1;

ab_status_effect = 17;

ab_status_effect_base = 2;

ab_status_effect_per_level = 2;

 

ab_ability_sound = 180;

ab_energy_cost = 12;

ab_essence_cost = 2;

begindefineability 170; // stronger daze

ab_name = "Strong Daze";

ab_abil_type = 23;

ab_graphic_type = 4;

 

ab_impact_sfx_effect = -1;//180;

 

ab_stat_ability_linked_to = 57;

ab_stat_for_ability_bonus = 10;

 

ab_effect_type = -1;

ab_status_effect = 17;

ab_status_effect_base = 5;

ab_status_effect_per_level = 3;

 

ab_energy_cost = 60;

ab_essence_cost = 5;

ab_ability_sound = 201;

 

begindefineability 172; // ae madness

ab_name = "Mass Madness";

 

ab_impact_sfx_effect = 181;

 

ab_stat_ability_linked_to = 59;

ab_stat_for_ability_bonus = 10;

 

ab_effect_type = 30;

ab_effect_base = 2;

ab_effect_per_level = 2;

 

ab_status_effect = -1;

 

ab_ability_sound = 179;

ab_energy_cost = 200;

ab_essence_cost = 20;

 

// NOTE 174-186 ARE AT END

 

begindefineability 190; // light

import = 9;

ab_name = "Light";

ab_abil_type = 21;

ab_graphic_type = -1;

 

//ab_impact_sfx_effect = 151;

//ab_number_of_effect = 12;

 

//ab_stat_ability_linked_to = 61;

//ab_stat_for_ability_bonus = 11;

 

ab_effect_type = -1;

ab_status_effect = 21;

ab_status_effect_base = 20;

ab_status_effect_per_level = 0;

 

ab_range = 8;

ab_ability_sound = 191;

 

// other new pc spells

begindefineability 191;

import = 15;

ab_name = "Charm";

 

ab_impact_sfx_effect = -1;//154;

ab_number_of_effect = 15;

 

ab_stat_ability_linked_to = 58;

ab_stat_for_ability_bonus = 10;

 

ab_effect_type = -1;

ab_status_effect = 5;

ab_status_effect_base = 6;

ab_status_effect_per_level = 6;

 

ab_ability_sound = 128;

ab_impact_sound = -1;

ab_energy_cost = 120;

ab_essence_cost = 7;

ab_accuracy_adjust = 120;

begindefineability 192;

ab_name = "Wrack";

 

ab_impact_sfx_effect = -1;//161;

ab_number_of_effect = 12;

 

ab_stat_ability_linked_to = 52;

 

ab_damage_type = 1;

ab_effect_base = 5;

ab_effect_per_level = 3;

ab_status_effect = 8;

ab_status_effect_base = 2;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 174;

ab_energy_cost = 10;

ab_essence_cost = 1;

begindefineability 193;

ab_name = "Essence Shackles";

 

ab_impact_sfx_effect = -1;//152;

ab_number_of_effect = 12;

 

ab_stat_ability_linked_to = 56;

 

ab_damage_type = 1;

ab_effect_base = 10;

ab_effect_per_level = 4;

ab_status_effect = 1;

ab_status_effect_base = 1;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 240;

ab_energy_cost = 40;

ab_essence_cost = 5;

 

 

begindefineability 195;

import = 4;

ab_name = "Lightning Aura";

 

ab_abil_type = 23;

ab_graphic_type = 3;

ab_missile_type_fired = 135;

ab_impact_sfx_effect = 1;

ab_number_of_effect = 12;

ab_random_effect_shift = 8;

ab_num_of_missiles = 3;

ab_accuracy_adjust = 1000;

 

ab_stat_ability_linked_to = 44;

ab_stat_for_ability_bonus = 9;

 

 

ab_stunning_chance = 100;

ab_status_effect = 3;

ab_status_effect_base = 5000;

ab_status_effect_per_level = 10;

 

 

 

 

ab_effect_base = 30;

ab_effect_per_level = 5;

 

 

 

ab_impact_sfx_effect = 5;

ab_impact_sound = 104;

ab_energy_cost = 100;

ab_essence_cost = 10;

begindefineability 196;

ab_name = "Essence Lances";

ab_num_of_missiles = 1;

ab_missile_type_fired = 1110;

 

ab_stat_ability_linked_to = 48;

ab_abil_type = 2;

 

ab_effect_type = 0;

ab_damage_type = 1;

ab_effect_base = 20;

ab_effect_per_level = 8;

ab_status_effect = 20;

ab_status_effect_base = 2;

ab_status_effect_per_level = 1;

 

ab_ability_sound = 175;

ab_impact_sound = 241;

ab_energy_cost = 100;

ab_essence_cost = 10;

 

begindefineability 197; // unbound one death ray 1

ab_name = "Unbound Breath";

ab_abil_type = 2;

ab_missile_type_fired = 1112;

 

ab_status_effect = 6;

ab_status_effect_base = 5;

ab_status_effect_per_level = 1;

 

begindefineability 198; // unbound one death ray 2 fear

ab_abil_type = 2;

ab_status_effect = 7;

ab_status_effect_base = 4;

ab_status_effect_per_level = 3;

 

// Begein targeted, beneficial abilities

begindefineability 200;

// imported for other targeted, beneficial

import = 9;

ab_name = "Heal";

ab_abil_type = 11;

ab_graphic_type = 1;

 

ab_impact_sfx_effect = -1;//190;

ab_number_of_effect = 16;

 

ab_stat_ability_linked_to = 70;

ab_stat_for_ability_bonus = 18;

 

ab_effect_type = 21;

ab_effect_base = 20;

ab_effect_per_level = 10;

 

ab_range = 8;

ab_energy_cost = 30;

ab_essence_cost = 4;

ab_ability_sound = 160;

begindefineability 201;

ab_name = "Heal Self";

ab_abil_type = 21;

begindefineability 202;

ab_name = "Heal Group";

ab_abil_type = 22;

ab_range = 5;

ab_energy_cost = 50;

ab_essence_cost = 7;

ab_stat_ability_linked_to = 75;

ab_stat_for_ability_bonus = 18;

ab_effect_per_level = 6;

 

begindefineability 204;

// imported for other targeted, beneficial

import = 200;

ab_name = "Food";

 

ab_impact_sfx_effect = -1;//190;

ab_number_of_effect = 6;

 

ab_effect_base = 5;

ab_effect_per_level = 1;

 

ab_energy_cost = 0;

ab_essence_cost = 0;

ab_ability_sound = 138;

begindefineability 205;

ab_name = "Bandage";

ab_ability_sound = 196;

 

begindefineability 206; // minor 1 pc heal

import = 200;

ab_name = "Minor Heal";

ab_impact_sfx_effect = -1;//190;

ab_number_of_effect = 12;

 

ab_stat_ability_linked_to = 73;

ab_stat_for_ability_bonus = 18;

 

ab_effect_type = 21;

ab_effect_base = 10;

ab_effect_per_level = 5;

 

ab_energy_cost = 5;

ab_essence_cost = 2;

 

begindefineability 207;

ab_name = "Major Heal";

 

ab_impact_sfx_effect = -1;//190;

ab_number_of_effect = 20;

 

ab_stat_ability_linked_to = 77;

ab_stat_for_ability_bonus = 18;

 

ab_effect_type = 21;

ab_effect_base = 30;

ab_effect_per_level = 18;

 

ab_energy_cost = 50;

ab_essence_cost = 6;

 

begindefineability 210;

ab_name = "Cure Affliction";

ab_abil_type = 11;

ab_graphic_type = 1;

 

ab_impact_sfx_effect = -1;//14;

ab_number_of_effect = 8;

 

ab_stat_ability_linked_to = 71;

ab_stat_for_ability_bonus = 18;

 

ab_effect_type = 22;

ab_effect_base = 4;

ab_effect_per_level = 2;

 

ab_energy_cost = 25;

ab_essence_cost = 1;

ab_ability_sound = 181;

 

begindefineability 211;

ab_name = "Cure Self";

ab_abil_type = 21;

begindefineability 212;

ab_name = "Cure Group";

ab_abil_type = 22;

ab_range = 5;

 

begindefineability 213; // remove effects on 1 pc, better cure

import = 210;

ab_name = "Banish Affliction";

 

ab_impact_sfx_effect = -1;//16;

ab_number_of_effect = 8;

 

ab_stat_ability_linked_to = 76;

ab_stat_for_ability_bonus = 18;

 

ab_effect_type = 32;

 

ab_energy_cost = 60;

ab_essence_cost = 6;

begindefineability 214; // groiup banish affliction

ab_name = "Cleanse Group";

ab_abil_type = 22;

ab_range = 5;

 

ab_stat_ability_linked_to = 78;

 

ab_energy_cost = 120;

ab_essence_cost = 15;

 

begindefineability 215;

ab_name = "Haste Other";

ab_abil_type = 11;

ab_graphic_type = 1;

 

ab_impact_sfx_effect = -1;//191;

ab_number_of_effect = 8;

 

ab_stat_ability_linked_to = 51;

ab_stat_for_ability_bonus = 18;

 

ab_effect_type = 24;

ab_effect_base = 2;

ab_effect_per_level = 1;

 

ab_range = 8;

ab_energy_cost = 20;

ab_essence_cost = 2;

ab_ability_sound = 101;

begindefineability 216;

ab_name = "Haste Self";

ab_abil_type = 21;

begindefineability 217;

ab_name = "Haste Group";

ab_abil_type = 22;

ab_range = 5;

 

begindefineability 220;

ab_name = "Restore Essence";

ab_abil_type = 21;

ab_graphic_type = 1;

 

ab_impact_sfx_effect = -1;//5;

ab_number_of_effect = 10;

 

ab_effect_type = 28;

ab_effect_base = 20;

ab_effect_per_level = 3;

 

ab_range = 8;

ab_energy_cost = 0;

ab_essence_cost = 0;

ab_ability_sound = 206;

 

begindefineability 225; // 1 pc shield

ab_name = "Protection";

ab_abil_type = 11;

ab_graphic_type = 1;

 

ab_impact_sfx_effect = -1;//151;

ab_number_of_effect = 12;

 

ab_stat_ability_linked_to = 61;

ab_stat_for_ability_bonus = 11;

 

ab_effect_type = 29;

ab_effect_base = 2;

ab_effect_per_level = 2;

 

ab_range = 8;

ab_ability_sound = 164;

ab_energy_cost = 10;

ab_essence_cost = 3;

begindefineability 226;

ab_name = "Shield Self";

ab_abil_type = 21;

begindefineability 227;

ab_name = "Shield Group";

ab_abil_type = 22;

ab_range = 5;

 

begindefineability 230;

ab_name = "Bless Other";

ab_abil_type = 11;

ab_graphic_type = 1;

 

ab_impact_sfx_effect = -1;//156;

ab_number_of_effect = 12;

 

ab_effect_type = 25;

ab_effect_base = 2;

ab_effect_per_level = 2;

 

ab_range = 8;

ab_ability_sound = 100;

begindefineability 231;

ab_name = "Bless Self";

ab_abil_type = 21;

begindefineability 232;

ab_name = "Bless Group";

ab_abil_type = 22;

ab_range = 5;

 

 

 

 

begindefineability 240; //special vlish attack

 

 

 

ab_name = "Bolt”;

ab_abil_type = 2;

ab_graphic_type = 0;

 

ab_missile_type_fired = 7;

ab_impact_sfx_effect = -1;

ab_number_of_effect = 8;

ab_num_of_missiles = 10;

 

ab_effect_type = 0;

ab_damage_type = 1;

ab_effect_base = 40;

ab_effect_per_level = 10;

ab_status_effect = 8;

ab_status_effect_base = 50;

ab_status_effect_per_level = 10;

 

ab_ability_sound = 107;

ab_impact_sound = 117;

ab_energy_cost = 10;

ab_essence_cost = 0;

ab_accuracy_adjust = 90;

ab_range = 10;

 

 

 

 

begindefineability 250; //essence bomb

 

 

 

ab_name = “Essence Bomb”;

ab_abil_type = 23;

ab_graphic_type = 1;

 

ab_impact_sfx_effect = 171;

ab_number_of_effect = 1;

 

ab_stat_ability_linked_to = 46;

ab_stat_for_ability_bonus = 9;

 

ab_effect_type = 0;

ab_damage_type = 1;

ab_effect_base = 400;

ab_effect_per_level = 40;

 

ab_range = 13;

ab_ability_sound = 177;

ab_energy_cost = 300;

ab_essence_cost = 200;

ab_missile_short_range = 1;

 

 

 

// WE DO EARLIER EFFECTS HERE

 

begindefineability 174;

import = 204;

ab_name = "Mindshield Aura";

ab_abil_type = 21;

 

ab_impact_sfx_effect = -1;//19;

ab_number_of_effect = 10;

 

ab_stat_ability_linked_to = 51;

ab_stat_for_ability_bonus = 10;

 

ab_effect_type = -1;

ab_status_effect = 9;

ab_status_effect_base = 4;

ab_status_effect_per_level = 3;

 

ab_energy_cost = 15;

ab_essence_cost = 4;

ab_ability_sound = 176;

 

begindefineability 175;

import = 204;

ab_name = "Battle Aura";

ab_abil_type = 21;

 

ab_impact_sfx_effect = -1;//19;

ab_number_of_effect = 10;

 

ab_stat_ability_linked_to = 65;

ab_stat_for_ability_bonus = 11;

 

ab_effect_type = -1;

ab_status_effect = 10;

ab_status_effect_base = 4;

ab_status_effect_per_level = 2;

 

ab_energy_cost = 80;

ab_essence_cost = 10;

ab_ability_sound = 176;

 

begindefineability 176;

ab_name = "Chaotic Essence";

ab_abil_type = 22;

 

ab_impact_sfx_effect = -1;//19;

ab_number_of_effect = 10;

 

ab_stat_ability_linked_to = 65;

ab_stat_for_ability_bonus = 11;

 

ab_effect_type = 33;

ab_effect_base = 4;

ab_effect_per_level = 3;

ab_status_effect = -1;

 

ab_energy_cost = 80;

ab_essence_cost = 10;

ab_ability_sound = 227;

begindefineability 178; // essence shield, 1 pc

ab_name = "Essence Shield";

ab_abil_type = 11;

 

ab_stat_ability_linked_to = 62;

ab_stat_for_ability_bonus = 11;

 

ab_impact_sfx_effect = -1;//20;

ab_number_of_effect = 10;

 

ab_effect_type = -1;

ab_status_effect = 11;

ab_status_effect_base = 2;

ab_status_effect_per_level = 1;

 

ab_energy_cost = 0;

ab_essence_cost = 20;

ab_ability_sound = 242;

 

begindefineability 180; // essence armor, 1 pc

ab_name = "Essence Armor";

 

ab_impact_sfx_effect = -1;//21;

ab_number_of_effect = 10;

 

ab_stat_ability_linked_to = 67;

ab_stat_for_ability_bonus = 11;

 

ab_effect_type = -1;

ab_status_effect = 12;

ab_status_effect_base = 1;

ab_status_effect_per_level = 2;

 

ab_energy_cost = 0;

ab_essence_cost = 60;

 

begindefineability 182; // Essence Blade, 1 pc

ab_name = "Essence Blade";

 

ab_impact_sfx_effect = -1;//7;

ab_number_of_effect = 10;

 

ab_stat_ability_linked_to = 66;

ab_stat_for_ability_bonus = 11;

 

ab_effect_type = -1;

ab_status_effect = 16;

ab_status_effect_base = 50;

ab_status_effect_per_level = 1;

 

ab_energy_cost = 0;

ab_essence_cost = 50;

ab_ability_sound = 164;

 

begindefineability 183; // spine shield, party

ab_name = "Aura of Thorns";

ab_abil_type = 22;

 

ab_graphic_type = 4;

ab_impact_sfx_effect = -1;//172;

ab_number_of_effect = 1;

 

ab_stat_ability_linked_to = 64;

ab_stat_for_ability_bonus = 11;

 

ab_effect_type = -1;

ab_status_effect = 18;

ab_status_effect_base = 4;

ab_status_effect_per_level = 3;

 

ab_energy_cost = 100;

ab_essence_cost = 8;

ab_ability_sound = 228;

 

begindefineability 184; // Essence Infusion, 1 pc

ab_name = "Essence Infusion";

ab_abil_type = 11;

 

ab_graphic_type = 1;

ab_impact_sfx_effect = -1;//6;

ab_number_of_effect = 10;

 

ab_stat_ability_linked_to = 72;

ab_stat_for_ability_bonus = 18;

 

ab_effect_type = -1;

ab_status_effect = 15;

ab_status_effect_base = 2;

ab_status_effect_per_level = 2;

 

ab_energy_cost = 0;

ab_essence_cost = 30;

ab_ability_sound = 121;

 

begindefineability 185; // regeneration

ab_name = "Regeneration Aura";

ab_abil_type = 21;

 

ab_impact_sfx_effect = -1;//192;

ab_number_of_effect = 15;

 

ab_stat_ability_linked_to = 74;

ab_stat_for_ability_bonus = 18;

 

ab_effect_type = -1;

ab_status_effect = 19;

ab_status_effect_base = 100;

ab_status_effect_per_level = 50;

 

ab_energy_cost = 40;

ab_essence_cost = 5;

ab_ability_sound = 147;

 

begindefineability 186; // major combat buff, ae

ab_name = "Battle Roar";

ab_abil_type = 22;

ab_graphic_type = 4;

 

ab_impact_sfx_effect = -1;//177;

ab_number_of_effect = 1;

 

ab_stat_ability_linked_to = 69;

ab_stat_for_ability_bonus = 11;

 

ab_effect_type = 31;

ab_effect_base = 1;

ab_effect_per_level = 1;

ab_status_effect = -1;

 

ab_energy_cost = 150;

ab_essence_cost = 20;

begindefineability 187; // as above, just for user

ab_name = "Berserker";

ab_abil_type = 21;

 

 

// OBJECT TYPES

begindefineobject 0;

// imported to get null item

 

begindefineobject 1;

// imported for 128x64 boxes

ob_object_type = 11;

ob_name = "Box";

ob_graphic_template = 33;

ob_graphic_sheet = 0;

ob_base_icon_num = 5;

ob_num_anim_steps = 1;

ob_which_icon_destroyed = 5;

ob_num_anim_steps_destroyed = 1;

ob_width = 128;

ob_height = 64;

ob_blockage_type = 2;

ob_can_target = 1;

ob_start_health = 10000;

ob_default_script = "box";

 

begindefineobject 2;

// imported for 64x128 boxes

ob_base_icon_num = 7;

ob_width = 64;

ob_height = 128;

 

begindefineobject 3; // lockers

// imported for 128x128 boxes

import = 1;

ob_graphic_template = 46;

ob_graphic_sheet = 0;

ob_base_icon_num = 0;

ob_width = 128;

ob_height = 128;

begindefineobject 4;

import = 2;

ob_graphic_template = 46;

ob_graphic_sheet = 0;

ob_base_icon_num = 2;

ob_width = 128;

ob_height = 128;

 

begindefineobject 5;

// imported for potentially usable, non-destroyable 64x64 items

import = 0;

ob_object_type = 11;

ob_name = "Odd Box";

ob_graphic_template = 33;

ob_graphic_sheet = 1;

ob_base_icon_num = 3;

ob_blockage_type = 2;

ob_default_script = "box";

 

begindefineobject 6;

import = 2;

ob_name = "Blue Box";

ob_graphic_template = 33;

ob_graphic_sheet = 7;

ob_base_icon_num = 12;

 

begindefineobject 7;

// imported for potentially usable, non-destroyable 128x128 items

import = 0;

ob_object_type = 11;

ob_name = "Sacks";

ob_graphic_template = 28;

ob_graphic_sheet = 0;

ob_base_icon_num = 5;

ob_width = 128;

ob_height = 128;

ob_blockage_type = 2;

 

begindefineobject 8;

// imported for 64x64 usable items.

ob_object_type = 11;

ob_name = "Clay Jar";

ob_graphic_template = 30;

ob_graphic_sheet = 0;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 4;

ob_num_anim_steps_destroyed = 1;

ob_width = 64;

ob_height = 64;

ob_blockage_type = 2;

ob_can_target = 1;

ob_start_health = 40;

ob_effect_when_slain = 1;

 

begindefineobject 9;

// imported for never usable, non-destroyable 64x64 items

import = 0;

ob_object_type = 2;

ob_name = "Pot";

ob_graphic_template = 33;

ob_graphic_sheet = 1;

ob_base_icon_num = 7;

ob_blockage_type = 2;

ob_block_move_when_destroyed = 0;

 

begindefineobject 10;

import = 7;

ob_name = "Obelisk";

ob_graphic_template = 28;

ob_graphic_sheet = 0;

ob_base_icon_num = 3;

ob_which_icon_destroyed = 2;

ob_default_script = "talkobj";

 

begindefineobject 11;

import = 5;

ob_name = "Sign";

ob_graphic_template = 30;

ob_graphic_sheet = 0;

ob_base_icon_num = 1;

ob_default_script = "talkobj";

 

begindefineobject 12;

// imported for other chairs

import = 9;

ob_name = "Chair";

ob_graphic_template = 33;

ob_graphic_sheet = 0;

ob_base_icon_num = 1;

ob_which_icon_destroyed = 13;

ob_block_move_when_destroyed = 1;

begindefineobject 13;

ob_base_icon_num = 2;

ob_which_icon_destroyed = 14;

begindefineobject 14;

ob_base_icon_num = 3;

ob_which_icon_destroyed = 15;

begindefineobject 15;

ob_base_icon_num = 4;

ob_which_icon_destroyed = 16;

begindefineobject 16;

import = 9;

ob_name = "Chair";

ob_graphic_template = 33;

ob_graphic_sheet = 3;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 4;

ob_block_move_when_destroyed = 1;

begindefineobject 17;

ob_base_icon_num = 1;

ob_which_icon_destroyed = 5;

begindefineobject 18;

ob_base_icon_num = 2;

ob_which_icon_destroyed = 6;

begindefineobject 19;

ob_base_icon_num = 3;

ob_which_icon_destroyed = 7;

 

begindefineobject 20;

// imported for never usable, non-destroyable 128x128 items

import = 7;

ob_object_type = 1;

ob_name = "Art";

ob_graphic_template = 28;

ob_graphic_sheet = 2;

ob_base_icon_num = 3;

 

begindefineobject 21;

import = 1;

ob_name = "Case";

ob_graphic_template = 33;

ob_graphic_sheet = 0;

ob_base_icon_num = 9;

ob_default_script = "box";

begindefineobject 22;

import = 2;

ob_name = "Case";

ob_graphic_template = 33;

ob_graphic_sheet = 0;

ob_base_icon_num = 11;

ob_default_script = "box";

 

begindefineobject 23;

import = 7;

ob_name = "Altar";

ob_graphic_template = 46;

ob_graphic_sheet = 3;

ob_base_icon_num = 0;

begindefineobject 24;

ob_base_icon_num = 2;

 

begindefineobject 25;

import = 9;

ob_name = "Nice Brazier";

ob_graphic_template = 49;

ob_graphic_sheet = 0;

ob_base_icon_num = 1;

ob_num_anim_steps = 6;

ob_object_trait = 1;

//ob_light_level = 8;

ob_anim_in_reverse = 1;

ob_which_icon_destroyed = 0;

ob_block_move_when_destroyed = 1;

ob_glow_type = 2;

ob_glow_trans = 30;

 

begindefineobject 26;

import = 9;

ob_name = "Brazier";

ob_graphic_template = 49;

ob_graphic_sheet = 1;

ob_base_icon_num = 1;

ob_num_anim_steps = 6;

ob_object_trait = 1;

//ob_light_level = 8;

ob_anim_in_reverse = 1;

ob_which_icon_destroyed = 0;

ob_block_move_when_destroyed = 1;

ob_glow_type = 2;

ob_glow_trans = 30;

 

 

begindefineobject 29;

import = 7;

ob_name = "Vat";

ob_graphic_template = 28;

ob_graphic_sheet = 2;

ob_base_icon_num = 7;

ob_which_icon_destroyed = 8;

ob_block_move_when_destroyed = 1;

begindefineobject 30;

ob_base_icon_num = 5;

ob_num_anim_steps = 2;

ob_object_trait = 1;

begindefineobject 31;

ob_name = "Oven";

ob_graphic_sheet = 3;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 1;

ob_num_anim_steps = 1;

ob_block_move_when_destroyed = 1;

ob_object_trait = 0;

ob_glow_type = 2;

 

begindefineobject 32;

import = 9;

ob_name = "Glow Crystal";

ob_graphic_template = 33;

ob_graphic_sheet = 1;

ob_base_icon_num = 8;

ob_which_icon_destroyed = 13;

ob_default_script = "lightstand";

ob_object_trait = 2;

 

begindefineobject 33;

import = 9;

ob_name = "Light Stand";

ob_graphic_template = 30;

ob_graphic_sheet = 2;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 2;

ob_default_script = "glowcryst";

ob_object_trait = 2;

 

begindefineobject 34;

import = 7;

ob_name = "Sarcophagus";

ob_graphic_template = 28;

ob_graphic_sheet = 3;

ob_base_icon_num = 2;

ob_which_icon_destroyed = 4;

ob_height = 256;

ob_block_move_when_destroyed = 1;

ob_in_space_offset_y = -8;

begindefineobject 35;

ob_base_icon_num = 3;

ob_which_icon_destroyed = 5;

ob_width = 256;

ob_height = 128;

 

begindefineobject 36;

// imported for othe r book

import = 5;

ob_name = "Book Stand";

ob_graphic_template = 33;

ob_graphic_sheet = 3;

ob_base_icon_num = 8;

ob_which_icon_destroyed = 9;

ob_default_script = "talkobj";

ob_block_move_when_destroyed = 1;

begindefineobject 37;

ob_graphic_sheet = 8;

ob_base_icon_num = 1;

 

begindefineobject 38;

import = 8;

ob_name = "Control Pedestal";

ob_graphic_template = 33;

ob_graphic_sheet = 5;

ob_base_icon_num = 13;

ob_which_icon_destroyed = 19;

 

begindefineobject 39;

ob_graphic_template = 46;

ob_graphic_sheet = 1;

ob_base_icon_num = 8;

 

 

begindefineobject 40;

import = 9;

ob_name = "Thorn Bush";

ob_object_type = 11;

ob_graphic_template = 33;

ob_graphic_sheet = 4;

ob_base_icon_num = 7;

ob_default_script = "thornb";

 

begindefineobject 41;

import = 7;

ob_name = "Nest";

ob_graphic_template = 28;

ob_graphic_sheet = 0;

ob_base_icon_num = 4;

 

begindefineobject 42;

import = 9;

ob_name = "Potted Plant";

ob_graphic_template = 33;

ob_graphic_sheet = 1;

ob_base_icon_num = 5;

ob_which_icon_destroyed = 14;

ob_block_move_when_destroyed = 1;

begindefineobject 43;

ob_base_icon_num = 6;

ob_which_icon_destroyed = 15;

 

begindefineobject 44;

import = 7;

ob_name = "Body";

ob_graphic_template = 33;

ob_graphic_sheet = 1;

ob_base_icon_num = 10;

begindefineobject 45;

ob_base_icon_num = 11;

begindefineobject 46;

ob_base_icon_num = 12;

begindefineobject 47;

ob_base_icon_num = 1;

 

begindefineobject 48;

import = 9;

ob_graphic_template = 33;

ob_graphic_sheet = 5;

ob_base_icon_num = 14;

begindefineobject 49;

ob_base_icon_num = 15;

 

begindefineobject 50;

// import for doors

ob_object_type = 2;

ob_name = "Door";

ob_graphic_template = 32;

ob_graphic_sheet = 0;

ob_base_icon_num = 0;

ob_num_anim_steps = 1;

ob_which_icon_destroyed = 2;

ob_num_anim_steps_destroyed = 1;

// ob_size = 256;

ob_blockage_type = 3;

ob_can_target = 0;

ob_start_health = 10000;

ob_width = 256;

ob_height = 128;

ob_default_script = "door";

 

begindefineobject 51;

// import for open doors

//ob_name = "Open Door";

ob_base_icon_num = 2;

ob_blockage_type = 0;

ob_default_script = "";

 

begindefineobject 52;

import = 50;

ob_width = 128;

ob_height = 256;

ob_base_icon_num = 1;

ob_which_icon_destroyed = 3;

 

begindefineobject 53;

import = 51;

ob_width = 128;

ob_height = 256;

ob_base_icon_num = 3;

 

begindefineobject 54;

import = 50;

ob_base_icon_num = 4;

ob_which_icon_destroyed = 6;

begindefineobject 55;

import = 51;

ob_base_icon_num = 6;

begindefineobject 56;

import = 52;

ob_base_icon_num = 5;

ob_which_icon_destroyed = 7;

begindefineobject 57;

import = 53;

ob_base_icon_num = 7;

 

begindefineobject 58;

// imported for other pools

ob_object_type = 2;

ob_name = "Healing Pool";

ob_graphic_template = 31;

ob_graphic_sheet = 0;

ob_base_icon_num = 0;

ob_num_anim_steps = 4;

ob_which_icon_destroyed = 8;

ob_num_anim_steps_destroyed = 1;

ob_width = 256;

ob_height = 256;

ob_blockage_type = 2;

ob_can_target = 0;

ob_default_script = "healpool";

ob_start_health = 10000;

ob_block_move_when_destroyed = 1;

ob_object_trait = 13;

ob_glow_type = 2;

ob_glow_trans = 30;

begindefineobject 59;

ob_object_type = 2;

ob_name = "Essence Pool";

ob_base_icon_num = 4;

ob_default_script = "energypool";

 

begindefineobject 60;

import = 5;

ob_name = "Canister";

ob_graphic_template = 30;

ob_graphic_sheet = 0;

ob_base_icon_num = 5;

ob_num_anim_steps = 4;

ob_which_icon_destroyed = 9;

ob_default_script = "canister";

ob_effect_when_slain = -1;

ob_object_trait = 10;

ob_glow_type = 0;

ob_glow_trans = 60;

 

begindefineobject 61;

import = 8;

ob_name = "Lever";

ob_graphic_template = 33;

ob_graphic_sheet = 3;

ob_base_icon_num = 10;

ob_can_target = 1;

ob_default_script = "doorlever";

begindefineobject 62;

ob_name = "Locked Lever";

ob_base_icon_num = 12;

begindefineobject 63;

ob_name = "Spore Switch";

ob_graphic_sheet = 4;

ob_base_icon_num = 5;

ob_default_script = "sporebox";

 

begindefineobject 64;

import = 7;

ob_object_type = 12;

ob_name = "Power Spiral";

ob_graphic_template = 46;

ob_graphic_sheet = 8;

ob_base_icon_num = 0;

ob_num_anim_steps = 4;

ob_which_icon_destroyed = 4;

ob_effect_when_slain = 1;

ob_default_script = "powrspiral";

ob_object_trait = 8;

ob_glow_type = 2;

 

begindefineobject 65;

import = 11;

ob_graphic_template = 33;

ob_graphic_sheet = 5;

ob_base_icon_num = 16;

 

begindefineobject 66; // beds

// beds imported fo rbeds later

import = 9;

ob_name = "Bed";

ob_graphic_template = 31;

ob_graphic_sheet = 3;

ob_base_icon_num = 3;

ob_which_icon_destroyed = 7;

ob_width = 128;

ob_height = 192;

ob_in_space_offset_x = 12;

ob_in_space_offset_y = -8;

ob_block_move_when_destroyed = 1;

begindefineobject 67;

ob_base_icon_num = 4;

ob_which_icon_destroyed = 8;

ob_width = 192;

ob_height = 128;

ob_in_space_offset_x = -12;

ob_in_space_offset_y = -8;

 

begindefineobject 68; // beds

import = 66;

ob_graphic_template = 31;

ob_graphic_sheet = 6;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 2;

ob_in_space_offset_x = 6;

ob_in_space_offset_y = -2;

//ob_in_space_offset_x = -6;

//ob_in_space_offset_y = 6;

ob_block_move_when_destroyed = 1;

begindefineobject 69;

import = 67;

ob_graphic_template = 31;

ob_graphic_sheet = 6;

ob_base_icon_num = 1;

ob_which_icon_destroyed = 3;

ob_in_space_offset_x = -6;

ob_in_space_offset_y = -2;

//ob_in_space_offset_x = 6;

//ob_in_space_offset_y = 6;

 

begindefineobject 70;

// Import for all 256x64 north wall items, with destroyed poses

import = 9;

ob_name = "Jars";

ob_graphic_template = 28;

ob_graphic_sheet = 4;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 4;

ob_width = 256;

ob_height = 64;

ob_block_move_when_destroyed = 1;

ob_in_space_offset_y = -6;

 

begindefineobject 71;

// Import for all 64x256 west wall items, with destroyed poses

ob_base_icon_num = 1;

ob_which_icon_destroyed = 5;

ob_width = 64;

ob_height = 256;

ob_in_space_offset_y = -6;

 

begindefineobject 72;

import = 70;

ob_base_icon_num = 2;

ob_which_icon_destroyed = 6;

begindefineobject 73;

import = 71;

ob_base_icon_num = 3;

ob_which_icon_destroyed = 7;

 

begindefineobject 74;

import = 70;

ob_name = "Shelves";

ob_graphic_sheet = 5;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 4;

begindefineobject 75;

import = 71;

ob_name = "Shelves";

ob_graphic_sheet = 5;

ob_base_icon_num = 1;

ob_which_icon_destroyed = 5;

 

begindefineobject 76;

import = 70;

ob_name = "Shelves";

ob_graphic_sheet = 5;

ob_base_icon_num = 2;

ob_which_icon_destroyed = 6;

begindefineobject 77;

import = 71;

ob_name = "Shelves";

ob_graphic_sheet = 5;

ob_base_icon_num = 3;

ob_which_icon_destroyed = 7;

 

begindefineobject 78;

import = 70;

ob_name = "Sacks";

ob_graphic_sheet = 6;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 4;

begindefineobject 79;

import = 71;

ob_name = "Sacks";

ob_graphic_sheet = 6;

ob_base_icon_num = 1;

ob_which_icon_destroyed = 5;

