Jump to content

A:EftP - My victorious heroes


Recommended Posts

I did it. I finally beat Avernum: Escape from the Pit, for the first time.

 

On Torment.

 

And following these rules:

 

1: Never put more than half of your stat points into a single stat

 

2: Every skill in the entire game must be used, and raised to at least level 10, or at least could theoretically be, by the time you reach level 61.

 

Here are my heroes:

 

Albus the Paladin, Crusader of the Caves

 

IMumr.jpg

 

hU3VD.jpg

 

wQoVQ.jpg

 

A true hero of humble beginnings as a surface farmer, and the unofficial leader of the legendary band of four, Albus was a pious and chivalrous holy knight, one who refused to give in while there was an ounce of strength remaining within him. Villains grew to fear him as stories spread of ambushes on the group that managed to slaughter the other three, only for Albus to survive, resurrect his companions in an instant, and lead the charge. He was a man of faith who prayed regularly, but he never shared with anybody exactly what god he prayed to. Not even his companions ever learned, though they asked many times. "My god wishes to remain anonymous," he would say. "It's his principles that he wishes for me to spread, and I hope I have achieved that." It's hard to imagine how he could possibly not have.

 

 

 

Diana the Amazon, Indefatigable Will

 

d4HDZ.jpg

 

PUQ2y.jpg

 

Fz5ln.jpg

 

When Diana's tribe was subjugated by the armies of the empire, she was banished to Avernum for "resisting authority" (a fancy way of saying that she decimated the entire band of soldiers that was initially sent out). Far from the light, this proud tribeswoman was not to be discouraged. She learned quickly, and soon became an unparalleled expert in the ways of the subterranean wilds, just as she had been on the plains and in the jungles. Rumor has it that this beautiful warrior's skin, so smooth and seemingly delicate, was invulnerable to stabbing. With her spear in hand, her intimate knowledge of the caves, and her iron resolve, when she declared that you would not pass, it meant that you would not pass.

 

(Continued in the next post)

Link to comment
Share on other sites

Orpheus the ShadowWalker, Avernum's Guardian Angel of Death

 

hgZoN.jpg

 

BP0Ii.jpg

 

BQULr.jpg

 

Very little is known about Orpheus. Nobody is sure who he really was, but he was truly a martial genius. Even when clad in heavy armor, he still possessed the subtlety, grace, and agility of the wind itself. His sheer speed with his twin blades and his knowledge of the various combat disciplines are the stuff of legend, and when his already immense agility was magically augmented, the result was truly a terror to behold. By far the most feared and mysterious of the four, he nevertheless was clearly a man of virtue and honor, a man who devoted his life to the aid of Avernum and asked for nothing in return.

 

 

 

Lucille the SpellSlinger, Arcane Artemis of Avernum

 

pFAiy.jpg

 

wXCAp.jpg

 

AM7Uy.jpg

 

A shy, bookish girl who fled home to escape an arranged marriage, Lucille was caught by the Imperial soldiers and tossed into Avernum, where she soon met her three companions. She always carried a bow, though it was rare that anybody ever saw her use it to fire actual arrows. Rather, she used it as a focusing point for her truly formidable magic. Her speed at casting deadly spells is close to mythical, to the point where historians and esteemed mages doubt that her alleged prowess is even physically possible. The claim that she could fire off five spells in the time it took most archers to fire a single arrow would almost certainly have been dismissed as an exaggeration, had Incantatrix Erika not witnessed the feat with her own eyes. "Impressive," she called it. A rare compliment, and one that was well-earned indeed.

Link to comment
Share on other sites

I'm going with these heroes, I'll see how they fare smile definitely I'm going to make some of them double class, or at least partially.

 

 

e93fd7c391.jpg

 

He's going to be a dual wielder fighter/mage.. I just discovered that mages cannot cast spells in armor so I'll need that trait that I don't even know how it will work.. I'll see.. going without shield I might be able to spare some need for that trait, at least I hope.

 

 

 

cb1a456306.jpg

 

He's going to be my tank, with focus on endurance and strength. He's also my cave lore/tools specialist, but I might change this. I hope I will find some resurrection scrolls because he seems more likely to stay alive than others.

 

f8912411e2.jpg

 

She is my main healer and archer, with focus on dexterity and intelligence.

 

 

383e0e5af7.jpg

 

She is my main mage, but I'd like to make her an hybrid mage/priest, with focus on wizardry, with high intelligence and some endurance, and no weapon skills. I'm wondering if it would be better to divert to her some tool/cave lore, because she won't need to develop many skills. Hardiness seems important, but for a mage that won't touch a weapon for the most time it seems too big an investment.

 

Suggestions?

Link to comment
Share on other sites

I'm not sure how much Adrenaline Rush was nerfed in the remix, but at least in the original game it's totally worth it to give your mages some weapon skills to bring them closer to being able to use Adrenaline Rush, better known as "Triplecast" smile

 

But really though, just go with what you find the most fun. I mainly posted this to demonstrate that it is totally possible to beat the game on torment without resorting to min/maxing. As such, I'm not too keen on giving you suggestions on how to play the game.

Link to comment
Share on other sites

It happened reasonably often actually. According to the handy online binomial probability calculator ( here ya go!), it was a little over 1/3 of the time. The odds of her getting at least 1, however, was about 72%. I feel it was well worth it, because +AP gear is hard to come by, and half of them require you to be an absolute jerkass to get them, not to mention that one of the remaining ones is utterly worthless well before the end of the game.

Link to comment
Share on other sites

Originally Posted By: Akhari Blaze
He's going to be a dual wielder fighter/mage.. I just discovered that mages cannot cast spells in armor so I'll need that trait that I don't even know how it will work.. I'll see.. going without shield I might be able to spare some need for that trait, at least I hope.


The Swordmage trait increases the total hit penalty you can have from equipment while still casting spells. Normally the limit is -5% hit penalty: each level of Swordmage increases that by 5%. Note that hit bonuses, like from broadswords and longbows, also counteract hit penalties.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...