Garrulous Glaahk ixfd64 Posted May 1, 2012 Share Posted May 1, 2012 I have a couple of questions regarding the scenario editor. Some of them may be stupid questions, so please bear with me. 1. Is there a way to change the size of the outdoor area after creating a scenario? For example, someone might create a 3 x 3 area but later want to expand it. I couldn't find any option for doing so. 2. Certain terrain types have a fixed marker regardless of their properties. For example, terrains 82 has a "C" (for cave walkways) that never changes. Are these hard-coded into the game engine? 3. How do I set how much SP an NPC has? I could easily change the HP, but I couldn't find a similar option for SP. 4. For new scenarios, the Brew of Lethe has "(delete)" next to the name. Is there any reason for this peculiarity? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Karoka Posted May 1, 2012 Share Posted May 1, 2012 1. I'm pretty sure there is no way you can expand it once you've made it. What I do from preventing that kind of problem is starting with a 10x10 scenario. If I end up needing something longer, I can use nodes etc. to fit my needs. 2. As far I know, they are in fact unchangeable. I couldn't tell you why, though. Those properties are probably permanently linked to the terrain #.(As a side note, I found out that if you change one of the road terrains to, say, a custom road, they don't connect within the game ) 3. You don't have to worry about SP, the game does it for you. 4. The Brew of Lethe was placed in both #214 and #271. It likely says "(delete)" because there are two of the same item. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted May 1, 2012 Share Posted May 1, 2012 1) I believe the 3D editor can do that, although it may or may not be buggy, so backup before you do it. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk ixfd64 Posted May 1, 2012 Author Share Posted May 1, 2012 Originally Posted By: Sylae 1) I believe the 3D editor can do that, although it may or may not be buggy, so backup before you do it. There's a 3D editor for BoE? I know there's one for BoA, but I'm not aware of any such editor for BoE. The only BoE editors I know of are the official one and those by Harehunter and Ormus. Quote: 3. You don't have to worry about SP, the game does it for you. I see. Do you know how the SP is calculated, though? I imagine it'd likely be a function of the NPC's level, but I could be wrong. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted May 1, 2012 Share Posted May 1, 2012 Crap, for some reason I was thinking BoA forum. Carry on. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Karoka Posted May 2, 2012 Share Posted May 2, 2012 Originally Posted By: ixfd64 I see. Do you know how the SP is calculated, though? I imagine it'd likely be a function of the NPC's level, but I could be wrong. I don't know how to read/use the code, so I don't know. I speculate it has to do with the NPC's level and spell levels, though. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted May 2, 2012 Share Posted May 2, 2012 1) I thought about changing that in my editor, but I couldn't get it to work right. What I did do is add a feature to import outdoor terrain from one scenario file into another, just like towns. 2) The terrain markers for the cave walls, hills, mountains and water are what controls the paint tool when drawing these types of terrain, automatically making adjustments from one terrain number to another as you paint adjacent cells. 3) I don't remember seeing anything to affect that. 4) There was some garbage left behind in the scenario file. I try to keep mine a bit cleaner. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk ixfd64 Posted May 2, 2012 Author Share Posted May 2, 2012 Another silly question: is there a way to reverse the most recent change? I could find no "Undo" option, and pressing Ctrl + Z doesn't do anything. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted May 3, 2012 Share Posted May 3, 2012 Spiderweb Editors never used to have Undo options. Recently one was introduced for the BoA 3D Editor. BoE would not have one unless someone added it recently. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted May 3, 2012 Share Posted May 3, 2012 The only undo I know of is to have a backup directory, with each version of your scenario named and dated. Klunky, but it does come in handy. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted May 3, 2012 Share Posted May 3, 2012 Or, slightly less klunky, version control. I keep all my scenarios in progress in SVN, personally. It's also convenient if I decide to edit my scenarios I haven't touched in a year and am not on a machine with them on it. It's just a co away. That being said, an in-game undo option would be quite handy, although I only think it'd really work well for editing terrain. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.