 

begindefineobject 80;

import = 70;

ob_name = "Curtain";

ob_graphic_sheet = 6;

ob_base_icon_num = 2;

ob_which_icon_destroyed = 6;

ob_in_space_offset_y = -21;

begindefineobject 81;

import = 71;

ob_name = "Curtain";

ob_graphic_sheet = 6;

ob_base_icon_num = 3;

ob_which_icon_destroyed = 7;

ob_in_space_offset_y = -21;

 

begindefineobject 82;

import = 70;

ob_name = "Wall Pegs";

ob_graphic_sheet = 7;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 2;

ob_in_space_offset_x = 16;

ob_in_space_offset_y = -25;

begindefineobject 83;

import = 71;

ob_name = "Wall Pegs";

ob_graphic_sheet = 7;

ob_base_icon_num = 1;

ob_which_icon_destroyed = 3;

ob_in_space_offset_x = -16;

ob_in_space_offset_y = -25;

 

begindefineobject 84;

import = 70;

ob_name = "Fence";

ob_graphic_template = 35;

ob_graphic_sheet = 3;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 2;

ob_block_move_when_destroyed = 1;

ob_in_space_offset_x = 24;

ob_in_space_offset_y = -6;

begindefineobject 85;

import = 71;

ob_name = "Fence";

ob_graphic_template = 35;

ob_graphic_sheet = 3;

ob_base_icon_num = 1;

ob_which_icon_destroyed = 3;

ob_block_move_when_destroyed = 1;

ob_in_space_offset_x = -24;

ob_in_space_offset_y = -6;

 

begindefineobject 86;

import = 70;

ob_name = "Scroll Rack";

ob_graphic_sheet = 5;

ob_base_icon_num = 8;

ob_which_icon_destroyed = 8;

begindefineobject 87;

import = 71;

ob_name = "Scroll Rack";

ob_graphic_sheet = 5;

ob_base_icon_num = 9;

ob_which_icon_destroyed = 9;

 

begindefineobject 88;

import = 70;

ob_name = "Meat on Hooks";

ob_graphic_sheet = 6;

ob_base_icon_num = 8;

ob_which_icon_destroyed = 8;

ob_in_space_offset_y = -22;

begindefineobject 89;

import = 71;

ob_name = "Meat on Hooks";

ob_graphic_sheet = 6;

ob_base_icon_num = 9;

ob_which_icon_destroyed = 9;

ob_in_space_offset_y = -22;

 

begindefineobject 90;

import = 80;

ob_graphic_sheet = 8;

ob_base_icon_num = 6;

ob_which_icon_destroyed = 8;

ob_in_space_offset_y = -20;

begindefineobject 91;

import = 81;

ob_graphic_sheet = 8;

ob_base_icon_num = 7;

ob_which_icon_destroyed = 9;

ob_in_space_offset_y = -20;

begindefineobject 92;

import = 82;

ob_name = "Shelves";

ob_graphic_sheet = 4;

ob_base_icon_num = 8;

ob_in_space_offset_y = -15;

begindefineobject 93;

import = 83;

ob_name = "Shelves";

ob_graphic_sheet = 4;

ob_base_icon_num = 9;

ob_in_space_offset_y = -15;

begindefineobject 94;

import = 82;

ob_name = "Shelves";

ob_graphic_sheet = 3;

ob_base_icon_num = 6;

ob_in_space_offset_y = -15;

begindefineobject 95;

import = 83;

ob_name = "Shelves";

ob_graphic_sheet = 3;

ob_base_icon_num = 7;

ob_in_space_offset_y = -15;

 

//begindefineobject 91;

// exactly like previous mine, but red

// import = 40;

// ob_graphic_coloradj = 272;

 

//begindefineobject 93;

// boxmine that goes boom

// import = 0;

// ob_object_type = 13;

// ob_name = "Box Mine";

// ob_graphic_template = 33;

// ob_graphic_sheet = 4;

// ob_base_icon_num = 8;

// ob_num_anim_steps = 1;

// ob_which_icon_destroyed = 10;

// ob_num_anim_steps_destroyed = 1;

// ob_width = 64;

// ob_height = 64;

// ob_blockage_type = 2;

// ob_start_health = 10000;

// ob_default_script = "boxmine";

// ob_graphic_coloradj = 4;

//begindefineobject 94;

// red boxmine that spawns a monst

// ob_name = "Monst Box Mine";

// ob_graphic_coloradj = 1;

// ob_default_script = "boxmine2";

//begindefineobject 95;

// red boxmine that goes boom

// ob_name = "Red Box Mine";

// ob_graphic_coloradj = 0;

// ob_default_script = "boxmine";

 

 

begindefineobject 96;

import = 9;

ob_name = "Stone Post";

ob_graphic_template = 33;

ob_graphic_sheet = 4;

ob_base_icon_num = 0;

 

begindefineobject 97; // pylon

import = 7;

ob_name = "Pylon";

ob_graphic_template = 28;

ob_graphic_sheet = 8;

ob_base_icon_num = 5;

ob_default_script = "talkobj";

ob_in_space_offset_y = -8;

 

begindefineobject 98;

import = 7;

ob_name = "Enchanted Anvil";

ob_graphic_template = 33;

ob_graphic_sheet = 1;

ob_base_icon_num = 0;

 

begindefineobject 99;

// basic mine that goes boom when pc getsclose, but can be disarmed

import = 0;

ob_object_type = 3;

ob_name = "Green Egg";

ob_graphic_template = 33;

ob_graphic_sheet = 3;

ob_base_icon_num = 14;

ob_num_anim_steps = 1;

ob_which_icon_destroyed = 15;

ob_num_anim_steps_destroyed = 1;

ob_width = 64;

ob_height = 64;

ob_blockage_type = 2;

// ob_default_script = "boxmine";

 

 

begindefineobject 100; // Alarm Crystal

// imported for other crystal

import = 9;

ob_object_type = 3;

ob_name = "Alarm Crystal";

ob_graphic_template = 30;

ob_graphic_sheet = 5;

ob_base_icon_num = 2;

ob_blockage_type = 2;

ob_which_icon_destroyed = 3;

ob_block_move_when_destroyed = 0;

ob_default_script = "alarm";

ob_effect_when_slain = -1;

ob_object_trait = 12;

ob_glow_type = 7;

ob_glow_trans = 30;

ob_glow_trans = 100;

 

begindefineobject 101; // heal crystal

// crystal that heals

import = 8;

ob_name = "Healing Crystal";

ob_graphic_template = 30;

ob_graphic_sheet = 5;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 1;

ob_block_move_when_destroyed = 0;

ob_can_target = 1;

ob_start_health = 10;

ob_default_script = "healcryst";

ob_effect_when_slain = -1;

begindefineobject 102; // power crystal

// crystal that restores energy

ob_name = "Energy Crystal";

ob_default_script = "energycr";

ob_graphic_coloradj = 2;

begindefineobject 103; // red crystal

// red crystal that restores energy

ob_graphic_coloradj = 1;

 

begindefineobject 104;

import = 9;

ob_name = "Basket";

ob_graphic_template = 33;

ob_graphic_sheet = 7;

ob_base_icon_num = 15;

ob_which_icon_destroyed = 14;

ob_block_move_when_destroyed = 1;

begindefineobject 105;

ob_base_icon_num = 16;

 

//begindefineobject 106; // Crystal used to trip chains of mines.

// import = 100;

// ob_name = "Glowing Crystal";

// ob_object_type = 13;

// ob_graphic_coloradj = 2;

 

//begindefineobject 107;

// Special mine. Script runs both when party gets close and every second. Used for

// mine tripping crystals.

// import = 40;

// ob_object_type = 3;

 

begindefineobject 106;

import = 7;

ob_name = "Desk";

ob_graphic_template = 28;

ob_graphic_sheet = 7;

ob_base_icon_num = 4;

begindefineobject 107;

ob_base_icon_num = 6;

 

begindefineobject 108;

import = 0;

ob_object_type = 2;

ob_name = "Sear Floor";

ob_graphic_template = 35;

ob_graphic_sheet = 6;

ob_base_icon_num = 2;

ob_num_anim_steps = 3;

ob_which_icon_destroyed = 7;

ob_num_anim_steps_destroyed = 1;

ob_width = 256;

ob_height = 256;

ob_blockage_type = 0;

ob_can_target = 0;

ob_default_script = "searfloor";

ob_object_trait = 7;

 

begindefineobject 109;

ob_graphic_sheet = 6;

ob_base_icon_num = 5;

ob_num_anim_steps = 3;

ob_default_script = "";

ob_object_trait = 0;

 

begindefineobject 110;

import = 7;

ob_name = "Machinery";

ob_graphic_template = 28;

ob_graphic_sheet = 8;

ob_base_icon_num = 0;

 

 

begindefineobject 111;

import = 9;

ob_object_type = 2;

ob_name = "Warning Crystal";

ob_graphic_template = 30;

ob_graphic_sheet = 8;

ob_base_icon_num = 0;

ob_num_anim_steps = 3;

ob_blockage_type = 2;

ob_default_script = "warncryst";

 

begindefineobject 112; // Crystal Jar

import = 20;

ob_object_type = 1;

ob_name = "Crystal Jar";

ob_graphic_template = 28;

ob_graphic_sheet = 8;

ob_base_icon_num = 4;

begindefineobject 113; // Crystal Jar usable

ob_object_type = 12;

ob_name = "Usable Jar";

 

begindefineobject 114; // red pool

import = 58;

// imported for other pools

ob_name = "Muck Pool";

ob_graphic_template = 31;

ob_graphic_sheet = 5;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 4;

ob_num_anim_steps_destroyed = 1;

ob_default_script = "harmpool";

ob_effect_when_slain = 1;

ob_block_move_when_destroyed = 1;

ob_object_trait = 7;

begindefineobject 115; // Geneforge

ob_object_type = 12;

ob_name = "Geneforge";

ob_graphic_coloradj = 2;

ob_object_trait = 0;

 

begindefineobject 116; // red pool, not animated, usable

import = 114;

// imported for other pools

ob_object_type = 12;

ob_num_anim_steps = 1;

 

begindefineobject 117;

import = 7;

ob_name = "Barrel";

ob_object_type = 11;

ob_graphic_template = 33;

ob_graphic_sheet = 5;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 1;

ob_block_move_when_destroyed = 1;

ob_in_space_offset_y = -10;

 

begindefineobject 118;

import = 3;

ob_name = "Crate";

ob_graphic_template = 46;

ob_graphic_sheet = 3;

ob_base_icon_num = 8;

ob_which_icon_destroyed = 9;

ob_block_move_when_destroyed = 1;

 

begindefineobject 119;

import = 9;

ob_name = "Fruit Basket";

ob_graphic_template = 33;

ob_graphic_sheet = 4;

ob_base_icon_num = 1;

ob_which_icon_destroyed = 2;

ob_block_move_when_destroyed = 1;

 

begindefineobject 120;

import = 0;

ob_name = "Door 1 N";

ob_object_type = 11;

ob_graphic_template = 20;

ob_graphic_sheet = 3;

ob_base_icon_num = 1;

ob_width = 128;

ob_height = 128;

ob_blockage_type = 3;

ob_in_space_offset_x = -9;

ob_in_space_offset_y = 15;

ob_default_script = "swingdoor";

ob_part_of_terrain = 1;

begindefineobject 121;

ob_name = "Door 1 W";

ob_base_icon_num = 0;

ob_in_space_offset_x = 12;

ob_in_space_offset_y = 16;

begindefineobject 122;

ob_name = "Door 1 S";

ob_graphic_sheet = 4;

ob_base_icon_num = 1;

ob_in_space_offset_x = 12;

ob_in_space_offset_y = 7;

begindefineobject 123;

ob_name = "Door 1 E";

ob_base_icon_num = 0;

ob_in_space_offset_x = -9;

ob_in_space_offset_y = 9;

begindefineobject 124;

import = 120;

ob_name = "Door 2 N";

begindefineobject 125;

import = 121;

ob_name = "Door 2 W";

begindefineobject 126;

import = 122;

ob_name = "Door 2 S";

begindefineobject 127;

import = 123;

ob_name = "Door 2 E";

 

begindefineobject 128;

// imported for other mines

// this is basic mine trigger, blows when anything gets close, normal color

ob_object_type = 4;

ob_name = "Green Trigger";

ob_graphic_template = 49;

ob_graphic_sheet = 2;

ob_base_icon_num = 0;

ob_num_anim_steps = 4;

ob_anim_in_reverse = 1;

ob_which_icon_destroyed = 4;

ob_num_anim_steps_destroyed = 1;

ob_width = 64;

ob_height = 64;

ob_blockage_type = 2;

//ob_effect_when_slain = 1;

ob_default_script = "minetrig";

ob_in_space_offset_x = 0;

ob_in_space_offset_y = 0;

ob_glow_type = 0;

 

begindefineobject 129;

ob_name = "Red Trigger";

ob_graphic_coloradj = 4;

// mines that are set off by triggers

begindefineobject 130;

ob_object_type = 11;

ob_name = "Puffball";

ob_graphic_sheet = 3;

ob_default_script = "chainmine";

ob_glow_type = -1;

 

begindefineobject 131;

ob_name = "Alt Puffball";

ob_graphic_coloradj = 4;

begindefineobject 132;

ob_name = "Crystal Shell";

ob_graphic_sheet = 4;

begindefineobject 133;

ob_name = "Alt Shell";

ob_graphic_coloradj = 4;

begindefineobject 134;

ob_name = "Spinning Egg";

ob_graphic_sheet = 5;

begindefineobject 135;

ob_name = "Alt Egg";

ob_graphic_coloradj = 4;

begindefineobject 136; // we change the object type here to use box mine for other mine types

ob_name = "Box Mine";

ob_object_type = 13;

ob_graphic_template = 33;

ob_graphic_sheet = 4;

ob_base_icon_num = 8;

ob_num_anim_steps = 1;

ob_which_icon_destroyed = 10;

ob_num_anim_steps_destroyed = 1;

ob_graphic_coloradj = 4;

begindefineobject 137;

ob_name = "Alt Box Mine";

ob_graphic_coloradj = 0;

begindefineobject 138;

import = 7;

ob_object_type = 13;

ob_name = "Sealed Vat";

ob_graphic_template = 28;

ob_graphic_sheet = 0;

ob_which_icon_destroyed = 1;

ob_base_icon_num = 0;

ob_block_move_when_destroyed = 1;

ob_default_script = "chainmine";

 

 

begindefineobject 139;

import = 20;

ob_name = "Bale of Hay";

ob_graphic_template = 31;

ob_graphic_sheet = 4;

ob_base_icon_num = 4;

begindefineobject 140;

ob_base_icon_num = 5;

 

begindefineobject 141;

ob_graphic_template = 33;

ob_graphic_sheet = 5;

ob_object_type = 1;

ob_base_icon_num = 4;

begindefineobject 142;

ob_base_icon_num = 5;

 

begindefineobject 143; // a host of chairs

import = 12;

ob_graphic_template = 33;

ob_graphic_sheet = 5;

ob_base_icon_num = 10;

begindefineobject 144;

ob_base_icon_num = 11;

begindefineobject 145;

ob_graphic_sheet = 6;

ob_base_icon_num = 0;

begindefineobject 146;

ob_base_icon_num = 1;

begindefineobject 147;

ob_base_icon_num = 2;

begindefineobject 148;

ob_base_icon_num = 3;

begindefineobject 149;

ob_base_icon_num = 4;

begindefineobject 150;

ob_base_icon_num = 5;

begindefineobject 151;

ob_base_icon_num = 6;

begindefineobject 152;

ob_base_icon_num = 7;

begindefineobject 153;

ob_base_icon_num = 8;

ob_which_icon_destroyed = 12;

begindefineobject 154;

ob_base_icon_num = 9;

ob_which_icon_destroyed = 13;

begindefineobject 155;

ob_base_icon_num = 10;

ob_which_icon_destroyed = 14;

begindefineobject 156;

ob_base_icon_num = 11;

ob_which_icon_destroyed = 15;

 

begindefineobject 157; // boxes

import = 1;

ob_graphic_template = 33;

ob_graphic_sheet = 5;

ob_base_icon_num = 6;

begindefineobject 158;

import = 2;

ob_graphic_template = 33;

ob_graphic_sheet = 5;

ob_base_icon_num = 8;

begindefineobject 159;

import = 157;

ob_graphic_sheet = 7;

ob_base_icon_num = 0;

begindefineobject 160;

import = 158;

ob_graphic_sheet = 7;

ob_base_icon_num = 2;

begindefineobject 161;

import = 159;

ob_base_icon_num = 4;

begindefineobject 162;

import = 160;

ob_base_icon_num = 6;

begindefineobject 163;

import = 159;

ob_base_icon_num = 8;

begindefineobject 164;

import = 160;

ob_base_icon_num = 10;

 

begindefineobject 165;

import = 7;

ob_name = "Pot";

ob_graphic_sheet = 2;

ob_base_icon_num = 9;

begindefineobject 166;

ob_name = "Skulls";

ob_graphic_sheet = 9;

ob_base_icon_num = 5;

begindefineobject 167;

import = 9;

ob_name = "Anvil";

ob_graphic_sheet = 8;

ob_base_icon_num = 0;

ob_width = 128;

ob_height = 128;

 

// two crystal formations, both are usable

begindefineobject 168;

import = 7;

ob_name = "Crystal Formation";

ob_graphic_template = 46;

ob_graphic_sheet = 0;

ob_base_icon_num = 4;

ob_graphic_appearadj = 2;

begindefineobject 169;

ob_name = "Red Crystals";

ob_graphic_appearadj = 4;

ob_graphic_coloradj = 17;

 

begindefineobject 170;

// a 128 x 128 mine, used for alarms and fences

import = 128;

ob_name = "Mine Pylon";

ob_width = 128;

ob_height = 128;

ob_graphic_template = 46;

ob_graphic_sheet = 6;

ob_base_icon_num = 2;

ob_num_anim_steps = 4;

ob_anim_in_reverse = 1;

ob_which_icon_destroyed = 6;

ob_num_anim_steps_destroyed = 1;

ob_default_script = "fieldpylon";

 

// inert crystal formations

begindefineobject 171;

import = 20;

ob_name = "Crystal Formation";

ob_graphic_template = 46;

ob_graphic_sheet = 0;

ob_base_icon_num = 4;

ob_graphic_appearadj = 2;

 

begindefineobject 172;

import = 9;

ob_name = "Stone Post";

ob_graphic_template = 33;

ob_graphic_sheet = 4;

ob_base_icon_num = 16;

 

// bushes/plants

begindefineobject 173;

import = 9;

ob_name = "Megaplant1";

ob_graphic_template = 49;

ob_graphic_sheet = 6;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 3;

ob_block_move_when_destroyed = 0;

begindefineobject 174;

ob_name = "Megaplant2";

ob_base_icon_num = 1;

ob_which_icon_destroyed = 4;

begindefineobject 175;

ob_name = "Bush";

ob_graphic_template = 33;

ob_graphic_sheet = 4;

ob_base_icon_num = 9;

ob_which_icon_destroyed = 11;

begindefineobject 176;

ob_base_icon_num = 12;

begindefineobject 177;

ob_base_icon_num = 13;

begindefineobject 178;

ob_base_icon_num = 14;

begindefineobject 179;

ob_base_icon_num = 15;

 

begindefineobject 180;

import = 20;

ob_graphic_template = 28;

ob_graphic_sheet = 9;

ob_base_icon_num = 1;

ob_num_anim_steps = 4;

 

begindefineobject 181;

import = 7;

ob_name = "Machinery";

ob_object_type = 12;

ob_graphic_template = 46;

ob_graphic_sheet = 1;

ob_base_icon_num = 0;

begindefineobject 182;

ob_base_icon_num = 1;

 

begindefineobject 183;

import = 20;

ob_graphic_template = 46;

ob_graphic_sheet = 1;

ob_base_icon_num = 2;

 

begindefineobject 184;

import = 9;

ob_name = "Acid Puffer";

ob_object_type = 12;

ob_graphic_template = 30;

ob_graphic_sheet = 2;

ob_base_icon_num = 3;

ob_which_icon_destroyed = 5;

ob_default_script = "acidstand";

begindefineobject 185;

ob_graphic_coloradj = 1;

 

begindefineobject 186;

import = 9;

ob_name = "Sensor";

ob_graphic_template = 33;

ob_graphic_sheet = 5;

ob_base_icon_num = 2;

 

begindefineobject 187;

import = 9;

ob_name = "Amphora";

ob_graphic_template = 33;

ob_graphic_sheet = 1;

ob_base_icon_num = 2;

 

begindefineobject 188;

import = 20;

ob_name = "Trough";

ob_graphic_template = 46;

ob_graphic_sheet = 3;

ob_base_icon_num = 6;

begindefineobject 189;

ob_base_icon_num = 7;

 

// lights

begindefineobject 190;

import = 9;

ob_object_type = 2;

ob_name = "Lamp";

ob_graphic_template = 33;

ob_graphic_sheet = 8;

ob_base_icon_num = 2;

ob_light_level = 6;

ob_in_space_offset_y = -30;

ob_glow_type = 7;

ob_glow_trans = 80;

ob_glow_offset = 12;

begindefineobject 191;

ob_base_icon_num = 3;

begindefineobject 192;

ob_graphic_template = 46;

ob_graphic_sheet = 1;

ob_base_icon_num = 4;

ob_in_space_offset_y = 0;

ob_glow_trans = 50;

ob_glow_offset = 24;

begindefineobject 193;

ob_base_icon_num = 5;

begindefineobject 194;

ob_base_icon_num = 6;

begindefineobject 195;

ob_graphic_template = 33;

ob_graphic_sheet = 9;

ob_base_icon_num = 0;

ob_num_anim_steps = 3;

ob_in_space_offset_y = -30;

ob_glow_trans = 80;

ob_glow_offset = 12;

begindefineobject 196;

ob_base_icon_num = 3;

 

begindefineobject 197;

import = 9;

ob_name = "Totem";

ob_graphic_template = 33;

ob_graphic_sheet = 8;

ob_base_icon_num = 4;

begindefineobject 198;

ob_base_icon_num = 5;

begindefineobject 199;

ob_base_icon_num = 6;

 

begindefineobject 200;

import = 9;

ob_name = "Pot of coals";

ob_graphic_template = 33;

ob_graphic_sheet = 5;

ob_base_icon_num = 12;

 

begindefineobject 201; // big wall ters

// imported for other big wall ters

import = 70;

ob_name = "Shelves";

ob_graphic_template = 48;

ob_graphic_sheet = 0;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 2;

ob_in_space_offset_x = 12;

ob_in_space_offset_y = 6;

begindefineobject 202;

import = 71;

ob_name = "Shelves";

ob_graphic_template = 48;

ob_graphic_sheet = 0;

ob_base_icon_num = 1;

ob_which_icon_destroyed = 3;

ob_in_space_offset_x = -12;

ob_in_space_offset_y = 6;

begindefineobject 203;

import = 201;

ob_graphic_sheet = 1;

begindefineobject 204;

import = 202;

ob_graphic_sheet = 1;

begindefineobject 205;

import = 201;

ob_name = "Bookshelves";

ob_graphic_sheet = 2;

begindefineobject 206;

import = 202;

ob_name = "Bookshelves";

ob_graphic_sheet = 2;

begindefineobject 207;

import = 201;

ob_name = "Bench";

ob_graphic_sheet = 3;

ob_in_space_offset_x = -10;

ob_in_space_offset_y = 10;

begindefineobject 208;

import = 202;

ob_name = "Bench";

ob_graphic_sheet = 3;

ob_in_space_offset_x = 10;

ob_in_space_offset_y = 10;

begindefineobject 209;

import = 201;

ob_name = "Bench";

ob_graphic_sheet = 3;

ob_base_icon_num = 2;

ob_in_space_offset_x = -10;

ob_in_space_offset_y = 10;

begindefineobject 210;

import = 202;

ob_name = "Bench";

ob_graphic_sheet = 3;

ob_base_icon_num = 3;

ob_in_space_offset_x = 10;

ob_in_space_offset_y = 10;

begindefineobject 211;

import = 201;

ob_name = "Weapon Rack";

ob_graphic_sheet = 4;

begindefineobject 212;

import = 202;

ob_name = "Weapon Rack";

ob_graphic_sheet = 4;

begindefineobject 213;

import = 201;

ob_name = "Wall Hanging";

ob_graphic_sheet = 4;

ob_base_icon_num = 2;

ob_in_space_offset_x = 12;

ob_in_space_offset_y = -2;

begindefineobject 214;

import = 202;

ob_name = "Wall Hanging";

ob_graphic_sheet = 4;

ob_base_icon_num = 3;

ob_in_space_offset_x = -12;

ob_in_space_offset_y = -2;

begindefineobject 215;

import = 201;

ob_name = "Wall Hanging";

ob_graphic_sheet = 4;

ob_base_icon_num = 4;

ob_in_space_offset_x = 16;

ob_in_space_offset_y = 4;

begindefineobject 216;

import = 202;

ob_name = "Wall Hanging";

ob_graphic_sheet = 4;

ob_base_icon_num = 5;

ob_in_space_offset_x = -16;

ob_in_space_offset_y = 4;

begindefineobject 217;

import = 201;

ob_name = "Shelves";

ob_width = 256;

ob_height = 128;

ob_graphic_sheet = 5;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 2;

begindefineobject 218;

import = 202;

ob_name = "Shelves";

ob_width = 128;

ob_height = 256;

ob_graphic_sheet = 5;

ob_base_icon_num = 1;

ob_which_icon_destroyed = 3;

begindefineobject 219;

import = 217;

ob_name = "Shelves";

ob_graphic_sheet = 6;

ob_base_icon_num = 2;

ob_which_icon_destroyed = 0;

begindefineobject 220;

import = 218;

ob_name = "Shelves";

ob_graphic_sheet = 6;

ob_base_icon_num = 3;

ob_which_icon_destroyed = 1;

begindefineobject 221;

import = 217;

ob_name = "Kitchen/FP";

ob_graphic_sheet = 7;

ob_base_icon_num = 0;

ob_which_icon_destroyed = 2;

ob_in_space_offset_x = 17;

ob_in_space_offset_y = -14;

begindefineobject 222;

import = 218;

ob_name = "Kitchen/FP";

ob_graphic_sheet = 7;

ob_base_icon_num = 1;

ob_which_icon_destroyed = 3;

ob_in_space_offset_x = -17;

ob_in_space_offset_y = -14;

 

 

begindefineobject 223;

import = 7;

ob_name = "Trap";

ob_graphic_template = 33;

ob_graphic_sheet = 8;

ob_base_icon_num = 7;

ob_which_icon_destroyed = 8;

ob_block_move_when_destroyed = 0;

ob_width = 256;

ob_height = 256;

ob_default_script = "floortrap";

ob_in_space_offset_y = -12;

begindefineobject 224;

ob_graphic_coloradj = 256;

begindefineobject 225;

ob_base_icon_num = 9;

ob_which_icon_destroyed = 10;

ob_graphic_coloradj = 0;

begindefineobject 226;

ob_base_icon_num = 11;

ob_which_icon_destroyed = 12;

 

begindefineobject 227;

// this is basic mine, blows when anything gets close, normal color

import = 0;

ob_object_type = 4;

ob_name = "Mine";

ob_graphic_template = 30;

ob_graphic_sheet = 1;

ob_base_icon_num = 0;

ob_num_anim_steps = 3;

ob_which_icon_destroyed = 3;

ob_num_anim_steps_destroyed = 1;

ob_width = 64;

ob_height = 64;

ob_blockage_type = 0;

ob_can_target = 0;

ob_start_health = 10000;

ob_effect_when_slain = 1;

ob_default_script = "mine";

ob_graphic_coloradj = 2;

begindefineobject 228;

ob_name = "Green Mine";

ob_graphic_coloradj = 0;

begindefineobject 229;

ob_name = "Red Mine";

ob_graphic_coloradj = 4;

 

begindefineobject 230;

import = 7;

ob_name = "Pit";

ob_width = 256;

ob_height = 256;

ob_graphic_template = 35;

ob_graphic_sheet = 5;

ob_base_icon_num = 2;

ob_default_script = "stairs";

begindefineobject 231;

ob_name = "Trapdoor";

ob_graphic_template = 46;

ob_graphic_sheet = 1;

ob_base_icon_num = 7;

ob_in_space_offset_y = -12;

begindefineobject 232;

ob_name = "Ladder";

ob_graphic_template = 29;

ob_graphic_sheet = 0;

ob_base_icon_num = 0;

ob_in_space_offset_y = 0;

begindefineobject 233;

ob_name = "Boat";

ob_graphic_template = 27;

ob_graphic_sheet = 1;

ob_base_icon_num = 3;

ob_default_script = "boat";

begindefineobject 234;

ob_graphic_template = 27;

ob_graphic_sheet = 3;

ob_base_icon_num = 3;

begindefineobject 235;

ob_name = "Stairs";

ob_graphic_template = 26;

ob_graphic_sheet = 3;

ob_base_icon_num = 2;

ob_default_script = "stairs";

begindefineobject 236;

ob_graphic_template = 27;

ob_graphic_sheet = 3;

ob_base_icon_num = 4;

begindefineobject 237;

ob_graphic_template = 32;

ob_graphic_sheet = 3;

ob_base_icon_num = 0;

begindefineobject 238;

ob_graphic_template = 32;

ob_graphic_sheet = 4;

ob_base_icon_num = 0;

 

begindefineobject 239;

import = 182;

ob_name = "Pacification Pylon";

ob_graphic_template = 29;

ob_graphic_sheet = 2;

ob_base_icon_num = 0;

ob_object_type = 13;

ob_num_anim_steps = 8;

ob_default_script = "pacifier";

ob_block_move_when_destroyed = 1;

 

begindefineobject 240;

import = 7;

ob_name = "Nest 2";

ob_graphic_template = 27;

ob_graphic_sheet = 4;

ob_base_icon_num = 5;

 

begindefineobject 241;

import = 182;

ob_name = "New Machine";

ob_base_icon_num = 1;

ob_object_type = 13;

 

begindefineobject 242;

import = 182;

ob_base_icon_num = 1;

ob_object_type = 13;

 

begindefineobject 243;

import = 9;

ob_object_type = 2;

ob_name = "Candles";

ob_graphic_template = 46;

ob_graphic_sheet = 7;

ob_base_icon_num = 3;

ob_in_space_offset_y = -30;

ob_glow_type = 7;

ob_glow_trans = 80;

ob_glow_offset = 20;

ob_width = 128;

ob_height = 128;

 

begindefineobject 244;

import = 20;

ob_graphic_template = 46;

ob_graphic_sheet = 7;

ob_base_icon_num = 5;

begindefineobject 245;

ob_base_icon_num = 8;

ob_which_icon_destroyed = 6;

ob_block_move_when_destroyed = 1;

begindefineobject 246;

ob_base_icon_num = 9;

ob_which_icon_destroyed = 7;

 

begindefineobject 247;

import = 20;

ob_graphic_template = 46;

ob_graphic_sheet = 9;

ob_base_icon_num = 0;

ob_num_anim_steps = 8;

ob_which_icon_destroyed = 8;

 

begindefineobject 248;

import = 182;

ob_name = "Teh Zapper";

ob_graphic_template = 29;

ob_graphic_sheet = 2;

ob_base_icon_num = 0;

ob_object_type = 13;

ob_graphic_coloradj = 1;

ob_num_anim_steps = 8;

 

begindefineobject 249;

import = 20;

ob_name = "Box of Food";

ob_graphic_template = 28;

ob_graphic_sheet = 9;

ob_base_icon_num = 6;

ob_which_icon_destroyed = 8;

ob_block_move_when_destroyed = 1;

begindefineobject 250;

ob_base_icon_num = 7;

ob_which_icon_destroyed = 9;

 

// SFX TYPES (what these are in listed in asset lists file)

begindefinesfx 0;

// imported for all tiny zaps

//sfx_name = "smboom";

sfx_graphic_template = 40;

sfx_graphic_sheet = 0;

sfx_ms_per_step = 64;

sfx_step_special_thing_on = 2;

 

begindefinesfx 1;

import = 0;

sfx_graphic_coloradj = 1;

begindefinesfx 2;

sfx_graphic_coloradj = 2;

begindefinesfx 3;

sfx_graphic_coloradj = 4;

 

begindefinesfx 4;

sfx_graphic_sheet = 1;

sfx_graphic_coloradj = 0;

begindefinesfx 5;

sfx_graphic_coloradj = 1;

begindefinesfx 6;

sfx_graphic_coloradj = 2;

 

begindefinesfx 7;

sfx_graphic_sheet = 2;

sfx_graphic_coloradj = 0;

 

begindefinesfx 8;

sfx_graphic_sheet = 3;

sfx_graphic_coloradj = 0;

begindefinesfx 9;

sfx_graphic_coloradj = 1;

begindefinesfx 10;

sfx_graphic_coloradj = 4;

begindefinesfx 11;

sfx_graphic_coloradj = 2;

 

begindefinesfx 12;

sfx_graphic_sheet = 4;

sfx_graphic_coloradj = 0;

begindefinesfx 13;

sfx_graphic_coloradj = 1;

 

begindefinesfx 14;

sfx_graphic_sheet = 5;

sfx_graphic_coloradj = 0;

begindefinesfx 15;

sfx_graphic_coloradj = 4;

begindefinesfx 16;

sfx_graphic_coloradj = 1;

 

begindefinesfx 17;

sfx_graphic_sheet = 6;

sfx_graphic_coloradj = 0;

begindefinesfx 18;

sfx_graphic_coloradj = 2;

 

begindefinesfx 19;

sfx_graphic_sheet = 7;

sfx_graphic_coloradj = 0;

begindefinesfx 20;

sfx_graphic_coloradj = 4;

begindefinesfx 21;

sfx_graphic_coloradj = 2;

 

begindefinesfx 22;

sfx_graphic_sheet = 8;

sfx_graphic_coloradj = 0;

 

begindefinesfx 23;

sfx_graphic_sheet = 9;

sfx_graphic_coloradj = 0;

 

// big booms (usually damaging)

begindefinesfx 50;

// imported for all big booms

//sfx_name = "bigboom";

sfx_graphic_template = 41;

sfx_graphic_sheet = 0;

sfx_ms_per_step = 64;

sfx_sfx_sound = 103;

begindefinesfx 51;

sfx_sfx_effect = 1;

sfx_amount_of_effect = 20;

begindefinesfx 52;

sfx_amount_of_effect = 30;

begindefinesfx 53;

sfx_amount_of_effect = 80;

begindefinesfx 54;

sfx_amount_of_effect = 200;

begindefinesfx 55;

sfx_amount_of_effect = 1000;

 

begindefinesfx 60;

import = 50;

sfx_graphic_sheet = 2;

sfx_sfx_sound = 188;

begindefinesfx 61;

sfx_sfx_effect = 8;

sfx_amount_of_effect = 20;

begindefinesfx 62;

sfx_amount_of_effect = 50;

begindefinesfx 63;

sfx_amount_of_effect = 100;

begindefinesfx 64;

sfx_amount_of_effect = 250;

begindefinesfx 65;

sfx_amount_of_effect = 1000;

 

begindefinesfx 70;

import = 50;

sfx_graphic_coloradj = 1;

sfx_sfx_sound = 9;

begindefinesfx 71;

sfx_sfx_effect = 7;

sfx_amount_of_effect = 20;

begindefinesfx 72;

sfx_amount_of_effect = 40;

begindefinesfx 73;

sfx_amount_of_effect = 120;

begindefinesfx 74;

sfx_amount_of_effect = 300;

begindefinesfx 75;

sfx_amount_of_effect = 1000;

 

begindefinesfx 80;

import = 50;

sfx_graphic_sheet = 1;

sfx_sfx_sound = 165;

begindefinesfx 81;

sfx_sfx_effect = 3;

sfx_amount_of_effect = 10;

begindefinesfx 82;

sfx_amount_of_effect = 25;

begindefinesfx 83;

sfx_amount_of_effect = 50;

begindefinesfx 84;

sfx_amount_of_effect = 100;

begindefinesfx 85;

sfx_amount_of_effect = 250;

 

begindefinesfx 90;

import = 50;

sfx_graphic_sheet = 1;

sfx_graphic_coloradj = 4;

sfx_sfx_sound = 165;

begindefinesfx 91;

sfx_sfx_effect = 3;

sfx_amount_of_effect = 10;

begindefinesfx 92;

sfx_amount_of_effect = 25;

begindefinesfx 93;

sfx_amount_of_effect = 50;

begindefinesfx 94;

sfx_amount_of_effect = 100;

begindefinesfx 95;

sfx_amount_of_effect = 250;

 

begindefinesfx 100;

import = 50;

sfx_graphic_sheet = 2;

sfx_graphic_coloradj = 4;

sfx_sfx_effect = 5;

sfx_amount_of_effect = 10;

sfx_sfx_sound = 128;

begindefinesfx 101;

sfx_amount_of_effect = 25;

begindefinesfx 102;

sfx_amount_of_effect = 50;

 

begindefinesfx 105;

import = 50;

sfx_graphic_sheet = 2;

sfx_graphic_coloradj = 4;

sfx_sfx_effect = 6;

sfx_amount_of_effect = 10;

sfx_sfx_sound = 180;

begindefinesfx 106;

sfx_amount_of_effect = 25;

begindefinesfx 107;

sfx_amount_of_effect = 50;

 

// particles on npcs

begindefinesfx 150;

import = 0;

sfx_graphic_template = -1;

sfx_sfx_sound = -1;

sfx_particle_type = 0;

sfx_particle_movement = 4;

begindefinesfx 151;

sfx_particle_type = 1;

sfx_particle_movement = 1;

begindefinesfx 152;

sfx_particle_type = 2;

sfx_particle_movement = 6;

begindefinesfx 153;

sfx_particle_type = 3;

sfx_particle_movement = 0;

begindefinesfx 154;

sfx_particle_type = 4;

sfx_particle_movement = 0;

begindefinesfx 155;

sfx_particle_type = 5;

sfx_particle_movement = 2;

begindefinesfx 156;

sfx_particle_type = 6;

sfx_particle_movement = 4;

begindefinesfx 157;

sfx_particle_type = 7;

sfx_particle_movement = 0;

begindefinesfx 158;

sfx_particle_type = 8;

sfx_particle_movement = 0;

begindefinesfx 159;

sfx_particle_type = 9;

sfx_particle_movement = 6;

begindefinesfx 160;

sfx_particle_type = 10;

sfx_particle_movement = 1;

begindefinesfx 161;

sfx_particle_type = 11;

sfx_particle_movement = 2;

begindefinesfx 162;

sfx_particle_type = 12;

sfx_particle_movement = 2;

begindefinesfx 163;

sfx_particle_type = 13;

sfx_particle_movement = 6;

 

begindefinesfx 170; // big poof of flame

import = 0;

sfx_graphic_template = 47;

sfx_graphic_sheet = 0;

begindefinesfx 171; // big poof of slime

sfx_graphic_sheet = 1;

begindefinesfx 172;

sfx_graphic_sheet = 2;

begindefinesfx 173;

sfx_graphic_sheet = 3;

begindefinesfx 174;

sfx_graphic_sheet = 4;

begindefinesfx 175;

sfx_graphic_sheet = 5;

begindefinesfx 176;

sfx_graphic_sheet = 6;

begindefinesfx 177;

sfx_graphic_coloradj = 1;

begindefinesfx 178;

sfx_graphic_coloradj = 2;

begindefinesfx 179;

sfx_graphic_coloradj = 4;

begindefinesfx 180;

sfx_graphic_sheet = 4;

sfx_graphic_coloradj = 2;

begindefinesfx 181;

sfx_graphic_sheet = 4;

sfx_graphic_coloradj = 1;

 

begindefinesfx 190;

import = 0;

sfx_graphic_template = -1;

sfx_sfx_sound = -1;

sfx_particle_type = 0;

sfx_particle_movement = 9;

begindefinesfx 191;

sfx_particle_type = 10;

sfx_particle_movement = 10;

begindefinesfx 192;

sfx_particle_type = 21;

sfx_particle_movement = 9;

begindefinesfx 193;

sfx_particle_type = 17;

sfx_particle_movement = 10;

 

// PROJECTILE TYPES (what these are in listed in asset lists file)

// proj_name

// proj_graphic_template

// proj_graphic_sheet

// proj_graphic_coloradj

// proj_speed

// proj_draw_type

// proj_graphic_type

// proj_flight_type

// proj_start_height

// proj_glowing_nimbus

 

// multidirectional projectiles

begindefineprojectile 0;

proj_graphic_template = 57;

proj_graphic_sheet = 0;

proj_graphic_coloradj = 0;

proj_draw_type = 0;

proj_graphic_type = 1;

proj_flight_type = 1;

proj_speed = 50;

proj_glowing_nimbus = 1;

proj_missile_nimbus = 50;

proj_missile_nimbus_num = 12;

proj_missile_nimbus_range = 5;

 

// proj_particle_shedded = 101;

// proj_shed_chance = 75;

 

begindefineprojectile 1;

proj_graphic_sheet = 1;

proj_missile_nimbus = 51;

proj_missile_nimbus_num = 16;

proj_missile_nimbus_range = 6;

 

proj_particle_shedded = -1;

begindefineprojectile 2;

proj_graphic_sheet = 2;

proj_glowing_nimbus = 6;

proj_missile_nimbus = 52;

proj_missile_nimbus_num = 12;

proj_missile_nimbus_range = 3;

begindefineprojectile 3;

proj_graphic_sheet = 3;

proj_glowing_nimbus = 5;

proj_missile_nimbus = 55;

begindefineprojectile 4;

proj_graphic_sheet = 4;

proj_glowing_nimbus = 0;

proj_missile_nimbus = 56;

proj_missile_nimbus_num = 16;

proj_missile_nimbus_range = 6;

begindefineprojectile 5;

proj_graphic_sheet = 2;

proj_graphic_coloradj = 2;

proj_missile_nimbus = 57;

begindefineprojectile 6;

proj_graphic_sheet = 3;

proj_graphic_coloradj = 4;

proj_missile_nimbus = 58;

begindefineprojectile 7;

proj_graphic_sheet = 3;

proj_graphic_coloradj = 1;

proj_missile_nimbus = 62;

 

begindefineprojectile 10;

proj_graphic_template = 1;

proj_graphic_sheet = 1;

proj_graphic_coloradj = 0;

proj_draw_type = 0;

proj_graphic_type = 1;

proj_flight_type = 1;

proj_glowing_nimbus = -1;

proj_missile_nimbus = -1;

begindefineprojectile 11;

proj_graphic_sheet = 2;

begindefineprojectile 12;

proj_glowing_nimbus = 0;

begindefineprojectile 13;

proj_glowing_nimbus = 6;

begindefineprojectile 14;

proj_glowing_nimbus = 0;

proj_missile_nimbus = 58;

 

 

begindefineprojectile 15;

proj_graphic_template = 2;

proj_graphic_sheet = 0;

proj_graphic_coloradj = 0;

proj_draw_type = 0;

proj_graphic_type = 1;

proj_flight_type = 1;

proj_glowing_nimbus = -1;

proj_missile_nimbus = -1;

begindefineprojectile 16;

proj_graphic_template = 2;

proj_graphic_sheet = 1;

proj_graphic_coloradj = 0;

proj_draw_type = 0;

proj_graphic_type = 1;

proj_flight_type = 1;

proj_glowing_nimbus = -1;

proj_missile_nimbus = -1;

 

// uni-directional, flat trajectory, black background projectiles

begindefineprojectile 30;

proj_graphic_template = 58;

proj_graphic_sheet = 0;

proj_graphic_coloradj = 0;

proj_draw_type = 2;

proj_graphic_type = 0;

proj_flight_type = 0;

proj_speed = 40;

// proj_glowing_nimbus = 1;

begindefineprojectile 31;

proj_graphic_sheet = 1;

begindefineprojectile 32;

proj_graphic_sheet = 2;

// proj_glowing_nimbus = 6;

begindefineprojectile 33;

proj_graphic_sheet = 3;

// proj_glowing_nimbus = -1;

begindefineprojectile 34;

proj_graphic_sheet = 4;

proj_speed = 20;

// proj_glowing_nimbus = 0;

begindefineprojectile 35;

proj_graphic_sheet = 5;

proj_speed = 40;

// proj_glowing_nimbus = 5;

begindefineprojectile 36;

proj_graphic_sheet = 6;

// proj_glowing_nimbus = 0;

begindefineprojectile 37;

proj_graphic_sheet = 7;

begindefineprojectile 38;

proj_graphic_sheet = 2;

proj_graphic_coloradj = 4;

begindefineprojectile 39;

proj_graphic_sheet = 6;

proj_graphic_coloradj = 4;

begindefineprojectile 40;

proj_graphic_sheet = 0;

proj_graphic_coloradj = 1;

proj_glowing_nimbus = 5;

begindefineprojectile 41;

proj_graphic_sheet = 1;

proj_graphic_coloradj = 1;

begindefineprojectile 42;

proj_graphic_sheet = 7;

proj_graphic_coloradj = 1;

// proj_glowing_nimbus = 0;

begindefineprojectile 43;

proj_graphic_sheet = 8;

proj_graphic_coloradj = 0;

begindefineprojectile 44;

proj_graphic_sheet = 9;

proj_graphic_coloradj = 0;

proj_glowing_nimbus = -1;

begindefineprojectile 45;

proj_graphic_coloradj = 4;

begindefineprojectile 46;

proj_graphic_coloradj = 1;

 

// uni-directional, arcing trajectory, black background projectiles

begindefineprojectile 50;

import = 30;

proj_flight_type = 2;

begindefineprojectile 51;

import = 31;

proj_flight_type = 2;

begindefineprojectile 52;

import = 32;

proj_flight_type = 2;

begindefineprojectile 53;

import = 33;

proj_flight_type = 2;

begindefineprojectile 54;

import = 34;

proj_flight_type = 2;

begindefineprojectile 55;

import = 35;

proj_flight_type = 2;

begindefineprojectile 56;

import = 36;

proj_flight_type = 2;

begindefineprojectile 57;

import = 37;

proj_flight_type = 2;

begindefineprojectile 58;

import = 38;

proj_flight_type = 2;

begindefineprojectile 59;

import = 39;

proj_flight_type = 2;

begindefineprojectile 60;

import = 40;

proj_flight_type = 2;

begindefineprojectile 61;

import = 41;

proj_flight_type = 2;

begindefineprojectile 62;

import = 42;

proj_flight_type = 2;

begindefineprojectile 63;

import = 43;

proj_flight_type = 2;

begindefineprojectile 64;

import = 44;

proj_flight_type = 2;

begindefineprojectile 65;

import = 45;

proj_flight_type = 2;

begindefineprojectile 66;

import = 46;

proj_flight_type = 2;

 

// big poofy fireballs

begindefineprojectile 70;

proj_graphic_template = 59;

proj_graphic_sheet = 0;

proj_graphic_coloradj = 0;

proj_draw_type = 2;

proj_graphic_type = 0;

proj_speed = 40;

proj_flight_type = 0;

proj_start_height = -20;

proj_glowing_nimbus = 1;

begindefineprojectile 71;

proj_graphic_coloradj = 1;

proj_glowing_nimbus = 5;

begindefineprojectile 72;

proj_graphic_coloradj = 4;

proj_glowing_nimbus = 6;

 

// smoke puffs

begindefineprojectile 80;

import = 30;

proj_flight_type = 4;

proj_speed = 1;

begindefineprojectile 81;

import = 31;

proj_flight_type = 4;

proj_speed = 1;

begindefineprojectile 82;

import = 32;

proj_flight_type = 4;

proj_speed = 1;

begindefineprojectile 83;

import = 33;

proj_flight_type = 4;

proj_speed = 1;

begindefineprojectile 84;

import = 34;

proj_flight_type = 4;

proj_speed = 1;

begindefineprojectile 85;

import = 35;

proj_flight_type = 4;

proj_speed = 1;

begindefineprojectile 86;

import = 36;

proj_flight_type = 4;

proj_speed = 1;

begindefineprojectile 87;

import = 37;

proj_flight_type = 4;

proj_speed = 1;

 

// hovering particle

begindefineprojectile 100;

import = 43;

proj_flight_type = 5;

proj_glowing_nimbus = -1;

begindefineprojectile 101;

import = 44;

proj_flight_type = 5;

proj_glowing_nimbus = -1;

begindefineprojectile 102;

import = 45;

proj_flight_type = 5;

proj_glowing_nimbus = -1;

begindefineprojectile 103;

import = 46;

proj_flight_type = 5;

proj_glowing_nimbus = -1;

begindefineprojectile 104;

import = 37;

proj_flight_type = 5;

proj_glowing_nimbus = -1;

begindefineprojectile 105;

import = 35;

proj_flight_type = 5;

proj_glowing_nimbus = -1;

begindefineprojectile 106;

import = 43;

proj_flight_type = 5;

proj_glowing_nimbus = 0;

 

// projectiles that shed others

begindefineprojectile 110;

import = 43;

proj_particle_shedded = 100;

proj_shed_chance = 10;

proj_glowing_nimbus = -1;

begindefineprojectile 111;

import = 36;

proj_particle_shedded = 105;

proj_shed_chance = 10;

proj_glowing_nimbus = -1;

begindefineprojectile 112;

import = 43;

proj_particle_shedded = 104;

proj_shed_chance = 10;

proj_glowing_nimbus = 0;

proj_speed = 50;

 

// rain snow

begindefineprojectile 130;

import = 0;

proj_graphic_template = 240;

proj_graphic_sheet = 0;

proj_graphic_coloradj = 0;

proj_draw_type = 2;

proj_graphic_type = 0;

proj_flight_type = 3;

proj_glowing_nimbus = -1;

proj_missile_nimbus = -1;

proj_speed = 8;

proj_translucence = 50;

 

begindefineprojectile 131; //snow

proj_graphic_template = 241;

proj_speed = 2;

proj_translucence = 75;

proj_rotation_speed = 1;

 

begindefineprojectile 132; //blue sparkle

proj_graphic_template = 242;

proj_graphic_sheet = 1;

proj_translucence = 30;

proj_speed = 1;

proj_rotation_speed = 0;

begindefineprojectile 133; // rain fire

proj_graphic_template = 242;

proj_graphic_sheet = 0;

proj_graphic_coloradj = 0;

proj_translucence = 100;

proj_speed = 4;

proj_rotation_speed = 0;

begindefineprojectile 134; // rain energy

proj_graphic_sheet = 5;

proj_graphic_coloradj = 1;

proj_rotation_speed = 20;

begindefineprojectile 135; // rain acid

proj_graphic_sheet = 4;

proj_graphic_coloradj = 0;

proj_rotation_speed = 0;

begindefineprojectile 136; // spinning fire stars

proj_graphic_sheet = 5;

proj_graphic_coloradj = 0;

proj_rotation_speed = 20;

begindefineprojectile 137; // white motes

proj_graphic_sheet = 3;

proj_graphic_coloradj = 0;

proj_rotation_speed = 20;

begindefineprojectile 138; // rain energy

proj_graphic_sheet = 2;

proj_graphic_coloradj = 0;

proj_rotation_speed = 10;

begindefineprojectile 139; // rain ice

proj_graphic_sheet = 0;

proj_graphic_coloradj = 1;

proj_rotation_speed = 2;

 

// projectiles that spiral out slowly

begindefineprojectile 140;

import = 30;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = 0;

begindefineprojectile 141;

import = 31;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = -1;

begindefineprojectile 142;

import = 32;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = -1;

begindefineprojectile 143;

import = 33;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = -1;

begindefineprojectile 144;

import = 34;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = -1;

proj_graphic_coloradj = 272;

begindefineprojectile 145;

import = 35;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = -1;

begindefineprojectile 146;

import = 36;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = -1;

begindefineprojectile 147;

import = 37;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = -1;

begindefineprojectile 148;

import = 38;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = -1;

begindefineprojectile 149;

import = 39;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = -1;

begindefineprojectile 150;

import = 40;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = -1;

begindefineprojectile 151;

import = 41;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = -1;

begindefineprojectile 152;

import = 42;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = -1;

begindefineprojectile 153;

import = 43;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_glowing_nimbus = 0;

begindefineprojectile 154; // fire poof

import = 30;

proj_graphic_template = 242;

proj_graphic_sheet = 0;

proj_graphic_coloradj = 0;

proj_speed = 3; // slow rot speed

proj_flight_type = 6;

proj_rotation_speed = 5;

begindefineprojectile 155; // energy poof

proj_graphic_sheet = 2;

begindefineprojectile 156; // acid poof

proj_graphic_sheet = 4;

begindefineprojectile 157; // glowing mote

proj_graphic_sheet = 1;

proj_glowing_nimbus = 7;

begindefineprojectile 158; // larger glowing mote

proj_graphic_sheet = 3;

begindefineprojectile 159; // red spinny star

proj_graphic_sheet = 5;

 

// projectiles that spiral out quickly

begindefineprojectile 160;

import = 30;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 161;

import = 31;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 162;

import = 32;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 163;

import = 33;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 164;

import = 34;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 165;

import = 35;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 166;

import = 36;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 167;

import = 37;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 168;

import = 38;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 169;

import = 39;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 170;

import = 40;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 171;

import = 41;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 172;

import = 42;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 173;

import = 43;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

begindefineprojectile 174; // fire poof

import = 30;

proj_graphic_template = 242;

proj_graphic_sheet = 0;

proj_graphic_coloradj = 0;

proj_speed = 5; // fast rot speed

proj_flight_type = 7;

proj_rotation_speed = 5;

begindefineprojectile 175; // energy poof

proj_graphic_sheet = 2;

begindefineprojectile 176; // acid poof

proj_graphic_sheet = 4;

begindefineprojectile 177; // glowing mote

proj_graphic_sheet = 1;

proj_glowing_nimbus = 7;

begindefineprojectile 178; // larger glowing mote

proj_graphic_sheet = 3;

begindefineprojectile 179; // red spinny star

proj_graphic_sheet = 5;

 

begindefineprojectile 185; //one more sparkle

import = 132;

proj_graphic_template = 242;

proj_graphic_sheet = 3;

proj_translucence = 60;

proj_graphic_coloradj = 2;

proj_rotation_speed = 5;

proj_speed = 1;

 

 

 

 

 

 

 

 

gf5itemschars.txt:

 

 

 

beginscenscript;

 

// CREATURE TYPES

 

begindefinecreature 9; // base creature

// This slot stores the base unedited creature.

// Used for importation.

cr_size = 128;

cr_default_script = "mobbasic";

cr_default_aggression = 12;

 

cr_statistic 0 = 1;

cr_statistic 1 = 1;

cr_statistic 2 = 1;

cr_statistic 3 = 1;

 

begindefinecreature 0;

cr_name = "Shaper";

cr_graphic_template = 110;

cr_max_health = 20;

cr_max_energy = 20;

cr_max_essence = 10;

cr_regen_rate = 12;

cr_energy_regen_rate = 12;

cr_base_level = 1;

cr_sound_when_slain = 127;

cr_default_courage = 100;

 

cr_resistances 0 = 40;

cr_resistances 1 = 50;

cr_resistances 2 = 50;

cr_resistances 6 = 50;

cr_resistances 7 = 70;

 

// These are all of the main character's combat abils.

// Abilities used in town are handled in hardcode

cr_abil_num 0 = 0; // punch

//cr_abil_level 0 = 1;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

 

cr_abil_num 1 = 3;

cr_abil_level 1 = 1;

cr_abil_step_of_launch 1 = 8;

cr_abil_anim_in_reverse 1 = 1;

 

begindefinecreature 1;

cr_base_level = 25;

cr_graphic_coloradj = 17;

cr_default_strategy = 1;

cr_regen_rate = 25;

 

cr_abil_num 1 = 5;

cr_abil_level 1 = 0;

 

begindefinecreature 2;

import = 1;

cr_name = "Shaper Rawal";

cr_base_level = 30;

cr_sound_when_slain = 106;

cr_graphic_coloradj = 1;

cr_walk_speed = 0;

cr_regen_rate = 25;

 

cr_abil_num 0 = 85;

cr_abil_level 0 = 15;

cr_abil_num 1 = 31;

 

cr_abil_num 2 = 62;

cr_abil_level 2 = 1;

cr_abil_step_of_launch 2 = 8;

cr_abil_anim_in_reverse 2 = 1;

 

 

 

begindefinecreature 3;

import = 0;

cr_name = "Guardian";

cr_graphic_template = 100;

cr_max_health = 24;

cr_max_energy = 20;

cr_max_essence = 40;

cr_regen_rate = 12;

cr_energy_regen_rate = 12;

cr_base_level = 1;

cr_sound_when_slain = 127;

cr_graphic_appearadj = -1;

cr_bonus_aps = 0;

cr_default_strategy = 0;

cr_default_courage = 100;

 

cr_resistances 0 = 60;

cr_resistances 2 = 30;

cr_resistances 6 = 30;

cr_resistances 7 = 70;

 

begindefinecreature 4;

cr_base_level = 25;

cr_graphic_template = 101;

cr_regen_rate = 25;

 

cr_abil_num 0 = 2; // sword attack

 

cr_abil_num 1 = 54;

 

begindefinecreature 5;

cr_name = "Alwan";

cr_base_level = 40;

cr_graphic_template = 67;

cr_graphic_coloradj = 0;

cr_regen_rate = 0;

cr_multiple_facings = 0;

 

cr_abil_num 0 = 93;

cr_abil_level 0 = 20;

 

cr_abil_num 1 = -1;

 

begindefinecreature 6;

import = 0;

cr_name = "Agent";

cr_graphic_template = 120;

cr_max_health = 20;

cr_max_energy = 20;

cr_max_essence = 10;

cr_regen_rate = 12;

cr_energy_regen_rate = 12;

cr_base_level = 1;

cr_sound_when_slain = 106;

cr_default_courage = 100;

 

cr_resistances 0 = 50;

cr_resistances 1 = 60;

cr_resistances 2 = 30;

cr_resistances 6 = 30;

cr_resistances 7 = 70;

 

cr_abil_level 1 = 3;

 

begindefinecreature 7;

cr_base_level = 25;

cr_graphic_coloradj = 256;

cr_graphic_template = 121;

cr_default_strategy = 1;

cr_regen_rate = 25;

 

cr_abil_num 0 = 2;

cr_abil_level 0 = 1;

 

cr_abil_num 1 = 4;

begindefinecreature 8;

cr_name = "Astoria";

cr_base_level = 30;

cr_walk_speed = 0;

 

cr_abil_num 0 = 85;

cr_abil_level 0 = 15;

cr_abil_num 1 = 40;

 

cr_abil_num 2 = 62;

cr_abil_level 2 = 1;

cr_abil_step_of_launch 2 = 8;

cr_abil_anim_in_reverse 2 = 1;

 

//begindefinecreature 8;

//cr_base_level = 34;

//cr_name = "Greta";

//cr_graphic_coloradj = 512;

 

//cr_abil_level 0 = 5;

 

//cr_abil_num 1 = 5;

 

 

 

// Begin Fyora

begindefinecreature 10; // PC created fyora

// imported for all fyora types

import = 9;

cr_name = "Fyora";

cr_graphic_template = 11;

cr_max_health = 25;

cr_max_energy = 20;

cr_max_essence = 0;

//cr_natural_armor = 4;

cr_regen_rate = 2;

cr_energy_regen_rate = 2;

cr_base_level = 2;

cr_creature_type = 1;

cr_sound_when_slain = 111;

cr_default_attitude = 1;

cr_default_strategy = 1;

cr_default_courage = 70;

 

cr_resistances 2 = 30;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 2;

cr_abil_step_of_launch 0 = 7;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_casting_sound 0 = 12;

 

cr_abil_num 1 = 16;

cr_abil_level 1 = 4;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

cr_abil_casting_sound 1 = 115;

begindefinecreature 11; // Basic friendly fyora

cr_default_attitude = 2;

 

cr_abil_level 0 = 0;

cr_abil_level 1 = 2;

begindefinecreature 12; // Basic hostile fyora

cr_name = "Fyora";

cr_graphic_coloradj = 16;

cr_default_attitude = 4;

cr_max_health = 10;

cr_base_level = 3;

cr_graphic_coloradj = 512;

 

cr_start_item 0 = 14;

cr_start_item_chance 0 = 1;

cr_start_item 1 = 420;

cr_start_item_chance 1 = 1;

 

//cr_abil_level 0 = 1;

cr_abil_level 1 = 2;

 

begindefinecreature 13;

cr_name = "Enraged Fyora";

cr_default_attitude = 4;

cr_max_health = 20;

cr_base_level = 8;

cr_graphic_coloradj = 1024;

 

begindefinecreature 14;

cr_name = "Warped Fyora";

cr_base_level = 15;

cr_graphic_coloradj = 16;

 

begindefinecreature 15;

cr_name = "Charged Fyora";

cr_base_level = 20;

cr_graphic_appearadj = 2;

 

cr_start_item 0 = 137;

cr_start_item_chance 0 = 1;

 

begindefinecreature 17; // PC created cryoa

import = 10;

cr_name = "Cryoa";

cr_graphic_coloradj = 1;

cr_base_level = 7;

cr_max_energy = 400;

cr_stain_when_slain = 5;

 

cr_resistances 2 = 0;

cr_resistances 6 = 30;

 

cr_abil_num 1 = 17;

cr_abil_level 1 = 0;

 

begindefinecreature 18; // cryoa

cr_name = "Cryoa";

cr_default_attitude = 4;

cr_graphic_coloradj = 17;

cr_base_level = 13;

 

cr_start_item 0 = -1;

cr_start_item_chance 0 = 1;

cr_start_item 1 = 353;

cr_start_item_chance 1 = 1;

begindefinecreature 19; // cryoa

cr_name = "Savage Cryoa";

cr_base_level = 20;

cr_graphic_coloradj = 257;

cr_abil_level 1 = 4;

 

begindefinecreature 20; // pc created thahd

// base for all thahd imports

import = 9;

cr_name = "Thahd";

cr_graphic_template = 13;

cr_max_health = 60;

cr_regen_rate = 2;

cr_base_level = 4;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 90;

cr_sound_when_slain = 183;

 

cr_resistances 0 = 30;

 

cr_abil_num 0 = 0; // punch attack

cr_abil_level 0 = 3;

cr_abil_step_of_launch 0 = 3;

cr_abil_anim_in_reverse 0 = 1;

begindefinecreature 21; // friendly thahd

cr_default_attitude = 2;

begindefinecreature 22; // hostile thahd

cr_name = "Thahd";

cr_max_health = 10;

cr_graphic_coloradj = 512;

cr_default_attitude = 4;

cr_base_level = 3;

 

cr_start_item 0 = 220;

cr_start_item_chance 0 = 1;

cr_start_item 1 = 1;

cr_start_item_chance 1 = 20;

cr_start_item 2 = 7;

cr_start_item_chance 2 = 2;

 

begindefinecreature 23; //

cr_name = "Brutal Thahd";

cr_base_level = 9;

cr_graphic_coloradj = 256;

cr_max_health = 50;

 

cr_start_item 1 = 2;

 

 

begindefinecreature 25; //

import = 22;

cr_name = "Charged Thahd";

cr_base_level = 20;

cr_graphic_appearadj = 2;

cr_nimbleness = 20;

cr_regen_rate = 5;

 

cr_resistances 1 = 50;

 

cr_start_item 0 = 38;

cr_start_item_chance 0 = 1;

cr_start_item 1 = 4;

 

begindefinecreature 26; // 3 funky thahds

import = 22;

cr_name = "Corrupted Thahd";

cr_base_level = 12;

cr_graphic_coloradj = 1;

cr_regen_rate = 1;

cr_max_health = 0;

cr_default_attitude = 1;

 

cr_resistances 1 = 80;

cr_resistances 4 = 80;

cr_resistances 5 = 80;

 

cr_abil_num 0 = 83; // punch attack

begindefinecreature 27; // 3 funky thahds

cr_name = "Unstable Thahd";

cr_default_attitude = 4;

cr_effect_when_slain = 81;

 

cr_abil_num 0 = 0; // punch attack

 

begindefinecreature 28;

cr_graphic_coloradj = 4;

cr_effect_when_slain = 71;

begindefinecreature 29;

cr_graphic_coloradj = 18;

cr_effect_when_slain = 91;

 

begindefinecreature 30;// pc created Artila

// base for all Artila imports

import = 9;

cr_name = "Artila";

cr_graphic_template = 12;

cr_max_health = 10;

cr_max_energy = 100;

cr_regen_rate = 4;

cr_energy_regen_rate = 4;

cr_base_level = 4;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_strategy = 2;

cr_default_courage = 70;

cr_sound_when_slain = 153;

cr_stain_when_slain = 4;

 

cr_resistances 1 = 50;

cr_resistances 5 = 50;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 2;

cr_abil_step_of_launch 0 = 8;

 

cr_abil_num 1 = 4; // Searer

cr_abil_level 1 = 4;

cr_abil_step_of_launch 1 = 8;

cr_abil_casting_sound 1 = 122;

begindefinecreature 31; // friendly Artila

cr_default_attitude = 2;

 

cr_abil_level 0 = 0;

cr_abil_level 1 = 2;

begindefinecreature 32; // hostile Artila

cr_name = "Artila";

cr_default_attitude = 4;

cr_max_health = 5;

cr_base_level = 5;

cr_graphic_coloradj = 256;

 

cr_start_item 0 = 423;

cr_start_item_chance 0 = 1;

 

cr_abil_level 1 = 0;

 

begindefinecreature 33;

cr_name = "Plated Artila";

cr_base_level = 12;

cr_max_health = 40;

cr_graphic_coloradj = 16;

 

cr_abil_num 1 = 8; // acid Searer

 

begindefinecreature 34;

cr_name = "Searing Artila";

cr_base_level = 18;

cr_max_health = 10;

cr_default_courage = 70;

cr_regen_rate = 10;

cr_energy_regen_rate = 12;

cr_nimbleness = 20;

cr_default_attitude = 4;

cr_graphic_coloradj = 25;

 

cr_abil_level 0 = 0;

cr_abil_level 1 = 0;

 

begindefinecreature 35;

cr_name = "Charged Artila";

cr_base_level = 26;

cr_graphic_coloradj = 16;

cr_graphic_appearadj = 3;

 

cr_resistances 1 = 100;

 

begindefinecreature 36;

cr_name = "Inferno Wyrm";

cr_base_level = 22;

cr_graphic_coloradj = 18;

cr_graphic_appearadj = 4;

 

cr_resistances 2 = 100;

 

cr_abil_num 1 = 164;

cr_abil_level 1 = 0;

cr_abil_casting_sound 1 = 178;

 

begindefinecreature 40;// pc created Ornk

// base for all Ornk imports

import = 9;

cr_name = "Ornk";

cr_graphic_template = 19;

cr_max_health = 18;

cr_regen_rate = 2;

cr_walk_speed = 18;

cr_base_level = 1;

cr_creature_type = 1;

cr_default_attitude = 3;

cr_default_script = "ornk";

cr_start_item 0 = 245;

cr_start_item_chance 0 = 75;

cr_start_item 1 = 245;

cr_start_item_chance 1 = 75;

cr_start_item 2 = 245;

cr_start_item_chance 2 = 75;

cr_default_courage = 40;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 4;

cr_abil_step_of_launch 0 = 3;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_casting_sound 0 = 12;

begindefinecreature 41; // friendly Ornk

cr_graphic_coloradj = 8;

cr_default_attitude = 2;

begindefinecreature 42; // hostile Ornk

//cr_name = "Ornk";

cr_graphic_coloradj = 16;

cr_default_attitude = 4;

cr_default_script = "mobbasic";

 

begindefinecreature 43;

cr_name = "Oozebeast";

cr_graphic_coloradj = 18;

cr_base_level = 25;

cr_default_strategy = 1;

 

cr_resistances 5 = 100;

 

cr_abil_num 1 = 162;

cr_abil_level 1 = 0;

cr_abil_step_of_launch 1 = 3;

 

// BEGIN PCS

begindefinecreature 44;

import = 9;

cr_name = "Warrior";

cr_graphic_template = 145;

cr_max_health = 28;

cr_max_energy = 20;

cr_max_essence = 10;

cr_regen_rate = 2;

cr_energy_regen_rate = 2;

cr_base_level = 1;

cr_sound_when_slain = 127;

 

// These are all of the main character's combat abils.

// Abilities used in town are handled in hardcode

cr_abil_num 0 = 0; // punch

//cr_abil_level 0 = 1;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

 

cr_abil_num 1 = 3;

cr_abil_level 1 = 1;

cr_abil_step_of_launch 1 = 8;

cr_abil_anim_in_reverse 1 = 1;

begindefinecreature 45;

cr_name = "Infiltrator";

cr_graphic_template = 135;

cr_max_health = 20;

cr_max_energy = 28;

cr_sound_when_slain = 106;

begindefinecreature 46;

cr_name = "Servile";

cr_graphic_template = 130;

cr_max_health = 30;

cr_max_energy = 16;

cr_sound_when_slain = 127;

begindefinecreature 47;

cr_name = "Lifecrafter";

cr_graphic_template = 140;

cr_max_health = 20;

cr_max_energy = 28;

begindefinecreature 48;

cr_name = "Shock Trooper";

cr_graphic_template = 150;

cr_max_health = 28;

cr_max_energy = 20;

cr_sound_when_slain = 106;

begindefinecreature 49;

cr_name = "Sorceress";

cr_graphic_template = 155;

cr_max_health = 28;

cr_max_energy = 20;

cr_sound_when_slain = 106;

cr_vert_adjust = 6;

 

 

begindefinecreature 50; // base servile

// base for all Servile imports

import = 9;

cr_name = "Servile";

cr_graphic_template = 14;

cr_max_health = 25;

cr_regen_rate = 2;

cr_base_level = 3;

cr_creature_type = 1;

cr_default_attitude = 2;

 

cr_resistances 0 = 15;

 

cr_start_item 0 = 1;

cr_start_item_chance 0 = 40;

cr_start_item 1 = 25;

cr_start_item_chance 1 = 10;

cr_start_item 2 = 10;

cr_start_item_chance 2 = 10;

cr_start_item 3 = 62;

cr_start_item_chance 3 = 10;

cr_start_item 4 = 220;

cr_start_item_chance 4 = 5;

cr_start_item 5 = 360;

cr_start_item_chance 5 = 5;

 

cr_abil_num 0 = 0; // punch attack

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

begindefinecreature 51; // servile

cr_graphic_coloradj = 2;

begindefinecreature 52; // servile

cr_graphic_template = 130;

cr_graphic_coloradj = 0;

begindefinecreature 53; // Guard servile

cr_name = "Guard Servile";

cr_base_level = 20;

cr_graphic_coloradj = 0;

cr_default_script = "mobguard";

cr_graphic_template = 72;

 

cr_resistances 0 = 30;

 

cr_start_item 0 = 2;

cr_start_item 3 = 63;

cr_start_item 4 = 230;

cr_start_item 5 = 361;

 

cr_abil_num 0 = 2; // sword attack

cr_abil_level 0 = 5;

 

cr_abil_num 1 = 20; // javelin

cr_abil_level 1 = 4;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

 

begindefinecreature 54; // rogue servile

cr_name = "Servile";

cr_default_attitude = 4;

cr_base_level = 5;

cr_graphic_coloradj = 256;

cr_default_script = "mobbasic";

 

cr_start_item 0 = 2;

cr_start_item_chance 0 = 20;

 

cr_start_item 4 = 220;

cr_start_item 5 = 181;

begindefinecreature 55; // warrior servile

cr_name = "Warrior Servile";

cr_graphic_coloradj = 16;

cr_default_attitude = 2;

cr_base_level = 10;

 

cr_start_item 0 = 2;

cr_start_item 1 = 11;

cr_start_item 2 = 37;

cr_start_item 3 = 64;

cr_start_item 4 = 224;

cr_start_item 5 = 361;

 

cr_abil_level 0 = 1;

cr_abil_level 1 = 1;

begindefinecreature 56;

cr_name = "Servile Defender";

cr_base_level = 20;

cr_graphic_template = 131;

cr_graphic_coloradj = 16;

cr_start_item 0 = 3;

cr_start_item 2 = 38;

cr_start_item 4 = 230;

begindefinecreature 57;

cr_name = "War-Bred Servile";

cr_base_level = 24;

cr_graphic_template = 132;

 

 

cr_abil_level 0 = 2;

cr_abil_num 1 = 54; // thorns

cr_abil_level 1 = 2;

 

 

begindefinecreature 58;

import = 52;

cr_name = "Servile Icecaster";

cr_base_level = 18;

cr_default_strategy = 2;

cr_max_health = 60;

cr_graphic_coloradj = 20;

 

cr_resistances 1 = 50;

cr_resistances 2 = 50;

cr_resistances 6 = 50;

 

cr_start_item 0 = 220;

cr_start_item_chance 0 = 10;

cr_start_item 1 = 221;

cr_start_item_chance 1 = 10;

cr_start_item 2 = 222;

cr_start_item_chance 2 = 10;

cr_start_item 3 = 223;

cr_start_item_chance 3 = 10;

cr_start_item 4 = 224;

cr_start_item_chance 4 = 10;

cr_start_item 5 = 225;

cr_start_item_chance 5 = 10;

 

cr_abil_num 1 = 17;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

 

begindefinecreature 59;

cr_name = "Servile Mindcaster";

cr_graphic_coloradj = 18;

 

cr_abil_num 0 = 84;

 

cr_abil_num 1 = 4;

 

cr_abil_num 2 = 13;

cr_abil_step_of_launch 2 = 7;

cr_abil_anim_in_reverse 2 = 1;

cr_abil_time_per_step 2 = 1;

 

begindefinecreature 60;

cr_name = "Servile Cultist";

cr_graphic_template = 132;

cr_graphic_coloradj = 256;

cr_base_level = 21;

 

cr_abil_num 1 = 5;

 

cr_abil_num 2 = -1;

 

begindefinecreature 61;

import = 56;

cr_name = "Unused Ser Vat Tech";

cr_base_level = 28;

cr_graphic_coloradj = 656;

 

cr_resistances 2 = 90;

cr_resistances 4 = 90;

cr_resistances 5 = 90;

cr_resistances 6 = 90;

 

cr_abil_num 0 = 82;

cr_abil_num 1 = -1;

begindefinecreature 62;

import = 56;

cr_name = "Unused Ser Power Tech";

cr_base_level = 28;

cr_graphic_coloradj = 400;

 

cr_resistances 1 = 90;

cr_resistances 2 = 90;

 

cr_abil_num 0 = 84;

begindefinecreature 63;

import = 54;

cr_name = "Baton Servile";

cr_base_level = 5;

cr_default_strategy = 2;

cr_graphic_template = 132;

cr_graphic_coloradj = 512;

 

cr_abil_num 1 = 50;

cr_abil_level 1 = 0;

begindefinecreature 64;

cr_base_level = 8;

cr_graphic_coloradj = 256;

begindefinecreature 65; // warrior servile

import = 54;

cr_name = "Mehken";

cr_graphic_coloradj = 16;

cr_default_attitude = 2;

cr_base_level = 4;

 

cr_start_item 0 = 2;

cr_start_item 1 = 11;

cr_start_item 2 = 37;

cr_start_item 3 = 64;

cr_start_item 4 = 224;

cr_start_item 5 = 361;

 

cr_abil_level 0 = 3;

cr_abil_num 1 = -1;

begindefinecreature 66;

import = 54;

cr_name = "Presence-Servile";

cr_default_strategy = 2;

cr_abil_num 1 = 35;

cr_abil_level 1 = 1;

 

 

begindefinecreature 67;//

// base for all podling imports

import = 9;

cr_name = "Podling";

cr_graphic_template = 98;

cr_max_health = 10;

cr_max_energy = 100;

cr_regen_rate = 4;

cr_energy_regen_rate = 4;

cr_base_level = 5;

cr_creature_type = 1;

cr_default_attitude = 4;

cr_default_strategy = 2;

cr_sound_when_slain = 244;

cr_stain_when_slain = 4;

 

cr_resistances 2 = 50;

 

cr_abil_num 0 = 86; // bite attack

cr_abil_level 0 = 2;

cr_abil_step_of_launch 0 = 8;

 

cr_abil_num 1 = 36; // weakening rain

cr_abil_level 1 = 1;

cr_abil_step_of_launch 1 = 6;

begindefinecreature 68;

cr_name = "Armored Podling";

cr_base_level = 15;

cr_graphic_coloradj = 1;

cr_abil_num 1 = 35; // curse rain

begindefinecreature 69;

cr_name = "Assault Podling";

cr_base_level = 25;

cr_graphic_coloradj = 2;

cr_abil_num 1 = 37; // slow rain

 

begindefinecreature 70; // pc created Roamer

// base for all Roamer imports

import = 9;

cr_name = "Roamer";

cr_graphic_template = 17;

cr_max_health = 25;

cr_max_energy = 250;

cr_regen_rate = 2;

cr_base_level = 10;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 90;

cr_sound_when_slain = 130;

 

cr_resistances 0 = 20;

cr_resistances 5 = 50;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 2;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_casting_sound 0 = 102;

 

cr_abil_num 1 = 4; // spit

cr_abil_level 1 = 2;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

cr_abil_casting_sound 1 = 182;

 

begindefinecreature 71; // friendly Roamer

cr_default_attitude = 2;

 

begindefinecreature 72; // hostile Roamer

cr_name = "Roamer";

cr_base_level = 8;

cr_graphic_coloradj = 256;

cr_default_attitude = 4;

 

cr_start_item 0 = 426;

cr_start_item_chance 0 = 1;

 

cr_statistic 0 = 1;

 

cr_abil_num 1 = -1;

 

begindefinecreature 73; // hostile Roamer

cr_name = "Vicious Roamer";

cr_base_level = 12;

cr_graphic_coloradj = 512;

 

cr_abil_num 1 = 4; // spit

 

begindefinecreature 74; // hostile Roamer

cr_name = "Unstable Roamer";

cr_base_level = 4;

cr_max_health = 2;

cr_effect_when_slain = 51;

cr_graphic_coloradj = 2;

 

cr_start_item 0 = -1;

cr_abil_num 1 = -1;

 

begindefinecreature 75;

import = 72;

cr_name = "Guardian Roamer";

cr_graphic_coloradj = 17;

cr_base_level = 20;

cr_regen_rate = 10;

 

cr_abil_num 0 = 81; // venemous bite attack

 

begindefinecreature 76; // pc created unstable Roamer

 

cr_name = "Pyroroamer";

cr_graphic_coloradj = 128;

cr_default_attitude = 1;

cr_base_level = 15;

cr_bonus_aps = 4;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 10;

cr_abil_step_of_launch 0 = 7;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_casting_sound 0 = 12;

 

 

cr_abil_num 1 = 18; // icy spray

cr_abil_level 1 = 1;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

cr_abil_casting_sound 1 = 191;

 

 

 

begindefinecreature 77;

import = 72;

cr_name = "Icebreath Roamer";

cr_graphic_coloradj = 1;

cr_base_level = 13;

cr_regen_rate = 10;

cr_stain_when_slain = 5;

 

cr_abil_num 1 = 17; // ice breath

 

begindefinecreature 80;

import = 9;

cr_name = "Slimy Worm";

cr_graphic_template = 93;

cr_max_health = 1;

cr_regen_rate = 2;

cr_base_level = 1;

cr_creature_type = 0;

cr_default_attitude = 4;

cr_default_courage = 70;

cr_sound_when_slain = 202;

 

cr_start_item 0 = 8;

cr_start_item_chance 0 = 3;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 1;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 0;

cr_abil_casting_sound 0 = 203;

begindefinecreature 81;

cr_name = "Fiery Worm";

cr_base_level = 2;

cr_graphic_coloradj = 2;

cr_default_strategy = 2;

 

cr_abil_num 1 = 3; // firebolt

cr_abil_level 1 = 1;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 0;

cr_abil_casting_sound 1 = 157;

begindefinecreature 82;

cr_name = "Venomous Worm";

cr_base_level = 3;

cr_graphic_coloradj = 1024;

cr_abil_num 0 = 81;

cr_abil_level 0 = 1;

cr_default_strategy = 0;

 

cr_abil_num 1 = -1;

begindefinecreature 83;

cr_name = "Spawned Worm";

cr_base_level = 12;

cr_graphic_coloradj = 18;

cr_abil_num 0 = 1;

cr_abil_level 0 = 5;

begindefinecreature 84;

import = 80;

cr_name = "Oozing Worm";

cr_base_level = 17;

cr_abil_num 0 = 81;

cr_graphic_coloradj = 4;

 

cr_resistances 4 = 100;

cr_resistances 5 = 100;

 

begindefinecreature 85;

import = 9;

cr_name = "Toothy Crawler";

cr_graphic_template = 94;

cr_max_health = 5;

cr_regen_rate = 2;

cr_base_level = 2;

cr_creature_type = 0;

cr_default_attitude = 4;

cr_default_courage = 70;

cr_sound_when_slain = 202;

 

cr_start_item 0 = 8;

cr_start_item_chance 0 = 3;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 0;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_casting_sound 0 = 203;

begindefinecreature 86;

cr_name = "Spiny Crawler";

cr_base_level = 3;

cr_graphic_coloradj = 4;

 

cr_abil_num 1 = 50; // spine

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_casting_sound 1 = 204;

begindefinecreature 87;

cr_name = "Icy Crawler";

cr_base_level = 7;

cr_graphic_coloradj = 2;

cr_stain_when_slain = 5;

 

cr_abil_num 1 = 17; // ice

begindefinecreature 88;

cr_name = "Spawned Crawler";

cr_base_level = 13;

cr_graphic_coloradj = 1028;

cr_stain_when_slain = 1;

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 3;

cr_abil_num 1 = -1;

begindefinecreature 89;

import = 85;

cr_name = "Oozing Crawler";

cr_base_level = 19;

cr_graphic_coloradj = 1024;

cr_stain_when_slain = 1;

cr_abil_num 0 = 81;

 

cr_abil_level 0 = 5;

 

cr_resistances 4 = 90;

cr_resistances 5 = 90;

 

begindefinecreature 90;// pc created Vlish

// base for all Vlish imports

import = 9;

cr_name = "Vlish";

cr_graphic_template = 18;

cr_graphic_coloradj = 128;

cr_max_health = 25;

cr_max_energy = 100;

cr_max_essence = 0;

cr_regen_rate = 2;

cr_energy_regen_rate = 6;

cr_base_level = 32;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 70;

cr_sound_when_slain = 108;

cr_stain_when_slain = 4;

cr_bonus_aps = 4;

 

cr_resistances 0 = 60;

cr_resistances 1 = 60;

cr_resistances 4 = 60;

 

cr_abil_num 0 = 80; // sting attack

cr_abil_level 0 = 4;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

 

cr_abil_num 1 = 240; // bolt attack

cr_abil_level 1 = 10;

cr_abil_step_of_launch 1 = 8;

cr_abil_anim_in_reverse 1 = 1;

 

begindefinecreature 91; // friendly Vlish

cr_default_attitude = 2;

 

cr_abil_level 0 = 2;

cr_abil_level 1 = 1;

begindefinecreature 92; // hostile Vlish

cr_name = "Submission Vlish";

cr_default_attitude = 4;

cr_max_health = 1;

cr_base_level = 12;

cr_default_strategy = 1;

cr_graphic_coloradj = 256;

 

cr_start_item 0 = 428;

cr_start_item_chance 0 = 1;

 

cr_abil_level 0 = 1;

 

cr_abil_level 1 = 0;

 

begindefinecreature 93; // vlish 2

cr_name = "Pacification Vlish";

cr_graphic_coloradj = 512;

 

cr_abil_num 1 = 10; // stun

 

begindefinecreature 94; // vlish 3

cr_name = "Terror Vlish";

cr_graphic_coloradj = 1024;

 

cr_abil_num 1 = 60; // terror

 

cr_abil_num 2 = 13; // terror attack

cr_abil_level 2 = 1;

cr_abil_step_of_launch 2 = 8;

cr_abil_anim_in_reverse 2 = 1;

 

begindefinecreature 95; // hostile Vlish

// imported for other chartming vlishes

cr_name = "Mindstealer Vlish";

cr_base_level = 15;

cr_default_attitude = 4;

cr_max_health = 80;

cr_default_courage = 100;

cr_default_strategy = 3;

cr_regen_rate = 5;

cr_graphic_coloradj = 20;

 

cr_statistic 2 = 8;

 

cr_abil_num 2 = 62; // charm attack

cr_abil_level 2 = 10;

cr_abil_step_of_launch 2 = 8;

cr_abil_anim_in_reverse 2 = 1;

 

 

begindefinecreature 96; // unstable vlish

import = 91;

cr_name = "Charged Vlish";

cr_base_level = 12;

cr_max_health = 0;

cr_default_courage = 70;

cr_graphic_appearadj = 2;

cr_graphic_coloradj = 0;

cr_stain_when_slain = -1;

cr_regen_rate = 5;

cr_default_strategy = 2;

 

cr_resistances 6 = 100;

 

cr_abil_num 1 = 64;

cr_abil_level 1 = 3;

 

begindefinecreature 97;

import = 92;

cr_name = "Spectral Vlish";

cr_base_level = 15;

cr_graphic_appearadj = 1;

cr_graphic_coloradj = 20;

 

cr_abil_num 1 = 64; // slow attack

 

begindefinecreature 98;

import = 92;

cr_name = "Swarmkeeper Vlish";

cr_base_level = 3;

cr_max_health = 500;

cr_walk_speed = 0;

 

cr_abil_num 0 = 86; // sting attack

cr_abil_level 0 = 0;

 

cr_abil_num 1 = 65; // curse attack

cr_abil_level 1 = 0;

 

begindefinecreature 100;// pc created clawbug

// base for all clawbug imports

import = 9;

cr_name = "Clawbug";

cr_graphic_template = 16;

cr_max_health = 60;

cr_max_energy = 0;

cr_max_essence = 0;

cr_regen_rate = 4;

cr_base_level = 10;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 90;

cr_sound_when_slain = 148;

 

cr_resistances 0 = 40;

cr_resistances 4 = 100;

 

cr_abil_num 0 = 80; // sting attack

cr_abil_level 0 = 4;

cr_abil_step_of_launch 0 = 5;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_casting_sound 0 = 184;

 

begindefinecreature 101; // friendly clawbug

cr_default_attitude = 2;

begindefinecreature 102; // hostile clawbug

cr_name = "Clawbug";

cr_max_health = 35;

cr_default_attitude = 4;

cr_base_level = 10;

cr_graphic_coloradj = 256;

 

cr_abil_num 0 = 0; // basic sting attack

cr_abil_level 0 = 1;

 

cr_start_item 0 = 134;

cr_start_item_chance 0 = 1;

 

begindefinecreature 103;

cr_name = "Plated Clawbug";

cr_base_level = 16;

//cr_natural_armor = 8;

cr_max_health = 10;

cr_bonus_aps = 2;

cr_graphic_coloradj = 16;

 

cr_abil_level 0 = 0;

 

begindefinecreature 104;

cr_name = "Stinging Clawbug";

cr_base_level = 24;

cr_bonus_aps = 5;

cr_graphic_coloradj = 17;

 

cr_abil_num 0 = 80; // sting attack

 

begindefinecreature 105;

cr_name = "Redshell Clawbug";

cr_base_level = 20;

cr_max_health = 90;

cr_bonus_aps = 2;

cr_graphic_coloradj = 272;

 

cr_resistances 2 = 70;

cr_resistances 4 = 100;

cr_resistances 5 = 100;

 

cr_abil_num 0 = 83;

 

begindefinecreature 106; // pc made plated clawbug

import = 103;

cr_max_health = 80;

cr_abil_level 0 = 6;

 

 

begindefinecreature 107;

import = 9;

cr_name = "Modified Beetle";

cr_graphic_template = 15;

cr_max_health = 1;

cr_regen_rate = 2;

cr_base_level = 1;

cr_default_attitude = 4;

cr_default_courage = 70;

cr_sound_when_slain = 202;

cr_creature_type = 1;

 

cr_start_item 0 = 8;

cr_start_item_chance 0 = 3;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 0;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_casting_sound 0 = 203;

begindefinecreature 108;

cr_name = "Scavenger Beetle";

cr_base_level = 2;

cr_graphic_coloradj = 4;

begindefinecreature 109;

cr_name = "Shredbug";

cr_base_level = 24;

cr_graphic_coloradj = 64;

cr_bonus_aps = 4;

cr_max_health = 100;

 

cr_resistances 1 = 50;

cr_resistances 2 = 50;

cr_resistances 6 = 50;

cr_resistances 7 = 75;

 

cr_start_item 0 = 9;

cr_start_item_chance 0 = 5;

 

cr_abil_level 0 = 8;

 

begindefinecreature 110;// spawner

// base for all spawner imports

import = 9;

cr_name = "Spawner";

cr_graphic_template = 70;

cr_max_health = 100;

cr_max_energy = 0;

cr_max_essence = 0;

cr_regen_rate = 4;

cr_walk_speed = 0;

cr_base_level = 8;

cr_creature_type = 3;

cr_default_attitude = 4;

cr_multiple_facings = 0;

cr_default_script = "mobspawner";

cr_sound_when_slain = 148;

 

cr_resistances 0 = 25;

cr_resistances 2 = 25;

cr_resistances 6 = 25;

 

cr_start_item 0 = 4;

cr_start_item_chance 0 = 75;

cr_start_item 1 = 6;

cr_start_item_chance 1 = 75;

cr_start_item 2 = 7;

cr_start_item_chance 2 = 75;

cr_default_courage = 100;

begindefinecreature 111;

cr_base_level = 16;

//cr_natural_armor = 10;

cr_graphic_coloradj = 2;

cr_regen_rate = 6;

begindefinecreature 112;

cr_base_level = 26;

//cr_natural_armor = 15;

cr_regen_rate = 20;

cr_graphic_coloradj = 3;

cr_graphic_appearadj = 2;

 

begindefinecreature 115;// Servant Mind

import = 9;

cr_name = "Servant Mind";

cr_graphic_template = 91;

cr_max_health = 200;

cr_regen_rate = 4;

cr_walk_speed = 0;

cr_base_level = 25;

cr_creature_type = 3;

cr_multiple_facings = 0;

cr_sound_when_slain = 148;

cr_default_script = "mobservmind";

 

cr_resistances 0 = 50;

cr_resistances 1 = 25;

cr_resistances 4 = 80;

 

cr_resistances 7 = 80;

 

cr_abil_num 0 = 85;

cr_abil_level 0 = 5;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

 

cr_abil_num 1 = 5; // orbs attack

cr_abil_level 1 = 2;

cr_abil_step_of_launch 1 = 3;

cr_abil_anim_in_reverse 1 = 1;

begindefinecreature 116; // presence Mind

cr_base_level = 4;

 

cr_abil_num 0 = 82;

cr_abil_level 0 = 3;

 

cr_abil_num 1 = 35; //

cr_abil_level 1 = 0;

 

begindefinecreature 118;

cr_name = "Warped Creator";

cr_base_level = 22;

cr_max_health = 800;

cr_graphic_template = 92;

 

cr_abil_num 0 = 84;

cr_abil_level 0 = 0;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

 

cr_abil_num 1 = 30;

cr_abil_level 1 = 10;

cr_abil_step_of_launch 1 = 8;

cr_abil_anim_in_reverse 1 = 1;

 

cr_resistances 7 = 25;

begindefinecreature 119;

import = 45;

cr_name = "Shaper Shadow";

cr_base_level = 1;

cr_max_health = 1;

cr_graphic_appearadj = 1;

 

cr_abil_num 0 = -1;

cr_abil_num 1 = -1;

 

begindefinecreature 120;// Turret

// base for all Turret imports

import = 9;

cr_name = "Turret";

cr_graphic_template = 71;

cr_max_health = 25;

cr_max_energy = 0;

cr_max_essence = 0;

cr_regen_rate = 5;

cr_walk_speed = 0;

cr_base_level = 5;

cr_creature_type = 3;

cr_default_attitude = 4;

cr_default_script = "mobturret";

cr_default_courage = 100;

cr_sound_when_slain = 149;

cr_stain_when_slain = 6;

 

cr_resistances 0 = 25;

cr_resistances 7 = 50;

 

cr_start_item 0 = 110;

cr_start_item_chance 0 = 30;

cr_start_item 1 = 110;

cr_start_item_chance 1 = 30;

 

cr_abil_num 0 = 50; // thorn attack

cr_abil_level 0 = 0;

cr_abil_step_of_launch 0 = 3;

cr_abil_anim_in_reverse 0 = 1;

 

begindefinecreature 121;

cr_name = "Venom Turret";

cr_base_level = 8;

cr_graphic_coloradj = 16;

 

cr_start_item 0 = 111;

cr_start_item 1 = 111;

 

cr_resistances 4 = 100;

 

cr_abil_num 0 = 52;

 

begindefinecreature 122;

cr_name = "Burning Turret";

cr_base_level = 12;

cr_graphic_coloradj = 1;

 

cr_resistances 4 = 0;

cr_resistances 5 = 100;

 

cr_start_item 0 = 112;

cr_start_item 1 = 112;

cr_start_item_chance 0 = 10;

 

cr_abil_num 0 = 54;

 

begindefinecreature 123;

cr_name = "Submission Turret";

cr_base_level = 18;

cr_graphic_coloradj = 17;

 

cr_resistances 1 = 40;

cr_resistances 5 = 50;

 

cr_start_item 0 = 113;

cr_start_item_chance 0 = 10;

cr_start_item 1 = 113;

cr_start_item_chance 1 = 25;

 

cr_abil_num 0 = 56;

 

begindefinecreature 124;

cr_name = "Reaper Turret";

cr_base_level = 26;

cr_graphic_coloradj = 0;

cr_graphic_appearadj = 4;

 

cr_start_item 0 = 114;

cr_start_item_chance 0 = 10;

cr_start_item 1 = 114;

cr_start_item_chance 1 = 10;

 

cr_resistances 1 = 0;

cr_resistances 5 = 0;

 

cr_abil_num 0 = 58;

cr_abil_level 0 = 0;

cr_abil_casting_sound 0 = 129;

 

begindefinecreature 125; // exploding plants

import = 120;

cr_name = "Flaming Shrub";

cr_graphic_coloradj = 2;

cr_base_level = 22;

cr_max_health = 120;

cr_graphic_template = 90;

cr_multiple_facings = 0;

cr_stain_when_slain = 6;

 

cr_resistances 2 = 100;

 

cr_abil_num 0 = -1;

cr_abil_num 1 = 164;

cr_abil_level 1 = 6;

 

begindefinecreature 126;

cr_name = "Spraying Shrub";

cr_graphic_coloradj = 4;

cr_max_health = 120;

cr_graphic_template = 90;

cr_multiple_facings = 0;

 

cr_resistances 2 = 0;

cr_resistances 6 = 100;

 

cr_abil_num 1 = 162;

begindefinecreature 127;

cr_name = "Swamp Shrub";

cr_base_level = 10;

cr_max_health = 40;

 

cr_abil_num 1 = 161;

cr_abil_level 1 = 1;

 

 

begindefinecreature 129;

import = 9;

cr_name = "Scout";

cr_graphic_template = 78;

cr_max_health = 20;

cr_regen_rate = 4;

cr_base_level = 7;

cr_creature_type = 2;

cr_default_attitude = 2;

cr_default_courage = 75;

 

cr_statistic 6 = 2;

cr_statistic 7 = 2;

 

cr_resistances 0 = 40;

cr_resistances 1 = 25;

cr_resistances 2 = 25;

cr_resistances 6 = 25;

 

cr_start_item 0 = 2;

cr_start_item_chance 0 = 75;

cr_start_item 1 = 65;

cr_start_item_chance 1 = 20;

cr_start_item 2 = 127;

cr_start_item_chance 2 = 20;

cr_start_item 3 = 110;

cr_start_item_chance 3 = 20;

cr_start_item 4 = 346;

cr_start_item_chance 4 = 20;

cr_start_item 5 = 220;

cr_start_item_chance 5 = 20;

 

cr_abil_num 0 = 2;

cr_abil_level 0 = 5;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

begindefinecreature 130;

cr_name = "Fighter";

cr_base_level = 14;

cr_graphic_coloradj = 4;

 

begindefinecreature 131;// warrior (has thorns)

cr_name = "Warrior";

cr_base_level = 22;

cr_regen_rate = 6;

//cr_natural_armor = 15;

cr_max_health = 50;

cr_graphic_coloradj = 1;

cr_default_strategy = 0;

 

cr_statistic 6 = 5;

cr_statistic 7 = 3;

 

cr_abil_level 0 = 6;

 

cr_abil_num 1 = 50; // thorns

cr_abil_level 1 = 4;

cr_abil_step_of_launch 1 = 8;

cr_abil_anim_in_reverse 1 = 1;

 

cr_start_item 0 = 3;

cr_start_item_chance 0 = 75;

cr_start_item 1 = 66;

cr_start_item 2 = 128;

cr_start_item 3 = 111;

cr_start_item 4 = 347;

cr_start_item 5 = 224;

begindefinecreature 132;

cr_name = "Elite Warrior";

cr_max_health = 100;

cr_base_level = 28;

cr_graphic_template = 146;

cr_graphic_coloradj = 528;

 

cr_abil_num 1 = -1;

 

cr_abil_level 0 = 8;

 

cr_start_item 3 = 112;

cr_start_item 5 = 226;

begindefinecreature 133;

cr_name = "Blademaster";

cr_max_health = 200;

cr_base_level = 32;

cr_default_strategy = 0;

cr_graphic_template = 146;

cr_graphic_coloradj = 272;

 

cr_abil_num 1 = -1;

begindefinecreature 134;

cr_name = "Guard";

cr_base_level = 25;

cr_default_script = "mobguard";

cr_default_strategy = 1;

cr_graphic_template = 78;

cr_graphic_coloradj = 258;

 

cr_abil_num 0 = 2; // sword attack

//cr_abil_level 0 = 1;

 

cr_abil_num 1 = 54; // baton

cr_abil_level 1 = 4;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

 

begindefinecreature 135;

import = 131;

cr_name = "Scout";

cr_graphic_template = 137;

cr_graphic_coloradj = 34;

cr_base_level = 8;

cr_default_strategy = 2;

 

cr_abil_num 1 = 50; // thorns

cr_abil_level 1 = 1;

begindefinecreature 136;

cr_name = "Thornflinger";

cr_base_level = 20;

cr_graphic_template = 147;

cr_graphic_coloradj = 2;

 

cr_abil_num 1 = 52; // thorns

cr_abil_level 1 = 4;

begindefinecreature 137;

cr_name = "Bennhold";

cr_base_level = 32;

cr_graphic_template = 142;

cr_graphic_coloradj = 16;

cr_bonus_aps = 5;

cr_regen_rate = 30;

 

cr_abil_num 1 = 54; // thorns

cr_abil_level 1 = 10;

 

begindefinecreature 139;// Specter

import = 9;

cr_name = "Shade";

cr_graphic_template = 76;

cr_max_health = 0;

cr_regen_rate = 8;

cr_base_level = 8;

cr_creature_type = 4;

cr_default_attitude = 4;

cr_default_courage = 100;

cr_graphic_appearadj = 1;

cr_nimbleness = 10;

cr_sound_when_slain = 168;

cr_stain_when_slain = 3;

cr_vert_adjust = -6;

 

cr_statistic 2 = 4;

 

cr_resistances 0 = 30;

cr_resistances 4 = 100;

cr_resistances 5 = 100;

cr_resistances 6 = 100;

cr_resistances 7 = 80;

 

cr_start_item 0 = 181;

cr_start_item_chance 0 = 2;

cr_start_item 1 = 182;

cr_start_item_chance 1 = 2;

cr_start_item 2 = 360;

cr_start_item_chance 2 = 2;

cr_start_item 3 = 361;

cr_start_item_chance 3 = 2;

 

cr_abil_num 0 = 0;

cr_abil_level 0 = 1;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

 

begindefinecreature 140;// Specter

cr_name = "Specter";

 

cr_base_level = 12;

 

cr_abil_num 0 = 82;

cr_abil_level 0 = 4;

 

begindefinecreature 141;// Specter

cr_name = "Specter Sage";

cr_graphic_coloradj = 16;

cr_nimbleness = 25;

cr_default_strategy = 3;

cr_base_level = 16;

 

cr_abil_num 1 = 64; // slow ray

cr_abil_level 1 = 1;

cr_abil_step_of_launch 1 = 8;

cr_abil_anim_in_reverse 1 = 1;

 

cr_abil_num 2 = 62; // charm attack

cr_abil_level 2 = 1;

cr_abil_step_of_launch 2 = 8;

cr_abil_anim_in_reverse 2 = 1;

 

begindefinecreature 142;

import = 9;

cr_name = "Warrior Specter";

cr_graphic_template = 101;

cr_base_level = 20;

cr_nimbleness = 10;

cr_default_strategy = 0;

cr_graphic_coloradj = 256;

cr_graphic_appearadj = 1;

cr_default_attitude = 4;

cr_sound_when_slain = 168;

cr_stain_when_slain = 3;

 

cr_abil_num 0 = 2;

cr_abil_level 0 = 0;

 

begindefinecreature 143;

cr_name = "Icy Specter";

cr_graphic_template = 76;

cr_base_level = 25;

cr_graphic_coloradj = 1024;

 

cr_abil_num 0 = 84;

cr_abil_num 1 = 17; // ice

 

 

begindefinecreature 144;

cr_name = "Infernal Specter";

cr_graphic_template = 112;

cr_regen_rate = 30;

cr_graphic_coloradj = 272;

 

cr_abil_num 0 = 85;

cr_abil_num 1 = 7;

 

begindefinecreature 145;

import = 141;

cr_name = "Ghost";

cr_base_level = 20;

cr_graphic_template = 81;

cr_abil_num 2 = 13;

begindefinecreature 146;

cr_graphic_template = 82;

cr_abil_num 2 = 15;

begindefinecreature 147;

cr_graphic_template = 83;

cr_abil_num 1 = 64;

cr_abil_num 2 = -1;

begindefinecreature 148;

cr_graphic_template = 84;

cr_abil_num 1 = 160;

cr_abil_num 2 = -1;

begindefinecreature 149;

cr_name = "Shaper Shade";

cr_graphic_template = 112;

cr_abil_num 1 = 82;

cr_abil_num 2 = 196;

 

begindefinecreature 150; // Battle Alpha

// base for all Battle Alpha imports

import = 9;

cr_name = "Battle Alpha";

cr_graphic_template = 73;

cr_max_health = 100;

cr_regen_rate = 5;

cr_base_level = 20;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 80;

cr_sound_when_slain = 183;

 

cr_statistic 0 = 2;

 

cr_resistances 0 = 40;

cr_resistances 2 = 20;

cr_resistances 6 = 20;

 

cr_abil_num 0 = 0; // punch attack

cr_abil_level 0 = 7;

cr_abil_step_of_launch 0 = 3;

cr_abil_anim_in_reverse 0 = 1;

begindefinecreature 151; // friendly

cr_default_attitude = 2;

begindefinecreature 152; // hostile

cr_name = "Battle Alpha";

cr_base_level = 17;

cr_default_attitude = 4;

cr_max_health = 80;

cr_graphic_coloradj = 256;

 

cr_start_item 0 = 3;

cr_start_item_chance 0 = 20;

cr_start_item 1 = 220;

cr_start_item_chance 1 = 7;

cr_start_item 2 = 8;

cr_start_item_chance 2 = 10;

cr_start_item 3 = 8;

cr_start_item_chance 3 = 10;

 

cr_abil_level 0 = 5;

 

begindefinecreature 153;

cr_name = "Servant Golem";

cr_graphic_coloradj = 128;

 

begindefinecreature 157; // hostile

import = 150;

cr_name = "Battle Beta";

cr_graphic_coloradj = 1;

cr_base_level = 26;

cr_regen_rate = 8;

begindefinecreature 158; // hostile

cr_name = "Battle Beta";

cr_default_attitude = 4;

cr_graphic_coloradj = 17;

 

cr_start_item 0 = 3;

cr_start_item_chance 0 = 20;

cr_start_item 1 = 65;

cr_start_item_chance 1 = 7;

cr_start_item 2 = 9;

cr_start_item_chance 2 = 10;

cr_start_item 3 = 9;

cr_start_item_chance 3 = 10;

 

begindefinecreature 159; // hostile

cr_name = "Battle Gamma";

cr_base_level = 32;

cr_graphic_appearadj = 4;

cr_bonus_aps = 4;

//cr_natural_armor = 40;

 

cr_abil_level 0 = 9;

 

begindefinecreature 160; // Glaahk

// base for all Glaahk imports

import = 9;

cr_name = "Glaahk";

cr_graphic_template = 75;

cr_max_health = 40;

cr_regen_rate = 6;

cr_base_level = 20;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 85;

cr_sound_when_slain = 185;

 

cr_statistic 2 = 5;

 

cr_resistances 0 = 30;

cr_resistances 1 = 80;

 

cr_abil_num 0 = 84; // stun attack

cr_abil_level 0 = 10;

cr_abil_step_of_launch 0 = 6;

cr_abil_anim_in_reverse 0 = 1;

begindefinecreature 161; // friendly Glaahk

cr_default_attitude = 2;

begindefinecreature 162;

cr_name = "Glaahk";

cr_graphic_coloradj = 16;

cr_default_attitude = 4;

 

cr_start_item 0 = 424;

cr_start_item_chance 0 = 1;

cr_start_item 1 = 138;

cr_start_item_chance 1 = 1;

cr_start_item 2 = 9;

cr_start_item_chance 2 = 10;

 

begindefinecreature 165; // Ur-Glaahk

import = 160;

cr_name = "Ur-Glaahk";

cr_base_level = 30;

cr_graphic_coloradj = 1;

begindefinecreature 166;

cr_name = "Ur-Glaahk";

cr_graphic_coloradj = 17;

cr_default_attitude = 4;

 

cr_start_item 0 = 424;

cr_start_item_chance 0 = 1;

cr_start_item 1 = 138;

cr_start_item_chance 1 = 1;

cr_start_item 2 = 9;

cr_start_item_chance 2 = 10;

 

begindefinecreature 169;// outsider mage

import = 9;

cr_name = "Apprentice Mage";

cr_graphic_template = 77;

cr_max_health = 20;

cr_regen_rate = 5;

cr_energy_regen_rate = 10;

cr_base_level = 4;

cr_creature_type = 2;

cr_default_attitude = 4;

cr_default_courage = 90;

cr_default_strategy = 2;

 

cr_start_item 0 = 4;

cr_start_item_chance 0 = 25;

cr_start_item 1 = 7;

cr_start_item_chance 1 = 25;

cr_start_item 2 = 95;

cr_start_item_chance 2 = 2;

cr_start_item 3 = 120;

cr_start_item_chance 3 = 10;

cr_start_item 4 = 223;

cr_start_item_chance 4 = 10;

cr_start_item 5 = 290;

cr_start_item_chance 5 = 5;

 

cr_resistances 1 = 40;

cr_resistances 2 = 25;

cr_resistances 5 = 20;

cr_resistances 6 = 25;

 

cr_abil_num 0 = 0;

cr_abil_level 0 = 1;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

 

cr_abil_num 1 = 3;

cr_abil_level 1 = 1;

cr_abil_step_of_launch 1 = 8;

cr_abil_anim_in_reverse 1 = 1;

begindefinecreature 170;// outsider mage

cr_name = "Mage";

cr_max_health = 50;

cr_base_level = 24;

cr_graphic_template = 142;

cr_graphic_coloradj = 2;

cr_sound_when_slain = 127;

 

cr_resistances 1 = 80;

cr_resistances 2 = 50;

cr_resistances 5 = 40;

cr_resistances 6 = 50;

 

cr_abil_num 0 = 83;

cr_abil_level 0 = 10;

cr_abil_num 1 = 5;

cr_abil_level 1 = 5;

 

begindefinecreature 171;// outsider mage friendly

cr_default_attitude = 1;

cr_graphic_template = 140;

cr_graphic_coloradj = 0;

begindefinecreature 172;

import = 170;

cr_name = "Wizard";

cr_base_level = 36;

cr_graphic_coloradj = 256;

cr_graphic_template = 77;

cr_graphic_coloradj = 2;

 

cr_abil_num 1 = 196;

 

cr_abil_num 2 = 34;

cr_abil_level 2 = 1;

cr_abil_step_of_launch 2 = 8;

cr_abil_anim_in_reverse 2 = 1;

 

cr_start_item 3 = 121;

cr_start_item 5 = 291;

 

begindefinecreature 173;

cr_name = "Researcher";

cr_base_level = 30;

cr_default_strategy = 3;

cr_graphic_coloradj = 1;

 

cr_abil_num 1 = 7;

 

cr_abil_num 2 = -1;

 

begindefinecreature 174;

cr_name = "Incantatrix";

cr_default_strategy = 2;

cr_graphic_coloradj = 1;

cr_graphic_template = 155;

cr_sound_when_slain = 106;

 

cr_abil_num 1 = 30;

cr_abil_num 2 = 38;

 

begindefinecreature 175; // patchwork

import = 9;

cr_name = "Assault Patchwork";

cr_graphic_template = 99;

cr_max_health = 200;

cr_max_energy = 250;

cr_regen_rate = 15;

cr_base_level = 25;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 90;

cr_sound_when_slain = 245;

cr_bonus_aps = 4;

 

cr_resistances 7 = 50;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 2;

cr_abil_casting_sound 0 = 102;

 

begindefinecreature 176;

cr_name = "Control Patchwork";

cr_bonus_aps = 0;

cr_graphic_coloradj = 1024;

 

cr_abil_num 1 = 64; //

cr_abil_level 1 = 2;

 

cr_abil_num 2 = 62; //

cr_abil_level 2 = 2;

 

begindefinecreature 177;

cr_name = "Shock Patchwork";

cr_graphic_coloradj = 256;

 

cr_abil_num 2 = -1; //

 

begindefinecreature 178;

cr_name = "Support Patchwork";

cr_graphic_coloradj = 512;

 

cr_abil_num 1 = 37; //

begindefinecreature 179; // patchwork

import = 175;

cr_name = "Patchwork Crusher";

cr_base_level = 30;

cr_graphic_coloradj = 1;

 

begindefinecreature 180;// Pylon

// base for all pylon imports

import = 9;

cr_name = "Pylon";

cr_graphic_template = 74;

cr_max_health = 30;

cr_max_energy = 0;

cr_max_essence = 0;

cr_regen_rate = 8;

cr_energy_regen_rate = 5;

cr_walk_speed = 0;

cr_base_level = 20;

cr_creature_type = 3;

cr_default_attitude = 4;

cr_default_script = "mobpylon";

cr_default_courage = 100;

cr_graphic_appearadj = 2;

cr_effect_when_slain = 63;

cr_stain_when_slain = 2;

cr_sound_when_slain = 135;

cr_multiple_facings = 0;

cr_bonus_aps = 4;

 

cr_start_item 0 = 7;

cr_start_item_chance 0 = 75;

cr_start_item 1 = 7;

cr_start_item_chance 1 = 75;

cr_start_item 2 = 7;

cr_start_item_chance 2 = 75;

 

cr_resistances 0 = 60;

cr_resistances 1 = 30;

cr_resistances 2 = 70;

cr_resistances 5 = 20;

cr_resistances 6 = 90;

cr_resistances 7 = 90;

 

cr_abil_num 0 = 85;

cr_abil_level 0 = 5;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

 

cr_abil_num 1 = 5; // orbs attack

cr_abil_level 1 = 10;

cr_abil_step_of_launch 1 = 3;

cr_abil_anim_in_reverse 1 = 1;

 

begindefinecreature 181;// Pylon

cr_base_level = 30;

cr_graphic_coloradj = 1;

cr_max_health = 400;

 

cr_abil_level 1 = 16;

 

begindefinecreature 182;// Pylon

cr_name = "Energy Spire";

cr_base_level = 10;

cr_graphic_coloradj = 2;

cr_bonus_aps = 0;

 

cr_abil_level 0 = 3;

cr_abil_level 1 = 3;

 

// spinecore

begindefinecreature 184;

// base for all Turret imports

import = 9;

cr_name = "Spinecore Bud";

cr_graphic_template = 90;

cr_multiple_facings = 0;

cr_walk_speed = 0;

cr_base_level = 1;

cr_max_health = 30;

cr_creature_type = 3;

cr_default_attitude = 4;

cr_default_script = "mobnull";

cr_sound_when_slain = 148;

cr_stain_when_slain = 6;

begindefinecreature 183;

cr_max_health = 80;

 

begindefinecreature 185;

import = 120;

cr_name = "Spinecore";

cr_default_script = "mobspinecore";

cr_base_level = 10;

cr_bonus_aps = 2;

cr_graphic_template = 89;

cr_multiple_facings = 0;

cr_max_health = 80;

cr_stain_when_slain = 6;

 

cr_resistances 0 = 30;

begindefinecreature 186;

import = 121;

cr_name = "Venomous Spinecore";

cr_default_script = "mobspinecore";

cr_base_level = 14;

cr_bonus_aps = 2;

cr_graphic_template = 89;

cr_multiple_facings = 0;

 

cr_resistances 4 = 100;

 

begindefinecreature 187;

import = 122;

cr_name = "Burning Spinecore";

cr_default_script = "mobspinecore";

cr_base_level = 18;

cr_bonus_aps = 2;

cr_graphic_template = 89;

cr_multiple_facings = 0;

 

cr_resistances 5 = 100;

begindefinecreature 188;

import = 123;

cr_name = "Stunning Spinecore";

cr_default_script = "mobspinecore";

cr_base_level = 22;

cr_bonus_aps = 2;

cr_graphic_template = 89;

cr_multiple_facings = 0;

 

cr_resistances 1 = 100;

cr_resistances 4 = 0;

cr_resistances 5 = 0;

begindefinecreature 189;

import = 124;

cr_name = "Reaper Spinecore";

cr_default_script = "mobspinecore";

cr_base_level = 26;

cr_bonus_aps = 2;

cr_graphic_template = 89;

cr_multiple_facings = 0;

 

cr_resistances 1 = 0;

 

begindefinecreature 190; // Drayk

// base for all Drayk imports

import = 9;

cr_name = "Drayk";

cr_graphic_template = 79;

cr_max_health = 60;

cr_regen_rate = 8;

cr_base_level = 24;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 90;

cr_default_strategy = 0;

cr_missile_firing_height = -7;

cr_sound_when_slain = 150;

 

cr_resistances 0 = 40;

cr_resistances 2 = 80;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 8;

cr_abil_step_of_launch 0 = 3;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_casting_sound 0 = 102;

 

cr_abil_num 1 = 23; // fire attack

cr_abil_level 1 = 2;

cr_abil_step_of_launch 1 = 3;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_casting_sound 1 = 115;

begindefinecreature 191; // friendly

cr_default_attitude = 2;

cr_max_health = 120;

begindefinecreature 192; // hostile

cr_name = "Drayk";

cr_default_attitude = 4;

cr_graphic_coloradj = 256;

 

cr_abil_level 0 = 12;

cr_abil_level 1 = 10;

 

cr_start_item 0 = 4;

cr_start_item_chance 0 = 75;

cr_start_item 1 = 2;

cr_start_item_chance 1 = 75;

cr_start_item 2 = 3;

cr_start_item_chance 2 = 50;

cr_start_item 3 = 421;

cr_start_item_chance 3 = 1;

cr_start_item 4 = 9;

cr_start_item_chance 4 = 50;

 

begindefinecreature 195; // cryodrayk

import = 190;

cr_name = "Cryodrayk";

cr_base_level = 28;

cr_default_strategy = 1;

cr_regen_rate = 10;

cr_graphic_coloradj = 2;

cr_stain_when_slain = 5;

 

cr_abil_num 1 = 17; // ice attack

cr_abil_level 1 = 8;

 

cr_resistances 2 = 20;

cr_resistances 6 = 80;

begindefinecreature 196; // cryodrayk

cr_name = "Cryodrayk";

cr_default_attitude = 4;

cr_graphic_coloradj = 18;

cr_bonus_aps = 4;

 

cr_start_item 0 = 4;

cr_start_item_chance 0 = 75;

cr_start_item 1 = 2;

cr_start_item_chance 1 = 75;

cr_start_item 2 = 3;

cr_start_item_chance 2 = 50;

cr_start_item 3 = 421;

cr_start_item_chance 3 = 1;

cr_start_item 4 = 9;

cr_start_item_chance 4 = 50;

 

begindefinecreature 200;

import = 9;

cr_name = "Rat";

cr_graphic_template = 80;

cr_max_health = 5;

cr_regen_rate = 2;

cr_base_level = 1;

cr_creature_type = 0;

cr_default_attitude = 4;

cr_default_courage = 70;

cr_sound_when_slain = 186;

 

cr_start_item 0 = 8;

cr_start_item_chance 0 = 10;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 1;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_casting_sound 0 = 12;

begindefinecreature 201;

cr_name = "Giant Rat";

cr_base_level = 3;

begindefinecreature 202;

cr_name = "Fierce Rat";

cr_base_level = 9;

cr_graphic_coloradj = 16;

begindefinecreature 203;

cr_name = "Experimental Rat";

cr_base_level = 20;

cr_graphic_coloradj = 18;

begindefinecreature 204;

cr_name = "Rabid Rat";

cr_base_level = 14;

cr_graphic_coloradj = 17;

cr_abil_num 0 = 81; // poison bite attack

 

cr_start_item 0 = 9;

cr_start_item_chance 0 = 10;

begindefinecreature 205;

cr_name = "Brain Rat";

cr_base_level = 18;

cr_default_strategy = 2;

cr_graphic_coloradj = 20;

 

cr_abil_num 1 = 172;

cr_abil_level 1 = 30;

cr_abil_step_of_launch 1 = 8;

cr_abil_anim_in_reverse 1 = 1;

 

begindefinecreature 206;

import = 200;

cr_name = "Swamp Rat";

cr_base_level = 15;

cr_default_strategy = 0;

cr_graphic_coloradj = 512;

 

cr_abil_num 0 = 81; // poison bite attack

 

begindefinecreature 207;

import = 203;

cr_name = "Pulsating Rat";

cr_base_level = 20;

cr_graphic_coloradj = 18;

cr_effect_when_slain = 84;

 

cr_abil_level 0 = 12;

 

begindefinecreature 208;

import = 9;

cr_name = "Townsman";

cr_graphic_template = 68;

cr_max_health = 25;

cr_base_level = 1;

cr_default_attitude = 2;

cr_default_courage = 40;

cr_sound_when_slain = 127;

 

cr_abil_num 0 = 0; // punch attack

cr_abil_level 0 = 4;

cr_abil_step_of_launch 0 = 3;

//cr_abil_anim_in_reverse 0 = 0;

begindefinecreature 209;

cr_name = "Townswoman";

cr_graphic_template = 69;

cr_sound_when_slain = 106;

begindefinecreature 210;

cr_name = "Townsman";

cr_graphic_template = 81;

cr_sound_when_slain = 127;

begindefinecreature 211;

cr_graphic_template = 83;

begindefinecreature 212;

cr_name = "Townswoman";

cr_graphic_template = 82;

cr_sound_when_slain = 106;

begindefinecreature 213;

cr_graphic_template = 84;

 

begindefinecreature 215;

import = 9;

cr_name = "Golem";

cr_base_level = 24;

cr_graphic_template = 87;

//cr_natural_armor = 20;

cr_max_health = 100;

cr_stain_when_slain = 2;

//cr_natural_armor = 30;

cr_sound_when_slain = 187;

cr_default_courage = 100;

cr_bonus_aps = 0;

cr_creature_type = 3;

 

cr_resistances 0 = 50;

cr_resistances 1 = 40;

cr_resistances 2 = 70;

cr_resistances 4 = 100;

cr_resistances 6 = 90;

cr_resistances 7 = 100;

 

cr_start_item 0 = 5;

cr_start_item_chance 0 = 25;

cr_start_item 1 = 6;

cr_start_item_chance 1 = 25;

cr_start_item 2 = 7;

cr_start_item_chance 2 = 25;

cr_start_item 3 = 5;

cr_start_item_chance 3 = 25;

cr_start_item 4 = 6;

cr_start_item_chance 4 = 25;

cr_start_item 5 = 7;

cr_start_item_chance 5 = 25;

 

cr_abil_num 0 = 0; // punch attack

cr_abil_level 0 = 10;

cr_abil_step_of_launch 0 = 6;

cr_abil_anim_in_reverse 0 = 1;

 

begindefinecreature 216;

cr_name = "Servant Golem";

cr_max_health = 200;

cr_graphic_coloradj = 1024;

 

begindefinecreature 217;

cr_name = "Bound Golem";

cr_base_level = 25;

cr_max_health = 50;

cr_graphic_coloradj = 272;

cr_graphic_appearadj = 2;

cr_bonus_aps = 0;

 

cr_statistic 6 = 1;

cr_statistic 7 = 1;

 

begindefinecreature 219;

import = 1;

cr_base_level = 24;

cr_name = "Shaper Monarch";

cr_graphic_coloradj = 272;

cr_max_health = 1200;

 

cr_abil_num 0 = 82;

cr_abil_level 0 = 12;

 

cr_abil_num 1 = 7;

 

begindefinecreature 220; // Drakon

// base for all Drakon imports

import = 9;

cr_name = "Drakon";

cr_graphic_template = 85;

cr_max_health = 300;

cr_max_energy = 500;

cr_regen_rate = 25;

cr_base_level = 32;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 92;

cr_default_strategy = 1;

cr_sound_when_slain = 143;

 

//cr_statistic 6 = 8;

//cr_statistic 7 = 3;

 

cr_resistances 0 = 40;

cr_resistances 2 = 70;

cr_resistances 7 = 75;

 

cr_abil_num 0 = 1;

cr_abil_step_of_launch 0 = 3;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_level 0 = 13;

cr_abil_casting_sound 0 = 18;

 

cr_abil_num 1 = 23;

cr_abil_level 1 = 13;

cr_abil_step_of_launch 1 = 3;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_casting_sound 1 = 157;

begindefinecreature 221; // friendly

cr_default_attitude = 2;

begindefinecreature 222; // hostile

cr_name = "Drakon";

cr_graphic_coloradj = 256;

cr_default_attitude = 4;

cr_bonus_aps = 4;

 

cr_start_item 0 = 4;

cr_start_item_chance 0 = 75;

cr_start_item 1 = 2;

cr_start_item_chance 1 = 75;

cr_start_item 2 = 3;

cr_start_item_chance 2 = 50;

cr_start_item 3 = 422;

cr_start_item_chance 3 = 1;

cr_start_item 4 = 9;

cr_start_item_chance 4 = 50;

 

cr_abil_level 1 = 4;

 

begindefinecreature 223;

import = 220;

cr_name = "Ur-Drakon";

cr_default_attitude = 1;

cr_base_level = 35;

cr_graphic_coloradj = 4;

cr_default_courage = 100;

cr_sound_when_slain = 142;

 

cr_statistic 0 = 7;

 

cr_resistances 1 = 70;

 

cr_abil_num 1 = 24;

 

begindefinecreature 224;

cr_name = "Ur-Drakon";

cr_default_attitude = 4;

cr_graphic_coloradj = 260;

cr_bonus_aps = 4;

 

cr_start_item 0 = 4;

cr_start_item_chance 0 = 75;

cr_start_item 1 = 2;

cr_start_item_chance 1 = 75;

cr_start_item 2 = 3;

cr_start_item_chance 2 = 50;

cr_start_item 3 = 422;

cr_start_item_chance 3 = 1;

cr_start_item 4 = 9;

cr_start_item_chance 4 = 50;

 

cr_abil_level 1 = 4;

 

begindefinecreature 225;

//import = 220;

cr_name = "Unbound One";

cr_default_attitude = 4;

cr_base_level = 40;

cr_graphic_coloradj = 64;

cr_default_courage = 100;

cr_max_health = 900;

cr_bonus_aps = 4;

cr_sound_when_slain = 142;

 

cr_statistic 0 = 7;

 

cr_abil_num 1 = 197;

cr_abil_level 1 = 8;

 

cr_abil_num 2 = 198;

cr_abil_level 2 = 8;

cr_abil_step_of_launch 2 = 3;

cr_abil_anim_in_reverse 2 = 1;

cr_abil_casting_sound 2 = 157;

 

begindefinecreature 226; // Gazer

// base for all Gazer imports

import = 9;

cr_name = "Gazer";

cr_graphic_template = 86;

cr_max_health = 180;

cr_max_energy = 500;

cr_regen_rate = 15;

cr_base_level = 32;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 90;

cr_default_strategy = 2;

cr_sound_when_slain = 130;

cr_stain_when_slain = 1;

 

cr_statistic 2 = 10;

cr_statistic 7 = 3;

cr_statistic 22 = 10;

 

cr_resistances 1 = 80;

cr_resistances 2 = 50;

cr_resistances 6 = 50;

cr_resistances 7 = 75;

 

cr_abil_num 0 = 85;

cr_abil_step_of_launch 0 = 3;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_level 0 = 16;

 

cr_abil_num 1 = 164;

cr_abil_step_of_launch 1 = 3;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_level 1 = 10;

 

cr_abil_num 2 = 170;

cr_abil_step_of_launch 2 = 3;

cr_abil_anim_in_reverse 2 = 1;

cr_abil_level 2 = 25;

begindefinecreature 227; // friendly

cr_default_attitude = 2;

begindefinecreature 228; // hostile

cr_name = "Gazer";

cr_graphic_coloradj = 16;

cr_default_attitude = 4;

 

cr_start_item 0 = 425;

cr_start_item_chance 0 = 1;

begindefinecreature 229;

import = 226;

cr_name = "Eyebeast";

cr_default_attitude = 1;

cr_base_level = 38;

cr_max_health = 300;

cr_graphic_coloradj = 4;

 

cr_abil_num 1 = 164;

cr_abil_level 1 = 1;

 

cr_abil_num 2 = 191;

cr_abil_level 2 = 40;

 

 

begindefinecreature 230;

cr_name = "Eyebeast";

cr_graphic_coloradj = 256;

cr_default_attitude = 4;

 

cr_start_item 0 = 425;

cr_start_item_chance 0 = 1;

 

begindefinecreature 232; // Rotghroth

// base for all Rotghroth imports

import = 9;

cr_name = "Rotghroth";

cr_graphic_template = 88;

cr_max_health = 250;

cr_regen_rate = 12;

cr_base_level = 28;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 95;

cr_sound_when_slain = 185;

cr_stain_when_slain = 4;

 

cr_statistic 0 = 5;

cr_statistic 1 = 5;

cr_statistic 6 = 6;

cr_statistic 7 = 3;

 

cr_resistances 0 = 50;

cr_resistances 4 = 80;

cr_resistances 5 = 100;

cr_resistances 7 = 25;

 

cr_abil_num 0 = 83;

cr_abil_step_of_launch 0 = 3;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_level 0 = 14;

 

begindefinecreature 233; // friendly

cr_default_attitude = 2;

begindefinecreature 234; // hostile

cr_name = "Rotghroth";

cr_default_attitude = 4;

cr_graphic_coloradj = 256;

cr_base_level = 25;

 

cr_start_item 0 = 427;

cr_start_item_chance 0 = 1;

begindefinecreature 235;

import = 232;

cr_name = "Corrupted Rotghroth";

cr_base_level = 37;

cr_graphic_coloradj = 2;

cr_max_health = 100;

cr_effect_when_slain = 92;

 

cr_abil_level 0 = 18;

begindefinecreature 236;

import = 234;

cr_name = "Rotdhizon";

cr_base_level = 34;

cr_max_health = 400;

cr_graphic_coloradj = 4;

cr_default_attitude = 4;

cr_effect_when_slain = 91;

cr_bonus_aps = 4;

 

cr_abil_level 0 = 20;

 

cr_start_item 0 = 427;

cr_start_item_chance 0 = 1;

 

begindefinecreature 237; // special for zone 48

import = 234;

cr_base_level = 32;

cr_regen_rate = 0;

 

begindefinecreature 238; // Kyshakk

// base for all Kyshakk imports

import = 9;

cr_name = "Kyshakk";

cr_graphic_template = 96;

cr_max_health = 400;

cr_max_energy = 500;

cr_regen_rate = 12;

cr_base_level = 25;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 90;

cr_sound_when_slain = 143;

cr_default_strategy = 1;

 

cr_resistances 0 = 30;

cr_resistances 1 = 50;

cr_resistances 7 = 25;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 2;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

 

cr_abil_num 1 = 196; // essence lances

cr_abil_level 1 = 1;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

cr_abil_casting_sound 1 = 144;

begindefinecreature 239; // friendly

cr_default_attitude = 2;

begindefinecreature 240; // hostile

cr_name = "Kyshakk";

cr_default_attitude = 4;

cr_graphic_coloradj = 256;

cr_effect_when_slain = 62;

 

begindefinecreature 241; // creation

import = 238;

cr_name = "Burning Kyshakk";

cr_max_health = 100;

cr_graphic_coloradj = 4;

cr_effect_when_slain = 63;

cr_base_level = 28;

 

cr_abil_level 1 = 10;

begindefinecreature 242; //

cr_name = "Exploding Kyshakk";

cr_max_health = 0;

cr_effect_when_slain = 64;

cr_graphic_coloradj = 2;

cr_default_strategy = 0;

 

cr_abil_level 1 = 2;

 

begindefinecreature 244; // War Trall

// base for all War Trall imports

import = 9;

cr_name = "War Trall";

cr_graphic_template = 95;

cr_max_health = 400;

cr_regen_rate = 20;

cr_base_level = 32;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 100;

cr_sound_when_slain = 142;

cr_stain_when_slain = 0;

cr_default_strategy = 1;

 

cr_resistances 0 = 30;

cr_resistances 1 = 40;

cr_resistances 2 = 40;

cr_resistances 6 = 40;

cr_resistances 7 = 40;

 

cr_abil_num 0 = 0; // punch attack

cr_abil_level 0 = 10;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

 

cr_abil_num 1 = 21; // rock

cr_abil_level 1 = 15;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

 

begindefinecreature 245; // friendly

cr_default_attitude = 2;

begindefinecreature 246; // hostile

cr_name = "War Trall";

cr_default_attitude = 4;

cr_graphic_coloradj = 256;

cr_base_level = 30;

cr_max_health = 300;

cr_effect_when_slain = 62;

 

cr_resistances 1 = 0;

 

cr_abil_level 1 = 2;

 

begindefinecreature 247; // creation

import = 244;

cr_name = "Shock Trall";

cr_base_level = 33;

cr_bonus_aps = 4;

cr_max_health = 50;

cr_graphic_coloradj = 2;

 

cr_abil_num 1 = 22; // stun rock

 

begindefinecreature 249; // hostile

cr_name = "Shock Trall";

cr_default_attitude = 4;

cr_graphic_coloradj = 18;

cr_effect_when_slain = 62;

 

begindefinecreature 250; // hostile

import = 246;

cr_name = "Rock Trall Sentinel";

cr_graphic_coloradj = 128;

cr_base_level = 30;

 

begindefinecreature 251; // Wingbolt

// base for all Wingbolt imports

import = 9;

cr_name = "Wingbolt";

cr_graphic_template = 97;

cr_max_health = 75;

cr_max_energy = 600;

cr_regen_rate = 20;

cr_base_level = 24;

cr_creature_type = 1;

cr_default_attitude = 1;

cr_default_courage = 100;

cr_sound_when_slain = 144;

cr_stain_when_slain = 6;

cr_default_strategy = 2;

cr_graphic_coloradj = 4;

 

cr_resistances 0 = 40;

cr_resistances 1 = 80;

cr_resistances 7 = 25;

 

cr_abil_num 0 = 81; // bite attack

cr_abil_level 0 = 2;

cr_abil_step_of_launch 0 = 8;

cr_abil_anim_in_reverse 0 = 1;

 

cr_abil_num 1 = 164; // shock ray

cr_abil_level 1 = 2;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

cr_abil_casting_sound 1 = 202;

begindefinecreature 252; // friendly

cr_default_attitude = 2;

cr_base_level = 28;

 

cr_abil_level 1 = 2;

begindefinecreature 253; // hostile

cr_name = "Wingbolt";

cr_default_attitude = 4;

cr_graphic_coloradj = 256;

cr_effect_when_slain = 61;

cr_graphic_coloradj = 20;

begindefinecreature 254; // creation

import = 251;

cr_name = "Unstable Firebolt";

//cr_effect_when_slain = 53;

cr_bonus_aps = 4;

cr_graphic_coloradj = 0;

 

cr_abil_num 1 = 196; // fire poof

cr_abil_level 1 = 2;

cr_abil_step_of_launch 1 = 3;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_casting_sound 1 = 157;

 

 

// ITEM TYPES

 

begindefineitem 0;

// basic import item, clears values

it_graphic_template = 50;

 

// money

begindefineitem 1;

it_name = "Coins";

it_graphic_template = 50;

it_graphic_sheet = 0;

it_which_icon_ground = 0;

it_which_icon_inven = 0;

it_variety = 14;

it_charges = 5;

it_value = 1;

it_weight = 1;

begindefineitem 2;

it_charges = 20;

it_which_icon_ground = 1;

it_which_icon_inven = 1;

begindefineitem 3;

it_graphic_template = 51;

it_graphic_sheet = 1;

it_which_icon_ground = 15;

it_which_icon_inven = 15;

it_charges = 50;

 

begindefineitem 4;

it_name = "Gemstone";

it_variety = 11;

it_graphic_template = 50;

it_graphic_sheet = 2;

it_which_icon_ground = 7;

it_which_icon_inven = 8;

it_charges = 1;

it_value = 200;

it_extra_description = 8;

 

begindefineitem 5;

import = 0;

it_name = "Flawed Crystal";

it_graphic_sheet = 3;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_variety = 11;

it_weight = 20;

it_charges = 1;

it_value = 20;

begindefineitem 6;

it_name = "Lovely Crystal";

it_value = 40;

it_graphic_coloradj = 2;

begindefineitem 7;

it_name = "Beautiful Crystal";

it_value = 80;

it_graphic_coloradj = 4;

 

begindefineitem 8;

it_name = "Animal Skin";

it_graphic_template = 51;

it_graphic_sheet = 2;

it_which_icon_ground = 5;

it_which_icon_inven = 6;

it_weight = 25;

it_value = 40;

it_graphic_coloradj = 0;

begindefineitem 9;

it_name = "Fine Skin";

it_value = 160;

it_graphic_coloradj = 16;

 

// robes

 

begindefineitem 10;

// Imported for all cloaks

import = 0;

it_name = "Cloak";

it_graphic_template = 51;

it_graphic_sheet = 3;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

it_variety = 1;

//it_protection = 100;

it_protection = 2;

//it_stats_to_affect 0 = 0;

//it_stats_addition 0 = 10;

//it_stats_to_affect 1 = 1;

//it_stats_addition 1 = 10;

//it_stats_to_affect 2 = 2;

//it_stats_addition 2 = 10;

//it_stats_to_affect 3 = 3;

//it_stats_addition 3 = 10;

 

it_value = 5;

it_weight = 20;

it_can_augment = 1;

begindefineitem 11;

it_name = "Fine Cloak";

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_protection = 3;

it_value = 20;

it_graphic_coloradj = 256;

begindefineitem 12;

it_name = "Coated Cloak";

it_graphic_coloradj = 512;

it_protection = 4;

it_stats_to_affect 0 = 205;

it_stats_addition 0 = 5;

it_value = 200;

begindefineitem 13;

it_name = "Polar Fur Cloak";

it_graphic_coloradj = 1024;

it_stats_to_affect 0 = 212;

it_stats_addition 0 = 5;

begindefineitem 14;

import = 10;

it_name = "Fyoraskin Cloak";

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_graphic_coloradj = 256;

it_protection = 5;

it_value = 400;

it_stats_to_affect 0 = 206;

it_stats_addition 0 = 5;

 

begindefineitem 15;

import = 10;

it_name = "Infiltrator Cloak";

it_graphic_coloradj = 128;

it_value = 500;

it_stats_to_affect 0 = 20;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 21;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 215;

it_stats_addition 2 = 1;

begindefineitem 16;

import = 11;

it_name = "Ratskin Shawl";

it_graphic_coloradj = 512;

it_protection = 5;

it_stats_to_affect 0 = 207;

it_stats_addition 0 = 10;

it_value = 700;

begindefineitem 17;

it_name = "Shaped Fiber Cloak";

it_graphic_coloradj = 17;

it_value = 800;

it_protection = 6;

 

it_stats_to_affect 0 = 3;

it_stats_addition 0 = 30;

it_pet_stats_to_affect 1 = 3;

it_pet_stats_addition 1 = 15;

it_stats_to_affect 2 = 211;

it_stats_addition 2 = 50;

 

 

begindefineitem 18;

import = 10;

it_name = "Deadeye Cloak";

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_value = 800;

it_protection = 3;

it_stats_to_affect 0 = 5;

it_stats_addition 0 = 2;

begindefineitem 19;

it_name = "Flamecaster's Shawl";

it_graphic_coloradj = 16;

it_value = 1000;

it_protection = 3;

it_stats_to_affect 0 = 9;

it_stats_addition 0 = 2;

begindefineitem 20;

it_name = "Essence-Infused Cape";

it_value = 1500;

it_protection = 8;

it_stats_to_affect 0 = 9;

it_stats_addition 0 = 2;

it_graphic_coloradj = 1;

begindefineitem 21;

import = 10;

it_name = "Agent Cloak";

it_graphic_coloradj = 4;

it_protection = 4;

it_value = 2000;

it_stats_to_affect 0 = 9;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 10;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 11;

it_stats_addition 2 = 1;

it_stats_to_affect 3 = 12;

it_stats_addition 3 = 1;

it_extra_description = -1;

begindefineitem 22;

import = 10;

it_name = "Guardian Cloak";

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_graphic_coloradj = 2;

it_protection = 8;

it_value = 2000;

it_stats_to_affect 0 = 4;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 5;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 6;

it_stats_addition 2 = 1;

it_stats_to_affect 3 = 7;

it_stats_addition 3 = 1;

it_extra_description = -1;

 

begindefineitem 23;

import = 10;

it_name = "Symbiotic Cloak";

it_graphic_coloradj = 4;

it_protection = 8;

it_value = 2000;

it_stats_to_affect 0 = 3;

it_stats_addition 0 = 2;

it_pet_stats_to_affect 0 = 3;

it_pet_stats_addition 0 = 1;

 

begindefineitem 24;

it_name = "Drakonskin Cloak";

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_graphic_coloradj = 1;

it_value = 5000;

it_protection = 12;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 8;

 

// tunic/chest armor

 

begindefineitem 25;

// Imported for all robes

import = 0;

it_name = "Robe";

it_graphic_sheet = 0;

it_which_icon_ground = 6;

it_which_icon_inven = 7;

it_variety = 2;

//it_protection = 100;

it_protection = 6;

//it_stats_to_affect 0 = 0;

//it_stats_addition 0 = 10;

//it_stats_to_affect 1 = 1;

//it_stats_addition 1 = 10;

//it_stats_to_affect 2 = 2;

//it_stats_addition 2 = 10;

//it_stats_to_affect 3 = 3;

//it_stats_addition 3 = 10;

it_value = 10;

it_weight = 50;

it_can_augment = 1;

it_extra_description = 9;

begindefineitem 26;

it_name = "Grounded Robe";

it_graphic_coloradj = 1;

it_value = 200;

it_stats_to_affect 0 = 205;

it_stats_addition 0 = 5;

begindefineitem 27;

it_name = "Spidersilk Robe";

it_graphic_coloradj = 2;

it_protection = 14;

it_value = 400;

begindefineitem 28;

it_name = "Preservation Suit";

it_which_icon_ground = 18;

it_which_icon_inven = 19;

it_protection = 10;

it_value = 1000;

it_stats_to_affect 0 = 214;

it_stats_addition 0 = 5;

it_stats_to_affect 1 = 210;

it_stats_addition 1 = 6;

 

begindefineitem 29;

import = 25;

it_name = "Shaper Robe";

it_protection = 12;

it_value = 2000;

it_stats_to_affect 0 = 15;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 16;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 17;

it_stats_addition 2 = 1;

it_stats_to_affect 3 = 18;

it_stats_addition 3 = 1;

it_extra_description = -1;

it_graphic_coloradj = 256;

 

begindefineitem 30;

it_name = "Specter Robe";

it_value = 2000;

it_protection = 15;

it_stats_to_affect 0 = 205;

it_stats_addition 0 = 8;

it_stats_to_affect 1 = 211;

it_stats_addition 1 = 15;

it_stats_to_affect 3 = 206;

it_stats_addition 3 = -10;

it_pet_stats_to_affect 0 = 210;

it_pet_stats_addition 0 = 10;

it_extra_description = -1;

it_graphic_coloradj = 1024;

 

begindefineitem 31;

import = 28;

it_name = "Stability Suit";

it_protection = 16;

it_value = 2500;

it_stats_to_affect 0 = 201;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 211;

it_stats_addition 1 = 25;

 

it_extra_description = -1;

it_graphic_coloradj = 128;

 

begindefineitem 32;

it_name = "Transference Suit";

it_graphic_coloradj = 2;

it_value = 3000;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = -1;

it_stats_to_affect 1 = 1;

it_stats_addition 1 = -1;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 2;

it_pet_stats_to_affect 1 = 1;

it_pet_stats_addition 1 = 2;

it_pet_stats_to_affect 2 = 3;

it_pet_stats_addition 2 = 2;

it_pet_stats_to_affect 3 = 200;

it_pet_stats_addition 3 = 8;

 

begindefineitem 34;

// Imported for all armor

import = 0;

it_name = "Tunic";

it_graphic_sheet = 0;

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_variety = 2;

it_protection = 4;

it_value = 5;

it_weight = 20;

it_can_augment = 1;

begindefineitem 35;

it_which_icon_ground = 16;

it_which_icon_inven = 17;

 

begindefineitem 36;

it_name = "Chitin Armor";

it_graphic_sheet = 0;

it_which_icon_ground = 8;

it_which_icon_inven = 9;

it_protection = 10;

it_value = 20;

it_weight = 100;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 10;

 

begindefineitem 37;

it_name = "Chainmail Vest";

it_graphic_sheet = 1;

it_which_icon_ground = 12;

it_which_icon_inven = 13;

it_protection = 15;

it_value = 200;

it_weight = 125;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 15;

it_stats_to_affect 1 = 202;

it_stats_addition 1 = -1;

 

begindefineitem 38;

it_name = "Heavy Chitin Armor";

it_graphic_sheet = 0;

it_which_icon_ground = 8;

it_which_icon_inven = 9;

it_graphic_coloradj = 16;

it_protection = 19;

it_value = 300;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 20;

 

begindefineitem 39;

it_name = "Iron Breastplate";

it_graphic_sheet = 0;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_protection = 23;

it_value = 500;

it_weight = 150;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 25;

it_stats_to_affect 1 = 202;

it_stats_addition 1 = -2;

 

begindefineitem 40;

it_name = "Steel Breastplate";

it_graphic_template = 51;

it_graphic_sheet = 1;

it_which_icon_ground = 11;

it_which_icon_inven = 12;

it_protection = 28;

it_value = 750;

it_weight = 180;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 30;

it_stats_to_affect 1 = 202;

it_stats_addition 1 = -3;

 

begindefineitem 41;

it_name = "

Shaped Breastplate";

it_graphic_coloradj = 17;

it_graphic_template = 50;

it_graphic_sheet = 1;

it_which_icon_ground = 18;

it_which_icon_inven = 19;

it_protection = 34;

it_weight = 200;

it_value = 1500;

it_stats_to_affect 0 = 2;

it_stats_addition 0 = 3;

it_stats_to_affect 1 = 0;

it_stats_addition 1 = 3;

it_stats_to_affect 2 = 3;

it_stats_addition 2 = 30;

begindefineitem 42;

it_name = "Puresteel Plate";

it_graphic_coloradj = 4;

it_protection = 44;

it_value = 4000;

it_weight = 140;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 40;

it_stats_to_affect 1 = 202;

it_stats_addition 1 = -2;

begindefineitem 43;

import = 36;

it_name = "Vat Chitin";

it_graphic_coloradj = 512;

it_protection = 12;

it_value = 200;

it_stats_to_affect 1 = 207;

it_stats_addition 1 = 12;

it_stats_to_affect 2 = 208;

it_stats_addition 2 = 12;

begindefineitem 44;

it_name = "Coated Chitin";

it_protection = 12;

it_value = 250;

it_stats_to_affect 1 = 206;

it_stats_addition 1 = 13;

it_stats_to_affect 2 = 212;

it_stats_addition 2 = -3;

it_graphic_coloradj = 256;

 

begindefineitem 45;

it_name = "Emberrune Chitin";

it_graphic_coloradj = 1024;

it_protection = 13;

it_value = 300;

it_stats_to_affect 1 = 212;

it_stats_to_affect 2 = 206;

begindefineitem 46;

import = 34;

it_name = "Thahdskin Tunic";

it_graphic_coloradj = 4;

it_protection = 10;

it_value = 400;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 1;

it_stats_addition 1 = 1;

begindefineitem 47;

import = 37;

it_name = "Venom Chainmail";

it_value = 500;

it_protection = 16;

it_stats_to_affect 2 = 213;

it_stats_addition 2 = 10;

it_graphic_coloradj = 512;

begindefineitem 48;

import = 34;

it_name = "Infiltrator Tunic";

it_graphic_coloradj = 1;

it_value = 600;

it_protection = 8;

it_stats_to_affect 0 = 20;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 21;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 215;

it_stats_addition 2 = 1;

 

begindefineitem 49;

import = 37;

it_name = "Crystal-Woven Chain";

it_value = 700;

it_protection = 16;

it_stats_to_affect 2 = 12;

it_stats_addition 2 = 1;

it_graphic_coloradj = 1;

begindefineitem 50;

import = 36;

it_name = "Quicksilver Chitin";

it_graphic_coloradj = 128;

it_value = 800;

it_stats_to_affect 2 = 201;

it_stats_addition 2 = 1;

 

begindefineitem 51;

import = 39;

it_name = "Fibrous Breastplate";

it_graphic_coloradj = 1;

it_value = 1000;

it_protection = 24;

it_stats_to_affect 2 = 205;

it_stats_addition 2 = 12;

it_stats_to_affect 3 = 212;

it_stats_addition 3 = 10;

begindefineitem 52;

it_name = "Farsight Breastplate";

it_graphic_coloradj = 2;

it_value = 1200;

it_stats_to_affect 2 = 5;

it_stats_addition 2 = 3;

it_stats_to_affect 3 = 205;

it_stats_addition 3 = 5;

 

begindefineitem 53;

import = 37;

it_name = "Quicksilver Chain";

it_graphic_coloradj = 1024;

it_value = 1600;

it_stats_to_affect 2 = 201;

it_stats_addition 2 = 1;

it_stats_to_affect 3 = 12;

it_stats_addition 3 = -2;

 

begindefineitem 54;

import = 39;

it_name = "Vampiric Breastplate";

it_graphic_coloradj = 4;

it_value = 2000;

it_stats_to_affect 2 = 217;

it_stats_addition 2 = 10;

begindefineitem 55;

import = 41;

it_name = "Quicksilver Plate";

it_value = 3000;

it_stats_to_affect 2 = 201;

it_stats_addition 2 = 1;

it_stats_to_affect 3 = 1;

it_stats_addition 3 = 1;

it_graphic_coloradj = 1024;

 

begindefineitem 56;

import = 38;

it_name = "Essence Chitin";

it_value = 3000;

it_protection = 22;

it_stats_to_affect 0 = 15;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 16;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 17;

it_stats_addition 2 = 1;

it_stats_to_affect 3 = 214;

it_stats_addition 3 = 5;

it_graphic_coloradj = 4;

 

begindefineitem 57;

import = 41;

it_name = "Grounding Plate";

it_value = 3000;

it_stats_to_affect 2 = 205;

it_stats_addition 2 = 20;

it_pet_stats_to_affect 0 = 205;

it_pet_stats_addition 0 = 20;

it_pet_stats_to_affect 1 = 211;

it_pet_stats_addition 1 = 20;

it_graphic_coloradj = 1024;

 

begindefineitem 58;

import = 42;

it_name = "Drakonian Plate";

it_graphic_coloradj = 64;

it_value = 5000;

it_protection = 34;

it_stats_to_affect 2 = 217;

it_stats_addition 2 = 5;

it_stats_to_affect 3 = 212;

it_stats_addition 3 = 15;

 

begindefineitem 59;

import = 34;

it_name = "Shaper Trueweave";

it_graphic_coloradj = 64;

it_value = 6000;

it_protection = 20;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 2;

it_pet_stats_to_affect 1 = 1;

it_pet_stats_addition 1 = 2;

it_pet_stats_to_affect 2 = 204;

it_pet_stats_addition 2 = 10;

 

// melee weapons

begindefineitem 60;

import = 0;

it_name = "Stick";

it_graphic_sheet = 0;

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_variety = 3;

it_ability = 0;

it_level = 1;

it_value = 0;

it_weight = 20;

 

begindefineitem 61;

// imported for blades

it_name = "Dagger";

it_graphic_template = 51;

it_graphic_sheet = 4;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

it_ability = 2;

it_level = 2;

it_value = 20;

it_weight = 40;

it_can_augment = 1;

 

begindefineitem 62;

it_name = "Steel Dagger";

it_graphic_sheet = 3;

it_which_icon_ground = 15;

it_which_icon_inven = 14;

it_level = 4;

it_value = 40;

 

begindefineitem 63;

it_name = "Bronze Shortsword";

it_graphic_sheet = 4;

it_which_icon_ground = 5;

it_which_icon_inven = 4;

it_level = 6;

it_value = 75;

it_weight = 60;

 

begindefineitem 64;

it_name = "Iron Shortsword";

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_level = 8;

it_value = 120;

 

begindefineitem 65;

it_name = "Iron Broadsword";

it_which_icon_ground = 5;

it_which_icon_inven = 6;

it_ability = 90;

it_level = 8;

it_value = 200;

it_weight = 60;

 

begindefineitem 66;

it_name = "Steel Broadsword";

it_graphic_sheet = 3;

it_which_icon_ground = 12;

it_which_icon_inven = 13;

it_level = 11;

it_value = 500;

 

begindefineitem 67;

it_name = "Shaped Blade";

it_graphic_sheet = 4;

it_ability = 240;

it_graphic_coloradj = 17;

it_which_icon_ground = 13;

it_which_icon_inven = 12;

it_weight = 60;

it_level = 50;

it_value = 10000;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = 5;

it_pet_stats_to_affect 1 = 0;

it_pet_stats_addition 1 = 5;

 

begindefineitem 68;

it_name = "Puresteel Blade";

it_graphic_template = 50;

it_graphic_sheet = 7;

it_which_icon_ground = 9;

it_which_icon_inven = 8;

it_weight = 25;

it_level = 25;

it_value = 2500;

 

begindefineitem 69;

import = 63;

it_name = "Stunning Blade";

it_graphic_coloradj = 256;

it_value = 250;

it_ability = 91;

 

begindefineitem 70;

import = 62;

it_name = "Shielding Knife";

it_graphic_coloradj = 256;

it_value = 300;

it_protection = 6;

 

begindefineitem 71;

it_name = "Living Knife";

it_graphic_coloradj = 512;

it_protection = 4;

it_value = 500;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 1;

it_pet_stats_to_affect 1 = 1;

it_pet_stats_addition 1 = 1;

begindefineitem 72;

it_name = "Captain's Shiv";

it_graphic_coloradj = 1024;

it_value = 700;

it_stats_to_affect 0 = 11;

it_stats_addition 0 = 2;

it_pet_stats_to_affect 0 = 200;

it_pet_stats_addition 0 = 8;

 

begindefineitem 73;

import = 63;

it_name = "Empathy Blade";

it_graphic_sheet = 4;

it_which_icon_ground = 9;

it_which_icon_inven = 8;

it_level = 7;

it_value = 500;

it_stats_to_affect 0 = 1;

it_stats_addition 0 = -1;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 2;

it_pet_stats_to_affect 1 = 1;

it_pet_stats_addition 1 = 1;

begindefineitem 74;

it_name = "Thirsting Knife";

it_graphic_coloradj = 512;

it_value = 600;

it_stats_to_affect 0 = 217;

it_stats_addition 0 = 8;

it_stats_to_affect 1 = 206;

it_stats_addition 1 = 5;

 

begindefineitem 75;

import = 64;

it_name = "Singing Rapier";

it_graphic_coloradj = 256;

it_value = 1000;

it_stats_to_affect 0 = 6;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 7;

it_stats_addition 1 = 1;

begindefineitem 76;

import = 65;

it_name = "Flaming Sword";

it_which_icon_ground = 15;

it_which_icon_inven = 14;

it_level = 12;

it_value = 1500;

it_stats_to_affect 0 = 206;

it_stats_addition 0 = 10;

it_stats_to_affect 1 = 202;

it_stats_addition 1 = 2;

it_stats_to_affect 2 = 216;

it_stats_addition 2 = 10;

begindefineitem 77;

it_name = "Oozing Sword";

it_graphic_coloradj = 4;

it_ability = 93;

it_value = 1600;

it_stats_to_affect 0 = 208;

it_stats_addition 0 = 10;

it_stats_to_affect 1 = 202;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = -1;

begindefineitem 78;

it_name = "Frozen Blade";

it_graphic_coloradj = 1;

it_ability = 94;

it_value = 1700;

it_level = 13;

it_stats_to_affect 0 = 212;

it_stats_addition 0 = 10;

it_stats_to_affect 1 = 202;

it_stats_addition 1 = 3;

begindefineitem 79;

import = 66;

it_name = "Guardian Claymore";

it_graphic_coloradj = 256;

it_value = 2000;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 6;

it_stats_addition 1 = 2;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 2;

 

 

begindefineitem 80;

it_name = "Charmed Falchion";

it_graphic_coloradj = 512;

it_value = 2000;

it_pet_stats_to_affect 0 = 2;

it_pet_stats_addition 0 = 2;

it_stats_to_affect 0 = 22;

it_stats_addition 0 = 5;

it_stats_to_affect 1 = 204;

it_stats_addition 1 = 8;

begindefineitem 81;

import = 67;

it_name = "Viper's Touch";

it_graphic_coloradj = 512;

it_value = 2200;

it_ability = 92;

it_stats_to_affect 0 = 207;

it_stats_addition 0 = 10;

 

begindefineitem 82;

import = 63;

it_name = "Spectral Rapier";

it_graphic_coloradj = 1024;

it_level = 11;

it_value = 2500;

it_stats_to_affect 0 = 7;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 214;

it_stats_addition 1 = 3;

it_stats_to_affect 2 = 10;

it_stats_addition 2 = 2;

 

begindefineitem 83;

import = 68;

it_name = "Puresteel Soulblade";

it_graphic_coloradj = 64;

it_level = 15;

it_value = 5000;

it_stats_to_affect 0 = 7;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 6;

it_stats_addition 1 = 1;

 

begindefineitem 84;

import = 61;

it_name = "Tek's Spectral Dirk";

it_graphic_coloradj = 64;

it_level = 8;

it_value = 3000;

it_stats_to_affect 0 = 200;

it_stats_addition 0 = 10;

it_stats_to_affect 1 = 204;

it_stats_addition 1 = 6;

it_stats_to_affect 2 = 211;

it_stats_addition 2 = 15;

 

 

begindefineitem 87;

import = 0;

it_name = "Blue Spore Baton";

it_graphic_sheet = 5;

it_which_icon_ground = 13;

it_which_icon_inven = 14;

it_variety = 15;

it_charges = 12;

it_value = 2;

it_weight = 10;

it_stats_to_affect 0 = 100;

it_stats_addition 0 = 1;

it_extra_description = 10;

begindefineitem 88;

it_name = "Green Spore Baton";

it_stats_addition 0 = 2;

it_graphic_coloradj = 2;

begindefineitem 89;

it_name = "Red Spore Baton";

it_stats_addition 0 = 3;

it_graphic_coloradj = 1;

 

// missile weapons

// the value for reloadable weapons should be twice the cost of one clip of ammo

begindefineitem 90;

import = 0;

it_name = "Thorn Baton";

it_graphic_sheet = 3;

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_variety = 3;

it_ability = 50;

it_level = 2;

it_value = 24;

it_weight = 25;

it_charges = 6;

it_extra_description = 11;

 

begindefineitem 91;

it_name = "Venom Baton";

it_ability = 52;

it_value = 60;

it_level = 6;

it_graphic_coloradj = 512;

begindefineitem 92;

it_name = "Acid Baton";

it_ability = 54;

it_value = 120;

it_level = 6;

it_graphic_sheet = 7;

it_which_icon_ground = 12;

it_which_icon_inven = 13;

begindefineitem 93;

it_name = "Submission Baton";

it_ability = 56;

it_value = 180;

it_level = 6;

it_graphic_sheet = 3;

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_graphic_coloradj = 256;

begindefineitem 94;

it_name = "Reaper Baton";

it_ability = 58;

it_value = 360;

it_level = 7;

it_graphic_sheet = 7;

it_which_icon_ground = 12;

it_which_icon_inven = 13;

 

// wands

begindefineitem 95;

// Imported for all wands

it_name = "Wand of Weakness";

it_graphic_sheet = 8;

it_which_icon_ground = 12;

it_which_icon_inven = 13;

it_weight = 30;

it_ability = 36;

it_value = 50;

it_level = 8;

it_charges = 6;

it_extra_description = 12;

begindefineitem 96;

it_name = "Discipline Wand";

it_level = 8;

it_value = 70;

it_ability = 25;

it_graphic_sheet = 3;

it_which_icon_ground = 10;

it_which_icon_inven = 11;

 

begindefineitem 97;

it_name = "Wand of Curses";

it_level = 12;

it_value = 50;

it_ability = 35;

it_graphic_template = 51;

it_graphic_sheet = 2;

it_which_icon_ground = 13;

it_which_icon_inven = 14;

begindefineitem 98;

it_name = "Wand of Slow Time";

it_level = 8;

it_value = 100;

it_ability = 37;

it_which_icon_ground = 12;

it_which_icon_inven = 11;

begindefineitem 99;

import = 95;

it_name = "Wand of Terror";

it_level = 12;

it_value = 200;

it_ability = 38;

it_graphic_sheet = 8;

it_which_icon_ground = 12;

it_which_icon_inven = 13;

it_graphic_coloradj = 256;

begindefineitem 100;

it_name = "Wand of the Inferno";

it_value = 200;

it_ability = 30;

it_level = 15;

it_graphic_coloradj = 4;

begindefineitem 101;

it_name = "Corrupting Baton";

it_graphic_sheet = 8;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_ability = 39;

it_level = 14;

it_graphic_template = 51;

it_graphic_sheet = 2;

it_which_icon_ground = 13;

it_which_icon_inven = 14;

it_graphic_coloradj = 16;

begindefineitem 102;

it_name = "Wand of Death";

it_ability = 166;

it_which_icon_ground = 12;

it_which_icon_inven = 11;

 

 

// 110 ammo

begindefineitem 110;

import = 0;

it_name = "Thorns";

it_graphic_sheet = 3;

it_which_icon_ground = 6;

it_which_icon_inven = 7;

it_variety = 10;

it_ability = 50;

it_value = 10;

it_weight = 1;

it_charges = 1;

it_extra_description = 13;

begindefineitem 111;

it_name = "Venom Thorns";

it_ability = 52;

it_value = 40;

it_graphic_coloradj = 512;

begindefineitem 112;

it_name = "Acid Thorns";

it_ability = 54;

it_value = 80;

it_graphic_sheet = 7;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_graphic_coloradj = 512;

begindefineitem 113;

it_name = "Submission Thorns";

it_ability = 56;

it_value = 120;

it_graphic_sheet = 3;

it_which_icon_ground = 6;

it_which_icon_inven = 7;

it_graphic_coloradj = 256;

begindefineitem 114;

it_name = "Reapers";

it_ability = 58;

it_value = 400;

it_graphic_sheet = 7;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

 

// 117- flung items

begindefineitem 118;

import = 0;

it_name = "Javelin";

it_graphic_sheet = 2;

it_which_icon_ground = 9;

it_which_icon_inven = 10;

it_variety = 12;

it_ability = 20;

it_level = 4;

it_value = 2;

it_weight = 2;

it_charges = 6;

it_extra_description = 14;

begindefineitem 125;

it_name = "Steel Javelin";

it_level = 6;

it_value = 10;

it_graphic_coloradj = 16;

 

begindefineitem 117;

it_name = "Shaped Lance";

it_level = 10;

it_value = 50;

it_graphic_coloradj = 1024;

 

begindefineitem 119;

it_name = "Ice-Infused Crystal";

it_variety = 9;

it_graphic_template = 51;

it_graphic_sheet = 5;

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_ability = 32;

it_charges = 1;

it_weight = 2;

it_value = 25;

it_extra_description = 15;

it_level = 12;

it_graphic_coloradj = 1;

begindefineitem 120;

it_name = "Bile-Infused Crystal";

it_ability = 33;

it_value = 50;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

it_graphic_coloradj = 0;

begindefineitem 121;

it_name = "Ensnaring Fibers";

it_ability = 37;

it_value = 80;

it_graphic_sheet = 9;

it_which_icon_ground = 18;

it_which_icon_inven = 19;

begindefineitem 122;

it_name = "Radiant Crystal";

it_ability = 31;

it_value = 120;

it_level = 16;

it_graphic_sheet = 8;

it_which_icon_ground = 18;

it_which_icon_inven = 19;

begindefineitem 123;

it_name = "Lightning Crystal";

it_ability = 34;

it_value = 200;

it_graphic_sheet = 7;

it_which_icon_ground = 18;

it_which_icon_inven = 19;

begindefineitem 124;

it_name = "Fire-Infused Crystal";

it_ability = 30;

it_level = 20;

it_value = 250;

it_graphic_coloradj = 4;

 

// 126 shields/right hand

begindefineitem 126;

// imported for all shields

import = 0;

it_name = "Wooden Shield";

it_graphic_template = 51;

it_graphic_sheet = 6;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

it_variety = 4;

it_protection = 6;

it_weight = 80;

it_value = 10;

begindefineitem 127;

it_name = "Chitin Shield";

it_graphic_template = 50;

it_graphic_sheet = 2;

it_which_icon_ground = 18;

it_which_icon_inven = 19;

it_protection = 8;

it_weight = 100;

it_value = 40;

it_stats_to_affect 0 = 202;

it_stats_addition 0 = -1;

 

begindefineitem 128;

it_name = "Iron Shield";

it_graphic_template = 51;

it_graphic_sheet = 6;

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_protection = 10;

it_weight = 120;

it_value = 120;

 

begindefineitem 129;

it_name = "Steel Shield";

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_protection = 12;

it_weight = 140;

it_value = 250;

it_stats_to_affect 0 = 202;

it_stats_addition 0 = -2;

 

 

begindefineitem 130;

it_name = "Shaped Shield";

it_which_icon_ground = 8;

it_which_icon_inven = 9;

it_graphic_coloradj = 17;

it_protection = 14;

it_weight = 160;

it_value = 600;

 

it_stats_to_affect 0 = 3;

it_stats_addition 0 = 30;

it_pet_stats_to_affect 1 = 3;

it_pet_stats_addition 1 = 15;

it_stats_to_affect 2 = 211;

it_stats_addition 2 = 50;

 

begindefineitem 131;

it_name = "Puresteel Shield";

it_which_icon_ground = 6;

it_which_icon_inven = 7;

it_protection = 20;

it_weight = 60;

it_value = 3000;

it_stats_addition 0 = -1;

begindefineitem 132;

import = 126;

it_name = "Ironwood Shield";

it_graphic_coloradj = 4;

it_value = 200;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 8;

it_stats_to_affect 1 = 206;

it_stats_addition 1 = 8;

begindefineitem 133;

it_name = "Reflecting Shield";

it_graphic_coloradj = 1024;

it_value = 250;

it_stats_to_affect 0 = 204;

it_stats_addition 0 = 3;

it_stats_to_affect 1 = -1;

it_pet_stats_to_affect 0 = 210;

it_pet_stats_addition 0 = 3;

 

begindefineitem 134;

import = 127;

it_name = "Clawbug Carapace";

it_graphic_coloradj = 256;

it_value = 300;

it_stats_to_affect 1 = 207;

it_stats_addition 1 = 10;

it_stats_to_affect 2 = 6;

it_stats_addition 2 = 1;

begindefineitem 135;

it_name = "Thorny Chitin";

it_graphic_coloradj = 512;

it_value = 400;

it_stats_to_affect 1 = 213;

it_stats_addition 1 = 10;

it_stats_to_affect 2 = 208;

it_stats_addition 2 = 5;

 

begindefineitem 136;

import = 128;

it_name = "Polished Shield";

it_graphic_coloradj = 128;

it_value = 500;

it_stats_to_affect 1 = 216;

it_stats_addition 1 = 10;

it_stats_to_affect 2 = 214;

it_stats_addition 2 = 2;

it_pet_stats_to_affect 0 = 210;

it_pet_stats_addition 0 = 10;

 

begindefineitem 137;

it_name = "Fyorascale Shield";

it_graphic_coloradj = 4;

it_value = 600;

it_stats_to_affect 1 = 206;

it_stats_addition 1 = 15;

begindefineitem 138;

import = 129;

it_name = "Glaahk Shield";

it_graphic_coloradj = 516;

it_value = 700;

it_stats_to_affect 1 = 211;

it_stats_addition 1 = 40;

 

begindefineitem 139;

it_name = "Polychromous Shield";

it_graphic_coloradj = 256;

it_value = 750;

it_stats_to_affect 1 = 205;

it_stats_addition 1 = 15;

it_stats_to_affect 2 = 206;

it_stats_addition 2 = 15;

it_stats_to_affect 3 = 212;

it_stats_addition 3 = 15;

 

 

begindefineitem 140;

import = 127;

it_name = "Infiltrator Shield";

it_graphic_coloradj = 1;

it_value = 1000;

it_stats_to_affect 0 = 21;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 215;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 20;

it_stats_addition 2 = 1;

 

begindefineitem 141;

import = 130;

it_name = "Agent's Shelter";

it_graphic_coloradj = 512;

it_value = 1500;

it_stats_to_affect 1 = 211;

it_stats_addition 1 = 15;

it_stats_to_affect 2 = 12;

it_stats_addition 2 = 1;

it_stats_to_affect 3 = 1;

it_stats_addition 3 = 1;

begindefineitem 142;

import = 130;

it_name = "Quicksilver Bulwark";

it_graphic_coloradj = 1024;

it_value = 2500;

it_stats_to_affect 1 = 201;

it_stats_addition 1 = 1;

 

begindefineitem 143;

import = 131;

it_name = "Stasis Shield";

it_graphic_coloradj = 64;

it_value = 5000;

it_protection = 15;

it_stats_to_affect 1 = 211;

it_stats_addition 1 = 40;

it_pet_stats_to_affect 0 = 211;

it_pet_stats_addition 0 = 40;

it_pet_stats_to_affect 1 = 210;

it_pet_stats_addition 1 = 20;

 

// 140 boots

begindefineitem 145;

// imported for all feet items

import = 0;

it_name = "Sandals";

it_graphic_sheet = 1;

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_variety = 6;

it_protection = 2;

it_weight = 10;

it_value = 8;

it_can_augment = 1;

//it_protection = 100;

it_protection = 2;

//it_stats_to_affect 0 = 0;

//it_stats_addition 0 = 10;

//it_stats_to_affect 1 = 1;

//it_stats_addition 1 = 10;

//it_stats_to_affect 2 = 2;

//it_stats_addition 2 = 10;

//it_stats_to_affect 3 = 3;

//it_stats_addition 3 = 10;

 

begindefineitem 146;

it_name = "Fine Shoes";

it_graphic_sheet = 1;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_protection = 3;

it_weight = 16;

it_value = 25;

 

begindefineitem 147;

it_name = "Boots";

it_graphic_sheet = 1;

it_which_icon_ground = 6;

it_which_icon_inven = 7;

it_protection = 4;

it_weight = 30;

it_value = 20;

 

 

begindefineitem 148;

it_name = "Shaped Boots";

it_which_icon_ground = 16;

it_which_icon_inven = 17;

it_protection = 7;

it_graphic_coloradj = 17;

it_weight = 60;

it_value = 300;

 

it_stats_to_affect 0 = 3;

it_stats_addition 0 = 30;

it_pet_stats_to_affect 1 = 3;

it_pet_stats_addition 1 = 15;

it_stats_to_affect 2 = 211;

it_stats_addition 2 = 50;

begindefineitem 149;

it_name = "Puresteel Boots";

it_which_icon_ground = 11;

it_which_icon_inven = 10;

it_protection = 12;

it_weight = 30;

it_value = 1000;

 

begindefineitem 150;

import = 146;

it_name = "Grounded Shoes";

it_graphic_coloradj = 1;

it_value = 100;

it_stats_to_affect 0 = 205;

it_stats_addition 0 = 10;

 

begindefineitem 151;

it_name = "Vat Shoes";

it_graphic_coloradj = 4;

it_stats_to_affect 0 = 207;

it_stats_addition 0 = 10;

it_stats_to_affect 1 = 208;

it_stats_addition 1 = 10;

begindefineitem 152;

import = 145;

it_name = "Nimble Sandals";

it_graphic_coloradj = 2;

it_value = 200;

it_stats_to_affect 0 = 1;

it_stats_addition 0 = 2;

begindefineitem 153;

import = 147;

it_name = "Clover Boots";

it_graphic_coloradj = 4;

it_stats_to_affect 0 = 22;

it_stats_addition 0 = 3;

it_stats_to_affect 1 = 215;

it_stats_addition 1 = 1;

it_value = 400;

begindefineitem 154;

import = 147;

it_name = "Spectral Boots";

it_graphic_coloradj = 1;

it_protection = 5;

it_value = 500;

it_stats_to_affect 0 = 205;

it_stats_addition 0 = 5;

it_pet_stats_to_affect 0 = 205;

it_pet_stats_addition 0 = 5;

it_stats_to_affect 1 = 208;

it_stats_addition 1 = 5;

it_pet_stats_to_affect 1 = 208;

it_pet_stats_addition 1 = 5;

begindefineitem 155;

import = 145;

it_name = "Samaritan Sandals";

it_graphic_coloradj = 1;

it_stats_to_affect 0 = 18;

it_stats_addition 0 = 2;

it_value = 600;

begindefineitem 156;

import = 147;

it_name = "Swamp Boots";

it_graphic_coloradj = 2;

it_stats_to_affect 0 = 207;

it_stats_addition 0 = 10;

it_stats_to_affect 1 = 215;

it_stats_addition 1 = 1;

it_value = 700;

 

begindefineitem 157;

import = 146;

it_name = "Polychromous Shoes";

it_graphic_coloradj = 2;

it_value = 1000;

it_stats_to_affect 0 = 205;

it_stats_addition 0 = 10;

it_stats_to_affect 1 = 206;

it_stats_addition 1 = 10;

it_stats_to_affect 2 = 212;

it_stats_addition 2 = 10;

 

begindefineitem 158;

import = 148;

it_name = "Captain's Boots";

it_graphic_coloradj = 4;

it_value = 1000;

it_stats_to_affect 0 = 11;

it_stats_addition 0 = 2;

begindefineitem 159;

import = 145;

it_name = "Quicksilver Sandals";

it_graphic_coloradj = 128;

it_value = 2500;

it_stats_to_affect 0 = 201;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 215;

it_stats_addition 1 = 1;

 

begindefineitem 160;

import = 148;

it_name = "Stability Boots";

it_graphic_coloradj = 2;

it_value = 2500;

it_stats_to_affect 0 = 1;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 211;

it_stats_addition 1 = 20;

 

 

begindefineitem 161;

import = 145;

it_name = "Gazerskin Boots";

it_graphic_coloradj = 2;

it_value = 3000;

it_stats_to_affect 0 = 204;

it_stats_addition 0 = 10;

it_stats_to_affect 1 = 211;

it_stats_addition 1 = 15;

 

// 155 belts

begindefineitem 164;

// imported for all belts

import = 0;

it_name = "Belt";

it_graphic_sheet = 1;

it_which_icon_ground = 8;

it_which_icon_inven = 9;

it_variety = 7;

//it_protection = 100;

it_protection = 2;

//it_stats_to_affect 0 = 0;

//it_stats_addition 0 = 10;

//it_stats_to_affect 1 = 1;

//it_stats_addition 1 = 10;

//it_stats_to_affect 2 = 2;

//it_stats_addition 2 = 10;

//it_stats_to_affect 3 = 3;

//it_stats_addition 3 = 10;

 

it_weight = 30;

it_value = 10;

it_can_augment = 1;

begindefineitem 165;

it_name = "Studded Belt";

it_graphic_sheet = 3;

it_which_icon_ground = 16;

it_which_icon_inven = 17;

it_graphic_coloradj = 16;

it_protection = 4;

it_weight = 60;

it_value = 50;

begindefineitem 166;

it_name = "Shaped Belt";

it_graphic_sheet = 1;

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_graphic_coloradj = 17;

it_protection = 6;

it_weight = 50;

it_value = 200;

it_stats_to_affect 0 = 3;

it_stats_addition 0 = 30;

it_pet_stats_to_affect 1 = 3;

it_pet_stats_addition 1 = 15;

it_stats_to_affect 2 = 211;

it_stats_addition 2 = 50;

 

begindefineitem 167;

it_name = "Puresteel Belt";

it_graphic_coloradj = 1;

it_weight = 20;

it_protection = 12;

it_value = 1000;

begindefineitem 168;

import = 164;

it_name = "Student's Belt";

it_graphic_coloradj = 2;

it_stats_to_affect 0 = 2;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 214;

it_stats_addition 1 = 2;

it_value = 100;

 

begindefineitem 169;

import = 165;

it_name = "Girdle of Strength";

it_graphic_coloradj = 2;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = 1;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 1;

it_value = 400;

begindefineitem 170;

it_name = "Girdle of Nimbleness";

it_graphic_coloradj = 4;

it_stats_to_affect 0 = 1;

it_pet_stats_to_affect 0 = 1;

begindefineitem 171;

it_name = "Girdle of Insight";

it_graphic_coloradj = 1;

it_stats_to_affect 0 = 2;

it_pet_stats_to_affect 0 = 2;

begindefineitem 172;

it_name = "Girdle of Endurance";

it_graphic_coloradj = 128;

it_stats_to_affect 0 = 3;

it_pet_stats_to_affect 0 = 3;

begindefineitem 173;

import = 164;

it_name = "Shapemaster Belt";

it_graphic_coloradj = 4;

it_stats_to_affect 0 = 1;

it_stats_addition 0 = -2;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 2;

it_pet_stats_to_affect 1 = 1;

it_pet_stats_addition 1 = 2;

it_value = 800;

 

begindefineitem 174;

import = 166;

it_name = "Girdle of Might";

it_graphic_coloradj = 2;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = 2;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 2;

it_value = 1000;

 

begindefineitem 175;

it_name = "Girdle of Avoidance";

it_graphic_coloradj = 4;

it_stats_to_affect 0 = 1;

it_pet_stats_to_affect 0 = 1;

begindefineitem 176;

it_name = "Girdle of Genius";

it_graphic_coloradj = 16;

it_stats_to_affect 0 = 2;

it_pet_stats_to_affect 0 = 2;

begindefineitem 177;

it_name = "Girdle of Life";

it_graphic_coloradj = 128;

it_stats_to_affect 0 = 3;

it_pet_stats_to_affect 0 = 3;

 

begindefineitem 178;

import = 164;

it_name = "Projection Belt";

it_graphic_coloradj = 64;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = -2;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 4;

it_pet_stats_to_affect 1 = 1;

it_pet_stats_addition 1 = 4;

it_pet_stats_to_affect 2 = 210;

it_pet_stats_addition 2 = 5;

it_value = 1400;

begindefineitem 179;

import = 167;

it_name = "Polychromous Girdle";

it_graphic_coloradj = 64;

it_value = 2000;

it_protection = 6;

it_stats_to_affect 0 = 205;

it_stats_addition 0 = 10;

it_stats_to_affect 1 = 206;

it_stats_addition 1 = 10;

it_stats_to_affect 2 = 212;

it_stats_addition 2 = 10;

 

// 181 rings

begindefineitem 181;

// imported for all rings

import = 0;

it_name = "Gold Ring";

it_graphic_sheet = 2;

it_which_icon_ground = 4;

it_which_icon_inven = 6;

//it_protection = 100;

//it_stats_to_affect 0 = 207;

//it_stats_addition 0 = 100;

//it_stats_to_affect 1 = 12;

//it_stats_addition 1 = 50;

//it_stats_to_affect 2 = 9;

//it_stats_addition 2 = 50;

//it_stats_to_affect 3 = 201;

//it_stats_addition 3 = 5;

 

it_variety = 5;

it_weight = 1;

it_value = 100;

it_can_augment = 1;

begindefineitem 182;

it_name = "Sapphire Ring";

it_which_icon_inven = 13;

it_value = 200;

begindefineitem 183;

it_name = "Platinum Ring";

it_value = 400;

it_which_icon_ground = 11;

it_which_icon_inven = 5;

begindefineitem 184;

it_name = "Ruby Ring";

it_which_icon_inven = 12;

it_value = 600;

begindefineitem 185;

import = 181;

it_name = "Shielding Band";

it_graphic_coloradj = 2;

it_protection = 4;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 5;

it_value = 250;

begindefineitem 186;

import = 182;

it_name = "Projection Band";

it_graphic_coloradj = 64;

it_pet_stats_to_affect 0 = 200;

it_pet_stats_addition 0 = 8;

it_pet_stats_to_affect 1 = 204;

it_pet_stats_addition 1 = 2;

it_value = 400;

 

 

begindefineitem 187;

import = 183;

it_name = "Chilling Band";

it_graphic_coloradj = 1024;

it_value = 500;

it_protection = 2;

it_stats_to_affect 0 = 206;

it_stats_addition 0 = 15;

begindefineitem 188;

it_name = "Static Band";

it_graphic_coloradj = 512;

it_stats_to_affect 0 = 205;

 

 

 

 

 

// 190 general objects

begindefineitem 190;

import = 0;

it_name = "Rock";

it_graphic_sheet = 2;

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_variety = 11;

it_value = 0;

it_weight = 10;

it_charges = 1;

it_extra_description = 22;

begindefineitem 191;

it_name = "Bag of Meal";

it_graphic_template = 51;

it_graphic_sheet = 3;

it_which_icon_ground = 18;

it_which_icon_inven = 19;

it_weight = 70;

it_value = 10;

it_extra_description = 23;

begindefineitem 192;

it_name = "Stone Blocks";

it_graphic_template = 50;

it_graphic_sheet = 4;

it_which_icon_ground = 8;

it_which_icon_inven = 9;

it_weight = 50;

it_value = 0;

it_extra_description = -1;

 

begindefineitem 193;

it_name = "Pitcher";

it_graphic_sheet = 5;

it_which_icon_ground = 2;

it_which_icon_inven = 1;

it_weight = 10;

it_value = 2;

it_charges = 0;

begindefineitem 194;

it_name = "Bones";

it_which_icon_ground = 0;

it_which_icon_inven = 0;

it_extra_description = 17;

it_value = 0;

begindefineitem 195;

it_name = "Skull";

it_graphic_template = 51;

it_graphic_sheet = 2;

it_which_icon_ground = 15;

it_which_icon_inven = 15;

begindefineitem 196;

it_name = "Pot";

it_graphic_sheet = 8;

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_extra_description = -1;

it_value = 4;

begindefineitem 197;

it_name = "Mug";

it_graphic_template = 50;

it_graphic_sheet = 5;

it_which_icon_ground = 5;

it_which_icon_inven = 6;

it_extra_description = -1;

it_value = 1;

begindefineitem 198;

it_name = "Trowel";

it_which_icon_ground = 7;

it_which_icon_inven = 8;

begindefineitem 199;

it_name = "Hammer";

it_which_icon_ground = 9;

it_which_icon_inven = 10;

begindefineitem 200;

it_name = "Limb";

it_which_icon_ground = 11;

it_which_icon_inven = 12;

it_extra_description = 18;

it_value = 0;

begindefineitem 201;

it_name = "Beaker";

it_graphic_sheet = 4;

it_which_icon_ground = 1;

it_which_icon_inven = 0;

it_extra_description = 19;

it_value = 6;

begindefineitem 202;

it_name = "Metal Bowl";

it_which_icon_ground = 3;

it_which_icon_inven = 2;

it_value = 4;

begindefineitem 203;

it_name = "Shackles";

it_which_icon_ground = 5;

it_which_icon_inven = 4;

it_extra_description = 20;

it_value = 2;

begindefineitem 204;

it_name = "Hatchet";

it_which_icon_ground = 6;

it_which_icon_inven = 7;

it_extra_description = 24;

begindefineitem 205;

it_name = "Bowl";

it_graphic_sheet = 6;

it_which_icon_ground = 6;

it_which_icon_inven = 7;

it_charges = 0;

it_extra_description = 25;

begindefineitem 206;

it_name = "Spoon";

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_value = 1;

begindefineitem 207;

it_name = "Whip";

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_extra_description = 20;

it_value = 6;

begindefineitem 208;

it_name = "Trash";

it_which_icon_ground = 8;

it_which_icon_inven = 8;

it_extra_description = 21;

it_value = 0;

begindefineitem 209;

it_which_icon_ground = 9;

it_which_icon_inven = 9;

begindefineitem 210;

it_name = "Tools";

it_graphic_sheet = 4;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_extra_description = 26;

it_value = 20;

begindefineitem 211;

it_name = "Basket";

it_which_icon_ground = 13;

it_which_icon_inven = 12;

it_extra_description = -1;

it_value = 1;

begindefineitem 212;

it_name = "Research Notes";

it_which_icon_ground = 10;

it_which_icon_inven = 11;

it_charges = 1;

it_value = 50;

it_extra_description = 6;

begindefineitem 213;

it_name = "Broken Baton";

it_graphic_sheet = 1;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

it_charges = 0;

it_value = 0;

it_extra_description = 7;

begindefineitem 214;

it_name = "Melted Sand";

it_graphic_sheet = 3;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_charges = 1;

it_value = 0;

it_extra_description = -1;

begindefineitem 215;

it_name = "Shaper Equipment";

it_graphic_sheet = 7;

it_which_icon_ground = 16;

it_which_icon_inven = 16;

it_charges = 1;

it_value = 70;

it_extra_description = 27;

it_weight = 30;

begindefineitem 216;

it_value = 50;

it_which_icon_ground = 17;

it_which_icon_inven = 17;

begindefineitem 217;

it_name = "Lamp";

it_variety = 9;

it_which_icon_ground = 1;

it_which_icon_inven = 0;

it_value = 3;

it_extra_description = -1;

begindefineitem 218;

import = 190;

it_name = "Swamp Herbs";

it_graphic_template = 51;

it_graphic_sheet = 9;

it_which_icon_ground = 7;

it_which_icon_inven = 6;

it_charges = 1;

it_value = 40;

it_weight = 5;

it_extra_description = 32;

begindefineitem 219;

it_name = "Dried Herbs";

it_graphic_coloradj = 512;

it_extra_description = -1;

 

// 220 pods, spores

begindefineitem 220;

// imported for all pods

import = 0;

it_name = "Healing Pod";

it_graphic_template = 50;

it_graphic_sheet = 3;

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_variety = 9;

it_charges = 1;

it_weight = 1;

it_ability = 201;

it_value = 70;

it_level = 10;

it_extra_description = 2;

begindefineitem 221;

it_name = "Curing Pod";

it_ability = 211;

it_level = 15;

it_graphic_sheet = 8;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

begindefineitem 222;

it_name = "Speed Pod";

it_ability = 216;

it_value = 150;

it_level = 20;

it_which_icon_ground = 2;

it_which_icon_inven = 3;

begindefineitem 223;

it_name = "Essence Pod";

it_ability = 220;

it_level = 25;

it_value = 100;

it_which_icon_ground = 4;

it_which_icon_inven = 5;

begindefineitem 224;

import = 220;

it_name = "Major Healing Pod";

it_value = 170;

it_level = 20;

it_graphic_sheet = 3;

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_graphic_coloradj = 16;

begindefineitem 225;

it_name = "Shielding Pod";

it_ability = 180;

it_value = 100;

it_level = 8;

it_graphic_sheet = 8;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

it_graphic_coloradj = 16;

begindefineitem 226;

import = 220;

it_name = "Restoration Potion";

it_value = 500;

it_level = 30;

it_graphic_template = 51;

it_graphic_sheet = 7;

it_which_icon_ground = 3;

it_which_icon_inven = 2;

 

begindefineitem 227;

import = 220;

it_name = "Berserker Pod";

it_value = 120;

it_level = 15;

it_ability = 187;

it_graphic_sheet = 8;

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_graphic_coloradj = 16;

 

begindefineitem 230; // spores

import = 220;

it_name = "Healing Spores";

it_graphic_template = 50;

it_graphic_sheet = 3;

it_which_icon_ground = 8;

it_which_icon_inven = 9;

it_level = 10;

it_ability = 202;

it_value = 120;

it_extra_description = 3;

begindefineitem 231;

it_name = "Curing Spores";

it_ability = 212;

it_level = 12;

it_graphic_sheet = 8;

it_which_icon_ground = 6;

it_which_icon_inven = 7;

begindefineitem 232;

it_name = "Speed Spores";

it_ability = 217;

it_value = 250;

it_level = 25;

it_which_icon_ground = 8;

it_which_icon_inven = 9;

begindefineitem 233;

it_name = "Major Healing Spores";

it_ability = 202;

it_value = 200;

it_level = 20;

it_graphic_sheet = 8;

it_which_icon_ground = 10;

it_which_icon_inven = 11;

it_graphic_coloradj = 0;

begindefineitem 234;

it_name = "Berserker Spores";

it_ability = 186;

it_value = 150;

it_level = 12;

it_which_icon_ground = 16;

it_which_icon_inven = 17;

begindefineitem 235;

it_name = "Restoration Spores";

it_ability = 202;

it_value = 400;

it_level = 30;

it_graphic_sheet = 3;

it_which_icon_ground = 8;

it_which_icon_inven = 9;

it_graphic_coloradj = 1024;

begindefineitem 236;

it_name = "Chaotic Spores";

it_ability = 176;

it_value = 150;

it_level = 10;

it_graphic_coloradj = 512;

begindefineitem 237;

it_name = "Resistance Spores";

it_ability = 101;

it_value = 200;

it_level = 10;

it_graphic_coloradj = 256;

 

// AUGMENTING RODS 238

begindefineitem 238;

import = 220;

it_variety = 15;

it_name = "Rod of Succor";

it_which_icon_ground = 12;

it_which_icon_inven = 13;

it_weight = 10;

it_ability = 202;

it_value = 100;

it_charges = 6;

it_level = 15;

it_extra_description = 29;

begindefineitem 239;

it_name = "Rod of Alacrity";

it_ability = 217;

it_level = 10;

it_graphic_coloradj = 1;

begindefineitem 240;

it_name = "Rod of Defenses";

it_ability = 227;

it_graphic_coloradj = 2;

begindefineitem 241;

it_name = "Rod of Battle";

it_ability = 232;

it_graphic_coloradj = 256;

 

// FOOD

begindefineitem 244;

// imported for food

import = 220;

it_name = "Fruit";

it_graphic_sheet = 6;

it_which_icon_ground = 10;

it_which_icon_inven = 11;

it_weight = 5;

it_ability = 204;

it_level = 2;

it_value = 2;

it_extra_description = 1;

begindefineitem 245;

it_name = "Dried Meat";

it_which_icon_ground = 12;

it_which_icon_inven = 13;

begindefineitem 246;

it_name = "Vegetable";

it_which_icon_ground = 14;

it_which_icon_inven = 15;

begindefineitem 247;

it_name = "Bread";

it_graphic_sheet = 5;

it_which_icon_ground = 15;

it_which_icon_inven = 15;

begindefineitem 248;

it_name = "Mushrooms";

it_graphic_template = 51;

it_graphic_sheet = 6;

it_which_icon_ground = 10;

it_which_icon_inven = 10;

begindefineitem 249;

it_name = "Fish";

it_graphic_template = 51;

it_graphic_sheet = 0;

it_which_icon_ground = 16;

it_which_icon_inven = 16;

begindefineitem 250;

it_name = "Mushroom";

it_which_icon_ground = 17;

it_which_icon_inven = 17;

begindefineitem 251;

it_name = "Meat";

it_which_icon_ground = 19;

it_which_icon_inven = 19;

begindefineitem 252;

it_name = "Roll";

it_graphic_sheet = 1;

it_which_icon_ground = 16;

it_which_icon_inven = 16;

begindefineitem 253;

it_name = "Cake";

it_graphic_template = 51;

it_graphic_sheet = 1;

it_which_icon_ground = 7;

it_which_icon_inven = 7;

begindefineitem 254;

it_name = "Kabob";

it_which_icon_ground = 10;

it_which_icon_inven = 10;

 

begindefineitem 255;

import = 0;

it_name = "Living Tool";

it_graphic_sheet = 3;

it_which_icon_ground = 18;

it_which_icon_inven = 19;

it_variety = 13;

it_charges = 1;

it_value = 100;

it_weight = 10;

it_extra_description = 4;

 

 

 

// More incidental items

begindefineitem 260;

// imported for other crap items that stack in inven

import = 0;

it_name = "Pitcher";

it_graphic_sheet = 9;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

it_variety = 11;

it_value = 2;

it_weight = 10;

it_charges = 0;

begindefineitem 261;

it_name = "Bolt of Cloth";

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_value = 40;

it_charges = 1;

begindefineitem 262;

it_name = "Bar of Iron";

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_value = 30;

it_charges = 1;

it_weight = 80;

begindefineitem 263;

// imported for other crap items that don't stack in inven

import = 260;

it_name = "Bucket";

it_charges = 0;

it_which_icon_ground = 6;

it_which_icon_inven = 7;

begindefineitem 264;

it_name = "Amphora";

it_which_icon_ground = 8;

it_which_icon_inven = 9;

begindefineitem 265;

it_name = "Golden Goblet";

it_which_icon_ground = 10;

it_which_icon_inven = 11;

it_value = 200;

it_weight = 30;

begindefineitem 266;

import = 260;

it_name = "Plate";

it_which_icon_ground = 12;

it_which_icon_inven = 13;

begindefineitem 267;

it_name = "Sheet of Paper";

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_value = 12;

it_weight = 2;

it_charges = 1;

begindefineitem 268;

it_name = "Dice";

it_graphic_template = 51;

it_graphic_sheet = 0;

it_which_icon_ground = 0;

it_which_icon_inven = 0;

it_charges = 0;

begindefineitem 269;

it_name = "Scalpel";

it_which_icon_ground = 1;

it_which_icon_inven = 1;

begindefineitem 270;

it_name = "Thread";

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_value = 5;

it_charges = 1;

begindefineitem 271;

it_name = "Trowel";

it_which_icon_ground = 4;

it_which_icon_inven = 4;

it_value = 1;

it_charges = 0;

begindefineitem 272;

it_name = "Pen and Ink";

it_which_icon_ground = 5;

it_which_icon_inven = 5;

begindefineitem 273;

it_name = "Candle";

it_variety = 9;

it_which_icon_ground = 6;

it_which_icon_inven = 6;

it_value = 2;

it_weight = 5;

it_ability = 190;

it_level = 2;

it_charges = 1;

begindefineitem 274;

it_name = "Lamp";

it_which_icon_ground = 7;

it_which_icon_inven = 7;

it_value = 8;

it_weight = 10;

begindefineitem 275;

it_name = "Potted Plant";

it_variety = 11;

it_which_icon_ground = 12;

it_which_icon_inven = 12;

it_value = 8;

it_weight = 50;

it_ability = -1;

it_charges = 0;

begindefineitem 276;

it_name = "Clay Jug";

it_graphic_sheet = 1;

it_which_icon_ground = 0;

it_which_icon_inven = 0;

it_value = 2;

it_weight = 20;

begindefineitem 277;

it_name = "Clay Pot";

it_which_icon_ground = 1;

it_which_icon_inven = 1;

begindefineitem 278;

it_name = "Teapot";

it_which_icon_ground = 2;

it_which_icon_inven = 2;

it_value = 5;

it_weight = 10;

begindefineitem 279;

it_name = "Mug";

it_which_icon_ground = 3;

it_which_icon_inven = 3;

it_value = 3;

begindefineitem 280;

it_name = "Teacup";

it_which_icon_ground = 4;

it_which_icon_inven = 4;

begindefineitem 281;

it_name = "Board Game";

it_which_icon_ground = 5;

it_which_icon_inven = 5;

it_value = 12;

it_weight = 30;

begindefineitem 282;

it_name = "Saw";

it_which_icon_ground = 8;

it_which_icon_inven = 8;

it_value = 7;

it_weight = 20;

begindefineitem 283;

it_name = "Board";

it_which_icon_ground = 9;

it_which_icon_inven = 9;

it_value = 1;

it_weight = 100;

 

// space

 

begindefineitem 286;

import = 260;

it_name = "Cauldron";

it_graphic_template = 51;

it_graphic_sheet = 0;

it_which_icon_ground = 10;

it_which_icon_inven = 10;

it_weight = 200;

begindefineitem 287;

it_name = "Puresteel Ring";

it_graphic_sheet = 2;

it_which_icon_ground = 3;

it_which_icon_inven = 2;

 

begindefineitem 288;

import = 260;

it_name = "Mandrake Tincture";

it_graphic_sheet = 5;

it_which_icon_ground = 2;

it_which_icon_inven = 1;

it_value = 500;

it_charges = 1;

it_graphic_coloradj = 1;

begindefineitem 289;

it_name = "Demon's Bile";

it_graphic_coloradj = 4;

it_value = 750;

 

begindefineitem 290;

import = 260;

it_name = "Saltweed";

it_graphic_template = 51;

it_graphic_sheet = 0;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_value = 250;

it_weight = 2;

it_charges = 1;

begindefineitem 291;

it_name = "Wiry Moss";

it_which_icon_ground = 11;

it_which_icon_inven = 13;

 

// Special item quest items

begindefineitem 292;

import = 263;

it_name = "Crystalline Fibers";

it_graphic_template = 51;

it_graphic_sheet = 9;

it_which_icon_ground = 7;

it_which_icon_inven = 6;

it_graphic_coloradj = 1024;

it_value = 0;

it_weight = 5;

begindefineitem 293;

it_name = "Pure Quicksilver";

it_graphic_template = 51;

it_graphic_sheet = 2;

it_which_icon_ground = 9;

it_which_icon_inven = 10;

it_value = 0;

it_graphic_coloradj = 128;

begindefineitem 294;

it_name = "Solidified Flame";

it_graphic_coloradj = 0;

begindefineitem 295;

it_name = "Unmelting Ice";

it_graphic_coloradj = 1;

begindefineitem 296;

it_name = "Ur-Drakon Skin";

it_graphic_sheet = 2;

it_which_icon_ground = 5;

it_which_icon_inven = 6;

it_graphic_coloradj = 64;

begindefineitem 297;

it_name = "Essence-Infused Iron";

it_graphic_sheet = 0;

it_which_icon_ground = 18;

it_which_icon_inven = 18;

it_graphic_coloradj = 64;

 

// 298-303 ARE AT END

 

 

begindefineitem 304;

import = 148;

it_name = "Crystal Boots";

it_value = 0;

it_protection = 9;

it_graphic_coloradj = 256;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 3;

it_stats_to_affect 1 = 4;

it_stats_addition 1 = 3;

it_stats_to_affect 2 = 5;

it_stats_addition 2 = 2;

begindefineitem 305;

it_name = "Gladiator's Boots";

it_graphic_coloradj = 272;

it_stats_to_affect 3 = 201;

it_stats_addition 3 = 1;

begindefineitem 306;

it_name = "Dreadnought Boots";

it_protection = 13;

it_stats_to_affect 1 = 4;

it_stats_addition 1 = 5;

it_stats_to_affect 2 = 5;

it_stats_addition 2 = 3;

 

begindefineitem 307;

import = 148;

it_name = "Mercuric Boots";

it_value = 0;

it_protection = 8;

it_graphic_coloradj = 256;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 201;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 215;

it_stats_addition 2 = 2;

begindefineitem 308;

it_name = "Black Shadow Boots";

it_graphic_coloradj = 272;

it_stats_to_affect 3 = 4;

it_stats_addition 3 = 4;

begindefineitem 309;

it_name = "Assassin's Boots";

it_protection = 11;

it_stats_to_affect 1 = 201;

it_stats_addition 1 = 2;

it_stats_to_affect 2 = 215;

it_stats_addition 2 = 3;

 

begindefineitem 310;

import = 166;

it_name = "Girdle of Command";

it_value = 0;

it_protection = 9;

it_graphic_coloradj = 512;

it_stats_to_affect 0 = 15;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 16;

it_stats_addition 1 = 2;

it_stats_to_affect 2 = 17;

it_stats_addition 2 = 2;

begindefineitem 311;

it_name = "Soulcharged Girdle";

it_graphic_coloradj = 528;

it_stats_to_affect 0 = 18;

it_stats_addition 0 = 3;

it_stats_to_affect 1 = 15;

it_stats_addition 1 = 3;

it_stats_to_affect 2 = 16;

it_stats_addition 2 = 3;

it_stats_to_affect 3 = 17;

it_stats_addition 3 = 3;

begindefineitem 312;

it_name = "Girdle of Victory";

it_protection = 12;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 3;

it_stats_to_affect 1 = 15;

it_stats_addition 1 = 4;

it_stats_to_affect 2 = 16;

it_stats_addition 2 = 4;

it_stats_to_affect 3 = 17;

it_stats_addition 3 = 4;

 

begindefineitem 313;

import = 166;

it_name = "Lifetender Girdle";

it_value = 0;

it_protection = 9;

it_graphic_coloradj = 1024;

it_stats_to_affect 0 = 18;

it_stats_addition 0 = 4;

begindefineitem 314;

it_name = "Lifebringer Girdle";

it_graphic_coloradj = 1040;

it_stats_to_affect 0 = 18;

it_stats_addition 0 = 5;

it_stats_to_affect 1 = 15;

it_stats_addition 1 = 2;

it_stats_to_affect 2 = 16;

it_stats_addition 2 = 2;

it_stats_to_affect 3 = 17;

it_stats_addition 3 = 2;

begindefineitem 315;

it_name = "Medic's Sustainer";

it_protection = 12;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 4;

it_stats_to_affect 1 = 18;

it_stats_addition 1 = 6;

 

begindefineitem 316;

import = 263;

it_name = "Purifying Elixir";

it_graphic_template = 51;

it_graphic_sheet = 7;

it_which_icon_ground = 3;

it_which_icon_inven = 2;

it_graphic_coloradj = 64;

it_value = 0;

it_weight = 5;

 

begindefineitem 321;

// imported for charms

import = 0;

it_name = "Lucky Charm";

it_graphic_template = 51;

it_graphic_sheet = 0;

it_which_icon_ground = 0;

it_which_icon_inven = 0;

it_variety = 11;

it_value = 600;

it_weight = 10;

it_abil_work_in_pack = 1;

 

it_stats_to_affect 0 = 22;

it_stats_addition 0 = 1;

begindefineitem 322;

it_name = "Physician's Charm";

it_which_icon_ground = 1;

it_which_icon_inven = 1;

it_value = 1000;

it_stats_to_affect 0 = 18;

it_stats_addition 0 = 1;

it_graphic_coloradj = 1;

begindefineitem 323;

it_name = "Skein of Wisdom";

it_which_icon_ground = 2;

it_which_icon_inven = 3;

it_stats_to_affect 0 = 2;

it_graphic_coloradj = 1;

begindefineitem 324;

it_name = "Clawbug Charm";

it_which_icon_ground = 9;

it_which_icon_inven = 8;

it_stats_to_affect 0 = 207;

it_stats_addition 0 = 8;

it_graphic_coloradj = 0;

begindefineitem 325;

it_name = "Fyora Fang Charm";

it_stats_to_affect 0 = 206;

it_stats_addition 0 = 3;

it_graphic_coloradj = 1024;

begindefineitem 326;

it_name = "Mental Focus Charm";

it_graphic_sheet = 1;

it_which_icon_ground = 6;

it_which_icon_inven = 6;

it_value = 2500;

it_stats_to_affect 0 = 12;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 210;

it_stats_addition 1 = 8;

it_pet_stats_to_affect 0 = 210;

it_pet_stats_addition 0 = 8;

begindefineitem 327;

it_name = "Infiltrator's Charm";

it_stats_to_affect 0 = 20;

it_stats_to_affect 1 = 21;

it_stats_addition 1 = 1;

it_pet_stats_to_affect 0 = -1;

it_graphic_coloradj = 2;

begindefineitem 328;

it_name = "Blademaster Charm";

it_graphic_sheet = 2;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

it_stats_to_affect 0 = 6;

it_stats_to_affect 1 = 202;

it_stats_addition 1 = 1;

it_graphic_coloradj = 4;

begindefineitem 329;

it_name = "Puresteel Charm";

it_graphic_sheet = 9;

it_which_icon_ground = 16;

it_which_icon_inven = 17;

it_stats_to_affect 0 = 0;

it_stats_to_affect 1 = 203;

it_graphic_coloradj = 1;

begindefineitem 330;

it_name = "Essence Charm";

it_stats_to_affect 0 = 2;

it_stats_to_affect 1 = 204;

it_stats_addition 1 = 3;

it_graphic_coloradj = 0;

 

 

begindefineitem 331;

import = 321;

it_name = "Gruesome Charm";

it_graphic_template = 51;

it_graphic_sheet = 2;

it_which_icon_ground = 7;

it_which_icon_inven = 8;

it_value = 1500;

 

it_stats_to_affect 0 = 3;

it_stats_addition 0 = -2;

it_stats_to_affect 1 = 2;

it_stats_addition 1 = 2;

it_stats_to_affect 2 = 1;

it_stats_addition 2 = 2;

begindefineitem 332;

import = 326;

it_name = "Omnicharm";

it_value = 7500;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 1;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 2;

it_stats_addition 2 = 1;

it_stats_to_affect 3 = 3;

it_stats_addition 3 = 1;

it_pet_stats_to_affect 0 = -1;

it_graphic_coloradj = 2;

begindefineitem 333;

import = 325;

it_name = "Cryoa Claw Charm";

it_stats_to_affect 0 = 212;

it_stats_addition 0 = 3;

it_graphic_coloradj = 1;

begindefineitem 334;

import = 321;

it_name = "Shielding Trinket";

it_graphic_sheet = 7;

it_which_icon_ground = 16;

it_which_icon_inven = 17;

it_graphic_coloradj = 1;

it_stats_to_affect 0 = 204;

it_stats_addition 0 = 1;

 

 

// MORE RINGS

begindefineitem 335;

import = 181;

it_name = "Warmth Ring";

it_graphic_coloradj = 256;

it_protection = 4;

it_value = 700;

it_stats_to_affect 0 = 206;

it_stats_addition 0 = 25;

begindefineitem 336;

it_name = "Jade Band";

it_graphic_coloradj = 4;

it_stats_to_affect 0 = 207;

it_stats_addition 0 = 25;

it_stats_to_affect 1 = 208;

it_stats_addition 1 = 25;

begindefineitem 337;

import = 184;

it_name = "Dhonal's Band";

it_graphic_coloradj = 16;

it_stats_to_affect 0 = 4;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 0;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 20;

it_stats_addition 2 = 1;

it_value = 800;

begindefineitem 338;

import = 182;

it_name = "Armor Band";

it_graphic_coloradj = 2;

it_protection = 7;

it_which_icon_inven = 6;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 10;

it_value = 1000;

 

begindefineitem 339;

import = 183;

it_name = "Ethereal Seal";

it_graphic_coloradj = 64;

it_value = 1200;

it_protection = 6;

it_stats_to_affect 0 = 216;

it_stats_addition 0 = 25;

it_stats_to_affect 1 = 11;

it_stats_addition 1 = 1;

begindefineitem 340;

import = 184;

it_name = "Mindwarp Seal";

it_graphic_coloradj = 1;

it_stats_to_affect 0 = 10;

it_stats_addition 0 = 2;

it_pet_stats_to_affect 0 = 210;

it_pet_stats_addition 0 = 10;

it_value = 1400;

begindefineitem 341;

import = 181;

it_name = "Impervious Band";

it_graphic_coloradj = 64;

it_protection = 10;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 15;

it_value = 2000;

 

begindefineitem 342;

import = 184;

it_name = "Forbidden Band";

it_graphic_coloradj = 64;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 1;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 2;

it_stats_addition 2 = 1;

it_stats_to_affect 3 = 3;

it_stats_addition 3 = 1;

it_value = 2500;

 

begindefineitem 343;

import = 182;

it_name = "Ring of Eye's Purity";

it_graphic_coloradj = 2;

it_protection = 6;

it_stats_to_affect 0 = 9;

it_stats_addition 0 = 3;

it_stats_to_affect 1 = 214;

it_stats_addition 1 = 3;

it_value = 3000;

 

begindefineitem 344;

import = 181;

it_name = "Shaper's Boon";

it_graphic_coloradj = 4;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 1;

it_pet_stats_to_affect 1 = 1;

it_pet_stats_addition 1 = 1;

it_pet_stats_to_affect 2 = 2;

it_pet_stats_addition 2 = 1;

it_pet_stats_to_affect 3 = 3;

it_pet_stats_addition 3 = 1;

it_value = 4000;

it_protection = 8;

 

// 350 legs

begindefineitem 345;

// imported for all legs items

import = 0;

it_name = "Pants";

it_graphic_template = 51;

it_graphic_sheet = 5;

it_which_icon_ground = 10;

it_which_icon_inven = 11;

it_variety = 17;

it_protection = 2;

it_weight = 10;

it_value = 8;

it_can_augment = 1;

//it_protection = 100;

it_protection = 2;

//it_stats_to_affect 0 = 0;

//it_stats_addition 0 = 10;

//it_stats_to_affect 1 = 1;

//it_stats_addition 1 = 10;

//it_stats_to_affect 2 = 2;

//it_stats_addition 2 = 10;

//it_stats_to_affect 3 = 3;

//it_stats_addition 3 = 10;

 

//it_extra_description = 16;

 

begindefineitem 346;

it_name = "Leather Greaves";

it_which_icon_ground = 15;

it_which_icon_inven = 14;

it_protection = 4;

it_value = 100;

it_weight = 70;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 4;

it_stats_to_affect 1 = 202;

it_stats_addition 1 = -1;

it_graphic_coloradj = 0;

begindefineitem 347;

it_name = "Plate Greaves";

it_which_icon_ground = 13;

it_which_icon_inven = 12;

it_protection = 6;

it_weight = 100;

it_value = 300;

it_stats_addition 0 = 5;

it_stats_addition 1 = -1;

begindefineitem 348;

it_name = "Shaped Greaves";

it_which_icon_ground = 17;

it_which_icon_inven = 16;

it_graphic_coloradj = 17;

it_protection = 9;

it_value = 800;

it_weight = 130;

it_stats_to_affect 0 = 3;

it_stats_to_affect 0 = 3;

it_stats_addition 0 = 30;

it_pet_stats_to_affect 1 = 3;

it_pet_stats_addition 1 = 15;

it_stats_to_affect 2 = 211;

it_stats_addition 2 = 50;

begindefineitem 349;

it_name = "Puresteel Greaves";

it_graphic_coloradj = 1;

it_protection = 15;

it_weight = 60;

it_value = 2500;

it_stats_addition 0 = 8;

it_stats_addition 1 = -1;

begindefineitem 350;

import = 345;

it_name = "Swamp Pants";

it_graphic_coloradj = 4;

it_value = 100;

it_stats_to_affect 0 = 207;

it_stats_addition 0 = 5;

begindefineitem 351;

it_name = "Fine Silk Pantaloons";

it_graphic_coloradj = 1;

it_value = 400;

it_stats_to_affect 0 = 204;

it_stats_addition 0 = 4;

begindefineitem 352;

import = 346;

it_name = "Pustulant Greaves";

it_graphic_coloradj = 4;

it_value = 500;

it_stats_to_affect 2 = 208;

it_stats_addition 2 = 18;

begindefineitem 353;

it_name = "Cryoaskin Greaves";

it_graphic_coloradj = 1;

it_value = 500;

it_stats_to_affect 2 = 212;

it_stats_addition 2 = 15;

 

begindefineitem 354;

import = 345;

it_name = "Sod's Dancing Pants";

it_graphic_coloradj = 64;

it_value = 1000;

it_stats_to_affect 0 = 6;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 7;

it_stats_addition 1 = 2;

begindefineitem 355;

import = 347;

it_name = "Lodestone Greaves";

it_graphic_coloradj = 64;

it_value = 1500;

it_stats_to_affect 2 = 1;

it_stats_addition 2 = -1;

it_stats_to_affect 3 = 203;

it_stats_addition 3 = 4;

begindefineitem 356;

import = 348;

it_name = "Blasted Greaves";

it_graphic_coloradj = 256;

it_value = 2000;

it_stats_to_affect 2 = 0;

it_stats_addition 2 = 1;

it_stats_to_affect 3 = 3;

it_stats_addition 3 = 2;

begindefineitem 357;

import = 349;

it_name = "Brutish Greaves";

it_graphic_coloradj = 16;

it_value = 4000;

it_protection = 10;

it_stats_to_affect 2 = 9;

it_stats_addition 2 = 2;

it_stats_to_affect 3 = 4;

it_stats_addition 3 = 2;

it_pet_stats_to_affect 0 = 211;

it_pet_stats_addition 0 = 10;

it_pet_stats_to_affect 1 = 210;

it_pet_stats_addition 1 = 10;

begindefineitem 358;

import = 347;

it_name = "Sapphire Legplates";

it_graphic_coloradj = 1024;

it_value = 750;

it_stats_to_affect 2 = 9;

it_stats_addition 2 = 1;

it_stats_to_affect 3 = 10;

it_stats_addition 3 = 1;

 

// 365 necks

begindefineitem 360;

// imported for some neck items

import = 0;

it_name = "Silver Necklace";

it_graphic_template = 51;

it_graphic_sheet = 7;

it_which_icon_ground = 14;

it_which_icon_inven = 11; // alts: 8,9

it_variety = 16;

it_weight = 4;

it_value = 80;

it_extra_description = -1;

begindefineitem 361;

// imported for some neck items

it_name = "Gold Necklace";

it_which_icon_ground = 15;

it_which_icon_inven = 13; // alts: 10,12

it_value = 200;

//it_protection = 100;

//it_stats_to_affect 0 = 20;

//it_stats_addition 0 = 50;

//it_stats_to_affect 1 = 201;

//it_stats_addition 1 = 5;

begindefineitem 362;

import = 360;

it_name = "Blessed Bauble";

it_which_icon_inven = 8;

it_protection = 2;

it_value = 200;

begindefineitem 363;

it_name = "Stability Bauble";

it_which_icon_inven = 9;

it_value = 300;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 10;

begindefineitem 364;

it_name = "Tinker's Bauble";

it_which_icon_inven = 11;

it_graphic_coloradj = 512;

it_value = 400;

it_stats_to_affect 0 = 21;

it_stats_addition 0 = 1;

begindefineitem 365;

it_name = "Guardian Stone";

it_which_icon_inven = 9;

it_graphic_coloradj = 256;

it_protection = 4;

it_value = 500;

it_stats_to_affect 0 = 7;

it_stats_addition 0 = 1;

begindefineitem 366;

it_name = "Tribal Fetish";

it_which_icon_inven = 8;

it_graphic_coloradj = 1024;

it_value = 600;

it_stats_to_affect 0 = 11;

it_stats_addition 0 = 1;

begindefineitem 367;

it_name = "Tiny Orb of the Sun";

it_which_icon_inven = 11;

it_graphic_coloradj = 64;

it_value = 800;

it_stats_to_affect 0 = 212;

it_stats_addition 0 = 10;

it_stats_to_affect 1 = 216;

it_stats_addition 1 = 10;

begindefineitem 368;

it_name = "Black Pearl Talisman";

it_which_icon_inven = 9;

it_graphic_coloradj = 128;

it_value = 1000;

it_protection = 4;

it_stats_to_affect 0 = 16;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 17;

it_stats_addition 1 = 1;

begindefineitem 369;

import = 361;

it_name = "Volcanic Fetish";

it_graphic_coloradj = 2;

it_value = 1000;

it_protection = 3;

it_stats_to_affect 0 = 9;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 15;

it_stats_addition 1 = 1;

begindefineitem 370;

import = 361;

it_name = "Blessed Necklace";

it_which_icon_inven = 12;

it_value = 1200;

it_protection = 2;

it_stats_to_affect 0 = 206;

it_stats_addition 0 = 10;

it_stats_to_affect 1 = 212;

it_stats_addition 1 = 10;

it_pet_stats_to_affect 0 = 206;

it_pet_stats_addition 0 = 10;

it_pet_stats_to_affect 1 = 212;

it_pet_stats_addition 1 = 10;

begindefineitem 371;

it_name = "Ruby Necklace";

it_which_icon_inven = 12;

it_protection = 4;

it_value = 1400;

it_stats_to_affect 0 = 206;

it_stats_addition 0 = 5;

it_stats_to_affect 1 = 205;

it_stats_addition 1 = 10;

it_stats_to_affect 2 = 9;

it_stats_addition 2 = 1;

it_pet_stats_to_affect 0 = 206;

it_pet_stats_addition 0 = 5;

it_pet_stats_to_affect 1 = 205;

it_pet_stats_addition 1 = 10;

it_graphic_coloradj = 0;

begindefineitem 372;

it_name = "Runed Jade Necklace";

it_value = 1600;

it_graphic_coloradj = 4;

it_stats_to_affect 0 = 207;

it_stats_addition 0 = 10;

it_stats_to_affect 1 = 208;

it_stats_addition 1 = 10;

it_stats_to_affect 2 = 12;

it_stats_addition 2 = 1;

it_pet_stats_to_affect 0 = 207;

it_pet_stats_addition 0 = 10;

it_pet_stats_to_affect 1 = 208;

it_pet_stats_addition 1 = 10;

begindefineitem 373;

import = 361;

it_name = "Puresteel Necklace";

it_which_icon_inven = 10;

it_graphic_coloradj = 1;

it_value = 2500;

it_protection = 6;

it_stats_to_affect 0 = 4;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 9;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 214;

it_stats_addition 2 = 5;

begindefineitem 374;

import = 360;

it_name = "Demon Fang Talisman";

it_which_icon_inven = 8;

it_graphic_coloradj = 2;

it_value = 3000;

it_protection = 8;

it_stats_to_affect 0 = 204;

it_stats_addition 0 = 6;

it_pet_stats_to_affect 0 = 204;

it_pet_stats_addition 0 = 10;

begindefineitem 375;

import = 365;

it_name = "Talisman of Might";

it_which_icon_inven = 9;

it_graphic_coloradj = 64;

it_value = 4000;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = 4;

it_stats_to_affect 1 = 217;

it_stats_addition 1 = 5;

begindefineitem 376;

import = 362;

it_name = "Passage Stone";

it_value = 0;

it_graphic_coloradj = 16;

it_stats_to_affect 0 = 22;

it_stats_addition 0 = 1;

 

// 385 augmentations

begindefineitem 385;

import = 4;

it_name = "Blessing Crystal";

it_graphic_template = 51;

it_graphic_sheet = 9;

it_which_icon_ground = 9;

it_which_icon_inven = 8;

it_charges = 0;

it_value = 100;

it_stats_to_affect 0 = 220;

it_stats_addition 0 = 1;

begindefineitem 386;

it_name = "Runed Ruby";

it_stats_to_affect 0 = 221;

it_value = 200;

it_which_icon_ground = 11;

it_which_icon_inven = 10;

it_graphic_coloradj = 1;

begindefineitem 387;

it_name = "Charging Stone";

it_stats_to_affect 0 = 222;

it_graphic_sheet = 2;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

it_graphic_coloradj = 0;

it_value = 200;

begindefineitem 388;

it_name = "Runed Amethyst";

it_stats_to_affect 0 = 223;

it_graphic_sheet = 9;

it_which_icon_ground = 11;

it_which_icon_inven = 10;

it_value = 200;

begindefineitem 389;

it_name = "Ivory Skull";

it_graphic_sheet = 2;

it_which_icon_ground = 15;

it_which_icon_inven = 15;

it_stats_to_affect 0 = 224;

it_value = 300;

it_graphic_coloradj = 128;

begindefineitem 390;

it_name = "Runed Onyx";

it_graphic_sheet = 9;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_stats_to_affect 0 = 225;

it_value = 400;

it_graphic_coloradj = 64;

begindefineitem 391;

it_name = "Tiny Orb of Mist";

it_graphic_sheet = 9;

it_which_icon_ground = 13;

it_which_icon_inven = 12;

it_stats_to_affect 0 = 226;

it_value = 500;

it_graphic_coloradj = 0;

begindefineitem 392;

it_name = "Steel Spine";

it_graphic_sheet = 0;

it_which_icon_ground = 9;

it_which_icon_inven = 8;

it_stats_to_affect 0 = 227;

it_value = 500;

it_graphic_coloradj = 128;

begindefineitem 393;

it_name = "Ethereal Bindings";

it_graphic_sheet = 9;

it_which_icon_ground = 18;

it_which_icon_inven = 19;

it_stats_to_affect 0 = 228;

it_value = 750;

it_graphic_coloradj = 4;

begindefineitem 394;

it_name = "Golden Crystal";

it_graphic_sheet = 9;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_stats_to_affect 0 = 229;

it_value = 800;

it_graphic_coloradj = 0;

 

// more crap items

begindefineitem 400;

import = 263;

it_name = "Scissors";

it_graphic_template = 51;

it_graphic_sheet = 8;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

it_value = 4;

begindefineitem 401;

it_name = "Pillow";

it_which_icon_ground = 2;

it_which_icon_inven = 2;

it_value = 2;

it_weight = 10;

begindefineitem 402;

it_name = "Towel";

it_which_icon_ground = 3;

it_which_icon_inven = 3;

begindefineitem 403;

it_name = "Pot";

it_which_icon_ground = 4;

it_which_icon_inven = 5;

it_value = 3;

begindefineitem 404;

it_name = "Goblet";

it_which_icon_ground = 6;

it_which_icon_inven = 7;

begindefineitem 405;

it_name = "Rolling Pin";

it_which_icon_ground = 8;

it_which_icon_inven = 9;

it_value = 3;

begindefineitem 406;

it_name = "Ale";

it_which_icon_ground = 10;

it_which_icon_inven = 10;

it_value = 8;

begindefineitem 407;

it_name = "Wine";

it_which_icon_ground = 11;

it_which_icon_inven = 11;

begindefineitem 408;

it_name = "Broken Sword";

it_which_icon_ground = 13;

it_which_icon_inven = 12;

it_value = 0;

it_weight = 50;

begindefineitem 409;

it_name = "Broom";

it_which_icon_ground = 15;

it_which_icon_inven = 14;

it_value = 3;

begindefineitem 410;

it_name = "Mop";

it_graphic_sheet = 9;

it_which_icon_ground = 3;

it_which_icon_inven = 0;

begindefineitem 411;

it_name = "Shovel";

it_which_icon_ground = 4;

it_which_icon_inven = 1;

it_value = 8;

begindefineitem 412;

it_name = "Pick";

it_which_icon_ground = 5;

it_which_icon_inven = 2;

begindefineitem 413;

it_name = "Rope";

it_graphic_template = 51;

it_graphic_sheet = 6;

it_which_icon_ground = 18;

it_which_icon_inven = 15;

begindefineitem 414;

it_name = "Gold Bar";

it_value = 300;

it_weight = 80;

it_graphic_template = 51;

it_graphic_sheet = 0;

it_which_icon_ground = 18;

it_which_icon_inven = 18;

it_charges = 1;

begindefineitem 415;

import = 263;

it_name = "Pipe";

it_graphic_template = 51;

it_graphic_sheet = 1;

it_which_icon_ground = 17;

it_which_icon_inven = 17;

it_value = 20;

it_weight = 6;

begindefineitem 416;

it_name = "Broken Clay";

it_which_icon_ground = 18;

it_which_icon_inven = 18;

it_value = 1;

it_weight = 30;

begindefineitem 417;

it_which_icon_ground = 19;

it_which_icon_inven = 19;

begindefineitem 418;

it_name = "Pincers";

it_graphic_sheet = 3;

it_which_icon_ground = 10;

it_which_icon_inven = 10;

it_value = 5;

it_weight = 20;

begindefineitem 419;

it_name = "Tongs";

it_which_icon_ground = 11;

it_which_icon_inven = 11;

 

begindefineitem 420;

import = 260;

it_name = "Perfect Fyora Scale";

it_graphic_template = 51;

it_graphic_sheet = 6;

it_which_icon_ground = 14;

it_which_icon_inven = 13;

it_value = 100;

it_charges = 1;

it_graphic_coloradj = 8;

begindefineitem 421;

it_name = "Perfect Drayk Scale";

it_graphic_coloradj = 16;

it_value = 400;

begindefineitem 422;

it_name = "Perfect Drakon Scale";

it_graphic_coloradj = 256;

it_value = 1000;

begindefineitem 423;

it_name = "Artila Eye";

it_graphic_sheet = 5;

it_which_icon_ground = 9;

it_which_icon_inven = 8;

it_graphic_coloradj = 0;

it_value = 200;

begindefineitem 424;

it_name = "Glaahk Eye";

it_graphic_coloradj = 4;

it_value = 400;

begindefineitem 425;

it_name = "Eyebeast Eye";

it_graphic_coloradj = 2;

it_value = 1200;

begindefineitem 426;

it_name = "Roamer Fang";

it_graphic_sheet = 5;

it_which_icon_ground = 5;

it_which_icon_inven = 4;

it_graphic_coloradj = 0;

it_value = 100;

begindefineitem 427;

it_name = "Rotghroth Fang";

it_graphic_coloradj = 4;

it_value = 1000;

begindefineitem 428;

it_name = "Vlish Tentacle";

it_graphic_sheet = 5;

it_which_icon_ground = 7;

it_which_icon_inven = 6;

it_graphic_coloradj = 0;

it_value = 200;

 

begindefineitem 434;

import = 17;

it_name = "Perfected Cloak";

it_value = 0;

it_protection = 8;

it_stats_to_affect 1 = 205;

it_stats_addition 1 = 12;

begindefineitem 435;

import = 348;

it_name = "Perfected Greaves";

it_value = 0;

it_protection = 12;

it_stats_to_affect 2 = 206;

it_stats_addition 2 = 8;

begindefineitem 436; // defined later

it_name = "Perfected Gauntlets";

begindefineitem 437;

import = 148;

it_name = "Perfected Boots";

it_value = 0;

it_protection = 9;

it_stats_to_affect 0 = 212;

it_stats_addition 0 = 8;

begindefineitem 438;

import = 166;

it_name = "Perfected Belt";

it_value = 0;

it_protection = 8;

it_stats_to_affect 0 = 207;

it_stats_addition 0 = 8;

 

begindefineitem 446;

import = 263;

it_name = "Fishing Pole";

it_graphic_template = 50;

it_graphic_sheet = 4;

it_which_icon_ground = 16;

it_which_icon_inven = 16;

it_value = 5;

it_weight = 20;

begindefineitem 447;

it_name = "Scales";

it_which_icon_ground = 17;

it_which_icon_inven = 17;

it_value = 15;

it_weight = 30;

begindefineitem 448;

it_name = "Blanket";

it_which_icon_ground = 18;

it_which_icon_inven = 18;

it_value = 3;

it_weight = 30;

begindefineitem 449;

// imported for bandages

import = 220;

it_name = "Cloth Bandage";

it_graphic_sheet = 4;

it_graphic_template = 50;

it_graphic_sheet = 4;

it_which_icon_ground = 19;

it_which_icon_inven = 19;

it_weight = 5;

it_ability = 205;

it_level = 4;

it_value = 10;

it_extra_description = -1;

begindefineitem 450;

import = 263;

it_name = "Clay Pot";

it_graphic_template = 51;

it_graphic_sheet = 2;

it_which_icon_ground = 16;

it_which_icon_inven = 16;

it_value = 5;

it_weight = 40;

begindefineitem 451;

it_name = "Lantern";

it_variety = 9;

it_which_icon_ground = 17;

it_which_icon_inven = 17;

it_value = 10;

it_weight = 20;

it_ability = 190;

it_level = 2;

it_charges = 1;

begindefineitem 452;

it_name = "Broken Pot";

it_variety = 11;

it_which_icon_ground = 18;

it_which_icon_inven = 18;

it_value = 1;

it_weight = 30;

it_ability = -1;

it_charges = 0;

begindefineitem 453;

it_name = "Bone";

it_which_icon_ground = 19;

it_which_icon_inven = 19;

it_value = 1;

it_weight = 10;

begindefineitem 454;

it_name = "Clay Bowl";

it_graphic_sheet = 3;

it_which_icon_ground = 16;

it_which_icon_inven = 16;

it_value = 3;

it_weight = 15;

begindefineitem 455;

it_name = "Clay Brick";

it_which_icon_ground = 17;

it_which_icon_inven = 17;

it_value = 1;

it_weight = 40;

begindefineitem 456;

it_name = "Bag of Meal";

it_which_icon_ground = 18;

it_which_icon_inven = 19;

it_weight = 70;

it_value = 10;

it_extra_description = 23;

it_charges = 1;

begindefineitem 457;

it_name = "Calipers";

it_graphic_sheet = 4;

it_which_icon_ground = 18;

it_which_icon_inven = 19;

it_value = 12;

it_weight = 10;

it_charges = 0;

it_extra_description = -1;

begindefineitem 458;

it_name = "Vase";

it_which_icon_ground = 16;

it_which_icon_inven = 16;

it_value = 20;

it_weight = 20;

begindefineitem 459;

import = 263;

it_name = "Spoon";

it_graphic_template = 50;

it_graphic_sheet = 6;

it_which_icon_ground = 16;

it_which_icon_inven = 16;

it_value = 3;

it_weight = 3;

begindefineitem 460;

it_name = "Fork";

it_which_icon_ground = 17;

it_which_icon_inven = 17;

begindefineitem 461;

it_name = "Kitchen Knife";

it_which_icon_ground = 18;

it_which_icon_inven = 18;

begindefineitem 462;

import = 4;

it_name = "Access Crystal";

it_charges = 1;

it_value = 0;

it_extra_description = -1;

it_graphic_coloradj = 64;

 

// 180 GLOVES

begindefineitem 465;

// imported for all glove items

import = 0;

it_name = "Gloves";

it_graphic_sheet = 2;

it_which_icon_ground = 0;

it_which_icon_inven = 1;

it_variety = 8;

it_protection = 2;

it_weight = 10;

it_value = 8;

 

//it_stats_to_affect 0 = 81;

//it_stats_addition 0 = 6;

//it_stats_to_affect 1 = 43;

//it_stats_addition 1 = 50;

//it_stats_to_affect 2 = 15;

//it_stats_addition 2 = 10;

//it_stats_to_affect 3 = 44;

//it_stats_addition 3 = 50;

 

 

 

it_extra_description = 16;

it_can_augment = 1;

begindefineitem 466;

it_name = "Gauntlets";

it_graphic_sheet = 2;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

it_protection = 4;

it_weight = 30;

it_value = 50;

it_which_icon_ground = 14;

it_which_icon_inven = 15;

begindefineitem 467;

it_name = "Shaped Gauntlets";

it_which_icon_ground = 16;

it_which_icon_inven = 17;

it_graphic_coloradj = 17;

it_stats_to_affect 0 = 3;

it_stats_addition 0 = 30;

it_pet_stats_to_affect 1 = 3;

it_pet_stats_addition 1 = 15;

it_stats_to_affect 2 = 211;

it_stats_addition 2 = 50;

it_protection = 6;

it_weight = 60;

it_value = 250;

begindefineitem 468;

it_name = "Puresteel Gauntlets";

it_graphic_coloradj = 128;

it_weight = 30;

it_protection = 12;

it_value = 1000;

begindefineitem 469;

import = 465;

it_name = "Carnelian Gloves";

it_graphic_coloradj = 2;

it_value = 100;

it_stats_to_affect 0 = 9;

it_stats_addition 0 = 1;

 

begindefineitem 470;

it_name = "Thirsting Gloves";

it_graphic_coloradj = 4;

it_value = 400;

it_stats_to_affect 0 = 217;

it_stats_addition 0 = 5;

begindefineitem 471;

it_name = "Tinker's Gloves";

it_graphic_coloradj = 1;

it_value = 600;

it_stats_to_affect 0 = 21;

it_stats_addition 0 = 2;

begindefineitem 472;

import = 466;

it_name = "Piercing Gauntlets";

it_graphic_coloradj = 512;

it_value = 800;

it_stats_to_affect 0 = 6;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 203;

it_stats_addition 1 = 2;

begindefineitem 473;

import = 466;

it_name = "Firecaster Gauntlets";

it_graphic_coloradj = 256;

it_value = 1000;

it_stats_to_affect 0 = 9;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 11;

it_stats_addition 1 = 1;

begindefineitem 474;

it_name = "Gauntlets of Succor";

it_graphic_coloradj = 1024;

it_stats_to_affect 0 = 10;

it_stats_addition 0 = 1;

it_stats_to_affect 1 = 18;

it_stats_addition 1 = 1;

begindefineitem 475;

import = 467;

it_name = "Gloves of the Rock";

it_graphic_coloradj = 1;

it_value = 2000;

it_stats_to_affect 0 = 3;

it_stats_addition 0 = 4;

begindefineitem 476;

it_name = "Gloves of the Hammer";

it_graphic_coloradj = 2;

it_value = 2500;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 6;

it_stats_addition 1 = 1;

it_stats_to_affect 2 = 7;

it_stats_addition 2 = 1;

 

begindefineitem 477;

it_name = "Ornkskin Gauntlets";

it_graphic_coloradj = 4;

it_value = 3000;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 3;

it_stats_addition 1 = 2;

it_stats_to_affect 2 = 200;

it_stats_addition 2 = 4;

 

begindefineitem 478;

import = 468;

it_name = "Lodestone Gauntlets";

it_graphic_coloradj = 64;

it_value = 4000;

it_protection = 9;

it_stats_to_affect 0 = 0;

it_stats_addition 0 = -1;

it_stats_to_affect 1 = 1;

it_stats_addition 1 = -1;

it_stats_to_affect 2 = 204;

it_stats_addition 2 = 10;

it_stats_to_affect 3 = 12;

it_stats_addition 3 = 4;

 

// LATE DEFINITIONS

 

 

begindefineitem 298;

import = 348;

it_value = 0;

it_name = "Sunfire Greaves";

it_graphic_coloradj = 1024;

it_protection = 11;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 3;

it_stats_to_affect 1 = 12;

it_stats_addition 1 = 3;

begindefineitem 299;

it_name = "Starfire Greaves";

it_graphic_coloradj = 1040;

it_protection = 15;

it_stats_to_affect 2 = 6;

it_stats_addition 2 = 3;

it_stats_to_affect 3 = 7;

it_stats_addition 3 = 2;

begindefineitem 300;

it_name = "Firesteel Greaves";

it_protection = 16;

it_stats_to_affect 1 = 12;

it_stats_addition 1 = 5;

it_stats_to_affect 2 = -1;

it_stats_to_affect 3 = -1;

 

begindefineitem 301;

import = 348;

it_value = 0;

it_name = "Black Skin Greaves";

it_graphic_coloradj = 256;

it_protection = 13;

it_stats_to_affect 0 = 211;

it_stats_addition 0 = 5;

it_stats_to_affect 1 = 6;

it_stats_addition 1 = 3;

it_stats_to_affect 2 = 7;

it_stats_addition 2 = 3;

begindefineitem 302;

it_name = "Charred Skin Greaves";

it_graphic_coloradj = 272;

it_stats_to_affect 3 = 12;

it_stats_addition 3 = 3;

begindefineitem 303;

it_name = "Black Iron Greaves";

it_protection = 18;

it_stats_to_affect 1 = 6;

it_stats_addition 1 = 5;

it_stats_to_affect 2 = 7;

it_stats_addition 2 = 5;

 

begindefineitem 436;

import = 467;

it_name = "Perfected Gauntlets";

it_value = 0;

it_protection = 8;

it_stats_to_affect 0 = 208;

it_stats_addition 0 = 8;

 

 

begindefineitem 480;

import = 467;

it_value = 0;

it_name = "Lifeforce Gauntlets";

it_protection = 9;

it_graphic_coloradj = 512;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 2;

it_pet_stats_to_affect 1 = 1;

it_pet_stats_addition 1 = 2;

it_pet_stats_to_affect 2 = 2;

it_pet_stats_addition 2 = 3;

it_pet_stats_to_affect 3 = 3;

it_pet_stats_addition 3 = 2;

begindefineitem 481;

it_name = "Gauntlets of Mastery";

it_graphic_coloradj = 528;

it_stats_to_affect 0 = 9;

it_stats_addition 0 = 2;

it_stats_to_affect 1 = 10;

it_stats_addition 1 = 2;

it_stats_to_affect 2 = 11;

it_stats_addition 2 = 2;

begindefineitem 482;

it_name = "Lifecraft Gauntlets";

it_protection = 12;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 4;

it_pet_stats_to_affect 1 = 1;

it_pet_stats_addition 1 = 4;

it_pet_stats_to_affect 2 = 2;

it_pet_stats_addition 2 = 5;

it_pet_stats_to_affect 3 = 3;

it_pet_stats_addition 3 = 4;

 

begindefineitem 483;

import = 467;

it_value = 0;

it_name = "Smoking Gauntlets";

it_protection = 9;

it_graphic_coloradj = 1024;

it_stats_to_affect 0 = 9;

it_stats_addition 0 = 3;

it_stats_to_affect 1 = 10;

it_stats_addition 1 = 3;

it_stats_to_affect 2 = 11;

it_stats_addition 2 = 3;

begindefineitem 484;

it_name = "Blazing Gauntlets";

it_graphic_coloradj = 1040;

it_pet_stats_to_affect 0 = 0;

it_pet_stats_addition 0 = 2;

it_pet_stats_to_affect 1 = 1;

it_pet_stats_addition 1 = 2;

it_pet_stats_to_affect 2 = 3;

it_pet_stats_addition 2 = 2;

begindefineitem 485;

it_name = "Firesteel Gauntlets";

it_protection = 12;

it_stats_to_affect 0 = 9;

it_stats_addition 0 = 5;

it_stats_to_affect 1 = 10;

it_stats_addition 1 = 5;

it_stats_to_affect 2 = 11;

it_stats_addition 2 = 5;

 

 

 

 

 

 

 

This includes some modded armour (shaped) that gives you a huge HP boost, mainly for fun :)

 

The modded shaped sword uses the bolt attack, no idea why is says 'bless group'

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Jeff gave permission for the creation of a Blades of Geneforge, see the topic "Blades of Geneforge - How it could be done" in the Blades of Avernum forum.

The actual structure of the G5 zones is mostly known, see:

http://bgwiki.calref.net/Main_Page

Here and now it is possible to make a spreadsheet that enables creation of BoA translations/mock-ups of any G5 zone.

A 'scenario editor' spreadsheet could be done easily enough.

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Could you make a mod to replace G5 the drakon/ur-drakon with the model and abilities of the G2/G3 drakon and ur-drakon? Because IDK what Jeff was smoking when he nerfed them and replaced the model with what looks like a McDonalds toy that survived a factory fire.

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Jeff always nerfs abilities when there is an advantage he missed in a game. Slarty has done some analysis for weapons and spells from the earlier Geneforge games looking at decreased damage. I didn't see the topic in the Strategy Central lists.

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39 minutes ago, Adrian11 said:

Could you make a mod to replace G5 the drakon/ur-drakon with the model and abilities of the G2/G3 drakon and ur-drakon? Because IDK what Jeff was smoking when he nerfed them and replaced the model with what looks like a McDonalds toy that survived a factory fire.

 

The short answer is yes.

The long answer is yes, but they won't be as big.

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21 minutes ago, alhoon said:

The short answer is yes.

The long answer is yes, but they won't be as big.

Honestly, I would be okay with that.

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4 hours ago, Adrian11 said:

Could you make a mod to replace G5 the drakon/ur-drakon with the model and abilities of the G2/G3 drakon and ur-drakon? Because IDK what Jeff was smoking when he nerfed them and replaced the model with what looks like a McDonalds toy that survived a factory fire.

If you would like to do it yourself, it'd be fairly simple. Find the graphics from G2/3/4 for the Drakon in the appropriate data folder, and copy the images for the Drakon in the G5 folder. You may need to save the image file in 256 colors for it to work correctly, although G5 is new enough that it may not be necessary. Also, I do not quite recall, but the Drakon may be a different size in G5, in which case you'd need to mess with the images you're copying a little.

 

To give them the same abilities, just look the character and spell definitions files, find the associated data (it looks like a mess, sure, but it's actually pretty simple) and alter the G5 version to correspond to the G2/3/4 versions.

 

The spells will never look the same, though, because Jeff went back to proper projectiles instead of the expanding-spray thingy of G2/3.

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Use the drakon from the GF4 one, since there are different number of sprites between GF2 and GF5.

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So I'm looking through the art assets, and the resting animation for the drakon (G1850 in graphics A) is 6 frames long in G5, but only 4 frames long in G4. Short of copying and pasting the first and last frames to make the G4 asset 6 frames long does anyone have any idea how to make it compatible with G5?

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1 hour ago, Adrian11 said:

copying and pasting the first and last frames to make the G4 asset 6 frames long

This is the only way you can do it. Unless you think you can edit the G4 sprite frame to correspond to the frames you need to fill.

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Yeap. Copy-paste. And remember the size should be the same!

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Posted (edited)

I've been able to make it mostly work. the resting graphic looks just a little weird because it shifts just slightly, but its close enough that I'm satisfied. The other thing I wasn't really able to fix was that when I resized all the graphics paint created a little bit of a distortion around the edges of the sprite and I don't really have the patience to clean it up, so they look like they're surrounded with a 1 pixel white aura.

 

Can someone point me to the directory of the spell/character definitions or are they encrypted? If so is there an editor anyone would suggest?

Edited by Adrian11

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Well, if you're willing to wait for about a year, the Geneforge Modding Suite will probably have script editing.

 

But in seriousness, scripts are fairly easy to edit. You need to go to the ...Geneforge 5\Geneforge 5 Files\Scripts folder.

gf5objsmisc.txt holds the scripts for spells. gf5itemschars.txt holds the script information for creatures. At begindefineability 23 and begindefineability 24 are the spells for Drakon (and also Drayk, keep in mind) and Ur-Drakon fire. The Drakon creature is at begindefinecreature 220 while the Ur-Drakon is at begindefinecreature 223 or begindefinecreature 224 (probably should change both to be safe).

 

The G2/3/4 scripts have similar names (except gf2/3/4 instead of gf5), and you can search in the file for the appropriate weapon/creature information.

 

All scripts can easily be edited in notepad.

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Wait, so there's no way to alter the drakon attack without also altering the drayk attack?

 

Is it possible to give the drayk a scaled up fyora attack?

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The Ur Drakon has a different attack IIRC. For Drakon, just give them more levels in the attack. Use the GF4 files to see how they were.

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